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[Strategy / Risk] Rome II : Total War

Discussion in 'Map Development' started by GolluM_KoMe, May 30, 2015.

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Do you think the map should be uploaded in the Map section yet ? Or should it still be worked on?

Poll closed Sep 9, 2017.
  1. Release a Beta in the map section even though 6 out of 12 factions are playable

    7 vote(s)
    41.2%
  2. Wait for more factions to be done

    3 vote(s)
    17.6%
  3. Wait for a more polished gameplay

    8 vote(s)
    47.1%
  4. Wait for more feedback and multiplayer testing

    5 vote(s)
    29.4%
Multiple votes are allowed.
  1. Hell_Master

    Hell_Master

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    Something we always expect from you - a total masterpiece. I have played before some of your games with the same genre of gameplay and I must say that this one is as promising as your previous projects. I always get the wide and unique gameplay vibes from your maps and hoping as well from here once released. More updates from this projects and hopefully, more to come. Good luck!
     
  2. GolluM_KoMe

    GolluM_KoMe

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    Thanks mate ;).

    EDIT:

    I simple post this message here so you are aware that you now can DL a pre-alpha version of the game!! (See in first page)
     
  3. redbaron4850

    redbaron4850

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    This map looks great. Going to check out the pre-alpha. Really interested to how this map progresses.
     
  4. Emm-A-

    Emm-A-

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    Hi GolluM KoMe,

    I just tested your pre alpha a bit and want to share my thoughts about it.

    First of all, the detail of the cities is absolutely amazing! I also admire, how you managed to balance this with functionality by simply using city dummies. I think, that the flags somehow interfere in a bad way with this atomspheric landscape ... Maybe making them a bit smaller would be better?

    Next, I wanted to say, that this cooldown UI, you implemented, is very comfortable and eye pleasing in the same time. Very easy to catch the progress in the heat of the battle I guess :) (You might publish this one on the hive even, as I read numerous posts about something like this ..)

    I dont know, if you planned to use Black Mask later on in the game? Allthough, I am almost sure, you wanted to implement something like this anyway.

    As I am a big fan of world interaction in video games, I would suggest, that you think of implementing visible changes in the cities for their upgrades. Nothing really special, but maybe include sheep running around the village, once you upgraded "herding ground". Or may it be a steaming factory, once you upgraded olive farms or something like this. It would increase immersion a lot :)

    To sum up, I think that you did a great job so far, as I can see, how much time you invested in creating all this until now, and I think, this map will be a lot of fun, once it progresses more, as it is already now fun to explore.

    Have fun making this :)

    Emm-A-

    suggestion for post release updates
    Also, when I was playing the units in the roman city, I thought it would be absolutely amazing, if there was one building per nation, that you could enter. Like the colosseum in rome ...
     
  5. GolluM_KoMe

    GolluM_KoMe

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    Yes I can reduce the size of the flags and it's true that there's already a visual thing that shows the owner : the color of the city name; but I think it's important to have a model indicating towns so people have to target to point with there armies (attack, garrison etc...)

    Well; I "stole" it from an other map so I can't post it unfortunately...

    Yep; I am also working on a custom minimap to "hide" the battlefields.

    Well, the problem that I had when I wanted to have changes with cities and their buildings is that there's almost no interaction possible with doodads with that shitty Editor (mainly destructibles which cannot be placed wherever you want). Right now, i am adding recognizable stuff on the map so that people know that there is ressources in some regions (iron mines, olive press etc)
    About the little stuff like sheep, that's a pretty good idea even though it would be veeeeeery small ^^ But it gave me the idea of changing the terrain around cities with Farm tiles when they're built.

    Thanks ! I am having great fun !

    Well, thing is these are to be generic towns so I cannot truly personalize them. Although I can had stuff like theaters and palaces.


    Thaaanks a lot ! It's a real pleasure to have feedback !
     
  6. Emm-A-

    Emm-A-

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    No worries, I think thats what the community is for, isnt it? ;)

    Actually, stuff like that is what I meant by "interaction". Sry, I did not express myself correctly.
    I also know that there is almost no interaction with doodas possible, but I just meant as you said recognizable stuff like these things you are planning. Also, I thought, you could simply create a locust-, hidden-, special building next to each city, that is shown upon completed research. E.g. an olive oil factory near southern roman cities. Stuff like that. It just popped up in my mind when I was exploring and thought "this would make it perfect" :)

    You could also think of creating black masks for each player on map init on the different little regions and disable it for specific players that should be allowed to see a certain subset of your map and enable the black mask later to cover it again.

    I defenitley like these flags, I just thought, they were too big. But as I do not have the future gameplay in mind, it is probably too early to judge this from my perspective. Sry :)
     
    Last edited: Apr 30, 2016
  7. GolluM_KoMe

    GolluM_KoMe

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    I unfortunately don't have recognizable building models for each production building... but that would be a good idea!
    Yep ! That's the plan !

    No need to apologize ;) I can't expect people knowing what I have in mind for the future ^^
     
  8. redbaron4850

    redbaron4850

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    I have to say man the pre alpha is looking great. I hope you are continuing to work on this map and I am very curious to see how it progresses. I am a big fan of the total war games and this just looks stunning for being a wc3 map.
     
  9. Valandil

    Valandil

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    Can you update your pre alpha map so we can see how is work going on ?)
     
  10. GolluM_KoMe

    GolluM_KoMe

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    It's done !
     
  11. Lord_Disasthorm

    Lord_Disasthorm

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    This project makes the sight of The Emperor redirected at it. Well, this' looked appealing and good! Reminds me of CK2 anyways. Good luck at it, have fun on creating it!

    An additional note, don't open it if you don't want to read it :p
    I am just wondering, where could you get those desert-people's (and all european's too, actually) buildings and walls, and those units models, and where can I get those? I am desperately searching those on The Three Great Modding Site, and I could not find those! Pardon for asking this. Please, don't mind if I bothered any of you.
     
  12. GolluM_KoMe

    GolluM_KoMe

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    [​IMG]

    Finally !
    Here is the first playable alpha ! You may play ROME or CARTHAGE in solo or with a second player.
    -MAKE SURE you only pick ROME and/or CARTHAGE and only wage war on one of these factions. The units of the other factions are not done : if you attack their towns, no troop will spawn for them and the battle cannot end.
    -Many issues are yet to be fixed, but I would love to get any feedback ! Please come back to me after playing !

    I hope you'll enjoy it !
     

    Attached Files:

  13. A]mun

    A]mun

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    Looks mighty fine, having a go at it.

    edit: Nice doodad work and overall presentation (custom ui bonus). No custom music to fit the scenario sadly, which helps the mapsize ofc.

    Surely needs more nations to play out properly and give further feedback. Make it at least 2v2 playable i'd say. I have found no bugs so far, just give some f9 info for ingame commands (how to reset camera?).

    I think this is a pretty special map, no doubts!
     
    Last edited: Mar 14, 2017
  14. GolluM_KoMe

    GolluM_KoMe

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    Yep these are planned for the next version(s) : )
    I'll be able to quickly make Greece, Pergamon, Seleucids and Egypt (all the systems are ready, aswell as the models and their skins thanks to Fingolfin); but the other factions (mostly celts and germans) will demand more work (mainly on skins). A 6 player map will be much better all of a sudden ^^
    The map lacks a lot of tooltips, and the F9 is definitely essential.

    Thanks !!
     
  15. Nordmar

    Nordmar

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    this game needs a F9 help. I had no idea how to play it.
     
  16. GolluM_KoMe

    GolluM_KoMe

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    It's being written right now : )
    Btw, I am curious. Have you ever played a game from the Total War series before ??? If yes, it means that the map is not enough self explanatory. If no, it is normal without an F9.
     
  17. Nordmar

    Nordmar

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    i haven't played Total War games. I played Age of Empires but I don't think this is similiar :p
     
  18. GolluM_KoMe

    GolluM_KoMe

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    Ah ok, you reassure me ^^
    I thought it was really unintelligible. I will post a tutorial with pictures on the Hive, in addition to the F9 in the game.
     
  19. Blake8

    Blake8

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    I support your project mate, looks really interesting, I'll try it out
     
  20. TheFrenchLeprechaun

    TheFrenchLeprechaun

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    So I've tested this out ^^!

    First, congratulations for your work. The map is a coherent whole, and everything fits the Total War series (units, UI, icons, terrain, ...). I like particularly the models you use, I'll have to give it another try to see those chariots in action! The terrain is simple but very smooth and nice to browse. Huuuge work on systems (building upgrades, regiment system, diplomacy, battles, ...). All the "campaign aspect" is very successful.

    I faced some difficulties with the "battle aspect", in my opinion it was lacking handiness. This is due to two main things :
    • right click and attack button doesn't work in most cases, the regiment doesn't react
    • selection of multiple regiments in the same time is impossible (except if you're fast enough ^^)

    I've also noticed two bugs :
    • it is possible to attack ships with a landed flag bearer. And impossible to end the battle, quite annoying but I guess very easy to fix
    • a texture glitch on the walls of Carthago (the texture was clipping)

    And last thing : you've forgotten to remove one Lybian fighter on one of the battle fields :p
    [​IMG]
     
    Last edited: Mar 16, 2017