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GolluM_KoMe
Last Activity:
Feb 18, 2018 at 6:19 PM
Joined:
Jun 15, 2008
Messages:
652
Media:
194
Albums:
7
Birthday:
May 31, 1991 (Age: 26)
Location:
Lyon
Occupation:
Chemist Engineer

GolluM_KoMe

Senatus Populusque Romanus, 26, from Lyon

Rome II Total War is out ! https://www.hiveworkshop.com/threads/rome-ii-total-war-b0-1.295573/ Jul 22, 2017

GolluM_KoMe was last seen:
Viewing thread Rome II Total War 1.0, Feb 18, 2018 at 6:19 PM
    1. Leo Akastenix
      Leo Akastenix
      Gollum_Kome, could I have the unprotected version of Rome. We would like to look into how you managed to make the turn-based army movement and combat system. Is that possible?
      1. GolluM_KoMe
        GolluM_KoMe
        Feb 15, 2018 at 5:50 PM
      2. Leo Akastenix
        Leo Akastenix
        Its fine. I could work around it. Many thanks.
        Feb 15, 2018 at 10:54 PM
      3. GolluM_KoMe
        GolluM_KoMe
        Good luck : )
        Feb 16, 2018 at 5:12 PM
    2. Mr.Goblin
      Mr.Goblin
      :D fait plaisir! :D
      1. GolluM_KoMe
        GolluM_KoMe
        Uhuh Ya pas de quoi ^^
        Jan 4, 2018
    3. Arathorn_ToXiK
      Arathorn_ToXiK
      Salut ! Vraiment sympa ton model de Lannister ! Je suis en train de faire une map GoT et je me demandais si tu pouvais m'envoyer ton Lannister Noble Lancer stp ?
      1. GolluM_KoMe
        GolluM_KoMe
        Déso moi aussi jsuis sur une map de GoT : )
        Quand elle sera finit je filerais tres certainement les models mais pas avant ... Tu en as trouvé des models GoT sinan ? Jcrois pas qu'il y en ai un seul ^^ (à part des Rip de merde WoW)
        Bonne chance à toi pr ta map !
        Sep 13, 2017
    4. Rufus
      Rufus
      Thanks for the rep!
      You mind rating it aswell? :)
      1. View previous comments...
      2. GolluM_KoMe
        GolluM_KoMe
        Yep you can declare war on the AI or attack city states (neutral hostile) from the start.
        But the AI doesn't do shit for now ^^ it's meant to be played by players only; but it's good to just try it out
        Jul 26, 2017
      3. GolluM_KoMe
        GolluM_KoMe
        Btw I was wondering, how did you do the walkable 1 tile ramps and ridges ? With transparent walkable destructible ? With custom tile pathing ?
        Jul 26, 2017
      4. Rufus
        Rufus
        Good.

        I used invisible platform and placed them on the ramp. Then I lowered them into the ground, so the unit won't walk weirdly on them. :)
        Jul 26, 2017
    5. deepstrasz
      deepstrasz
      You don't have to repute me for approving your map. It's somewhat my job here :)
      1. View previous comments...
      2. GolluM_KoMe
        GolluM_KoMe
        Ow it's not about bragging. I've worked on it in my bubble for more than 2 years with just a few friends testing the map. It's very easy not to see obvious flaws and keep going and going to finish a playable version. It's mainly to have external perspective feedback :)
        Jul 23, 2017
      3. deepstrasz
        deepstrasz
        Useful feedback comes from a multiplayer experience. I'm afraid, I haven't got the people to test-play this with.
        Jul 23, 2017
      4. GolluM_KoMe
        GolluM_KoMe
        Hum ye it's not easy to test these kind of maps I must admit. And this is one of the biggest flaw of the map : it's really hard these days to find enough players to really play and I (stupidly ?) designed the map for 12 players ...
        Anyway it's quite some work to review maps I couldn't do it myself... It says 'Review' but it's actually just an approval comment, I didn't get that at first : )
        Jul 23, 2017
    6. GolluM_KoMe
    7. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    8. PrinceYaser
      PrinceYaser
      Thanks, man! :)
    9. purparisien
      purparisien
      tas des jolis models de bateaux à dl dans la section model
    10. TheFrenchLeprechaun
      TheFrenchLeprechaun
      Ahah, c'était juste une blague douteuse sur la décroissance de la phrase "This project looks amazing" xD... Et c'était un peu aussi histoire de dire que dire "c'est génial" c'est bien, dire pourquoi c'est mieux. On est pas sur MobDb ici, on est sur Hive non mais!
      1. GolluM_KoMe
        GolluM_KoMe
        Aha tkt j'avais très bien compris ^^
        C'était une contre-blague qui disait également : "bah essaye vraiment la map et renvoie du feedback"; j'en ai cruellement besoin pour savoir où il faut focus mon boulot (vu que ca fait 3 ans que je bosse dessus et qu'elle n'est jouable que maintenant, il est dur d'avoir du recul)
        Apr 4, 2017
    11. GolluM_KoMe
      GolluM_KoMe
    12. deepstrasz
    13. SeedinAethyr
      SeedinAethyr
      Happy Birthday! (Happy Birthday!)



      <span style="font-size: 12px">Here is a cake.</span>

      . . . ., ., ., .,. . . . .
      . . .__|__|__|__|__ . . .
      . . .|~~::~~~~::~~| . . .
      . . .|~!!~~~~~~!!~| . . .
      . . .|<(><)><(><)>| . . .
      . . .|}{}{}{}{}{}{| . . .
      _________________________

      <span style="font-size: 12px">Here is your present.</span>

      . . . . . . .\ &&& /. . . . . . .
      . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
      |~~~~~|~~~~|~~~~~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~~~~~|~~~~|~~~~~|
      |~~~~~|~~~~|~~~~~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~~~~~|~~~~|~~~~~|
      <span style="font-size: 9px">©SeedinAethyr 2016</span>
    14. Valandil
      Valandil
      I will when i will play it and see what it is with other people ...
    15. Valandil
      Valandil
      Oh Wow just checked your map look AMAZING !
    16. GolluM_KoMe
      GolluM_KoMe
      Rome is Coming !

      [IMG]
    17. Valandil
      Valandil
      Good luck with the rome tw map the terrain look amazing !
    18. Pinzu
      Pinzu
      As of right now all factions are one and the same. I have yet to limit temple construction so you can have as may temples as you want in every city (1 per deity though). Might limit it to one temple per city, or one temple per tier (3 tiers).

      Currently the temples purpose are a bit ambiguous, they shall both give small upgrades to the city. (Increase farm production, stronger ships, units, etc. (depending on which god) but also have a global purpose.

      The global purpose is up in the air aswell, but I was thinking that you can use a priest to "worship/sacrifice" to that god, which will improve his/her happiness-o-meter to your faction, over time it goes down and if you forget about him he will punish you, but he can also bless you. Give you a monster to control or such things. (Like Pharaoh and Master of Olympus).

      Haven't yet started on the gods, this demo version is just to reveal some core mechanics and hopefully spur some interest.

      Funny you should mention Hegemony, it is named: Hegemony: Ancient Greece in the loading screen. ;)
    19. Pinzu
      Pinzu
      It's gonna be a Strategy map taking place in Ancient Greece, like Fluffs map "Greece". With the difference of it being based more on mythology, so Heroes and Gods will play a larger roll. As well as a new feature of hungry soldiers.

      So it has elements of Hegemony Gold and Age of Mythology mixed into the wc3-strategy genre.

      I have some ideas about city-development too, but not sure about that yet. Would need some feedback after I revealed this early demo-version to decide upon that. But what I can say about city development is that currently every city has its own local tech-tree and a predefined building area.
    20. Pinzu
      Pinzu
      Cheeky bastard posting in my albums! I am about to create a Map Project-thead of my own, but I'm not so good with map names... So I wait... ^^

      Have a very early Demo Version in the works.
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  • About

    Birthday:
    May 31, 1991 (Age: 26)
    Location:
    Lyon
    Occupation:
    Chemist Engineer
    Current Project:
    Rome II Total War
    WarCraft 3 Account:
    GolluM[KoMe]
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Undead

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