1.26
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- Terrain modified
- Removed another 500 doodads to reduce more game lag
- Removed many models & skins to reduce map size
- Reduced the max number of autospawns for each player
- Removed the mana blasters at the middle area
- Each Urza Hero was nerfed to create better balance for the early game
- Reduced map size to hopefully improve with DL and LAG
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1.26a
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- Removed some more doodads
- Removed a few more models & skins to reduce map size
- Incubator mana generation rate increased to push action
- Blue Urza Hero nerfed to create better balance for the early game
- Red summon Keldon Warlord replaced with Moutain Ogre unit
- Red planeswalker Chandra nerfed slightly
- Removed some abilities and triggers to reduce map size
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1.26b
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- Artifact creature Clockwork gnome nerfed and cost increase
- Fixed a bug with White Enchantment Field of Souls
- Urza Incubator & Urza Scope hit points doubled
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1.26c
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- Artifact Winter Orb amped up to deplete mana faster
- Low lvl summon units' costs increased slightly
- Green Summon Dryad's Healing wave spell now auto-casts
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1.27
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- Each Urza's movement speed greatly reduced
(speed reduced to replicate the SC MTG main hero movement)
- Handicapped main hero units to force other early strategies
- Added Urza gear; Cape, Gloves, Boots. Found in the Incubator
- New items greatly enhance main hero for powerful later game
- Reanimate ability cooldown +5 secs
- Phoenix Egg re-hatch +5 secs
- Increased the movement speed of every unit, excluding heroes
- Black Summon Sacromancer re-animate is now re-incarnate
- Black Summon Endrek removed; Plague Rats added
- Autospawn timers reduced by 5 secs to push action
- Autospawn locations moved to push action
- Terrain modified, to enlarge green, black and white bases
- Modifed some of the summons costs
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1.27a
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- Red Spell Lava Spike damage +500
- Blue Spell Reality Twist grabs 10 units from each player instead of 7
- Rebalanced many artifacts
- Rebalanced many summons; (especially the hit points for gold cost ratio)
- Autospawn units hit points increased
- Removed angel magic from Serra Angel
- Rebalanced some of the summons' abilities
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1.27b
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- Rebalanced the enchantment costs
- Black enchantment contamination depletes 750 minerals instead of 500
- Green summon Llanowar Elf adds 10 mana every 6 secs instead of 10 secs
- Green spell fog gives a 50% chance to miss instead of 66%
- White perimeter defense castle's now have the ensnare ability
- Blue perimeter defense towers now have evasion & slow aura
- Blue spell Brainstorm decreased chance to roll stronger summons
- Rebalanced some of the artifact creatures costs, hit points, and damage
- Artifacts; Obelisk & Dungeon costs both reduced by 5k for playability
- Artifact Dungeon now adds 500 damage to enemy Urza's every 15 secs
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1.27c
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- Rebalanced the autospawns and increased their movement speed
- Increased the gold bounty for all units to help push mana totals
- Fixed a few texts on different abilities that were not up to date
- Rebalanced artifacts reducing HP and armor. they die easier now
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1.27d
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- Red enchantment; Mana Flare cost redcued to 9k
- Red enchantment; Orcish Oriflamme cost increased to 12.5k
- Red enchantment; Orcish Oriflamme now boosts all red units immediately
- Green enchantment; Roots of Life cost reduced to 10.5k
- Green enchantment; Doubling Season reduced to 15k
- Black enchantment; Gloom now depletes green & white by 75 mana instead of 50
- White enchantment; Circle of Protection's range increased
- Rebalanced the armor for every non hero unit, everything dies faster
- Reduced food cap to 45 and increased food cost for many units
- Red Spell; Earthquake cost increased to 12k
- Increased the spell cool down time for many spells
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1.27e
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- Artifact; Cursed Rack mana depletion is now 3500 instead of 2500
- Removed another skin to reduce map size
- Added Green Enchantment; Wanderlust
- Wanderlust damages enemy heroes that leave their home base areas
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1.27f
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- Fixed a bug that left dummy casters on the map after initialization
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1.27g
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- Fixed a bug with artifact Cursed Rack
- Red enchantment; Mana Flare now costs 7k instead of 9k
- Red spell; Forced March was changed; Summos kobolds to attack middle now
- Red summon; Ghitu Slinger replaced with Dwarven Miner (credit to Radagash for model)
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1.27h
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- Changed the defeat trigger to prevent game disconnection if a hosting player dies
- If your Urza hero is killed you can still stay in the game to learn & use the -index
- Single player mode can be used for learning, game will not end like previous versions
- Changed and added some texts in the Quest Log (F9)
- Changed and added some new victory triggers
- Hero Urza ability; Teleport Home casting time is now 5 secs instead of 6
- Added a banish option to remove a defeated player if they become annoying
To use banish type: -banish & the color of player (white, green, black, red, blue)
Example: -banish white OR -banish red
A player can only be banished after their Urza hero has been killed
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1.27i
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- Fixed item Urza's Cape so the blink ability works fine now
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1.27j
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- Increased the costs on some of the items at the middle shop
- Black enchantment; Contamination depletes 1000 mana instead of 750
- Black spell; Raise Dead cost increase to 7500 and a 60 sec cooldown
- Black enchantment; Recurring Nightmare changed and cost reduced to 7k
- Recurring Nightmare now creates invisible ghost assassins near enemy heroes
- New icon for Green enchantment; Wanderlust
- Added black enchantment; Infernal Darkness
- Infernal Darkness causes the game day time to always be night, auto triggers
the shadow ability for many black units, boosts all black units movement speed
and HP regen, and reduces all enemy units armor by 5 (most units have armor 3)
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1.27k
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- Few minor balances
- Fixed icon for green enchantment; Wanderlust
- Fixed victory triggers
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1.28
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- Emerald Dragon's Shroud removed for Emerald Scales ability
- Shivan & Emerald Dragon abilities now use mana
- Arch Angel's HP lowered from 3500 to 3000
- Fixed spell book activation triggers to hopefully be more stable
- Added to the Quest Log (F9) and added a new log that covers spell casting
- Black Spell; Dark Ritual cost is now 350 instead of 500
- Red Spell; Relentless Assault improved, also adds all koblds now as well
- Red spell Forced March removed, added new red spell; Mana Clash
- Mana Clash is a randomized spell that either adds mana or damages your hero
- Added white enchantment; Land Tax
- Land Tax adds 150 mana at 15 sec timed intervals, and steals 2500 mana
from the player who controls the middle area every 45 secs.
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1.29
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- Previous casting system removed (players having to type out text)
- New casting system added; click icon to cast it (user friendly
)
- Basic Spells can now be found in the Home Base Flags
- Fixed a few minor leaks that I missed
- Removed the 'Earthquake' red spell for the new red spell 'Shatter'
- Black Spell Death Pact changed to reduce % life instead of damage
- Improved descriptions and tutorials
- Enchantment Land Tax modified due to glitching
- Dialog button windows added to simplify spells that target specific colors
- Middle destruction spells changed, they no longer cause instant death
(hoping to add to a longer gameplay with this mod)
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1.29a
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- Few minor balances
- Fixed a leak I missed
- Improved descriptions
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1.29b
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- Fixed a glitch with Blue Urza's ability Evacuation
- Fixed a glitch with Red Spell Mana Clash, and added text for each roll
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1.30
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- Reworked all of the items in the Arena Shop; middle area special shop
- Removed all the staffs; replaced them with the ever so popular 'Swords' equipment
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