- Joined
- Dec 24, 2007
- Messages
- 1,403
and who said SC2 models are high poly? they are still low poly just with more details to work on. It's actually harder since you must make a low poly version and then make a high poly version from which to obtain the normal map.
I'm pretty sure that's what he meant. He's just saying that the low poly is easy to do, it's creating a good high poly which you use to bake the normal map that's hard. He's also talking about how it's harder to create good looking normal maps to be used in older engines that aren't exactly optimized for normal maps.
Oh yes, it might be worth noting that the editor is going to be added to the beta sometime in April. Just thought i should mention that little detail.