Oh I am so creating Lego rock raiders for this game.
i wonder what will happen to da hive when this comes out will every1 switch to starcraft 2 or stay modding on wc3 or will the hive combine into a wc3 starcraft 2 site.
ANYWHO i can't to either terrain or make a cinematic if its possible in sc2.
All these function make me wonder how it'll hold out UI wise, especially for object editor.
Exactly.As in what the editor UI looks like, I assume.
- Libraries. Makes it so multiple people can work on the same map at the same time.
Can someone tell me how "Libaries" work?
Think about them as a library and that anyone can publish a book(codes) to and put it in there for the program/map to read. A lot easier than only allowing one developer to write code at a time.
That's the basic definition of a library.
Oh! Like an easier way of doing import/export then?
I dunno if you know the wc3 editor but is lets say "Orc - Buildings" a "Libary" in the Object Editor of wc3?
I'm familiar with the editor but could you please elaborate a bit more? I'm not entirely sure what you're asking about.
You know if you go into the Object Editor you could chose to edit; Units, Doodads, Abilities, Upgrades e t c
In Units all units are divided within several categorys logically ordered by race, structure/unit e t c.
Is this a sort of "libary"?
Uh... Well, I'm no expert but I would guess so. Libraries are usually a huge stack of functions which programs can use.
blizzard.j? I feel like a complete newbie! xDblizzard.j is a library. That's the only library (other than the native libraries common.j and common.ai, which hardly count) that I can think of as being in the default Warcraft editor.
Open up war3patch.mpq and extract scripts\blizzard.j. It might look familiar.blizzard.j? I feel like a complete newbie! xD
But if don't ask I won't learn will I?![]()
I wonder if blizzard will allow the user to create their own scripting languages...
Why would they?I wonder if blizzard will allow the user to create their own scripting languages...
I wonder if blizzard will allow the user to create their own scripting languages...
Define "kinda static". Also, define "new scripting language".Well, JASS(2) is kinda static, so I just hope that they will remove that.
Of course there will be limitations. There always are; it's inherent in the language design. Why do you think there is more than one language in use in reality?
If there are any limitations Vexorian or someone will create 'v'Galaxy.
Thing is I don't think we will need that, Blizzard have clearly stated that they will keep a good eye on requests for the Galaxy Editor after release and keep it up to date!
I really have to think about whether to wait for SC:II or do my project on Warcraft now that I've seen what's possible with the new editor...
It's a company, they always say things like that.
I really have to think about whether to wait for SC:II or do my project on Warcraft now that I've seen what's possible with the new editor...
I agree with LordDz, wait! If you want to create a popular map SC2 is the one to aim for!
Also the editor will have A LOT more possibilities than Wc3Edit.
And a lot more competition that's for sure.
Hopefully I'll be one of the first one to create a risk map.![]()
We're not even sure how the bnet 2.0 map system will work. They say they will alow users to sell maps, if so then they must have a strict download and hosting protocoll in bnet so that people don't mess around with these maps and distribute them offsite. Not to mention if all downloaded maps from bnet are compiled on a particular maps folder, you can simply rip off a paid map and distribute it for free. Unless they bind it to an MPQ or something but files from MPQ can still be extracted. Their only solution to this I guess is an integer key binded to your cdkey so even if you have the map file in your sc2, you can't play it unless you've paid and have authentication - this, you can't mess cuz its in their database.
Having said that, if you're to create a non-free map, people will only pay it if the demand is very inelastic. Otherwise, free maps and with the complexity of bnet 2.0 will just outweigh those maps that you have to pay...
This is maybe the reason why they're postponing the release because not only do they have to perfect the game, but they must also create secured online platform like Steam...
Hmm... I'm wondering, where did you get the official information about everyone being able to upload premium maps? At BlizzCon Rob Pardo said that only worthy maps would be hosted as premium. As far as I know there has been none official statement that has contradicted that.
And a lot more competition that's for sure.
Hopefully I'll be one of the first one to create a risk map.![]()
Never said everyone will be able to upload premium maps, but everyone has the "opportunity" to do so. I doubt any premium maps will work out unless you make a very fantastic one that will be so highly demanded.
Quality should always be top notch regardless of competition
What I've heard is that maps close to being new GAMES will have a chance to become premium maps, so if a team manages to create a very good full conversion mod, then it might become a premium map. But what the hell, time will tell.
And a lot more competition that's for sure.
Hopefully I'll be one of the first one to create a risk map.![]()
Never said everyone will be able to upload premium maps, but everyone has the "opportunity" to do so. I doubt any premium maps will work out unless you make a very fantastic one that will be so highly demanded.
The editor features a proprietary scripting language called Galaxy[22] based on C, but users will also have access to the more user friendly Trigger Editor which will allow beginner and intermediate map designers to make advanced maps without having to learn the scripting language.[4][14]
Galaxy will not be object-oriented, but most of the functionality is based on modifying game objects.[22]
Triggers will be able to "communicate" with each other. The editor supports custom function definitions; for instance, a map maker can create their own actions built up from actions (or custom script code) and use them in triggers.[22]
Galaxy features a "garbage collection" system which will prevent memory leaks.