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StarCraft II Galaxy Editor

Discussion in 'StarCraft I & II' started by redmarine, Aug 22, 2009.

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  1. redmarine

    redmarine

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    For more info on the Editor on 2nd day of BlizzCon simply SCROLL DOWN!

    Notice that this thread hasn't been updated since BlizzCon.

    First Day of BlizzCon. Exclusive Look behind the scenes and a sneak peek at how the editor looks like.
    http://www.youtube.com/watch?v=u9gSEysGeus


    Second Day of BlizzCon. A lot more info on the editor.

    Credit to Rebbats_k_cab on Battle.net Forums
    The SC2 gameplay panel gave more info on the editor:

    - New water tools. No longer tied to cliff level. Can be animated, like raising/lowering.
    - Lighting editor - Used to create the dark red glowing effect on the lava planet when lava rises.
    - Multiple cliff types can be connected together.
    - Alpha texture blending. No more tiles, you can paint multiple textures then blend them together.
    - Roads - Paint roads by click-n-dragging.
    - Terrain foliage - Doodads are created automatically on top of certain textures, like grass and bushes on grass textures.
    - Physics mainly used visually, but can be used for damage/blocking stuff in mods.
    - Libraries. Makes it so multiple people can work on the same map at the same time.
    - No included model editor, you still need 3DStudio or similar.
    - Map protection and other features to prevent map stealing etc...
    - Customizable UI, you can add buttons, dialogs, images as desired.
    - Banks - Can save data in maps which is stored locally on your system (can be used for savegames, so you simply load your progress the next time the map is played). In multiplayer you can retrieve the bank from any player (through triggers).
    - Editor available in beta (probably not from day 1)
    - Easy to make interesting mods using the data editor, mod examples:

    << Uberlisk >>
    - Ultralisk with multiple spinecrawlers attached on his back
    - Enemy towers shooting banelings
    - Uberlisk has shockwave attack, uses physics to make surrounding zerglings fly away in spherical direction.

    << 3rd person shooter >>
    - Used Nova model (Starcraft Ghost)
    - Move/attack using keyboard, look around using mouse
    - RPG features using dialogs (talk to people)
    - Notice the 3d map in the bottom right corner


    Second Day.
    http://www.youtube.com/watch?v=joNPrnY4K_4

    Images of the Video
    [​IMG]
    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]
     
    Last edited: Oct 7, 2009
  2. Pyritie

    Pyritie

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    Sexeh.
     
  3. redmarine

    redmarine

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    Updated with images.
     
  4. Dreadnought[dA]

    Dreadnought[dA]

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    H u l l e e s h i z z ! ! !

    LOL I see BJ's
     
  5. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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    ohmagawd so sexy
     
  6. L2love

    L2love

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    thanks mr pirate now i cant wait 2 play with the world editor.
     
  7. -ALPHA-

    -ALPHA-

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    <3

    I love how those pictures show just how incredibly diverse the gameplay can become with Galaxy..
     
  8. redmarine

    redmarine

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    Just wait 15-30 or so more minutes and I got the videos on my computer. :p
     
  9. redmarine

    redmarine

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    Sorry for double posting but I updated the OP. Check it out.
     
  10. -ALPHA-

    -ALPHA-

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    HELL. YES.

    Everybody was cheering when he was talking about the mouse aiming capabilities. This just made all the fps mappers so happy. I expect unbelievable maps and mods in the future. This is gonna rock!

    (Thanks for posting them redmarine!)
     
  11. L2love

    L2love

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    holy fuck im so happy because i heard the words custom unit in the video YAY and its a 3rd person shooter part its not like were you have 1 unit and its still strategy but its 3rd person its my 2 fav themes in 1 yay.
     
  12. redmarine

    redmarine

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    Funny how my two videos are the first ones on YouTube... Hope I ain't breaking any rules.
     
  13. Meticulous

    Meticulous

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    Holy expletive that's epic.
     
  14. Dreadnought[dA]

    Dreadnought[dA]

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    Loss for words. Blizzard cannot be trifled with.
     
  15. matyko

    matyko

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    THIS
    IS...

    GALAXY!
    ((Punts the other next-gen RTSes into the pit!)
     
  16. Super-Sheep

    Super-Sheep

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    WTF I never thought that it would be so much customisable. o_O
     
  17. TheHunterKiller

    TheHunterKiller

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    O_O. This is awesome, and that shooter looks AWESOME.
     
  18. redmarine

    redmarine

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    Changed the OP and added more detailed info on the editor in second day of BlizzCon.

    Credit to Rebbats_k_cab on Battle.net Forums
    The SC2 gameplay panel gave more info on the editor:

    - New water tools. No longer tied to cliff level. Can be animated, like raising/lowering.
    - Lighting editor - Used to create the dark red glowing effect on the lava planet when lava rises.
    - Multiple cliff types can be connected together.
    - Alpha texture blending. No more tiles, you can paint multiple textures then blend them together.
    - Roads - Paint roads by click-n-dragging.
    - Terrain foliage - Doodads are created automatically on top of certain textures, like grass and bushes on grass textures.
    - Physics mainly used visually, but can be used for damage/blocking stuff in mods.
    - Libraries. Makes it so multiple people can work on the same map at the same time.
    - No included model editor, you still need 3DStudio or similar.
    - Map protection and other features to prevent map stealing etc...
    - Customizable UI, you can add buttons, dialogs, images as desired.
    - Banks - Can save data in maps which is stored locally on your system (can be used for savegames, so you simply load your progress the next time the map is played). In multiplayer you can retrieve the bank from any player (through triggers).
    - Editor available in beta (probably not from day 1)
    - Easy to make interesting mods using the data editor, mod examples:

    << Uberlisk >>
    - Ultralisk with multiple spinecrawlers attached on his back
    - Enemy towers shooting banelings
    - Uberlisk has shockwave attack, uses physics to make surrounding zerglings fly away in spherical direction.

    << 3rd person shooter >>
    - Used Nova model (Starcraft Ghost)
    - Move/attack using keyboard, look around using mouse
    - RPG features using dialogs (talk to people)
    - Notice the 3d map in the bottom right corner
     
  19. bobmanone

    bobmanone

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    the 3rd person was fucking amazing!!

    They need to allow tooltips to be changed in game and this shit will be perfect.
     
  20. Restor

    Restor

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    That FPS is freaking awesome, but on b.net it will probably lag like hell :(


    but it reminds me of KOTOR, many starwars or AvP RPG mas will be made :),


    Fascinating
     
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