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Last Activity:
Feb 3, 2020
Nov 11, 2004

Awarded Medals 2

Engineering Student. (in community) 3D model Anima


Da Blinky Animator.

BlinkBoy was last seen:
Feb 3, 2020
    1. TheSirFM
      I don't know what he wanted to tell me, but just in case. in the war3 model editor the animations are there but when I execute them the character disappears. that with MDL and with MDX the war3 throws error, esmas when I remove the mdx or mdl model and import it to 3ds max throws me the same error. the truth is that it surpasses my basic knowledge of HTML: V that I had to see nose xd but well thanks anyway. ahh and what do you mean by the mago's editor.
    2. TheSirFM
      1. BlinkBoy
        weird, it shows in mago's editor?
        Nov 30, 2019
    3. TheSirFM
      The truth is that I don't know how to send a message to the private, but hey. I have a problem, although first I want to thank you for the work you have done for this community. and this is my problem when I export a sc 2 model (the marine one to be exact) the neo dex 2.65 exports it to me well in mdl and mdx says "export succeful" but when i import to war3 the model in mdl is fine but in animaton mager When I select another animation that is not undefined, the model is not displayed.
      and when I import the model into mdx the war3 sends me an "Expected a" VRTX "tag, got a" (here are 2 signs of font error would be square) "tag!". good before hand thank you (spelling errors solved maybe ....)
      1. BlinkBoy
        hmn not sure what's up, did you add the proper animations as explained in the main area? Also, use mdx format instead of mdl or better send me the generated mdl.
        Nov 27, 2019
    4. MasterHaosis
      BlinkBoy, :cgrin:
    5. Jampacked11
      Hey, I just wanna thank you for everything you've done to make Neodex what it is. I've found it extremely helpful and just submitted my first hive model with the help of it, as well as your tutorials. Again, thank you.
    6. Obito Uchiha
      Obito Uchiha
      Blinkyboy, is there any possibility, that we can pay you some money, that you work again at neodex and fix some stuff? or something like that?
    7. Idaero Ace
      Idaero Ace
      Mastah blink boy, I have a question.
      In your tutorial, you use TCB as rotation and move controller, but on root bone you use Bezier so you can use curve editor..
      So, is it fine if I use Bezier for my IK manipulator? It looks fine so far on Magos. What make TCB better than Bezier (for warcraft)?
      1. Idaero Ace
        Idaero Ace
        So, i created an animation and it looks normal... but when I finished full set, 3dsmax always crashed when i export it. I need to deletes half of the keyframes and export it, and undo and cut other half.. then mix them in matrix eater

        but, the animation looks so damn ugly compare to in 3dsmax. they are all floating and rotating in ugly way

        idk if its because i use bezier for position control with my IK, or just my buggy 3dsmax
        Nov 13, 2018
      2. Idaero Ace
        Idaero Ace
        found what make it ugly. I scale up the "Body Manip". Before scale it up, they export just fine.

        But., my 3dmax10 tend to crash when export. Does neodex has some kind limit? I remove the animation partially. And sometime when export works, next time I do it it crashed
        Nov 14, 2018
    8. Love Seeker
      Love Seeker
      Hi, sir BlinkBoy, I wanna know if it is possible to make cloth modifier's animation work when exporting the model :D. I hope you return.
    9. maxxxus
      1. stan0033
        Make sure that you paste the neodex scripts in the right folders and then run the script. Even if 1 file is not where the instructions say it won't work.
        Mar 9, 2018
    10. stonneash
      Solved; After renaming the variable I uninstalled and reinstalled the tool and it works!
    11. stonneash
    12. stonneash
      Hey! I'm trying to get back into WC3 Modding, I have the 2018 version of 3ds Max licenced as a student. I downloaded Neodex and installed it following the instructions, and I found out that some features would not work, like exporting and importing. The exact error I get when I click on export or import is "--
      Cannot assign to read-only variable: Dictionary". I think this has something to do with administrative rights or something. I tried renaming the variable to dictionary1 in the scripts that i can find it in but I still go tthe same error and what is unfortunate is that it doesnt show me what exact point in what script the error is occuring.
    13. Hazop
    14. Will Cobb
      Will Cobb
      Hey Blinkboy! Just wondering if you ever finished you mdx plugin for assimp. I'm working on a new mod editor for OSX and it would save me a bunch of time
    15. Idaero Ace
      Idaero Ace
      You are back!! Yay!
    16. Archian
      I'm sad to see you go :( Thank you for many years of faithful awesomness and contributions to the modding community <3
    17. userid907
      whoa, hive legendary user
      salute :)
    18. Ardenian
      Hm, I see. If you are going for extending Assimp, is it going to support exporting from mdx to another file type ?
      I cross fingers and look forward to it!
    19. Ardenian
      Hey, how is it going ?
      Any news on the Assimp mdx support ?
    20. Ardenian
      That would be great, thank you!
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  • About

    Engineering Student. (in community) 3D model Anima
    Current Project:
    Neo Dexporter.
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Favorite Organization/Clan:
    Silver Hand
    StarCraft II Account:
    American Football, Programming, 3D Animation, Comedies, Dancing, Diving, Art and Drinking ;D.


    NeoDex - a Gmax and 3ds Max modeling Toolset for Wc3!

    Learn to animate! check out my: Basic Animation Tutorial!

    Advanced Animation Tutorial! check out my: Happy Animating with IK!

    - FaSb
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