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BlinkBoy
Last Activity:
Aug 24, 2019
Joined:
Nov 11, 2004
Messages:
2,099

Awarded Medals 2

Occupation:
Engineering Student. (in community) 3D model Anima

BlinkBoy

Da Blinky Animator.

BlinkBoy was last seen:
Aug 24, 2019
    1. MasterHaosis
      MasterHaosis
      BlinkBoy, :cgrin:
    2. Jampacked11
      Jampacked11
      Hey, I just wanna thank you for everything you've done to make Neodex what it is. I've found it extremely helpful and just submitted my first hive model with the help of it, as well as your tutorials. Again, thank you.
    3. Obito Uchiha
      Obito Uchiha
      Blinkyboy, is there any possibility, that we can pay you some money, that you work again at neodex and fix some stuff? or something like that?
    4. Idaero Ace
      Idaero Ace
      Mastah blink boy, I have a question.
      In your tutorial, you use TCB as rotation and move controller, but on root bone you use Bezier so you can use curve editor..
      So, is it fine if I use Bezier for my IK manipulator? It looks fine so far on Magos. What make TCB better than Bezier (for warcraft)?
      1. Idaero Ace
        Idaero Ace
        So, i created an animation and it looks normal... but when I finished full set, 3dsmax always crashed when i export it. I need to deletes half of the keyframes and export it, and undo and cut other half.. then mix them in matrix eater

        but, the animation looks so damn ugly compare to in 3dsmax. they are all floating and rotating in ugly way

        idk if its because i use bezier for position control with my IK, or just my buggy 3dsmax
        Nov 13, 2018
      2. Idaero Ace
        Idaero Ace
        found what make it ugly. I scale up the "Body Manip". Before scale it up, they export just fine.

        But., my 3dmax10 tend to crash when export. Does neodex has some kind limit? I remove the animation partially. And sometime when export works, next time I do it it crashed
        Nov 14, 2018
    5. Love Seeker
      Love Seeker
      Hi, sir BlinkBoy, I wanna know if it is possible to make cloth modifier's animation work when exporting the model :D. I hope you return.
    6. maxxxus
      maxxxus
      1. stan0033
        stan0033
        Make sure that you paste the neodex scripts in the right folders and then run the script. Even if 1 file is not where the instructions say it won't work.
        Mar 9, 2018
    7. stonneash
      stonneash
      Solved; After renaming the variable I uninstalled and reinstalled the tool and it works!
    8. stonneash
    9. stonneash
      stonneash
      Hey! I'm trying to get back into WC3 Modding, I have the 2018 version of 3ds Max licenced as a student. I downloaded Neodex and installed it following the instructions, and I found out that some features would not work, like exporting and importing. The exact error I get when I click on export or import is "--
      Cannot assign to read-only variable: Dictionary". I think this has something to do with administrative rights or something. I tried renaming the variable to dictionary1 in the scripts that i can find it in but I still go tthe same error and what is unfortunate is that it doesnt show me what exact point in what script the error is occuring.
    10. Hazop
    11. Will Cobb
      Will Cobb
      Hey Blinkboy! Just wondering if you ever finished you mdx plugin for assimp. I'm working on a new mod editor for OSX and it would save me a bunch of time
    12. Idaero Ace
      Idaero Ace
      You are back!! Yay!
    13. Archian
      Archian
      I'm sad to see you go :( Thank you for many years of faithful awesomness and contributions to the modding community <3
    14. userid907
      userid907
      whoa, hive legendary user
      [IMG][IMG]
      salute :)
    15. Ardenian
      Ardenian
      Hm, I see. If you are going for extending Assimp, is it going to support exporting from mdx to another file type ?
      I cross fingers and look forward to it!
    16. Ardenian
      Ardenian
      Hey, how is it going ?
      Any news on the Assimp mdx support ?
    17. Ardenian
      Ardenian
      That would be great, thank you!
    18. Ardenian
      Ardenian
      Ah I see, thank you for pointing there!
      Hm, I had such a thread some time ago, request-styled, and the answer was pretty
      much 'No'.
      Most programmers I had conversation with either have time-consuming personal projects
      or aren't interested in reading into it and kinda working on request.
      Since you are already well-informed about the topic, I had the hope you could do something
      about it ( I am not sure how difficult it would be to write a stand-alone script
      from obj to mdl or mdx, but I don't think it is something challenging if one is
      experienced with writing this kind of scripts)

      Side-note, I saw for Assimp: '3D GameStudio (3DGS) ( .mdl )' and 'Quake I ( .mdl )' as supported file-type.
      Does this mean I could convert an obj to mdl and that mdl to mdx using the Model Editor ?
      Or is this mdl another one than the one the WE uses ?
      EDIT: I misread, sadly.
    19. Solu9
      Solu9
      Alright.
      Thanks for the answer.
    20. Ardenian
      Ardenian
      Thank you for your answer!
      Could you provide by any chance a link ?
      Trust me I spent hours searching for ( an up to date) one :)

      I would like to be independent from Gmax.
      I wonder how difficult it is to create a small converter being able to export obj to mdx or mdl
      with only considering vertex coordinates and texture coordinates.
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  • About

    Occupation:
    Engineering Student. (in community) 3D model Anima
    Current Project:
    Neo Dexporter.
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Human
    Favorite Organization/Clan:
    Silver Hand
    StarCraft II Account:
    BlinkHawk
    American Football, Programming, 3D Animation, Comedies, Dancing, Diving, Art and Drinking ;D.

    Signature

    Tools:
    NeoDex - a Gmax and 3ds Max modeling Toolset for Wc3!

    Learn to animate! check out my: Basic Animation Tutorial!

    Advanced Animation Tutorial! check out my: Happy Animating with IK!

    - FaSb
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