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StarCraft II Galaxy Editor

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Interesting quote in recent blizzcast on when the editor might be released.

Rob Simpson: The new Galaxy Map Editor won't be available initially in beta, but what can people expect when they finally get their hands on it and when would you guys like that to be?

Chris Sigaty: So the editor is something that we're talking a lot about. We would like to potentially release it in what we're calling our major content patch update that's planned for pretty late in the beta to be honest with you. The question really is, will it be far enough along and in a spot where we can allow people to look at it and publish and will we have enough time to react to that? So it's something we're looking at closely. We've discussed it, but I can't say that it will or will not happen at this point, I don't know. It's a goal, but on the periphery of whether it will happen or not, that's probably my best answer to that. What we hope to get from having the editor out there early is get some people started on some cool ideas for maps so that when the game launches they can have some cool stuff up very quickly on the service basically, so that other players can download it and have some other options out there. We feel like we're going to hit a lot of the cases that players would have not only with just their multiplayer maps but we will have some cool mod maps that we're going to do on our own, but they're largely just glimpses at things rather than entire answers. The earlier we can get the community started, the better, it's just the time window is shorter than we have talked about.

You haven't asked this question yet, but I'll answer it ahead of time. We were targeting three to five months for the beta, we're really at a three month period of time for the beta at this point. We are still targeting the first half of this year, so with that in mind, it really shortens the window of time with our major content patch coming out pretty close to the end whether it's even worth it putting out the map editor at that point.
 
If custom scripting of your own script is aloowed you should be able to reverse glaxay programing - c++ ( or whatever code they based it off ) then to D,C,C- ect

What i don't get is why they don't just make a plain old game engine that uses battlenet 2.0 and GUI functions so you could share you games.....

Oh yah forgot to mention you could add 2+ resources in warcraft you just had to trigger them and keep track of them with a leaderbored and some variables oh yah and a few spells....
 
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i have played starcraft 2 a few times. i have won once with every race. i have also used the warcraft 3 editor a lot. i just hope that the starcraft 2 editor enables the creation og large galaxy sized games. after all if it is called a galaxy editor it should edit galaxies. i also hope that it is better than the warcraft 3 editor without being more difficult to use.
 

c69

c69

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Uberlisk you almost could do with WC3 WE, but mouse look and scroll-shooter and more possibliities for custom ui and scripting - that is just awesome :thumbs_up:
 
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Im hoping sc2 scripting language won't be too OOP so that people can still make systems cause if it will be like that, well than scripting will be boring. The UI feature looks cool but I can't imagine it to be too much better than DGUI. And yet so many people think it will be easy to use.
 
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We don't even know what the max filesize IS yet. And since Blizzard wants StarCraft 2 to be a good moddable game, it'll probably be at least 16MB. Have you seen the size of the textures/models now?
 
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Well, map transfers used to be handled peer-to-peer. Now, they're handled by sending the map from the online map database. Maps cannot be played in public unless they are in the map database. I don't think that Blizzard reviews maps as they're sent in, but can still view them and remove them at any time.
 
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*detects sarcasm*
They'll of course inform you that you need to change your map... Except for insta-deletes, like maps containing porn, which ones flooded the Warcraft III custom game listings...
 
We don't even know what the max filesize IS yet. And since Blizzard wants StarCraft 2 to be a good moddable game, it'll probably be at least 16MB. Have you seen the size of the textures/models now?

models are pretty much the same size as .mdxs, plus they aren't 'squished' and .dds textures appear to compress pretty well, maybe better than paletted blps. I highly doubt new models will be a problem for map sizes.
 
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People with decent broadband should be able to upload 16MB maps in 1-2 minutes. The way things are heading, that time will halve twice in StarCraft II's lifetime, similar to how it was for WarCraft III. For example, my service was just upgraded overnight so that I could send said 16MB map to someone in half a minute or less.

Battle Net 2.0 is probably not designed for 56k'ers in the first place, unlike the original.
 
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What I said infers that they have a dedicated server for getting you the map onto your computer, instead of another person's computer. This way, if they're in North Korea and you're in the US playing on a US server, instead of getting a file transfer all the way from slow, laggy North Korea, you get a dedicated fast download from the StarCraft 2 server on the East Cost (or West Coast depending where you are). This way it'll download faster. This does not infer any kind of stream except saying "hey a unit moved there" so your computer displays it, and that's in a scenario only.
As for the 16MB maps, we don't know yet, but they'll probably support that.
Popular games will most likely be reduced however.
 
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No, the more maps being download at once, the slower it gets. Just like your computer, if it's running many programs it gets slower, but if it's running a bunch, and you close them, it gets much better. But just because you've run a single program a lot doesn't mean that program will be slower the more you open it.
 
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You can't play PUBLIC without it wanting it in the database, most likely. Private doesn't need it (It'll check if it's in the DB, if so, that's where it sends DLs, but for the sake of testing it won't ask for it to be put into the DB if it isn't, it'll just do a peer to peer download).
 
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A single upload to them is like a map transfer right now for you to a speedy person who is downloading a map from you as you're the host in a Warcraft III game lobby of a game he does not have.
And the downloads are meant to be fast, AKA maxing out your best for your kind of connection.
 
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ehh but NOW epicwar is in bnet! well something like that so its nearly impossible to keep maps a secret

A site called mapgnome.org has been downloading every map ever hosted on all 4 servers for 2 years.

My brother has a sc2 beta. the models are WAYYY high def. It is questionable if 1. that they will be huge like a megabyte or 2. that they are going to be too hard to be made by mappers. If you take the great terrain, great AI and shit, and throw on a sloppy model, your gonna be like WTF
 
It's actually more difficult to make low-poly models optimized for games than high-poly ones for rendering. The older the game, the harder it is to do them right.

The only problem is file size...

and who said SC2 models are high poly? they are still low poly just with more details to work on. It's actually harder since you must make a low poly version and then make a high poly version from which to obtain the normal map.
 
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