CyberDuelX16
C
CyberDuelX16
Epic Maximonous
I bet the first thing people will do with they get galaxy editor is make an Uberlisk. lol
Also, is the Lurker not gunna be in Sc2? is it in the beta?
The lurker is in SC2. Seen it during some matches via streams.
Blizzard left the old SC units existing ingame too, you'll be able to see them in campaing and you'll be able to use then in your maps too.
Well yes, and I was just adding some info you forgot to add.
Hmmm, will you be able fully recreate the Starftaft in Stracraft 2, that is the question.
The lurker is in SC2. Seen it during some matches via streams.
there are no lurkers in beta
Rob Simpson: The new Galaxy Map Editor won't be available initially in beta, but what can people expect when they finally get their hands on it and when would you guys like that to be?
Chris Sigaty: So the editor is something that we're talking a lot about. We would like to potentially release it in what we're calling our major content patch update that's planned for pretty late in the beta to be honest with you. The question really is, will it be far enough along and in a spot where we can allow people to look at it and publish and will we have enough time to react to that? So it's something we're looking at closely. We've discussed it, but I can't say that it will or will not happen at this point, I don't know. It's a goal, but on the periphery of whether it will happen or not, that's probably my best answer to that. What we hope to get from having the editor out there early is get some people started on some cool ideas for maps so that when the game launches they can have some cool stuff up very quickly on the service basically, so that other players can download it and have some other options out there. We feel like we're going to hit a lot of the cases that players would have not only with just their multiplayer maps but we will have some cool mod maps that we're going to do on our own, but they're largely just glimpses at things rather than entire answers. The earlier we can get the community started, the better, it's just the time window is shorter than we have talked about.
You haven't asked this question yet, but I'll answer it ahead of time. We were targeting three to five months for the beta, we're really at a three month period of time for the beta at this point. We are still targeting the first half of this year, so with that in mind, it really shortens the window of time with our major content patch coming out pretty close to the end whether it's even worth it putting out the map editor at that point.
Im hoping sc2 scripting language won't be too OOP so that people can still make systems cause if it will be like that, well than scripting will be boring. The UI feature looks cool but I can't imagine it to be too much better than DGUI. And yet so many people think it will be easy to use.
lol i just hope it will be able to use low poly models with a good size texture and still look good :3
Ah but why should we use low poly models for a game that has 20 times higher requirements that then the previous SC, or TFT for that matter. It should be a freedom xD.
We don't even know what the max filesize IS yet. And since Blizzard wants StarCraft 2 to be a good moddable game, it'll probably be at least 16MB. Have you seen the size of the textures/models now?
so we mightr need to upgrade speeds if we have a slow internet net
E.G. Wireless modems?
Seems to me like Blizzard should just make a program designed to make custom games, and have presets for genres, including all the models and etc to come packed with it....
ehh but NOW epicwar is in bnet! well something like that so its nearly impossible to keep maps a secret
It's actually more difficult to make low-poly models optimized for games than high-poly ones for rendering. The older the game, the harder it is to do them right.
The only problem is file size...