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Mr.Pockets00000
Last Activity:
Jul 26, 2017
Joined:
Jan 1, 2010
Messages:
184

Following 1

Followers 1

Location:
Ohio
Occupation:
College Student

Mr.Pockets00000

Well-Known Member, from Ohio

Mr.Pockets00000 was last seen:
Jul 26, 2017
    1. deepstrasz
    2. Alireza Evil
      Alireza Evil
      Well this happened when we all were alive
    3. Alireza Evil
    4. Alireza Evil
      Alireza Evil
      I mean that for some players units dont move at first time when we played they attacked everyone but the second time (Which we had more players) This bug happened and I don't think It's becuase ordering a lot of the creeps.
    5. Alireza Evil
      Alireza Evil
      Ye but the unit attacking is not fixed yet they just attack some players.
    6. Alireza Evil
      Alireza Evil
      ''Defend your castle'' However I found some bugs playing it: 1.Some times the creeps will stand still and won't attack you 2.You can get out of your area by blinking And I found another bad thing in gambling which makes you stop getting income that's rly bad can you remove that?
    7. Alireza Evil
      Alireza Evil
      Nice map you got there! I'll make it popular on gr
    8. Pinzu
    9. Pinzu
      Pinzu
      Well this is "the list" as it is on my txt-document (after writing it down from screenshots). Never took time to sort it out... Err, so I apologize for its sorry state its in.

      Bras lingerine Strings Panties, underwear, boxers
      pants, cargo pants, yoga pants, jeans,
      polo shirt, jacket, vest, sweater vest, coat, trenchcoat, fedora, hats, pork pie hat, cap
      short sleeve shirt, shorts, swimming pants, bikins, gloves leather gloves
      boxing gloves,
      stocking socks knee high socks,
      leather boots, leather shoes, military boots, running shoes, formal shoes, high heels,
      short heels, stilletos, formal ladies shoes
      winter jacket winter coat, tie
      pantyhose skirts, suit,
      mage robe, angelic robes, half ofa mask,a muffler of any color, a scarf
      mechanized body suit
      briefcase, suitcase, opera gloves,whhite conductor baton, harclips (not used)
      blouses
      a yukata
      sandals silk dress/silk clothes
      see through clothes
      a pushy doll like dresss
      Chef uniform, grim reapers uniform
      sports bra, sports underwear, spors wear, bandanas, neck warmers, cowboy hat, a backpack,
      over the shoulder backpack, carry bag, violins, handheld intrusment of a variety,
      Uniforms: military doctors, nurses, employee uniform, police, maid, butler school,
      victorian gothic uniform
      small jackets
      dress - shirt - pants - shoes and dress
      Accessories: Hats, cane, headphones, glasses, sunglasses, tie, eye patch, baret
      parasol, japanese folded fans, mask, masquerade
      fish nets
      top hatsb
      gloves: fingerless gloves, necklace, chains, rings, labcoats/doctors coat /invisibility cloack
      a holster smart watch smart glasses smart stuff blind folds, gag ball
      weapons Kata, sword, spear, halberd, bow crossbow, pistol assault rifle sub machine machine gun
      gatling gun rpg
    10. Pinzu
      Pinzu
      Updated the code below, it works now, if you can optimize it = Great.
    11. Pinzu
      Pinzu
      scope Test initializer Init

      globals
      constant integer CAPACITY = 3
      CircularBuffer cb
      endglobals

      struct CircularBuffer
      private string array s[CAPACITY]
      private integer head = 0
      private integer tail = -1
      private boolean full = false

      static method create takes nothing returns CircularBuffer
      return .allocate()
      endmethod

      method add takes string str returns nothing
      set .tail = .tail + 1
      if .full then
      set .head = .head + 1
      endif
      if .head >= CAPACITY then
      set .head = 0
      endif
      if .tail >= CAPACITY then
      set .tail = 0
      if not .full then
      set .head = 1
      set .full = true
      endif
      endif
      set .s[.tail] = str
      endmethod

      method getString takes integer index returns string
      local integer a = .head + index
      if a < CAPACITY then
      return .s[a]
      elseif index < CAPACITY then
      return .s[a - CAPACITY]
      endif
      return ""
      endmethod
      endstruct

      private function Main takes nothing returns nothing
      local integer i = 0
      local string s = ""
      call cb.add(GetEventPlayerChatString())
      // Prints the CircleBuffer from first to last.
      loop
      set s = s + cb.getString(i) + ", "
      set i = i + 1
      exitwhen i == CAPACITY
      endloop
      call BJDebugMsg(s)
      endfunction

      private function Init takes nothing returns nothing
      local trigger t = CreateTrigger()
      call TriggerRegisterPlayerChatEvent(t, Player(0), "", false )
      call TriggerAddAction(t, function Main)
      set cb = CircularBuffer.create()
      call cb.add("a")
      call cb.add("b")

      call BJDebugMsg(cb.getString(0)) // head or the first entry still stored. = a
      call BJDebugMsg(cb.getString(1)) // == b
      call BJDebugMsg(cb.getString(CAPACITY - 1)) // tail a.k.a. last entry = c // can return null if not yet filled.
      call cb.add("c")
      call BJDebugMsg(cb.getString(CAPACITY - 1)) // tail a.k.a. last entry = c // can return null if not yet filled.
      call BJDebugMsg(cb.getString(CAPACITY)) // The return null
      endfunction
      endscope
    12. Pinzu
      Pinzu
      Take a look here: http://www.hiveworkshop.com/forums/members/140664-albums8163-picture101625.jpeg

      For bugfree result I don't think there is anyway around not creating variables defining every single length of a char to determine how much can fit in a row. Or you can accept that 1 word might occasionally be dropped. But depending on the setup it should happen very rarely especially considering how people type. The problem with this is that you would have to load the length from a hashtable which makes for absurd operations.

      "a","A","b","B", ...,"z","Z","-","_", etc. and those chars not defined in this list would not be printed.
    13. Pinzu
      Pinzu
      Sent you a PM with the board-system can't you try it on your map and host a full house, want to see it in action. ^^
    14. Pinzu
    15. StoPCampinGn00b
      StoPCampinGn00b
      lol. There was a pedobear cult group on Hive, but I couldn't find it.
    16. StoPCampinGn00b
      StoPCampinGn00b
      Map approved. I've seen a few of your rejected maps, interesting stuff ^^.
    17. StoPCampinGn00b
      StoPCampinGn00b
      Hey, I read your about me. But other sites just have maps spammed in every day, without comments and feedback.

      I check epic war, new maps get 20-100 downloads. Check the front page on here, I'm sure it's more.
    18. Lactor Keys
      Lactor Keys
      Hey, hey
      Becareful out there
      Don't be mad
      Don't try PM moderator

      You can be banned
    19. BandolXD
      BandolXD
      What are you using to make video? Like in your map Realistic Zombie Survival
      :ogre_hurrhurr:
    20. Jack_Sparrow93
      Jack_Sparrow93
      Maybe you should add info, so n00bs easier understands what to do. And add the GTA San Andreas Theme for better gameplay! :)
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  • About

    Location:
    Ohio
    Occupation:
    College Student
    WarCraft 3 Account:
    unholydecimator
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Undead
    Favorite Organization/Clan:
    Cult of the Damned
    StarCraft II Account:
    TheFlynMan
    I make maps on my spare time. I mostly focus on game-play mechanics, and not worry too much about terraining.

    Make maps,play maps, play on battle.net
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