I like these changes personally, this patch is pretty neat, its definitely weird but in a good way. ive spent about 8-9 years playing with galaxy editor on and off, as well as the warcraft3 editor for even longer, at the same time sometimes, side by side, its changed alot, they both have, I never dreamed of wc3 map conversions into sc2 that's pretty hilarious and perhaps silly to try but neat in theory I guess maybe? good for the future of star craft 2 for things like tree tag perhaps as well as others.
Im still hoping for somebody smart enough to make the entire sc2 campaign multiplayer -- even if its just incorporating the archon mode function -- 2 player slots for all those campaign missions? re-play ability? with new friends/first timers on sc2? a fifth level of difficulty above brutal to insane? New campaign units? New surprise racial unit bosses to mess with you? who knows???
I screamed form excitement when I saw this lmao. I always thought Sc2 editor would be so much better if it was just simpler to use.
there are a few settings and buttons to click that can make reading it and disphering more easy, very specifically the button known as ''view raw data'' set to ([{
OFF!!!}]) if your a not a galaxy master. there are about 4 others like that as well.
Wow, nice, interesting. I don't get it. Do they want to lure wc3 mapmakers to sc2 or something ? I wonder what their plans are. This is really weird imo ) almost feels like sc2 team wants to troll wc3 team, lol
lol yea they probably do, I don't doubt your right in some ways. why not bring everybody together! remasters for every thing/every one/every where. im down with it lol
I didn't pursue SC2 modding for two reasons:
1. Can you add skies now? Back then SC2 only has boring black sky, I can't add skies for cinematics and scenic shots (I can't see the sky in the editor).
2. I can't convert assets to SC2. How do you convert WC3 assets to SC2? I went to alot of threads and websites back then looking for a tool that can convert .mdx to .md2 format but I had no luck - I had no luck using custom assets for SC2. (It doesn't really matter if the model doesn't/will not have animations, the units in SC2 are enough already I just want to port unanimated terraining assets like Stones and Sword to SC2. Also it shouldn't be hard reskinning SC2 Warcraft III assets since both classic WC3 texture and SC2 Warcraft III diffuse textures are the same, I think I don't even need to convert it to .dds since Reforged assets are all in .dds format now).
If I can do both now then I might leave WC3 modding entirely and move to SC2. I had that game for a very long time but never played it again after playing the campaign.
yes there is still issues with some sky boxes, they are called sky boxes but they are actually more the shape of spheres, you can view them in trigger based cameras pointing up, or you can sometimes view them in the cut scene editor, sometimes they don't show up there (in the cut scene editor) however so you need to use the in-game camera method to see them, but there are also ''parallax'' things which are like layers of ''water'' but for the map underneath which can be energy or a city with flying traffic, there are alot of them, or they can be turned off entirely, they (the parallax objects) are not for viewing up they are for viewing down (unlike sky boxes which are for looking up as well as down and sideways too), some of the nebula sky boxes and some of the darker star field sky boxes would do you good, I don't remember the names of all of them, but I think one was called ''Braxis Night Sky'' which has nice stars and not too much extra other then stars, since the ''planet'' ''braxis'' is added as a parallax model, as is the asteroids and the blue alien sun, with them, its perfect for your needs, as far as night sky is concerned.
for the day time, there is one that is made to look like a gas giants surface, or ''city in the clouds'' and again while the parallax model makes the place look hideously orange and gaseous and actually lowers ur frame rate to look at, the sky box its self, how ever, known as ''skyigar lab hybrid gas-giant'' looks not unlike the warcraft 3 sky box known as ''dawn''
as for ''cloudy'' or ''sky blue'' sky boxes im afraid you'll likely need to make one if thats what you're looking for, I searched for ones like that, but did not find any. there are some dark grey ones, for the xel'naga temple missions which are originally built for underground missions but would look good with rain, if you wanted a dark sky. there is even a green one for the ''char'' acid pools level. there are alot to choose from.
as far as changing sky boxes via triggers for day night cycles is concerned, im not gona tell you its impossible, and im not gona tell you it is either. I haven't figured that one out yet. I think it is. I hope it is. I know you can change map lightning via trigger.
your second issue, converting wc3 assets to sc2 assets, is possible, just takes alot of time, it is kind of fun for me to do, but would probably be hard for you (and others), so i've been doing it passively myself for a little while, you can always say hello on the galaxy editor discord if you have questions, sometimes it takes a bit to get an answer. but be warned 3ds max is a beastly beast.
there is no ''one tool'' nice as that sounds (I wish), its a process, of changing something old, to have some new types of data inside them, and you need to rename some things, and you need to delete some things as well. its actually easier to convert a world of warcraft model (m2) then it is to convert warcraft3 models (mdx) in some ways, sometimes warcraft3 models simply crash and close down your 3ds max preventing it from happening (I am still unsure how to always fix that)
I use alot of warcraft3 model editing tools as well, beleive it or not, to assist in conversions, such as sequences and start/end frame numbers. I cant speak to you on particles, I haven't gotten that far yet, but I hope you reconsider
= )
Anyone have a test map with the Data Collections/Warcraft 3 stuff setup. Would be greatly appreciated.
there was something on starcraft2 mapster called ''vampirism fire'' which has everything you would need.
Blizzard needs to make an RTS engine independant of their own Battle.net games, like Unreal Engine, so developers can license it and produce games.
I love this idea. you are a smart one. blizzard, you listening? lol we wana make you the next cnc lul but with the umba sc2 engine
does sc2 editor support non-GUI languages like jass or lua?
uhhh.... im not actually sure. im sorry. it might? I haven't found that button? yet? that might not be a thing. looked for it, just now, didn't find it though so probably not. maybe.
another question, I'm new to starcraft 2 map making, how to access the ptr? I started the editor but there's no new features
in your battle net client window where you click ''play'' there is a button with the region you play in (Americas/EU/Asia) you may think its convoluted logic but in this case you need to change your country region from asia to ptr lol -- like LazZ said.
as far as new stuff, yea, there is def new stuff, im still exploring.
That's basically what I meant with poorly documented Editor
to be fair, they have improved upon that, all-be-it slowly, you can mouse your cursor over things for hints, and after 9 years i've noticed that number of hints increase over time, and yes 9 years is too long, and yes when WoL came out that number of hints was really, really small, but im still glad to see new ''hints'' here and there. though I do agree there could have been more of them sooner.
as for objects randomly disappearing, That has something to due with too many lights/particle emitters on the map at one time, or too many in one place, at least that is one way of artificially creating that error I managed to find. I wonder if that can be fixed eventually. I too was made sad by that one, but, ever since the update about 2 months ago I've noticed that has decreased in percent chance of happening by a significant amount. though you are not wrong about that being ''bad''.
Over all Im glad with these changes for sc2, im not sure if that bodes well for wc3, but perhaps they are planning a seamless merging of the 2, like command and conquer remastered, with command and conquer, plus command and conquer red alert, 2 games maintained at the same time. perhaps these are good changes for wc3 as well, showing attention to its updates. but the most important thing to (most) [I think] players, {in my opinion} is
stability, disconnects, bad. low player base, bad. lag, bad. units models disappearing? bad. crashes, bad.
as long as they can improve on quality of life issues, and fix of all that kind of stuff, I say give them a chance, im optimistic.