deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,240
There are two executables, one named StarCraft II Editor.exe and the other StarCraft II Editor_x64.exe.There is no x86 version... Or is there?! That would be a huge bug.
There are two executables, one named StarCraft II Editor.exe and the other StarCraft II Editor_x64.exe.There is no x86 version... Or is there?! That would be a huge bug.
It's not sad. If anything, they can be perfected, to be better than the original. Playing with the SCII pathing is much more relieving.The sad truth is Starcraft 2 will never be a Warcraft 3 remastered. Those new additions are really nice, however they can only mimic our beloved game.
Didn't read this patch notes, well I guess now that part it's compatible with the war3 maps15 cliff levels now afaik.
Personally, I have a soft spot for it and think it's a big part of the game's soul. I always thought the pathfinding added a nice strategic element into the game (but only if the terrain is executed well)It's not sad. If anything, they can be perfected, to be better than the original. Playing with the SCII pathing is much more relieving.
If the fuse the games, they could leave the Classic stuff for competitive play and whatnot.Personally, I have a soft spot for it and think it's a big part of the game's soul. I always thought the pathfinding added a nice strategic element into the game (but only if the terrain is executed well)
I'm currently making a custom campaign (which I'm sure you'll love) and it's micro mission wouldn't be as good as it is if not for the pathfinding.
Not to mention the unit selection system, I believe pathing in Warcraft III is one of the reasons why it's limited to 12 unit selection size.Playing with the SCII pathing is much more relieving.
I'm afraid, fusing the games to that point (or even fusing them at all) is wishful thinking. Making yet another remaster on this engine would be more probable, but since Reforged only just came out, I can't really see it happening.If the fuse the games, they could leave the Classic stuff for competitive play and whatnot.
No need to sunny. If they implement custom campaigns for SCII, probably even WcIII fans will go there since custom stuff is free and you only need the free Wings of Liberty to play custom stuff.
They have no interest to compete against themselves.
This is probably a sign that Reforged might get some strange update thing or something. Or, the Armageddon, Reforged dropped and SCII taking its place but that would require all Reforged/WcIII maps to be playable in SCII first.
From my point of view. It's the best move they could make, combine these two games into one. Wow, paradise.
They added up to 15 cliffs levels with this patch and most if not all of the Warcraft 3 Assets are available to use in Starcraft 2 and have been for a good while now. They don't look perfect but that's to be expected.Even if Blizzard pretty much replicated every single Warcraft III option into StarCraft II, there's still one big problem:
StarCraft II sucks.
One of the many things that made W3 so great, specially for modding, was the absolutely insane amount of assets, from terrain elements to creatures. SC2 fell really flat there, there's pretty much nothing outside the three main races. One of the big reasons it flopped long-term, imo. Even if the editor hadn't sucked since day one, the lack of assets would have killed it either way.
Also, cliff levels are very limited in SC2, and as far as I know (left WoL after 2 years, came back for HotS and only stayed for like one month) the cliff limitations weren't touched. Correct me if I'm wrong (probably, since I see they added water pathing too), because I really hated that, since I love "siege maps" and multiple cliff levels are a must there. Edit: Seems this was fixed, good.
Vanilla SC2 was so full of stupid decisions.
In my opinion, they made a huge mistake back when they released SC2, by not releasing it as some sort of platform instead, specially when they were trying to push the marketplace thing behind the scenes.
Releasing Heroes of the Storm as a separate product was yet another mistake.
There are many variations of each faction units and it literally includes all the assets from classic Warcraft III.One of the many things that made W3 so great, specially for modding, was the absolutely insane amount of assets, from terrain elements to creatures. SC2 fell really flat there, there's pretty much nothing outside the three main races. One of the big reasons it flopped long-term, imo. Even if the editor hadn't sucked since day one, the lack of assets would have killed it either way.
It was needed to prevent bloat. Heroes of the Storm is as big if not larger than StarCraft II. Having them as the same product would require an insane amount of install space.Releasing Heroes of the Storm as a separate product was yet another mistake.
It is much more likely because they specifically optimized and fine tuned a small part for demonstration and marketing purposes. When it had to be made into a full and real product some production qualities had to be sacrificed for it to be viable.If it's not my imagination, when the War 3 Reforged Teasers were released it seemed that they used the SC 2 engine for this.
Because once the game was released, it had many flaws, and nothing that was seen in the Teasers and the initial tests at Blizcom were the same.
It is much more likely because they specifically optimized and fine tuned a small part for demonstration and marketing purposes. When it had to be made into a full and real product some production qualities had to be sacrificed for it to be viable.
I am speculating and I think it is possible in the future, SC 2 players can play games of Warcraft 3 and vice versa.
This is possible, if you update the SC 2 game engine that this is more compatible with Warcraft 3, oh wait they already did
My thoughts exactly. Assuming it really makes the SC2 Editor that much easier, this patch is a bomb... but it is 10 years too late. People gave up on SC2 a long time ago.In fact: this update arrived too late to SC2. It should be solved many years ago...
Yup.And suddenly the UED campaign and the Imperia series aren't quite so far into the pipe dream territory. It's weird to say but Shar and I are going to have give some serious thought to what we want to focus and/or start over the next few years when we finish our current campaign.
SC2 has suddenly entered bizarro territory.
I can still see some people moving to SC2 due to current issues with Reforged, tbh.My thoughts exactly. Assuming it really makes the SC2 Editor that much easier, this patch is a bomb... but it is 10 years too late. People gave up on SC2 a long time ago.
This. You're all too optimistic.Only because they brought many mechanics of wc3 to sc2 does not mean that the engines are suddenly compatible in all file formats, internal workings, network code and such. I don't think it will ever be possible to make them compatible.
Even if they ditch one engine completely and try to emulate the other one as close as possible they will never get 100%.
If that was their plan then why not try that from the start instead of sinking resources in reforged. Makes no sense.
It also makes no sense that the sc2 team/blizzard would see that reforged will be a failure late 2019 and then go: "hm, I guess we should bring many features to sc2 now, that'll do." Also I would say all those changes required a much longer time than half a year.
For me the most likely explanation is that sc2 had a small but really good team of programmers that was allowed to go haywire because they were done with content.
And that team did not communicate with the reforged guys but just wished that bigger project good luck. When the sc2 team saw that reforged is going to bomb they were nearly finished with their changes.
What I am commenting on is speculation. Let's take everything into account, its progress with Reforged and SC2. This is an Opinion, but when the Teasers game was launched on Blizzcom, the game was seen, and this itself had some very notable improvements, the terrain, the lighting, the animation changes in question to its cinematics, so I put myself to check the recent patch that Blizzard released, SC 2 War3, and oh! Wow, it is almost the same as the Teasers that were presented to us in 2018, the difference that is seen in the game is impressive.Only because they brought many mechanics of wc3 to sc2 does not mean that the engines are suddenly compatible in all file formats, internal workings, network code and such. I don't think it will ever be possible to make them compatible.
Even if they ditch one engine completely and try to emulate the other one as close as possible they will never get 100%.
Regarding an unified engine. Provided they can somehow solve the disk bloat problem, I believe it to be the future. There's no reason to reinvent the wheel with every new RTS (especially within the same company); improvements would automatically propagate backwards, and it'd mean less code to maintain.
Same goes for an unified Editor — the assets-mod system already acts as a means to separate data. Users could just select assets/mods according to desired settings (medieval or sci-fi).
It could be so that modding would be free since Wings of Liberty is free. Reforged is not, however, maybe Classic WcIII will be sometime as Brood War became.I'm afraid, fusing the games to that point (or even fusing them at all) is wishful thinking. Making yet another remaster on this engine would be more probable, but since Reforged only just came out, I can't really see it happening.
Besides that, the game is called Starcraft 2.
Not sure right now, maybe @kellym0 knows best.2. I can't convert assets to SC2. How do you convert WC3 assets to SC2? I went to alot of threads and websites back then looking for a tool that can convert .mdx to .md2 format but I had no luck - I had no luck using custom assets for SC2.
Not at all. I really never saw the game mechanics of SCII sucking. The graphics, however, is a bit too glow-blurry compared to the lively Warcraft III.StarCraft II sucks.
Brood War did quite fine, fans even going beyond limits with USME or whatever, SCMdraft and so on.Even if the editor hadn't sucked since day one, the lack of assets would have killed it either way.
I don't think so. However, I'd pretty much love them if they'd fuse HotStorm with SCII and Warcraft III. The possibilities would be so much on the fields of Elysium level.Releasing Heroes of the Storm as a separate product was yet another mistake.
"Life em good."SC2 has suddenly entered bizarro territory.
You guys were making an UED campaign? Sweet. Hope you don't eff up the original loreAnd suddenly the UED campaign and the Imperia series aren't quite so far into the pipe dream territory.
As I mentioned, they have no interest to shoot themselves in the foot. Probably, there's some big masterplan we're not grasping yet.1.- If this works and many people like it, the community will be divided in two. One focused on War 3 Sc2, and the other focused on War 3 Reforged, this is the least desired in terms of the editing community.
Seeing how "dead" games are updated nowadays *cough, Reforged, cough*, this patch probably took years especially that they basically started using fan made stuff. They didn't do that before, or at least, not at such a level. This is a huge step. For instance Gothic 3 got a huge fan bug fix and enhancement upgrade. The company then re-released or maybe just updated the game with those things as the final/gold edition.2.- Why did you just make this change to SC 2 after so long? This doesn't make sense, as removing an audience from a recently released game like Reforged is counterproductive.
I hope not. If they can fuse the modding aspect of these games, all is in godly hands. I doubt they are just gonna throw the Reforged assets to the bin of oblivion, not because they payed for them but because many like them. Of course, many don't but that's subjective in the end especially when it comes to modding/mapping since for instance you could use the Reforged assets for something non-Warcraft for example since they are quite different in many ways.3.- What happened to War 3 Reforged? Will its development be forgotten?
They were referring to the graphics engine mostly and that the models won't be just simple HD versions of their previous selves.but if I go to the point of view that they said "This will not be a simple Remastered
Doesn't matter. SCII's much better and will improve on the Classic Warcraft III's.Even if they ditch one engine completely and try to emulate the other one as close as possible they will never get 100%.
Maybe they jested the CEOs, lol.For me the most likely explanation is that sc2 had a small but really good team of programmers that was allowed to go haywire because they were done with content.
What do you want to test? Install the SCII PTR, it's free.Anyone have a test map with the Data Collections/Warcraft 3 stuff setup. Would be greatly appreciated.
I think expecting stuff like that from the start was a bit overwhelming and demanding. If they indeed had made this move back then, Warcraft III would have lost its modding scene that was hugely active. Now, it doesn't matter anymore since StarCraft II didn't get any of the love WcIII did and it's a shame. From now on, we could give both the love they deserve.I remember using Aiur foliage, looking at those round, yellow, black-stripped obviously alien flowers, and thinking: “This just isn't gonna work...”
HDD space in this context doesn't matter. Modders need loads of space for their custom resources anyway. Like composers use tons of VSTs.Regarding an unified engine. Provided they can somehow solve the disk bloat problem, I believe it to be the future.
Sweet, only not just for RTS.Blizzard needs to make an RTS engine independant of their own Battle.net games, like Unreal Engine, so developers can license it and produce games.
Don't give them that kind of an idea...If reforged had a SCII editor port I'd fork over 40 bucks.
Steps on how to access the stuff:I guess i'm just confused as to how this stuff works. Is there a map with a demonstration that I could open and look at? That picture in the patch notes that had the Blizzard ability, is there a map available that is utilizing this stuff?
Thank you very much!Steps on how to access the stuff:
Although, sad part is that the Easy Mode for the Object Editor doesn't work for the StarCraft II stuff. At least the data from both dependencies can be mixed and used with the normal object data editor version.
There are also issues with properly showing categories when SCII and WcIII dependencies are mixed:
Can't wait to see what you come up with!Thank you very much!
What about the Classic version?Hidden
I was kidding, the model was a geo merge of a grunt + human marine body.What about the Classic version?
Thought so initially. Heh, so I indeed fooled myself in the end.I was kidding, the model was a geo merge of a grunt + human marine body.
I guess they could make it so you'd choose which parts you'd download for modding and which not. If you don't want the SCII stuff, you should just be able to select the Warcraft III ones, something like that.Anyway, I hope Wc3 stays separate from Sc2.
They were referring to the graphics engine mostly and that the models won't be just simple HD versions of their previous selves.
Seeing how "dead" games are updated nowadays *cough, Reforged, cough*, this patch probably took years especially that they basically started using fan made stuff. They didn't do that before, or at least, not at such a level. This is a huge step. For instance Gothic 3 got a huge fan bug fix and enhancement upgrade. The company then re-released or maybe just updated the game with those things as the final/gold edition.
As I mentioned, they have no interest to shoot themselves in the foot. Probably, there's some big masterplan we're not grasping yet.
They are actually adding reforged , you can check trough casc sc2 test
Thanks for the information, I am going to test it, maybe what XD said is not so crazy
Maybe it was just a secondary plan while most attention was put on the so called expansions. Plus, now they don't really have anything more to lose since the game would probably get less and less attention ultimately so this is CPR.It makes perfect sense, but on second thought, this would never have been done. Why haven't they done it since 2011 ?, when there was a big drop in the SC 2 community, if this simpler editor was implemented since the last patch released by the Zergs, they would satisfy many of their Arcade fans, of course, all this within golden time SC 2.
Maybe it was just a secondary plan while most attention was put on the so called expansions. Plus, now they don't really have anything more to lose since the game would probably get less and less attention ultimately so this is CPR.
Who's XD?
@kantarion that image is still small.
Maybe it was just a secondary plan while most attention was put on the so called expansions. Plus, now they don't really have anything more to lose since the game would probably get less and less attention ultimately so this is CPR.
Who's XD?
@kantarion that image is still small.
I can barely read the text on that image with the assets list.Well deepstrasz,do you want me upload 2048x2048 here...its enough cut man...