- Joined
- Feb 23, 2015
- Messages
- 185
Cool idea
(2 ratings)
Lol, first I thought it was, from the minimap:
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Keep up the humanitarian effort China!
Imagine if you were a pandaDear foreign netizens, if my blood can make my country grow better or stronger after being dried, then I also die without regret.
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in Use by Spring Festival | HIVE
OK, everything in the game that's supposed to be text (quest log, dialog buttons) is blank, probably because it was supposed to be in Chinese.
Bilingual maps are allowed but foremost they have to be in English.
Awaiting Update.
(previous comments: Spring Festival)
Well, sadly as a melee map this doesn't work because of the obvious inequalities of the layout. As an altered melee map, the changes/added material is too simple.
- The workers start too far from the main building. They should appear between the main building and gold mine. For me they appeared between the mine and the building.
- The terrain is flat, one tiled and has ugly black boundary tiles in places. Also, there's doodad spam in many place especially the southern point of interest.
- There's also stuff mostly used for aesthetics like Taverns instead of Shipyards and Goblin Laboratories very far away from the players. The issue is that the map is huge and not all players might have the same advantage.
- Gold Mines should have some cover so that Acolytes won't easily be killed.
- Mine guards should have biggest camp range so that towers won't be build near before attacking them. Another possible thing because of the current lower camp range is constructing a main building behind them before killing them.
- Wishes should probably have a bigger cooldown. They also go out over the water where you can't use them anymore. Actually since they so few, the cooldown is OK.
- It's not fair to buy a gift and not be able to spawn a unit from it because you need more food.
- Another issue is that gifts appear near the hero and some other hero can steal it. They should appear in the hero inventories.
- Not sure if you're supposed to get a Draenei Labourer and start building Draenei stuff. I guess the gifts should have a specific RNG list.
- The issue with Draenei buildings is that you can put them over other buildings or doodads.
- Hopefully, no random heroes spawn from gifts?
This serves more as aesthetics. Although I suggest making it look really nice inside too, not just on the minimap if you'd want to turn it into a Template.
Nice touch on the entertainment mode. However, it's really nothing special with the map layout not helping the gameplay. Maybe you could touch more on game modes and probably you should redesign the map/terrain better.
Awaiting Update.
(previous comments: Spring Festival)
You can have a custom made minimap so that the actual terrain looks nice.The flat terrain is because I designed it in the shape of "春", and the black boundary tiles are also used to set off the background of the map thumbnail.
I'm talking about something else, I think?Dalanell is an independent race designed by me outside of the four races, and I don't want to cover it in the buildings of the four races. To get Darnell, players need to kill the red lantern in the middle, then control the Darnell workers with the Banshee or the dark ranger, or get it from the gift by luck.
It is not impossible. You just have to figure out how to properly place starting locations and whatever there is on the map. As I already wrote, you can use a custom minimap for the shape of the star and circle.It is impossible to modify the terrain, because this is the original intention of my design, which is to present a word of "春".
Well, sometimes the work time does not go hand in hand with the end quality result.After all, it took me four months.
As for altered melee, it's way too simple right now.
Yes, look at some altered melee maps around here to get some ideas.How to design, make it more complex? Make some suggestions to see if I can make any changes?
Yes, look at some altered melee maps around here to get some ideas.
Basically, try thinking of fun modes and stuff.
Also try making the current one with the lamps better, balanced and such.
That happens too late. Right now it's like an Easter egg.I think it's a big change that I've added a dalanell race to this map. The race has 11 buildings, 14 units, dozens of skills and scientific research. It's just that I've hidden them in the map, and as long as players can get the dalanell workers, they can use the dalanell clan.
That happens too late. Right now it's like an Easter egg.
I need to check the faction to see if it's not too similar to the original races.
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My e-mail is not public
It's your choice what you want to do with the map in the end.
Consider that for instance, such a map was put to Substandard because it had simple content as well:
Lantern Festival - Owl-keeping
Well, it's not about the classification. It's the quality of the map that doesn't help it.It is right to classify it as unqualified, and it should be implemented now.
Well, it's not about the classification. It's the quality of the map that doesn't help it.
As for template, you have to make the terrain really nice. Take a look at the template maps:
Template | HIVE
You can take inspiration and even models from this one
Aos Template 1.0
Maybe from this one too: https://www.hiveworkshop.com/data/ratory-images/119/119633-0f0ed17fff9e5dec945cf4e4b26cdc77.jpg
Then Substandard it is.I took a lot of brain tonics, but I couldn't figure out what to add to the map, so I'd better classify it as "Substandard". Because I'm currently focusing on making a new map, and it's more like blizzard. Thank yous for your support!