Spring Siege

General Information:
-4v4 or FFA
-192x192 Size

Description:
Located in a secret location, humans have developed a machine to surpass humans as means of war. A golem that can be controlled remotely and wreak havoc on the battlefield.

Main Feature:
-Groups of 2 players spawn close together.
-Level 9 Siege Golem with Rune of Rebirth.
-Level 11 Stonemaul Warchief with Crown of Kings drop.

Dev Note:
This map was designed with input from Sexytime/Sockpuppet. I wanted to make a map for big ground armies. The golems provide a big incentive to creep towards the golem camp, because if you don't creep them you will lose a major advantage. There are also black borders much closer to the base which makes air harass substantially more difficult. Any ground harass should still be viable.


Buildings:
-20 Gold Mines
-4 Mercenary Camps
-4 Goblin Shops
-4 Goblin Laboratories
-4 Taverns

Camps:
-20 Green camps
-40 Orange camps
-9 Red camps
Contents

Spring Siege (Map)

Reviews
Remixer
Review - Spring Siege (Version May 10th 2024) Synopsis: Spring Siege is a melee map for eight players with the support of 2v2v2v2 matches. The teams consisting of two players spawn near one another with the beautifully crafted terrain that has a lot...
Level 7
Joined
Jun 15, 2013
Messages
114
Your screenshot doesn't match up with your map,
I don't remember AI being smart enough to break down gates, but that's fine
You should prolly point out in your description the gates have more hp than usual
Is it intended that you can walk over the waterfalls?
Last thing, I don't see how the map is viable as FFA, either 4v4 either 2FA
Good work tho
 

Remixer

Map Reviewer
Level 32
Joined
Feb 19, 2011
Messages
2,002
Review - Spring Siege
(Version May 10th 2024)
Synopsis: Spring Siege is a melee map for eight players with the support of 2v2v2v2 matches. The teams consisting of two players spawn near one another with the beautifully crafted terrain that has a lot of thematic depth, while the open areas support large armies clashing with each other.
Map Aesthetics: The map's terrain and environmental work look very pleasing. A lot of the elements placed have a reason to be there, and their surroundings support it flawlessly. The transitions from a grassy forest, into the river and then into a little spot of sunken ruins with minor detailing look natural and smooth, well done. The only aesthetically unpleasing issue I find is the narrow little walls of trees that look unnatural due to how thin they are. The walkable waterfalls can also be quite confusing, though I like the way the river flows.
Map Layout: The layout looks properly mirrored. The duo-spawns give a nice new aspect to the game, which is further enhanced by the Golem drop. At times the layout could be more closed as there are very few larger terrain elements to play around with. The gates restrict the computer's melee intelligence. The neutral buildings do not bring much extra strategy to the gameplay as they are fairly placed.
Neutral Objectives: Creep camps are properly placed in a non-obstructive way. Their microplacement to the surroundings is also excellent. The item drops look fine with a few runes bringing extra flavor to the table. Overall very coherent and quality work with creeps. Good job.
Map Gameplay: The map is visually very pleasing to play, with priority melee rules executed very well. Some custom flavor is brought subtly with the Runes of Rebirth and starting location placement. Overall a great map to pick up and play multiple rounds if you happen to have a friend or a few more.

Recommendations:
Update the image on Hive Workshop to reflect the changes made to the map after the initial upload (the middle area is different than in the picture).
Add Marketplace to the list of neutral buildings.
 
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