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Misty Spring

Submitted by Daffa the Mage
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
「Misty Spring」

By Daffa the Mage

Gameplay
[tr]
A Normal Melee Map with Wind Effect.

Features
[tr]
4 Gold Mines
3 Fountain of Health
2 Goblin Merchant
4 Way Gates

Credits
[tr]
Moyack
SonofJay
-Kobas-

Changelog
[tr]
1.1 : Major Terrain and Overall Improvements
1.0 : Uploaded to Hive
Map Description Generator 「By Vengeancekael」

Keywords:
Misty, Spring, Daffa, Mage, Magic, Orc, Human, Undead, Night Elves[/tr][/tr][/tr][/tr]


[​IMG]
Contents

Misty Spring (Map)

Reviews
Moderator
10:58, 9th Aug 2013 Orcnet: working board
  1. 10:58, 9th Aug 2013
    Orcnet: working board
     
  2. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    oh guys, don't blame me coz my terraining is not that good :p


    seriously, please tell me everything I can do to improve this little 1v1 Melee, I know the Minimap sucks :/
    notes : no flaming or insulting here, thanks.
     
  3. Orcnet

    Orcnet

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    [​IMG]

    The map right now is uh, well....

    Alright, since I'm back maybe I should hand you out some ticks here:

    -Expand the map more, adjust it in at least medium size that way you can fill more neutral buildings, creep camps, and enough space to hide and seek with the poseable players on game.

    -The idea of height tooling is very repetitive right now, maybe do some work by doing some varieties such as a mountain like regions(replacement of cliffs) and so on.

    -Tile variations, this are key factors if you don't want to spam the map with doodads, if I would recall a misty spring, village/village fall tile set is more fitting that lordaeron X/X/X

    -Neutral buildings(except tavern) will always have creep camps guarding it, though it depends of the play style you want to role but really right now a free goblin lab is too much of an overpowering state(not to mention shredders in early game)

    Right now there is too many things to work on this right now, for me it looks like a WIP try to read out -Kobas- map melee tutorial and so fort.
     
  4. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    I don't want to re-adjust the positions :/

    Bleh, I got a new idea rolling thanks to this one :D

    Okay, it's shouldn't be hard to re manipulate the terrain.

    Okay, the old idea was to give all players ability to attack the isolated islands in late games, but I guess I'll see what I can do.
     
    Last edited: Aug 3, 2013
  5. DivineLight

    DivineLight

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    so Daffa is create a melee map
    gonna check it ;)
     
  6. ILH

    ILH

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    Your another map? Well, will check it later :D
     
  7. Theoden of KoMe

    Theoden of KoMe

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    Well well daffa?New map :p
    Here is my review (like it or not :p):

    Good Things

    -Nice looking terrian
    -64x64 very good for a 1v1
    -i like the waygates,good for ambush and siege
    -LoL its your 2nd map so just good work :p


    Bad things

    -Terrian is a bit boring.....
    -Too much neutral buildings for a 1v1 map
    -Uh.. the map way..terrian is a bit confusing...
    -waygates make a single path only to attack the enemy


    What to improve?

    -First the terrian.Try conecting the 2 factions whit normal ways and not just with portals(my opinion)
    -Secondly removing a couple of neutrals will be better
    -i like your doodads but arent they too much?


    Note:I will play it and tell you in 5 mints about any changes to my review
    For now a Grand total of 3/5 is your rank :p

    Needs really more work daffa..Terrian is really too rought and try removing 10-15 trees from starting locations cause the space is too small.
     
  8. DivineLight

    DivineLight

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    he love decoration :p
     
  9. Theoden of KoMe

    Theoden of KoMe

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    he loves decorations :p
     
  10. DivineLight

    DivineLight

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    thanks to fix my grammar.. lol
     
  11. Daffa the Mage

    Daffa the Mage

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    I'm sucks in Terraining, but I'll try to improve it :)

    I'll guess I'll add a different way for players as well I think.

    Okay, I think you need to get used to no direct path maps :D
    Seriously, I think it's not confusing, except that it confuses much when it comes to the attacking other player, since you rely on one path which is a long road.

    I prefer use Zeppelin (Goblin Lab) instead :p
    But I can think of it :)

    That was mess, I was in a hurry before I go to my course =/
    I'll clean some once I'm home :)

    Second Map I uploaded here :p
     
  12. sonofjay

    sonofjay

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    Oh look I'm on the credit list and I have no idea why!

    Well I'll just review this also along with z.Ky's melee map.
     
  13. Daffa the Mage

    Daffa the Mage

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    ^simple : your Melee Map Tutorial.
    Same as Kobas, his Melee tutorial as well, I read both and merge the good thing for the map from both to this map :)
     
  14. DivineLight

    DivineLight

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    wut bout Moyack?
     
  15. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    I think I should edit Moyack to JNGP Contributors though, because JNGP restore my modding spirits after I almost lost interest in modding (because I got to many limits on many stuff in normal WE).
    If not, I might never make any stuff for Warcraft 3 again. Including this map.
     
  16. Hell_Master

    Hell_Master

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    A map from you, expect a review either tomorrow or next week due to me busy. For now, I suggest take the tips other gave you into consideration. Good luck!
     
  17. Legal_Ease

    Legal_Ease

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    Review of Misty Spring
    By Legal_Ease
    Overview

    Ok, so this is a melee map with a campaign-ish type feel. Each player starts in his own village like area and
    must travel over many bridges to meet the enemy in battle. There is some non-blizzard type terrain features.

    The Pros

    -Nice misty feel and spring time ambience
    -Interesting map pathing design - narrow passes - maze like set up
    -Nice colors in tiles and doodads
    -WAYGATES!!! Awesome!!!

    Suggested Improvements

    -Strange pointy things in the middle don't really look like anything.
    -Each opening or play area seems a bit square and could be rounded out to look more natural.
    -Edges of bridges have water coming under them (fix this for sure).
    -The top of your description is off center try adding a [table] over the whole thing, that should clean that up nicely.

    Rating & Final Thoughts

    3/5, +rep, I suggest reading the water tutorial for this very wet and misty creation, also some alpha tiled reflection
    would rock. Without something to go BANG, this map doesn't really do much. I agree with orcnet too, its a bit small.

    Links just for you!

    how-create-dynamic-water-levels

    Reflections in Terrain

    Advanced Water tutorial

     
  18. UndeadImmortal

    UndeadImmortal

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    * Map is symmetric.
    * Smooth shores.

    * The spikes in the middle looks ugly.
    * The lightning in the middle does not match with the map theme imo.
    * Those winds does not really look good at all.
    * Some creeps are not facing the same angle as the surrounding creeps does.
    * The spikes in the middle looks ugly.
    * Floating bridges. CTRL + Page Up to raise it from the ground, or CTRL + Page Down to lower it down.
    * Use more doodads. Preferably environmental one.

    Daffa, I knew you could do better, please try to improve atleast the terrain.
    1.5/5, voting for Rejection (sorry).

    @Legal_Ease, the Reflection tutorial you gave is for unplayable maps only.
     
    Last edited: Aug 3, 2013
  19. DivineLight

    DivineLight

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    ^too.................. too many bad points :\ lol