(3 ratings)
The new Transcontinental Railroad has opened. However, the train goes through indians tribes sacred lands. You need to defend the train against any attacks. Discord link : Join the Maps of purparisien Discord Server! About the Map |
Kind of Map : Chasing the Train Number of Players :6 Gameplay : Train Company: You need to escort your train to the final destination Indian Tribe: You need to stop the train Video |
Screenshots |
Close12[TD] |
Changelogs |
CloseVersion1.00[TD] -Release of the Train |
This map can have AI ? But Screenshotas are so good,looks a fun map
No map tag? Mini-game, Miscellaneous/Other, to name a few.
- Transmissions are too slow, the voice finishes long before they do. Honestly, it would be better without it as there's no intonation.
- The train doesn't disappear when reaching the other map edge and it tries to move looking as if it has convulsions and after the round ends the moving sounds are still heard.
- Train's Attack doesn't show any projectiles when clicking on the ground? Also, it has no cooldown?
- Lumber text should be renamed to train speed?
- Hero glow? How to add Hero Glow without Modeling
- Passive abilities require passive icons: Button Manager v1.8.2 helps with that.
- Rocket Barrage is too fantastical. It's Locust Swarm. You should think of something more realist, like Cluster Rockets or something custom.
- Heavy Fire says it deals 0 poison damage per second.
- Why is the Indian market enemy to Native Americans?
- Indian spells are magical and basically Warcraft III ones.
- Cavalry Archer and the Shadow Hunter look alike.
- Indians only come from the north?
Hey I tried this a few times with some friends and I think you have a really cool map concept going here! I really liked the whole concept of a moving objective with unique mechanics that you have to control. It feels pretty fun to play both team train and team attackers. That is not something easy to achieve. I really enjoyed my play-throughs of the game!
As it stands though, the game has a lot of issues, the train side seems far more refined than the attackers side. Attackers have a bunch of unedited WC3, including transmute, which can be used on the mechanic! The attackers also have almost no way of catching up, if they fall behind. Also the map mostly revolves around the first Indian camp, if you are going to make the map that big, there should be some sort of special objectives at every third of the map. Maybe give an option to re-route the train into a detour that gives more gold or something. I'm surprised the map got approved as it stands.
Though I am being harsh, it's only because I really like what you have so far, I will definitely be playing this game in the future as you improve it! I look forward to your updates.
Well, the train gang always knows that. What if Indians also came from the south or randomly either from the south or north?12. Yes. Is it bad ?
Should link these n the map thread description under changelog.The version 1.04 is out:
This is not Racing. That is reserved for maps like Azeroth Grand Prix.Any way a tag can be added, purparsien?
In regards to the time setting used in the map, it's fine. That's how they were called back then.I think you should change the word indian to native american. I'm sure you didn't mean anything by it, but it is pretty established that people that fall under the term indian think that it is disrespectful.