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Protect the Train 1.11




The new Transcontinental Railroad has opened. However, the train goes through indians tribes sacred lands. You need to defend the train against any attacks.
Discord link : Join the Maps of purparisien Discord Server!




About the Map


Kind of Map : Chasing the Train

Number of Players :6

Gameplay :
Train Company: You need to escort your train to the final destination
Indian Tribe: You need to stop the train


Video



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Changelogs


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Version1.00



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-Release of the Train

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Credits

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Models

Unexpected tab 3

Music

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Pyramidhe@d
MrBob
OlofMoleman
Fingolfin
StormLegacy
HappyTauren
Nasrudin
Tranquil
Urkdrengi
Communist_Orc
Willthealmighty
paulH

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Voices
US Soldier - Heart of Iron 4
Musics
-Midnight the Stars and You
-Peace Train
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Keywords:
Train, Indians, Locomotive, Wagon, Convoy, Company, Bandit, Raid, Rail, Station[/TD]
Contents

Protect the Train 1.11 (Map)

Reviews
deepstrasz
No map tag? Mini-game, Miscellaneous/Other, to name a few. Transmissions are too slow, the voice finishes long before they do. Honestly, it would be better without it as there's no intonation. The train doesn't disappear when reaching the other map...
The version 1.01 is out:
-Edges of the maps have been covered
-Multitable displays the number of victory for each team
-Market have more choices for the Heroes
-Add more Bonus for a loosing Indian team
-Train company's players will receive a small fee when their train is destroyed to avoid to be snowballed by Indians
-Transmutation is no longer possible on locomotive
-Various minor bugs fixed
 
The version 1.03 is out:
-Indian merchant works properly
-All indians units are tp after the battle
-Second hero option for Indians works properly
-Voices have been changed (thanks nextblue)
-Attack of tribesmen have been reset to normal.
-Fix a bug when Indians could no longer train units after a match
-Separator life has been reduced from 500 to 200
-Proper pieces of information will be displayed to know the score
-Checkpoints provides gold once again
-USA patrols respawns have been changed from 30 seconds to 65 seconds.
-Fix minor bugs
 

deepstrasz

Map Reviewer
Level 73
Joined
Jun 4, 2009
Messages
19,679
No map tag? Mini-game, Miscellaneous/Other, to name a few.

  1. Transmissions are too slow, the voice finishes long before they do. Honestly, it would be better without it as there's no intonation.
  2. The train doesn't disappear when reaching the other map edge and it tries to move looking as if it has convulsions and after the round ends the moving sounds are still heard.
  3. Train's Attack doesn't show any projectiles when clicking on the ground? Also, it has no cooldown?
  4. Lumber text should be renamed to train speed?
  5. Hero glow? How to add Hero Glow without Modeling
  6. Passive abilities require passive icons: Button Manager v1.8.2 helps with that.
  7. Rocket Barrage is too fantastical. It's Locust Swarm. You should think of something more realist, like Cluster Rockets or something custom.
  8. Heavy Fire says it deals 0 poison damage per second.
  9. Why is the Indian market enemy to Native Americans?
  10. Indian spells are magical and basically Warcraft III ones.
  11. Cavalry Archer and the Shadow Hunter look alike.
  12. Indians only come from the north?
It's a lovely map although you could probably make a version where you'd have to go through mountains and stuff with a longer track without it being straight only.

Approved.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 12
Joined
Jan 4, 2014
Messages
548
Hey I tried this a few times with some friends and I think you have a really cool map concept going here! I really liked the whole concept of a moving objective with unique mechanics that you have to control. It feels pretty fun to play both team train and team attackers. That is not something easy to achieve. I really enjoyed my play-throughs of the game!
As it stands though, the game has a lot of issues, the train side seems far more refined than the attackers side. Attackers have a bunch of unedited WC3, including transmute, which can be used on the mechanic! The attackers also have almost no way of catching up, if they fall behind. Also the map mostly revolves around the first Indian camp, if you are going to make the map that big, there should be some sort of special objectives at every third of the map. Maybe give an option to re-route the train into a detour that gives more gold or something. I'm surprised the map got approved as it stands.
Though I am being harsh, it's only because I really like what you have so far, I will definitely be playing this game in the future as you improve it! I look forward to your updates.
 
No map tag? Mini-game, Miscellaneous/Other, to name a few.

  1. Transmissions are too slow, the voice finishes long before they do. Honestly, it would be better without it as there's no intonation.
  2. The train doesn't disappear when reaching the other map edge and it tries to move looking as if it has convulsions and after the round ends the moving sounds are still heard.
  3. Train's Attack doesn't show any projectiles when clicking on the ground? Also, it has no cooldown?
  4. Lumber text should be renamed to train speed?
  5. Hero glow? How to add Hero Glow without Modeling
  6. Passive abilities require passive icons: Button Manager v1.8.2 helps with that.
  7. Rocket Barrage is too fantastical. It's Locust Swarm. You should think of something more realist, like Cluster Rockets or something custom.
  8. Heavy Fire says it deals 0 poison damage per second.
  9. Why is the Indian market enemy to Native Americans?
  10. Indian spells are magical and basically Warcraft III ones.
  11. Cavalry Archer and the Shadow Hunter look alike.
  12. Indians only come from the north?

Thanks for the review. I will adress your points.

1. I will redo some of the lines
2. I will reduce the speed of the train, once entering the station
3. Shooting on the move bugs, I will adress that
4. I'm going to fix it
5. Ok
6. That's fast to do as well
7. You are right. I didn't have an idea there
8. Oups, easy fix
9. I will change the situation
10. They need more developped ones indeed
11. I need to create a dedicated model, it will take a bit of time
12. Yes. Is it bad ?

Hey I tried this a few times with some friends and I think you have a really cool map concept going here! I really liked the whole concept of a moving objective with unique mechanics that you have to control. It feels pretty fun to play both team train and team attackers. That is not something easy to achieve. I really enjoyed my play-throughs of the game!
As it stands though, the game has a lot of issues, the train side seems far more refined than the attackers side. Attackers have a bunch of unedited WC3, including transmute, which can be used on the mechanic! The attackers also have almost no way of catching up, if they fall behind. Also the map mostly revolves around the first Indian camp, if you are going to make the map that big, there should be some sort of special objectives at every third of the map. Maybe give an option to re-route the train into a detour that gives more gold or something. I'm surprised the map got approved as it stands.
Though I am being harsh, it's only because I really like what you have so far, I will definitely be playing this game in the future as you improve it! I look forward to your updates.

Thanks your notes. When I started the map, I had the idea of the train moving aroud with inputs. That was my main idea. Then I had to develop some gameplay and features around that. The Indians are lackluster at the moment but I will improve them. It's quite tricky to find the balance between each faction.
 
Level 26
Joined
Jul 26, 2008
Messages
1,404
Any way a tag can be added, purparsien? Your other maps have them, and it makes it easier for people to find maps when they sift via tag. I suspect very few people actually go through entire lists of maps of all varieties, unless they are looking at the first page just to glance at what has been published.
 
Level 2
Joined
Feb 19, 2020
Messages
27
Hi. Your map is nice, keep working on it! Can you explain me why the Mechanician is unable to repair anything in some game? In 4 games, I was only able to repair the railway once. Reforged could be the issue. Please help, I want to play and share your map
 
Version 1.06:
The game was really in favor of the Native American. It was really hard for the convoy to even reach the first pit. So this patch is balancing the game more.

New feature:
-A Coal mechanism is added. Trains are using coal (mana) to advance. They can replinish their coal at stations. Without coal the Train will be drastically slower. It will force the convoy to stop at the pit while the Natives can rebuild a new defensive system further ahead.
-New Wagons for Convoyers (Merchant, Transport or Military)
-New icons to show the various shops for the Train occupants
-Watch Tower upgrade is replaced by Larger Coal Wagon to add x2 mana

Balance for Indians:
-Cannons price increase from 270 to 310
-Health of Indian infantry reduced by 20%
-Loot Spell reduced the income by 40%
 

FSK

FSK

Level 5
Joined
Jun 23, 2018
Messages
60
fun map but police seem really OP. played lots of games and yet to see natives with when police are deployed.

its fun but the police seem OP. played 10+ games with different people and natives have yet to win a single one.
 
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