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Pre-Damnation

Submitted by Edy
This bundle is marked as approved. It works and satisfies the submission rules.
15th Mini-mapping Contest (Abelhawk) submission.
Hidden content featuring burning skeleton archer and more.


Join an arena up to 6 skeletons in a FFA fast paced battle royale.
Host will determine lives at the start of the game by typing "-lives xx" (xx being the number of starting lives), and also can type "-dps" which will periodically damage every skeleton on the map.
Shot others down with your burning arrows, jump around, outplay.
Feast on burning souls shard to regain hp, kill players to gain max hp.
Avoid going into hellfire walls as they oneshot.
In the middle are the 3 cursed blademasters, spinning forever dragging you in and finaly slashing you with their blades.
Fire circles teleport your arrows from one to another.
When burning souls die they damage in a circle of 175 AOE for 75 damage and knock you back quite a bit.

NOTE: Killing the item carrier makes the game much more interesting. The tiny "critter" carries a bow of amazing fire.


Drop to 0 lives - loose.
Last man standing wins.

1.1 - Fixed forces, viable for multiplayer (I hope). Player 7's units don't get controled by available player 7 slot.
Previews
Contents

Pre-Damnation (Map)

Reviews
deepstrasz
Great thing now you can open multiple instances of Warcraft III.exe to test LAN. You should put the camera over the player hero instead of to a random location/center of the map. Hero glow? How to add Hero Glow without Modeling Changes made,...
  1. BrightDark

    BrightDark

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    So the skeleton archer arena went through? I love it already heh.
    Please go and finish that murloc map aswell, give it some love!
     
  2. Edy

    Edy

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    Thank you, sadly it won't be finished sonn, even this YEAR is doubtful. It's 50%-ish done.
    Have fun burning, I mean playing :p. Those are some dope firelord edits fam.
     
  3. Gigy

    Gigy

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    Just played a quick game with my friend, we were able to "obtain" the item by "killing" the drake.
    Was a fun quick 1v1, you have excess inventory slots (as only 1 obtainable item exists if I'm not mistaken). You should remove players who aren't playing. Other than that the map was a blast. Also why is the skull uspide down?
     
  4. Edy

    Edy

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    Thanks for the rating :). I might add items in the future, as a market of some sorts - the bottom middle part of the map so I didn't bother changing the inventory.
    You need to put them at closed I believe the players that are not playing - I have a trigger that checks if it's a user, might change it later idk... Since it was supposed to have AI.
    The upside down is a reference to a burning skeleton falling down to hell. Looks funny xD but I like it so it's there like that.
     
  5. deepstrasz

    deepstrasz

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    Please fix the team 1 for everybody issue so it can be started in multiplayer.

    Based on contest reviews: Abelhawk's Mini-Mapping Contest #15 - Results

    Awaiting Update.



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  6. Drake53

    Drake53

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    Great map, congrats on 3rd place!

    Imho, I find it quite embarrassing that blizzard left this issue in the game for over half a year already since they acknowledged it, especially when it should be so easy to fix (if it's not easy, I'd love to hear why). I watched Abelhawk's stream on youtube and seeing him struggling and unable to start this map was very frustrating for me to see.

    This isn't even the only map that is affected. Another recent example I came across is Forest Party. And before you say this isn't an issue because map authors can easily fix it themselves, or that it is their responsibility, be aware that older maps with this same problem may be protected and its authors unreachable.

    I'd also like to mention that the workaround for mapmakers of making a second force can affect gameplay, for example you are unable to share control through the F11 menu with players from a different force, even when everyone is intended to be on the same team.

    In conclusion, it is my opinion that blizzard should deal with this issue, not mapmakers.
     
  7. Edy

    Edy

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    Thanks bro, too bad it couldn't be played due to Team1 issue....
    Forgot i thought of making it a team into converting it itno a FFA, mb
     
  8. deepstrasz

    deepstrasz

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    I don't remember the time when you could actually start 1 team only maps in multiplayer.
    I'm sorry but we can't just leave stuff in Maps which isn't playable. We'll set it to awaiting update until either Blizzard or the author fixes the issues.
     
  9. Edy

    Edy

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    Agreed with deepstrasz here, It was my mistake - I'll fix it probly tday.
     
  10. Drake53

    Drake53

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    As someone who started playing this game around 2013, I don't remember the time when you could NOT start 1 team only maps in multiplayer. This issue only resurfaced because blizzard got rid of hosting bots.

    I agree in the short term authors should update their maps to keep them playable, but in the long term I expect blizzard to fix this.
     
  11. deepstrasz

    deepstrasz

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    I don't know... Just tried local area network on 1.27 with one team only and it says: "All players are currently on the same team; You must have at least two team setup to start the game."
    It's the same thing as with 1.31.1. I have no idea what version you've been playing, maybe 1.26?
     
  12. Drake53

    Drake53

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    I've always been playing on the latest version. The reason I never ran into this issue before patch 1.30.2 is because I always played using hosting bots, with which you can start a map even when there's only one team.
     
  13. deepstrasz

    deepstrasz

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    Bottom line is, the game wasn't made for 1 team only multiplayer launch. That was possible by external means. I don't consider this Blizzard's fault then. They didn't break their own game regarding this matter.
    When it comes to out of game programs running through the original program, it could be a security risk.

    So, as with .mpq model editors that don't work anymore due to .casc, Blizzard might have had to do something with the programs shifting to out of order, it wasn't necessarily their problem or intentional as much as it might pain people.
     
  14. Drake53

    Drake53

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    This may be true for melee maps, but I don't see why this limitation should exist for custom maps.
    I also linked to 1.30.2 hotfix 2 patch notes in my first post, where this is listed under known issues. If they admit it's an issue, they should fix it.
     
  15. deepstrasz

    deepstrasz

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    Great thing now you can open multiple instances of Warcraft III.exe to test LAN.

    You should put the camera over the player hero instead of to a random location/center of the map.
    Hero glow? How to add Hero Glow without Modeling

    Changes made,
    Approved.

    (previous comments: Pre-Damnation)
     
  16. Edy

    Edy

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    Those things are easily done, I haven't done them since I rushed the map, as I mentioned before.
    Hero glow would mean the model has been edited - I wouldn't be using an easter egg model :p as per the competition.