- Joined
- Jan 6, 2008
- Messages
- 2,627
Oh that's to high poly (for wc3).
You could have made the spheres and rings with much less polies.
But it looks cool.
someone know how to color? and do i need to animate?
What about BlinkBoy's NeoDex script? It works fine on current versions of 3DS max.As for animating, dex's script can't export animations correctly. So I'd suggest you either get milkshape or learn to use animtransfer.
What about BlinkBoy's NeoDex script? It works fine on current versions of 3DS max.
Slaydon said:is there a program similar to Milkshape, only free? Im asking due Gmax is really hard, i cant manage to wrap
mesh done, now how to wrap in Gmax
More like "DUUUUH!". xD..pic..
I wanted it to look angry...I'll try to fix it.More like "DUUUUH!". xD
But yeah, the face looks kinda goofed for the moment.
really that bad?I lol'd at the unwrap
@Slaydon, your way to make models are too primitive as you've just created a bunch of spheres, streched the shapes and placed them together.
You should consider look at some basic modeling tutorials from the internet. Maybe this one can be helpful for instance.
I don't think I'll wrap the face over again. I'll try to fix this one and go for a more mysterious concept than an agressive one.@HapyCockroach, I think the spiritwolf texture would fit better due to having a more agressive face expression.
@Slaydon, your way to make models are too primitive as you've just created a bunch of spheres, streched the shapes and placed them together.
You should consider look at some basic modeling tutorials from the internet. Maybe this one can be helpful for instance.
@HapyCockroach, I think the spiritwolf texture would fit better due to having a more agressive face expression.
I always start from boxes...but starting from primitives isn't exactly bad (specially spheres) you just have to be good at it,
i don't like placing the verteces myself... but both techniques have to be combined.
Second. It has better chest structure.In case nothing better comes out, which looks better?
Wipzorz!
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... seriously? Add some details, right now it's just terribly ugly.