- Joined
- Apr 18, 2008
- Messages
- 8,451
Talking about the extremely sharp transition between cliff and grass.
I assumed it was wrap related.
I assume this is to fit in the style of normal Blizzard cliffs in WC3.
Poly spam in an old engine is for people who don't know how to model![]()
This is actually true. There is a huge difference between a 100 poly model and a 5000 poly model in a game, and if most models are 100-500 poly big, a 5000 poly model will stand out a lot. I see a lot of places where you could have cut down the details. I also suggest, if you haven't already, to clear up the model - remove all the parts that can not be visible ingame(take cinematics in-mind though).