- Joined
- Apr 18, 2008
- Messages
- 8,421
Talking about the extremely sharp transition between cliff and grass.
I assumed it was wrap related.
I assume this is to fit in the style of normal Blizzard cliffs in WC3.
Poly spam in an old engine is for people who don't know how to model
This is actually true. There is a huge difference between a 100 poly model and a 5000 poly model in a game, and if most models are 100-500 poly big, a 5000 poly model will stand out a lot. I see a lot of places where you could have cut down the details. I also suggest, if you haven't already, to clear up the model - remove all the parts that can not be visible ingame(take cinematics in-mind though).