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Mini-Modeling contest #4 - TOWERS

Discussion in 'Contest Archive' started by anarchianbedlam, Oct 7, 2010.

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  1. darkdeathknight

    darkdeathknight

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    Unfortunately, I screwed up massively on the Model so I have to start again, so the previous WiP doesn't count.
     
  2. -Peper-

    -Peper-

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    First WiP...
    As you can see, there is four dragon head each side. And it's completely unskinned. Still searching for a skin.
     

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  3. Goolygot

    Goolygot

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    You know you shall make a tower? And that model don't look completely unskinned? Did you choose wrong picture?
     
  4. -Peper-

    -Peper-

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    Oh fuck, wrong pic. I'll edit it.
    EDIT: Edited!
    Sorry, many files in my comp called WIP.
     
  5. Goolygot

    Goolygot

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    Well it looks good, but hard to tell how the mesh looks like. Can you try to get a grey color instead of completly black?
     
  6. The World Is Flat

    The World Is Flat

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    - Overly gay comment editied out - Bob, your tower is 100% sex-appeal.

    ok that was wrong, but it is a perfect model, i love it, it fits in rly well, only suggestion might be the cannon is a bit... wimpy looking.
     
  7. Titania

    Titania

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    I LOL'd at shamanyanus's model
     
  8. Infinitynexus

    Infinitynexus

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    Poly spam in an old engine is for people who don't know how to model :p

    The wrap on the stone parts looks extremely lazy.
     
  9. Mr. Bob

    Mr. Bob

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    Or for people who understand the limits of an engine and understand how sparingly a hero-ish building is used.

    4k is nothing. Especially for a building. The engine can handle it if all the units and buildings in the game had double the polies. It wont lag the engine at all. What it will do is lag the computer. But, we are far beyond the era of poly conservation for the sake of computer power. As long as I am in the limits of what the engine can handle I'm fine. And this engine can handle more than what the game itself offers.

    How so? All the seems line up, and the shaded parts are where they need to be.
     
  10. Infinitynexus

    Infinitynexus

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    Talking about the extremely sharp transition between cliff and grass.

    I assumed it was wrap related.
     
  11. Deolrin

    Deolrin

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    I assume this is to fit in the style of normal Blizzard cliffs in WC3.

    This is actually true. There is a huge difference between a 100 poly model and a 5000 poly model in a game, and if most models are 100-500 poly big, a 5000 poly model will stand out a lot. I see a lot of places where you could have cut down the details. I also suggest, if you haven't already, to clear up the model - remove all the parts that can not be visible ingame(take cinematics in-mind though).
     
  12. Dionesiist

    Dionesiist

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    Here comes the FNDCT [Floating Ninja Demon Chameleon Thing].

    [​IMG]
     
  13. Deolrin

    Deolrin

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    Wait what? :p
    And how is it supposed to be a tower, btw?
     
  14. Dionesiist

    Dionesiist

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    He's going to be nailed on a stick and throw purdy fireballs.

    EDIT: Like so.

    [​IMG]
     
  15. Mr. Bob

    Mr. Bob

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    Oh that. Unfortunately, there is no transition sutible for anything other than strait edges. Its actaully two seperate texures. I could extrude then overlap then apply alpha but it would look really strange.
     
  16. darkdeathknight

    darkdeathknight

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    Maybe you can put the vine models on the edge. But You also can't because people will complain i guess.
     
  17. HappyCockroach

    HappyCockroach

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    Considering that in-game the cliffs are wrapped well and the transitions are visible, it's possible to reproduce it in your model. Add 1 poly per edge with the ground and give it the transition texture.
     
  18. Mr. Bob

    Mr. Bob

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    As I said it only works with strait long edges. An inset would work, but it would look cornered and then you would have another problem. But, that problem is better than the one I have now so I might as well try it.
     
  19. RED BARON

    RED BARON

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    If I remember that this contest is here and get the time I might take part, been a long time since last.

    Btw: I love the concept Sham, but it needs moar"! :grin:
     
  20. Apheraz Lucent

    Apheraz Lucent

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    So, the judges are...?
     
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