- Joined
- Apr 4, 2011
- Messages
- 995
I read that in my mom's voice
Thanks, I was going for the kindof black girl question voice (if you don't know why I mean by this, don't ask lol), but if it sounds like your mom, that's cool too

I read that in my mom's voice
I'm finished! xD Ok guys... The Core of the Mirror is waiting for reviews!!
Good luck for the other participants.
Take note of this!! I know that the second puzzle it's too hard for the people who doesn't like puzzles, so, do you know the "WASD" movement system? W:Up A:Left Sown and D:Right. This is the exactly combination that you have to introduce when you enter in the puzzle:
dsawdssawasddwwaassdd
Kays , i'm sure that you posted the wrong map... it's exactly like your first wip, and completely different than your latest wips.
I finished one of the puzzles. now i will take a break and make the rest of the map . If the things goes right, i will be able to post my wip too.
The trick is upload a first wip which is a really bullshit, and then all will think I'm a newcomer, and after that, upload the good version![]()
well, now i tested your map, and i have to say, its a incredible job that you made, i really enjoyed playing your game.![]()
ThanksI always try to make my maps cleanest as possible, and also is the first time that I use that kind of systems of movement of the doodads, and when I look the result I'm satisfied with my work
![]()
The only problem that I saw is the fact that my entry isn't so mysterious... :S and It hasn't nothing of action, I mean, it needs enemies in the dungeon and critters![]()
I liked the sensation of solitude in the dungeon, looks like if you dont solve the puzzle you will be trapped there forever .
I can judge since I certainly won't have the time to finish my map (my progress: I almost decided on the dimensions of the map).
Guuuurl whatchyu doin in TURKEY?
Magtheridon96 said:Beef_is_back said:Guuuurl whatchyu doin in TURKEY?
We be trollin up the country mon![]()
Their all looking goodgoing to give some of em a try!
EDIT: KayS you'r map is good but.. it lacks something. I remember walking around and all I see is graffiti LOL. But your map is good can;t wait to give it the full review![]()
A quote within a quote? GET ME DiCAPRIO BEFORE WE GO INTO THREE LAYERS OF QUOTES!We be trollin up the country monGuuuurl whatchyu doin in TURKEY?![]()
Can I use Ultimate Terraining Map as my base map?
eh, sorry guys, i have some problems, ill try to get to my pc asap but if not, i present Plagium 1.1 (the page is in czech language, had no time for better download, in case of emergency use google translator)
Ooooouu... Well I'm going to test it
I wonder if I could join the contest![]()
WiP, AgainOn a somewhat related to the contest sidenote, I'm 39% done with my rushed map. Lemme give a breif WiP (all text baby) in case I decide to finish it seriously
In the map "Assassin in the Village", you must choose either the role of the Detective or the Assasin. The Detective must use detectifying skills to identify the Assassin from the regular townspeople, and kill him. The Assassin must murder 8 townspeople to win the game. However, the Assassin is weak, and will die fast to the Detective, and must utilize his disguise capability. Disguise makes the Assassin look like a villager, changes his color to blue (villager color), and allies him with both the Detective and the Villagers.
The Detectives abilities are still in the air as of now, but there will be a way to detect if a disguised villager is or isnt the assassin. Other abilities might include sentry wards, reviving villagers, or fake villagers which explode when killed (to hurt the Assassin when he wrongly murders)
The Assassins abilities so far are Murder, which instantly kills a villager after 4 seconds, and Disguise. Another ability idea I've been tossing around is Suggestion, which allows the Assassin to tell a villager to move to a new spot. Of course Villagers will automatically move around via triggers and the wander ability, but this will allow the Assassin to move villagers how he needs them.
As you can imagine, this intense PvP will be mind games and puzzling mysteries the whole way through. The Puzzle is the gameplay itself and psyching out your opponent so he reveals himself or lets you kill a villager, and the Mystery is finding out who the killer is.
If you don't consider this a *sufficient* work in progress, I shall attach a demo version of the map. I had to do another WiP because I scrapped my old idea.
I decided to get back into this.
Here's some terrain WiPs.
Guys,this is a mini mapping contest,not a regular one. Why so zerious?
Sir: I really set the hero that if he dies he will lose the game... It is just in this case a player could lose the game...eubz I found some errors.
When you kill explosive barrel you die (even with infernal or stone golem).
I killed gatekeeper and nothing happened.
Another is that you have to select the gatekeeper because you now owns her.
If the infernal is your unit, your hero will surely die... That's part of the game its about being careful of what to destroy/kill during the finding of the orb on the first room of the game. Now, if the orb is found still there is a danger of killing those explosives. It's like you and your summoned units is one when it comes to killing the barrels of explosive.I mean when infernal kill barrel hero die (even if he move to another room)
Ive got today and tomorrow to work on my map. Deadlines deadlines![]()
So, the entries so far are
Mckill
Figuierdo
DeathChef
Eubz
FUUUUUUUUUUUCK! THAT MEANS I HAVE TO BEAT AT LEAST TWO PEOPLE TO PLACE ON THIS COMPETITION.
I will upload mine today
Oh if few of you still need day or 2, we can increase deadline.
But I must know exactly how many of you can have use of day or 2.
FIVE NOW
FUUUUUUUUUUUUUUUUUUUUCK! I HAVE TO BEAT AT LEAST 3 FOR THIRD PLACE! But anyways I could use a day or two if you are willing to extend. I rehashed my idea into something I like and I'm working on it right now![]()