Hello everyone! I'm amazed by how good everyone is doing! Since my last post I've made alot of stuctural changes, testing, adjustments and balancing on my Map "Decapitated_Village"
People gave my feedback, that it was too big for an 1v1 map an I had to agree after a bunch of testing.
Here a list of changes I mad since the last alpha version:
-Removed map space in all corners, reducing travel distances greatly
-Added a middle passway to get to your opponent and pass observers unseen. Also represents the perfect distance for human militia for tower rush.
-Moved megacreeps to the middle. Removed Mudgolems. Kept the distructible rock idea.
-Added 4 more creepcamps while removing 4 others.
-Changed items for better balance. Trying to keep blademaster solofarm in check.
-Adjusted creeps so NE can AOW creep in easy and confinient fashion.
-Overworked all trees. Everything is as tight as possible now.
-Lots of minor fixes everwhere
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There is still a thing that gives me big trouble tho:
My tavern doesn't have all heroes... Firelord, Pitlord, Beastmaster and some others are missing... Does anybody know why? Super weird.
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Thanks for watching,
L8man