Living Nerubian Campaign

This bundle is marked as approved. It works and satisfies the submission rules.

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MUST BE PLAYED ON THE LATEST VERSION OF WARCRAFT 3 REFORGED. V1.32

PLAY ALL MAPS AS PLAYER 1.

1.) Download Nerub_M1, Nerub_M2, Nerub_M3, Nerub_M4, Nerub_M5, Nerub_M6
2.) Create a folder in your Warcraft 3 maps file. Name it anything.
3.) Move the downloaded maps to the new folder.

4a.) Launch the game.
5a.) Find the downloaded maps where they were moved to.
6a.) Start with Nerub_M1 and keep going to M2,M3, etc.

4b.) Open Nerub_M1 through the editor
5b.) Click test map on the upper right corner of the editor.
6b.) Once finished move on to the next map. M2, M3, etc.








Blizzard Entertainment.
Ujimasa Hojo
infrenus
Sin'dorei300
Mythic
GooS
Spellbound
- Grendel
MatiS
Tarrasque
Callahan
Mr ogre man
Uncle fester
Lender
Red XIII
infrenus
Bribe
Sgt Winter

(If I missed any just tell me)


Previews
Contents

Living Nerubian - Mission Five (Map)

Living Nerubian - Mission Four (Map)

Living Nerubian - Mission One (Map)

Living Nerubian - Mission Three (Map)

Living Nerubian - Mission Two (Map)

Living Nerubian - Sixth Mission (Map)

Reviews
deepstrasz
Should give some lore/explanation on the optional quest regarding the fane bane. You can finish the mission without bringing the Vizier from the antepenultimum point if you destroy the undead nerubian blockade northwest of the nerubian base. Some...
Level 18
Joined
Feb 19, 2011
Messages
502
Reserved

SEP 9th, 2021. ---
Patched up mission six. No longer start with Haunted Gold Mines. The editor is weird. Everything worked when I tested it through the campaign editor, but when I exported the maps, some problems arised.

SEP 21st, 2021 ---
Updated all the maps. Small text fixes. Removed dummy test player slot.
M4: Added more gold coins.
M5: Increased enemy hero revival time.
M6: Lodestars now reduce enemy attack damage. Making it slightly easier to siege enemy bases.

SEP 27th, 2021 ---
M3: Game crashing bug found and patched.
 
Last edited:
Level 3
Joined
Jul 15, 2021
Messages
22
Hello! I was recording the first mission and found a little bug in the triggers (I think). At the last point in front of the Nerub base, the Vizier and entourage just stood there, waiting for small attacks in the back. I ran to the beginning of the map several times and interrupted enemy squads, but nothing happened.

Found a way out just breaking the entire army of dead Nerubov, and then when I broke the towers' mission defended completed, but because I already passed it, I know what should have been the next mission to destroy the base, and after a brief interlude with the Vizier, and they were not

Also, what gives the humiliation of the altars of the dead Nerubians?
And why give at the end of the poison sphere if it will not be in the next mission?

Sorry for errors, I use translator
 
Level 18
Joined
Feb 19, 2011
Messages
502
Hello! I was recording the first mission and found a little bug in the triggers (I think). At the last point in front of the Nerub base, the Vizier and entourage just stood there, waiting for small attacks in the back. I ran to the beginning of the map several times and interrupted enemy squads, but nothing happened.

Found a way out just breaking the entire army of dead Nerubov, and then when I broke the towers' mission defended completed, but because I already passed it, I know what should have been the next mission to destroy the base, and after a brief interlude with the Vizier, and they were not

Also, what gives the humiliation of the altars of the dead Nerubians?
And why give at the end of the poison sphere if it will not be in the next mission?

Sorry for errors, I use translator
I'm so confused of what you're trying to say. The last point on mission one it tells you to go near the ally Vizier to attack. I did this so the player can go back and get items that they missed.
 
Level 3
Joined
Jul 15, 2021
Messages
22
I'm so confused of what you're trying to say. The last point on mission one it tells you to go near the ally Vizier to attack. I did this so the player can go back and get items that they missed.
What I meant to say was that Vizier stops one step before the base and goes no further. And to pass the mission, I destroyed everything without him coming to the base and getting a mission to destroy the base of the dead.

But since I had gone through the mission before. I knew that there should be a task together with the Vizier to destroy the undead, and then there should be a video of their conversation after the victory.
 

deepstrasz

Map Reviewer
Level 56
Joined
Jun 4, 2009
Messages
16,104
Should give some lore/explanation on the optional quest regarding the fane bane.
You can finish the mission without bringing the Vizier from the antepenultimum point if you destroy the undead nerubian blockade northwest of the nerubian base.

Some unit models need a decay animation and the bodies remain on the ground for long periods of time. Example: Guard.

Drones blight trees but they are not undead nerubians.
After getting the Tunneler, some seconds later the game crashed. Not sure what happens after that does this.

Regardless, it's a neat little thing. Could use some more lore though as it feels very old school Warcraft II. Actually there was more lore in that game but you get the idea.

Approved.


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Level 11
Joined
Jun 11, 2017
Messages
179
I played only 3 chapters and now on 4...
What I can say? It's nice map pack!

Firstly, I liked theme of campaign - it feels unusual. Used models are good too (but why you used a silithid models for undead nerubians?)
But when I played, I occurred some specific errors, that sometimes break up my game and crash (yeah):
  • First Mission: visier group could bug, so they don't move even when you clean up a passage from undead nerubians;
  • Mission with Vizier Hero - when I used his 1 spell, game crashed.
Anyway, I liked a gameplay & nerubian race at all!
 
Level 18
Joined
Feb 19, 2011
Messages
502
What I meant to say was that Vizier stops one step before the base and goes no further. And to pass the mission, I destroyed everything without him coming to the base and getting a mission to destroy the base of the dead.

But since I had gone through the mission before. I knew that there should be a task together with the Vizier to destroy the undead, and then there should be a video of their conversation after the victory.
I'll look into the first mission. I wanted to try making something that was way out of my skill-level and it turned into a mess of triggers. I wont be doing escorts anymore for a while. Thank you for the feed back.

Should give some lore/explanation on the optional quest regarding the fane bane.
You can finish the mission without bringing the Vizier from the antepenultimum point if you destroy the undead nerubian blockade northwest of the nerubian base.

Some unit models need a decay animation and the bodies remain on the ground for long periods of time. Example: Guard.

Drones blight trees but they are not undead nerubians.
After getting the Tunneler, some seconds later the game crashed. Not sure what happens after that does this.

Regardless, it's a neat little thing. Could use some more lore though as it feels very old school Warcraft II. Actually there was more lore in that game but you get the idea.

Approved.

Maybe I should. The first missions seems to be a mess for a lot of people, I will look into an overhaul.

Guard decay noted.

The Blighted trees are a side effect of having undead based worker. The only way I can make the gold mines work is to have the Drones be "undead."

Are you playing on the latest version? I'm not sure why you are crashing.

Well, yeah, more lore wouldn't hurt. I made the campaign more so to explore and play as the Nerubians.

I played only 3 chapters and now on 4...
What I can say? It's nice map pack!

Firstly, I liked theme of campaign - it feels unusual. Used models are good too (but why you used a silithid models for undead nerubians?)
But when I played, I occurred some specific errors, that sometimes break up my game and crash (yeah):
  • First Mission: visier group could bug, so they don't move even when you clean up a passage from undead nerubians;
  • Mission with Vizier Hero - when I used his 1 spell, game crashed.
Anyway, I liked a gameplay & nerubian race at all!

I think the models are fitting. Maybe some lore conflicts, but I am not a lore expert by any means.

Are you playing on the latest version? I do not know why you are crashing. I've played the maps multiple times. I'll look into it.

Thank you!!!
 
Level 11
Joined
Jun 11, 2017
Messages
179
I think the models are fitting. Maybe some lore conflicts, but I am not a lore expert by any means.

Are you playing on the latest version? I do not know why you are crashing. I've played the maps multiple times. I'll look into it.

Thank you!!!
  • No problem!
  • Played on Reforged version, not 1.31 or other WC3 version. Didn't used reforged graphics, only classic;
  • No problem :D
 
Level 18
Joined
Feb 19, 2011
Messages
502
  • No problem!
  • Played on Reforged version, not 1.31 or other WC3 version. Didn't used reforged graphics, only classic;
  • No problem :D
Hmmmm I see. Are you sure it was the Vizier's ability that caused the crash? I just got a crash, but not from it. Mission 3.
Bug found and fixed.
 
Last edited:
Level 2
Joined
Mar 7, 2018
Messages
13
Hi, Finished this too and I quite like it, hope I could see more in the future , I like the idea wish I had the skills to create those :D
 
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