~ Mission 3 felt bad, i understand playing on hard is difficult but what in the world is up with that teal base, is insane, it always feels like they have 200 food army all the time and i just could not destroy them no matter what i was doing, also my allies this game werent that great, they barely were sending attack waves, most of the times they were staying afk in their base, not helpful!
Also i had no idea again how to do the sidequest with saving the second hero untill the very end of the game because i had no idea i had to go through the way gates to get to her... maybe give the player a tip that u have to use the way gates to save the widow... or else u end up like me running towards the corner of the map only to find out that oh, this is not the correct way...
~ Mission 4 was perfect except for the last part .. . . wtf is that, every other cave was easy then comes the last set of caves to block and boooom 1000000 enemy units, how is this fair? this was such a joke and a big fuck u to my face is not even funny, sure just spawn 10 abominations and 10 destroyers and 4 frost warms, i wonder what could go wrong, oh yea, i know what, all my units die thats what happens...
Suggestion for this mission:
- decrease the amount of units that spawn in the last set of caves
- and make it that the hero can use his ultimate while in the circle cuz my god, what is even the point of that ultimate if u can't even use it in this mission properly.
~ Mission 5 was ok i guess, just surviving and defending that building was easy enough, mind u i was playing on normal from now on since last part of mission 4 was so stupid.
~ Mission 6
The side quest with killing the enemy teal base in 10 minutes was bad, since all the air units suck at destroying buildings and my melee units could not get there, so i had to only spam air units for 6 minutes and do a massive attack which worked but then i got destroyed by the undead heroes that came to my base and just killed all my heroes and units easily.. death coils, infernals, frost nova > dead insects all over the place

, i simply did not have enough time and resources to make an army that can combat those undead heroes after i already spent all my gold and time on killing the teal base from the left, so i got annoyed and just used greedisgood massed my armies and went and destroyed all enemy bases...
Suggestions for this mission to make it fair and not feel like shit:
- Change the terrain so ground units can go to the teal base OR make it obvious that there is a goblin laboratory on the right side of the map cuz plz, how was i suppose to know that exactly? this is not the first time things are just hidden from the player, is not like i'm playing with iseedeadpeople now am i?
You should Create a tip that says something like this: "Oh look this shitty teal base cannot be reached by ground so maybe we should seek another way of getting there so we need to scout the surrounding area"
While playing this map i always thought to myself, man why couldn't i have something like a zepelling to get to the teal base but of course...
- Having to control more than 2 bases is never fun and this was not fun indeed especially when i already had other things to do with the main base like destroying the teal enemy base and going to those 2 buildings from the other sidequest, there is simply not enough time to scout the area, maintain the base, build units, get more goldmines, do the sidequests and also do the same thing with the other base as well, is not fun is stressfull!
- The red allied base only focuses on defense and never attacks, i think they should also attack.
- A big problem i had with this mission was the fact that 3 of my heroes started with 0 items, the only hero that had items was the agility blue spider guy with the sword, so that was bad.
- those items from the second shop which the game told me they are op are firstly too expensive and second 2 of them are consumables and the other 2 which are not, they are also shit, i expected to buy some unique and op items that boost my stats or maybe has some badass dmg spells but nah.
~ Overall thoughts:
- I feel like i never had enough gold and wood the whole campaign, i feel like the upkeep should be changed especially when the max cap was increased to 300 already, make it that no upkeep is 0 - 100 food and low upkeep is 100 - 170, this should make the game more fun and easier to mass units.
- Like i already said, playing on hard seems like a waste of time since the only thing u are getting is just rage from how weak your units are, i don't think this is the way to go, decreasing the hp and dmg of my units is simply put incredible unfair and not fun at all to play with, playing with 50% handicap basically and for what exactly?
- The biggest positive i can say about the whole campaign was the cool way some units work like the undertakers, tunnelers and stingers! those 3 units were tons of fun to play with, their unique abilities to attack and counter enemy units were pretty fantastic and badass to play with, my only problem is that all the other units except those 3 are just bad, they are soo weak and underwhelming in comparison..
In conclusion:
- The living nerubians heroes feel bad to play with, their spells are too weird and weak to make much of a difference in battle.
- All the missions with base building were stressful, i always had to restart them at some point because i didn't really know what was the best thing to do and even when i knew i still got fucked up sometimes.
- The only good items from the living nerubians race was the racial orb since it spawns those little spiders which are pretty good in combat.
- The story could be better, wasn't a big fan of it and like i said some dialogue lines in the cutscenes go too fast, the only thing i can say about the story is that it felt shallow and rushed, there should be some dialogue lines from the enemy heroes as well so they don't feel like nobodies, i felt like i was fighting the A.I and that's it, what most A and S Tier custom campaigns have in common is the fact that their creators managed to give so much life and personality to their characters and the world where the player feels like he is a part of this amazing new world and not just a mere traveler passing by.
My rating for this campaign is a B+