- Joined
- Dec 3, 2020
- Messages
- 971
PS: if anyone is willing to fix Hero item issues, they are more than welcome!
I am quite quite new to this!
I am quite quite new to this!
I've been waiting for this!!
Can not wait to try I just finished your others
Wow, thank you for honest review!Alright, I will give my review.
Since this is a simply harder version of "Legacy of the Damned" campaign, I paid attention only to gameplay, rather than grammar or bugs, and I only checked the missions you mentioned.
Note: my version is 1.31.1
All chapters:
-If I decide to quit the mission at any point, even at the start, the campaign screen doesn't show any map to be selected. I have to go back and select the campaign again
Here is the demonstration
Campaign Screen | HIVE
Chapter One:
-If you want a lore-wise opinion, the Scourge was never capable of taking control of revenants
Chapter Three:
-While playing, I very rarely suffered any attack from Varimathras, and when I eventually attacked, I found it quite easy to destroy. So I restarted the mission and used the "iseedeadpeople" cheat to check Varimathras' forces and I saw demons attacking Varimathras' undead base and Varimathras himself. The demons are part of another team named "Varimathras' Forces", and yet they are considered neutral towards me (their team's name was yellow-colored). They trashed nearly half of Varimathras' base.
Chapter Six:
-Varimathras has Rain of Fire and Finger of Death (which share the same F hotkey) and Doom and Animate Dead (which share the D hotkey)
-Why Sylvanas has Piercing Damage rather than Hero Damage in this mission?
-Good idea to put another Dreadlords in Balnazzar's camp. I always found it odd that, while we faced dreadlords in the previous campaigns, there were only four dreadlords left by the time of "Legacy of the Damned"
-I am not sure if Varimathras, having betrayed the Legion, can enlist the help of Doomguards. Infernals and Felhounds, sure, but Doomguards?
Chapter Eight:
-It is nigh unfair that Illidan can do all that damage, while Arthas is around the same stats he usually has. But since this is a Brutal campaign, I will let that pass...
No, not reforged. But it should work in it!Really, legacy of the dammed? Well, let me try this one and find time to test.
Firstly, add some images in the description. Hero item should be saved, look for some tutorials about it.
Is this reforged?
Thank you! I am slowly getting better and better (I hopeIt is an interesting concept, increasing the difficulty of something or creating something really difficult without it becoming simply tedious or boring is, perhaps, one of the difficult things to achieve. I say this from experience.
You have good ideas, maybe you should think about creating something of your own in the future.
Regards.
Hey! Yeah... Been really busy this month. Need to look it up, will let everyone know when it's fixed.Please, fix the items loss![]()
Requesting a re-review as campaign has been greatly updated.A simple difficulty edit of an original work doesn't go beyond the Substandard bar, sadly. There are some really good campaign edits on the site to get inspiration from.
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What are the exact changes? Please improve the thread's description as it's not very informative.Requesting a re-review as campaign has been greatly updated.
Done. Screenshots fixed now too!What are the exact changes? Please improve the thread's description as it's not very informative.
Hi,Played on Warcraft 1.31.1 - Used iseedeadpeople
Mission - 1
- Animate Dead doesn't make the units Invulnerable.
- Maleki the Paladin (Kelthuzad Bonus Unit) Hurts himself and his own units using the stun.
- Frost Armor can't be Auto'd
- Charm lets you have an endless amount of Millita
- 19 villagers. The Skin of my teeth.
- Though I didn't really do it. But this mission is incredibly easy to cheese.
Mission - 2
- Pretty basic, I didn't really notice any changes.
- I like the inclusion of the arch mage.
Mission - 3
- Taking over key units doesnt grant control of all of there armies. I did save and load before taking him over. Including the already existing side quests.
I'm stopping playing temporarily. This is a big part of the game hoping it gets a fix.
I'm waiting for the next campaign similar to this one, the mechanism of this campaign you made is amazing for me, added some ally on campaign is what i wish. Finally some campaign with Undead ally, since Undead always fight in number, there is few campaign Undead with ally. I already wait since the part map of A New Power In Lordaeron. And yeah on the new hero on last mission, the shortcut for Frost Nova is same as Mana Shield and when use N, it takes the mana shield, and why hero abillity is not fully upgraded too, Arthas and Anub'Arak is lv 10 but Anub'Arak can't up his abbility to max.
Good to see that I make people happy!
I still haven't uploaded the Sentinel and Blood Elven campaigns because I think I can make them harder than
what I have currently.
I'm glad you enjoyed it my man.I'm waiting for the next campaign similar to this one, the mechanism of this campaign you made is amazing for me, added some ally on campaign is what i wish. Finally some campaign with Undead ally, since Undead always fight in number, there is few campaign Undead with ally. I already wait since the part map of A New Power In Lordaeron. And yeah on the new hero on last mission, the shortcut for Frost Nova is same as Mana Shield and when use N, it takes the mana shield, and why hero abillity is not fully upgraded too, Arthas and Anub'Arak is lv 10 but Anub'Arak can't up his abbility to max.
I like the gameplay on your custom campaign map, i'm waiting for the other custom campaign from you
The campaign is in a playable state. But what I was trying to say is that for example 1 or 2 abilities might have the same hotkey button and the 2 extra missions I made aren't very polished but they are important because they can help you get an upper hand in A New Power in Lordaeron and A Symphony of Frost and Flame.Will this Campaign be fixed and completed??
You should rebuild this reworked campaign from the bare ground. It's better to pick all the weed from the fertile soil, before you plant anything into it.The campaign is in a playable state. But what I was trying to say is that for example 1 or 2 abilities might have the same hotkey button and the 2 extra missions I made aren't very polished but they are important because they can help you get an upper hand in A New Power in Lordaeron and A Symphony of Frost and Flame.
But to the point I was making: I meant to say that it would be better if I started editing this campaign from scratch because I'd have a clear goal what to do and there wouldn't be 500 things at once because maybe if I changed some of them, it might screw up some missions etc...
Yes I know. This campaign has a few issues. I will definitely re-rework it but I am updating my other maps right now plus I want to do a Rework of the Scourge of Lordaeron (so far 3 missions done).Some skill points were missing
i really enjoy a campaign with ally AI, moreover for your custom campaign.Yes I know. This campaign has a few issues. I will definitely re-rework it but I am updating my other maps right now plus I want to do a Rework of the Scourge of Lordaeron (so far 3 missions done).
Thank you though for the feedback, although I would have loved a more detailed review of the experience.
For example, did you enjoy it? What did you like and what did you not like? This will help me in the future for my next projects.
Thanks for review!i really enjoy a campaign with ally AI, moreover for your custom campaign.
yes on this map there is a little buggy on hero one, that surely need an update.
on Sylvanas map, i prefer the ally is likely one whole base that a few production building though, so ally could protect it own base, it makes player must 100% protect the ally building, kind of hard to attack and defend at the same time.
on maps there Arthas start with boat and fight against Vashj, i feel a big gap on army power, it tremendously outnumbered even undead race with just 1 ally, i hope on the enemy and ally number is balanced since even it undead it will crushed against all direction attack wave, where player bases on the middle.
what other one that i prefer, like more allies that require some quest to be done, as optional quest, kind of when destroy enemy medium base we got new ally AI. even though i didn't hate the way you put ally condition on one chapter maps that define next chapter ally. surely i hope your next project keep this ally AI as your characteristic custom campaign that i will waiting for. don't worry i will play as long your custom campaign still serving ally AI mechanism![]()
do you have an estimation when it will release? i already not patient to try it, all your maps really suit my tasteThanks for review!
About the AI; you got that right! All my campaigns will feature new AI allies.
As I've mentioned previously, I'm already working on the Scourge of Lordaeron Reworked and I even made an AI ally on mission 2![]()