Mission 1 King Arthas
I don’t feel anything has changed in this map. The current version seems same as previous version, I stacking boots for other heroes in this map.
Mission 2 Flight from Lordaeron
Still the same as before, there are quite decent items here, but still I save boots for heroes, together with staff and buy mana stone from the Tomb of Relics for Arthas mana regen, Arthas mana is very wasteful. Enemy periodic army crushing my back line while I wasn't paying attention.
Mission 3 The Dark Lady
I feel this mission a bit harder than before, the Demon army size on right side seems bigger than before, and I don’t recall that they producing Fel Ravager that annoy with Devour Magic. Lack for item in this map
Mission 4 Northrend
If I recall there is claw+12 in this map, but I don't see it anywhere, because on last mission on previous version I got 3 claw+15 and 1 claw+12 for the Lich, so many decent items here, good for player choice. Enemy base on bottom right side need something that player cannot destroy them immediately, i thinking about mechanics of invulnerable ice glacier that will open up when Arthas has landed and create a base. Before the main quest begin with, I managed to destroy that base first then progress to the story to weaken the pressure, even they destroyed first, the pressure on this mission quite strong from all enemy base. Dwarven base not as strong Nagas or Blood Elves and Nagas base.
Mission 5 Dreadlord Fall
Enemy defense need improvement here, within 10 minute i manage to destroy 2 enemy main base and 1 outer base. Enemy guard for a base are weak and they not really coordinated defense for a base because they not operating while sleep . At least it’s good if 10 minute only gives player enough time to clear outer base and after 10 minute, enemy main base still remain. Even if it for ambush plot, still too overpower that 10 minute player can clear enemy main base that even enemy wakes up, there only weak remains.
Mission 6 Bonus Mission Sylvanas
The pressure are strong, but there is a bug on this mission that can cause Sylvanas on mission A New Power from Lordaeron not skill maxed at lv 10. I not see this bug on previous version, Sylvanas must rather choose Silence or Black Arrow. AI in this map seems a little weird that only the lv 1 Town Hall that produce Worker, the lv 3 tier Castle not produce any Worker on late game, all ally got that mechanism when i try to destroy their lv 1 Town Hall, and they not seems rebuild their destroyed production building even the lv 1 Town Hall still exist.
Mission 7 A New Power In Lordaeron
Why Varimathras got displayed with an aura that seems like Brilliance Aura? Though there is no active aura there. Balnazzar Forces got a big buff here, his attack force is big as hell, there are an army of Infernal. With the thing that you mention by type to increase difficulty, is there a difference of typing demon or undead? Both feels same i guess, the demon power up, there are several infernal raining from sky, at the same time with Balnazzar attack wave, a big pressure for Sylvanas Forces. Even Kel’Thuzad couldn’t defend against Balnazzar continuous pressure. We still could destroy the Undead base on both Sylvanas and Garithos to reduce the pressure for both side. What is the thing that Elven not help?, they still march towards Balnazzar base in my game, did you mean that the Undead around that pressure Garithos Forces?. I not see any use of Sylvanas Forces when we can train Undead Warlock that have charm ability, this mage unit is superb!.
Mission 8 Part One
Still the same as before, the hard part of this mission is that Mountain King on last part, he is so strong that should use kiting method to kill him separately. The item are decent, I more prefer to carry non consumable item that increase heroes stats.
Mission 8 Part Two
Mostly of this map nothing changed, but there is something wrong with the Forgotten Ones, it only normal attack till dead. On version 1.4 it still use magic on attacking, but in this 1.5 version it only cast a few spells at first and do the rest with normal attack only.
Mission 8 Part Three
Did that secret is just added or it has been there since 1.4? I notice the secret at 1.5. There is likely a bug at the end if player bait the last guard far away from the door that the trigger doesn’t open the door after all guards dead. Also a bug if we raised the guard with the staff, sometimes it not open the door too at the end.
Mission 9 United We Stand
This is where the bug of Anub’Arak summon skill begin, I hold it skill point to spent on last mission. A hard times for Arthas to defend with a low level. There are a lot good item here, since there is also a third hero for the last mission in this mission. It just the wait time far too long with a half hour for this defense mission.
Mission 10 A Symphony of Frost and Flame
The difference of this mission that says Illidan stronger, I don’t feel it. The big difference is felt on Sylvanas last mission with a typing addition. Illidan wave still likely the same i guess, not much that can give pressure to ally. If it must be harder, must addition to all enemy bases is needed than only to Illidan Forces, some idea for challenging situation if the guardian of obelisk that Illidan has already claim, send a attack forces to give additional pressure. Please fix the hotkeys skill for the Lich that Frost Nova and Mana Shield have a same N hotkey. All our ally AI not rebuild the Tomb of Relics that destroyed, the bottom AI have Obsidian Statue on the guard of their base, since the Tomb of Relics Destroyed they didn’t reproduce it.
The changes on last mission not that entertain as changes on mission 7, not all mission have a big improvement, but still there are some small improvements and some changes than the last version. The skill point bug are really annoyed the game experience. For some reason there is a condition where our ally AI doesn’t produce any unit when all their forces are killed and reach 0 supply, this surely keep us to help protecting their base.