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Kawaii Spell Workshop

Discussion in 'Requests' started by Malhorne, Oct 17, 2013.

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  1. Mythic

    Mythic

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    Hi peeps(spell-makers). ^^
    Are you dying of so many requests? Just asking.
     
  2. Malhorne

    Malhorne

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    Sorry I miss-said (a bit exhausted I'm going out all the week-end xD) I was talking about the second post :(
     
  3. Anderhil

    Anderhil

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    well , you cant help me make a single spell MUI? I know you can :D. just take a brief look at the triggers, at least tell me what i'm doing wrong, or make the spell for me. srsly all it takes is 5 minutes, i've been waiting for like a day :D
     
  4. Malhorne

    Malhorne

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    At the moment there is a special event in my town.
    I went yesterday all the evening and I'm going out again this evening and I've still tons of work to do for tomorrow ^^'
    And yesterday I had to buy another battery charger because I lost mine....
    So I can't really mod this week-end at all.
     
  5. chobibo

    chobibo

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    @elrond: We're not ignoring you, it's just that the GUI guys aren't around yet.
     
  6. Anderhil

    Anderhil

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    well, its okay my friends. i'll just skip this hero till whenever you guys had the time. thanks for the reception you already had :).
     
  7. Malhorne

    Malhorne

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    No problem and thx for your regards ;)
     
  8. Mythic

    Mythic

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    @elrond, you can use this as mentioned yesterday, it's an all purpose knockback that does many things and can do your dash perfectly like it did to me. :cgrin:

    E: And it's as easy as copy-paste to implement, so no worries for GUI users.
     
  9. Haru

    Haru

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    Rushing Devil

    DDS: None
    Code Type: GUI
    Spell Type: Hero
    Target Type: Point
    Area of Effect: 0/0/0/0/0
    Number of Levels: 5
    Mana Cost: 50/100/150/200/250
    Cooldown: 10/10/10/10/10
    In-game Description: The hero rushes towards the target point with super fast speed knocking back all the enemies in his path and damaging them.
    How the spell works:
    Level 1 - 50 damage
    Level 2 - 100 damage
    Level 3 - 150 damage
    Level 4 - 200 damage
    Level 5 - 250 damage
     
  10. Ofel

    Ofel

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    chooeychoco's request finished: Swamp Slash
     

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  11. Edge45

    Edge45

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    I'm also really confuse of DDS. Thats why i put the "DDS:" "Does it need" in the other post. I just wanted it like the Sunken City's DDS Floating System but without exp.. I tried asking Spasorc but ----(Maybe ignor me , i said maybe)---- -_-'.
     
  12. Ofel

    Ofel

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    • Make system that can detect life and mana regeneration.
      Coding description: (Requires Bribe's Unit Indexer)
      Each time a unit (A) enter the map, create another unit (B) that has the same type as the unit (A) for unused player and set that unit (B)'s life to nearly dead. Then the system check that unit (B) for just 1 second to see how many life the unit (B) regenerate by comparing the unit (B)'s life before and after 1 second, and also the mana.
    • About the critical, i think Bribe Damage Engine can detect it

    I'm a bit busy atm, so i'll just give the description.. :p
     
  13. Malhorne

    Malhorne

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    Why do you need to check the unit life regeneration ?
    And if you need it mag did it already.

    In Sunken City -> Heal and damages are shown
     
  14. Anderhil

    Anderhil

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    dude, i dont want to use dash :D
    Why you all get me wrong? i simply want to index an small trigger, and i used the currently imported spell, dash , to use as help, thats all, and i've came here for help. and yes, i've already downloaded the system and began using it. its simply unrelated to what i seek.
    okay let me tell you: i need an spell that turned the collission off and adds movement speed for a small time.
     
  15. Mythic

    Mythic

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    Oh.. KB3D can achieve that too, and can even go over limit movement speed(522+).

    Anyways I'm taking Haru's request, in case anyone hasn't worked on it yet.
     

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    Last edited: Dec 9, 2013
  16. Anderhil

    Anderhil

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    sure, i can do that one too with simple GUI , the problem is the indexing, which i cant manage, cuz 10 heroes can do that spell in the same time, and its a lot of problem for me. thats why i let you guys do it.
     
  17. Mythic

    Mythic

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    Okay, I understand, I'm working on it.
    However, you do know that putting collision off will allow the unit to move anywhere, don't you? Isn't it that gamebreaking? Perhaps 1 collision would do?
     
    Last edited: Dec 9, 2013
  18. zachary1428

    zachary1428

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    hurr.. no ones still making the project.. lol nah just gonna wait ^^
     
  19. Rheiko

    Rheiko

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    what project?
     
  20. Mythic

    Mythic

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    @Zachary I might make it later if no one does.
    Please do tell me if it's what you wanted.
     

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    Last edited: Dec 10, 2013
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