- Joined
- Feb 11, 2011
- Messages
- 1,860
Mr_Bean's
Introduction
If you are working on a Warcraft III project that requires custom spells, then this is the place for you!
Simply post a request detailing the spell(s) that you require, and I will do my best to code the spell (in vJASS) for you.
Then you can import it into your map and use it as part of your project, and watch your idea in action!
Background
I originally started a spell workshop in April 2012, which became quite popular.
The thread became quite long, so I started a second thread for the workshop.
However, university started to take up most of my time, so I became inactive for a year or so.
Now that the year is coming to an end, I have some more free time and thought I would try to help out here where I can.
I couldn't see any active spell workshops, so I thought I would reopen mine.
Request Format
All requests will be done in vJASS!
If you would like to make a request, please stick to this template as far as possible.
This ensures that I will have all the required information when I am trying to complete your request.
Simply copy this template into your post and add the necessary details.
Spell Name: #
Coded In: vJASS (sorry, no choice)
Caster Type: unit/hero
Number of Levels: #
Spell Type: active/passive/other (explain)
Target Type: none/object/ground/other (explain)
Mana Cost: #
Cooldown: #
Detailed Description: Please explain how the spell works in detail. Include values where possible (like damage or stun duration). List special effects that you would like, and when they must be created.
Please also specify whether you are using a damage detection system in your map, so that I can use the same one if it is required.
But GUI Is Awesome!
I will only be completing requests in vJASS, which requires JASS NewGen Pack to be installed.
If you use GUI triggers in your map, and have no idea how vJASS (or even JASS) work, not to fear!
All you will need to modify is a few lines of code (a minimum of 1) to get your spell working.
It will be very easy to see where to change what.
It is actually much easier to modify code than GUI, in my opinion, because you can just change a number, instead of searching through actions, looking for the right thing.
The End Product
When your request has been completed, it will be uploaded and attached to the first post of this thread.
It will be in the form of a simple demo map.
You can then download and test it.
If you're happy with the result, you can import it into your map.
Feedback
If, after testing the demo map, you aren't satisfied with how your request has been done, please post a reply to this thread, stating what you would like changed.
I will attempt to make the changes and upload a new version of the completed request.
Requests In Progress
- jonbon29: Unstoppable Force
- Foxhound03: Shellshock
- FRENGERS: Everlies
Completed Requests
SPELL WORKSHOP
(Thread #3)
(Thread #3)
Introduction
If you are working on a Warcraft III project that requires custom spells, then this is the place for you!
Simply post a request detailing the spell(s) that you require, and I will do my best to code the spell (in vJASS) for you.
Then you can import it into your map and use it as part of your project, and watch your idea in action!
Background
I originally started a spell workshop in April 2012, which became quite popular.
The thread became quite long, so I started a second thread for the workshop.
However, university started to take up most of my time, so I became inactive for a year or so.
Now that the year is coming to an end, I have some more free time and thought I would try to help out here where I can.
I couldn't see any active spell workshops, so I thought I would reopen mine.
Request Format
All requests will be done in vJASS!
If you would like to make a request, please stick to this template as far as possible.
This ensures that I will have all the required information when I am trying to complete your request.
Simply copy this template into your post and add the necessary details.
Spell Name: #
Coded In: vJASS (sorry, no choice)
Caster Type: unit/hero
Number of Levels: #
Spell Type: active/passive/other (explain)
Target Type: none/object/ground/other (explain)
Mana Cost: #
Cooldown: #
Detailed Description: Please explain how the spell works in detail. Include values where possible (like damage or stun duration). List special effects that you would like, and when they must be created.
Please also specify whether you are using a damage detection system in your map, so that I can use the same one if it is required.
But GUI Is Awesome!
I will only be completing requests in vJASS, which requires JASS NewGen Pack to be installed.
If you use GUI triggers in your map, and have no idea how vJASS (or even JASS) work, not to fear!
All you will need to modify is a few lines of code (a minimum of 1) to get your spell working.
It will be very easy to see where to change what.
It is actually much easier to modify code than GUI, in my opinion, because you can just change a number, instead of searching through actions, looking for the right thing.
The End Product
When your request has been completed, it will be uploaded and attached to the first post of this thread.
It will be in the form of a simple demo map.
You can then download and test it.
If you're happy with the result, you can import it into your map.
Feedback
If, after testing the demo map, you aren't satisfied with how your request has been done, please post a reply to this thread, stating what you would like changed.
I will attempt to make the changes and upload a new version of the completed request.
Requests In Progress
- jonbon29: Unstoppable Force
- Foxhound03: Shellshock
- FRENGERS: Everlies
Completed Requests
Attachments
Last edited: