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Mr_Bean's Spell Workshop

Discussion in 'Requests' started by Mr_Bean, Apr 28, 2012.

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  1. Mr_Bean

    Mr_Bean

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    Mr_Bean's
    [​IMG]
    [​IMG]



    Due to the size of the thread, a new one has been created.
    You can find it here: CLICK

    Please don't post any more replies here; use the new thread instead.

    Old Thread

    Contents


    Introduction
    The Team
    Making a Request
    Requirements
    Credits
    Old Requests
    Requests in Progress
    Completed Requests

    Introduction


    If you have a spell or two that you don't have time to make are unable to do it yourself, this is the right place for you!
    You can describe your spell to us and we will make it for you, in either GUI or vJASS.
    When we complete a request, it will be uploaded in the form of a demo map, which contains the spell(s) and an environment in which you can test it/them.
    Important: Please read the "Making a Request" section below, to ensure your request is accepted the first time.

    The Team


    Mr_Bean - vJASS Requests
    EliTE A.K.A. En_Tropy - GUI Requests
    Daffa the Mage - GUI Requests
    DotCa - GUI Requests
    DivineLight - GUI Requests

    Requirements


    If you are wanting your request done in vJASS, you will need:
    - JASS NewGen Pack (JNGP).
    - The latest JASSHelper, which is included in the JNGP download (linked above).
    - Most likely: bits of code written by other people which are used to assist in the spells (called libraries). These libraries will be included in the demo map, along with instructions on how to import them.

    Clear instructions on how to import your spell(s) will be provided.
    Feel free to ask us questions if you have issues importing the spell(s).

    Making a Request


    Guidelines


    If you would like to request a spell, please follow some basic guidelines. If you don't, your request may be rejected.

    • Request a maximum of four spells per request
    • Wait at least a week between different requests.
    • DO NOT simply post a video and explain nothing.
    • DO NOT link to another spell and say you want something changed.
    • Use the provided request format, otherwise the request may not be accepted.

    Format


    I recommend that you use the template provided below. Simply copy the BB code version into your post, and fill it in accordingly.

    Note: You will be able to change just about everything in the spells; the information is just to make our jobs easier.

    BB Code
    Damage Detection System: #
    [hidden=Spell 1]Spell Name: *****
    Code Type: GUI/vJASS
    Spell Type: Hero/Unit/Item
    Target Type: Instant/Unit/Point/Passive/Auto-cast
    Allowed Targets: Enemies/Allies/Ground etc.
    Area of Effect: #
    Levels: #
    Mana Cost: #
    Cooldown: #
    Description: Detail every part of the spell (how it works/AoE/Damage/Range/etc.).[/hidden]

    Credits


    - xBlackRose (a.k.a. Lambdadelta) - helping me with requests when I needed it.

    Joining to do GUI Requests:
    - Radamantus (a.k.a. Almia)
    - En_Tropy (a.k.a. EliTE)
    - Daffa the Mage
    - DotCa
    - DivineLight

    Old Requests


    In the Completed Requests section there is an archive called "Old Requests.rar".
    It contains all the completed requests since this workshop was opened.
    This is a total of 68 vJASS requests and 7 GUI ones.
    The list of requests in the archive can be found here: CLICK.

    Requests in Progress



    Waiting for Response
    The people who requested these spells have
    been sent either visitor or private messages
    with questions about the request. Please reply
    as soon as possible so we can continue with
    your requests!

    ------------------------------------------------
    - [75%]yuganeigii - Ex-mode (Mist)
    - Jas.per - 2 Spells
    - [75%]Manuval - Punch
    - Jas.per - Blood Spell Pack
    - Daruis - Knockout
    - Fiend_68 - Ranger Spell Pack
    - Jas.per - Radar
    - [GUI]Buudeluu - Spell Pack

    vJASS Requests
    - [50%]BunnyAng - Lucent Princess SP
    - danacm - Lumber Ability
    - ~DARK~ - Inventor SP
    - MasterTrainer - Spell Pack
    - Foxhound03 - Company Champion SP

    GUI Requests
    - BunnyAng - Venom Fiend SP
    - ~DARK~ - Immortal SP
    - BunnyAng - Flames of Hatred SP
    - chooeychoco - Hunter SP

    Completed Requests

     

    Attached Files:

    Last edited: Jul 2, 2013
  2. Iconer

    Iconer

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    nice ;D
    how bout my req spel?
     
  3. Mr_Bean

    Mr_Bean

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    Yours is almost done. I just have to finish Enlightening Bow, and do a bit of testing. Should be done in a day or two.
     
  4. Its Ryan Boi

    Its Ryan Boi

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    Lol these kinda threads are always needed but require way to much thinking and time. Any-ho here is spell I want. And I can work with vJASS perfectly so I wont have a problem with that.

    Active - Lighting Jump
    [Level - 1] The Pulse Feeder takes a 10 second delay to jump to a enemy dealing 2.5x more damage and stunning the target for 4 seconds.
    [Level - 2] The Pulse Feeder takes a 10.5 second delay to jump to a enemy dealing 3x more damage and stunning the target for 4.5 seconds.
    [Level - 3] The Pulse Feeder takes a 11 second delay to jump to a enemy dealing 3.5x more damage and stunning the target for 5 seconds.
    ~Cool-down 220/210/200


    Oh and forgot to tell you. Lighting Jump will have no range limit. So you can jump any time you see a hero. During the delay a buff type model will appear above the unit you're about to strike. It will only be visible to you and your team mates. You can only target enemy units.
     
  5. Mr_Bean

    Mr_Bean

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    Does this mean that the hero is in the air for 10 seconds while jumping?
     
  6. Its Ryan Boi

    Its Ryan Boi

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    Nah its like a blink strike except with lighting effects that gives you a feel that you're moving at the speed of lighting. And instead of a normal blink strike it wont only just deal extra damage.

    Like you could make the hero's base high't higher for the spell. But we'll see. I'll draw a small graph of what I'm thinking.

    edit: Okay added the picture.
     

    Attached Files:

  7. Mr_Bean

    Mr_Bean

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    Okay, cool. But is the target in the air for 10 seconds, or does it take 10 seconds to rise up?

    EDIT: Also, what model are you using?
     
    Last edited: Apr 28, 2012
  8. banner_bg

    banner_bg

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  9. Mr_Bean

    Mr_Bean

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    Yes, I can do this. Shouldn't take long!

    Update:
    Completed!
     
    Last edited: Apr 28, 2012
  10. Its Ryan Boi

    Its Ryan Boi

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    Lighting Revenant model. And the unit does not have to be in the air. Its just basically channeling on the spot. But do what you must to make it look good. Besides that thank you for the last spell request it came out the way I wanted it to. And so far I couldn't find any leeks.

    +rep
     
  11. Mr_Bean

    Mr_Bean

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    Cool, glad you like it.

    Okay, I will try to finish Lightning Jump.
     
  12. banner_bg

    banner_bg

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    Thanks a lot. I forgot to mention that I prefer the gui version, but this one should be ok too.
     
  13. Mr_Bean

    Mr_Bean

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    Oh okay. I'm not good with GUI anyway ;)

    Update:
    Vista sucks - Lightning Jump uploaded!
     
    Last edited: Apr 29, 2012
  14. Iconer

    Iconer

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    k wil wait it :) thnk!
    i love ur spel work cus it very neat! :)
     
  15. Mr_Bean

    Mr_Bean

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    Update:
    Striker21 - Mystical Sprirt
    uploaded!
     
  16. Caelez

    Caelez

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    Requesting a spell pack : Jumper
    1st skill - active
    Name : Jump [Q]
    shortcut key : Q
    level : 4
    effect : blink for a distance, dealing damage to nearby enemy unit before and after blinking.
    area of effect : 300
    cooldown : 9 second
    [Level 1] - 1000 unit distance, 100 damages. 125 mana.
    [Level 2] - 1250 unit distance, 150 damages. 135 mana.
    [Level 3] - 1500 unit distance, 200 damages. 145 mana.
    [Level 4] - 1750 unit distance, 250 damages. 155 mana.
    *minimum casting range is 500.

    2nd skill - active
    name : Global Jump [W]
    shortcut key : W
    level : 4
    effect : jump in a global range, bring up unit nearby unit (including ally, enemy, own unit)
    area of effect : 300
    cooldown : 30 second
    mana cost : 100
    spell delay : 2 second
    [Level 1] - 10 unit maximum.
    [Level 2] - 20 unit maximum.
    [Level 3] - 30 unit maximum.
    [Level 4] - 40 unit maximum.

    3rd skill - active
    Name : Jump Strike [E]
    shortcut key : E
    level : 4
    effect : blink multiple times toward target unit, dealing damage to nearby enemy unit each blink and extra damage to the target. target is unable to move while the spell cast.
    area of effect : 125
    cooldown : 10 second
    [Level 1] - 600 casting range, 50 area damage, 100 target damage, jumps 2 times. 120 mana.
    [Level 2] - 900 casting range, 75 area damage, 150 target damage, jumps 3 times. 140 mana.
    [Level 3] - 1200 casting range, 100 area damage, 200 target damage, jumps 4 times. 160 mana.
    [Level 4] - 1500 casting range, 125 area damage, 250 target damage, jumps 5 times. 180 mana.
    *each jump is 300 range.
    *please minimize the delay gap time while blinking.

    4th skill - active
    name : Massive Jump [R]
    shortcut key : R
    level : 3
    effect : blink multiple time in random point in a selected area, dealing damage to nearby enemy unit before and after blinking.
    selection area range : 1000
    area of effect : 150
    cooldown : 60 second
    mana cost : 200
    [Level 1] - jumps 4 times, 100 damage each jump.
    [Level 2] - jumps 6 times, 200 damage each jump.
    [Level 3] - jumps 8 times, 300 damage each jump.
    *its an instant cast spell, and the "1000 range" effect refer to the 1000 range AOE of this unit when this unit cast the spell.
    *each blink distance is 250

    any icon for this spell will do, so don't have to waste time on it.
    Thanks so much.
     
  17. Mr_Bean

    Mr_Bean

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    Cool, no problem.

    I've started with Jump and Global Jump.
    I found a cool effect for Jump which works very nicely with the spell.
     
  18. Iconer

    Iconer

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    u ar my hero!
     
  19. Mr_Bean

    Mr_Bean

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    Question: What happens if the spell is level 4, and the caster is only 600 distance from the target?
     
  20. defskull

    defskull

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    I think that he wanted to say that max cast range is 600/900/1200/1500 and the jump count is 2/3/4/5 per level, am I right ?

    Distance per jump should be calculated and divided by equally in-between the range
     
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