Please describe your request in as much detail as possible, preferably detailing:![]()
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Do you need a spell coded for your map?
Feel free to post your request here! I will try my best to produce an efficient, smooth running, vJASS spell.
STATUS: Accepting new requests, although I am quite busy.
The more detail you give, the quicker your request will be completed!
- How many levels it should have.
- Amount of damage (or whatever the case is).
- Unit target, point target (and AoE) or instant.
- Passive, auto-cast or neither.
- Cooldowns and mana costs.
Once complete, I will attach a demo map containing your spell to this post for easier access.
I cannot guarentee how long it will take to complete the request, because I am quite busy, but I will try my best!
Current Requests:
Current Requests- |99%|sonofjay - Bounty System
- |50%|Drunken Jackal - Berserk Run
- |0%|Caelez - Spell Pack
- |0%|khamarr3524: Spell Pack
Please notify me if your request has been left off!Completed Requests:
I need a spell, if you dont mind, it's for a Fire Elemental, so far, my fire elemental has Ring of Fire, the spell that I need is a spell that shoots a fireball at a target and the fireball splits into more fireballs hitting other targets, with 10 levels, dealing .5x intelligence per level.
If that's possible, thanks![]()
Levels: 10.
Initial Fireball damage: 1x intelligence per level
Split fireballs damage: .5x per level
Aoe: 800 or whatever you can do.
You do GUI? Cuz I can make you some requests for 3 Rep+Credits on these 3 peoples map(mine too) and YOUR name in my sign![]()
Hello Mr Bean I need this spell
Orc Power [Passive] lv 1 - Grants the hero +6 Strength, +10 Damage and a chance to knockback the enemy by 15%
Orc Power [Passive] lv 2 - Grants the hero +12 Strength, +12 Damage and a chance to knockback the enemy by 16%
Orc Power [Passive] lv 3 - Grants the hero +15 Strength, +18 Damage and a chance to knockback the enemy by 17%
Orc Power [Passive] lv 4 - Grants the hero +20 Strength, +22 Damage and a chance to knockback the enemy by 17.5%
Orc Power [Passive] lv 5 - Grants the hero +22 Strength, +25 Damage and a chance to knockback the enemy by 18.6%
Orc Power [Passive] lv 6 - Grants the hero +26 Strength, +29 Damage and a chance to knockback the enemy by 19.1%
Orc Power [Passive] lv 7 - Grants the hero +31 Strength, +35 Damage and a chance to knockback the enemy by 20.4%
Orc Power [Passive] lv 8 - Grants the hero +36 Strength, +46 Damage and a chance to knockback the enemy by 21%
Orc Power [Passive] lv 9 - Grants the hero +43 Strength, +52 Damage and a chance to knockback the enemy by 22.5%
Orc Power [Passive] lv 10 - Grants the hero +50 Strength, +70 Damage and a chance to knockback the enemy by 25%
MY FRIEND REQUESTED THIS.![]()
Update:
- Uploaded SonOfJay - Bounty System!
- Added new requests to first post.
Cool. How many fireballs does it split in to? When does it split up?
Sorry, I'm not good with GUI spells. It's much easier and more efficient in vJASS.
Is the strength and damage bonus permanent? How far does the target get knocked back? Does it take bonus damage when being knocked back?
Hello Mr Bean I need this spell
Orc Power [Passive] lv 1 - Grants the hero +6 Strength, +10 Damage and a chance to knockback the enemy by 15%
Orc Power [Passive] lv 2 - Grants the hero +12 Strength, +12 Damage and a chance to knockback the enemy by 16%
Orc Power [Passive] lv 3 - Grants the hero +15 Strength, +18 Damage and a chance to knockback the enemy by 17%
Orc Power [Passive] lv 4 - Grants the hero +20 Strength, +22 Damage and a chance to knockback the enemy by 17.5%
Orc Power [Passive] lv 5 - Grants the hero +22 Strength, +25 Damage and a chance to knockback the enemy by 18.6%
Orc Power [Passive] lv 6 - Grants the hero +26 Strength, +29 Damage and a chance to knockback the enemy by 19.1%
Orc Power [Passive] lv 7 - Grants the hero +31 Strength, +35 Damage and a chance to knockback the enemy by 20.4%
Orc Power [Passive] lv 8 - Grants the hero +36 Strength, +46 Damage and a chance to knockback the enemy by 21%
Orc Power [Passive] lv 9 - Grants the hero +43 Strength, +52 Damage and a chance to knockback the enemy by 22.5%
Orc Power [Passive] lv 10 - Grants the hero +50 Strength, +70 Damage and a chance to knockback the enemy by 25%
Can you please make the increments per level the same. Like +6 strength per level, +4 damage per level and +1% chance per level? It is much easier to calculate everything...
Update:
@Caelez: I have finished Sand Dagger! I also have some comments:
- Throw: I'm not sure about making it ranged attack. I will have to do some research.
- Sand of Time: I cannot only reset the ultimate's cooldown. I can only reset all abilities (item and hero). Is this okay?
That's all for now.
3. Brotherhood [E] - Passive, Self
Effect : Whenever there is an ally hero nearby, the hero himself gain the following bonus in percentage : DAMAGE, ATTACK RATE, MOVEMENT SPEED, CHANCE TO DEAL DOUBLE DAMAGE, CHANCE TO EVADE
Level 1 : +4% for every ally hero nearby the hero
Level 2 : +7% for every ally hero nearby the hero
Level 3 : +10% for every ally hero nearby the hero
Level 4 : +13% for every ally hero nearby the hero
*effect only provide to the owner of this ability, not the ally hero
Thanks, I will look into it.
Do you think you could chance the bonus damage from a percent to a flat bonus? Like +4 damage per ally hero? I don't think there is a way to add a percent bonus damage in this context.
EDIT: Either this or the spell takes up 2 ability slots instead of 1. Which do you prefer?
I see mine is very close to be finished.
Why not upload it or dinish it?
Its been there for weeks.
Yeah lets do that for now and see how it turns out. If that's the case. Can we make it randomly pick from 2.25 to 4.44. And critical strike in between there. If that's not possible we'll stick with 3.15 critical strike.Blood Ritual: I'm not sure how to make the next attack deal pure damage. Perhaps you could consider changing it to like 3x critical strike (which I can make deal pure damage)?
I was thinking of making it add on to the base stats. But this shouldn't set me back. Its pretty much the same thing. So sure. But the reason why I want it to all to the base stats is because of the Blood Ritual spell. The spell relies on the hero's base strength. But if you're just talking about attack damage. Then that would be perfectly fine to make it pop up as +1.Dark Charge & Immence Power: When you say "an additional +1 to base damage", is it okay if the ability adds the bonus damage in the same way an item would (like 46 - 54 + 1)?
Yeah lets do that for now and see how it turns out. If that's the case. Can we make it randomly pick from 2.25 to 4.44. And critical strike in between there. If that's not possible we'll stick with 3.15 critical strike.
I was thinking of making it add on to the base stats. But this shouldn't set me back. Its pretty much the same thing. So sure. But the reason why I want it to all to the base stats is because of the Blood Ritual spell. The spell relies on the hero's base strength. But if you're just talking about attack damage. Then that would be perfectly fine to make it pop up as +1.
OK but. Remember. This hero does not rely so much on combos as much as he does on getting kills. And the more kills he gets, the higher his strength increases. And more hit-points are gained. Survivability is key with this hero. And attack speed.I will look into increasing the hero's base strength.