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Mr_Bean's Spell Workshop 2.0

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After just over a year it's time to open a new thread for the spell workshop.
The old thread had 1 500 replies and just under 25 000 views!


SourceForge

Introduction

If you are working on a Warcraft III project which requires spells, this is the place for you!
Simply detail the spell(s) you would like done and we will create them for you, using either GUI or vJASS!
Please be sure to follow the request format (as shown below) otherwise your request may be rejected!

The Team

Mr_Bean - vJASS Requests
EliTE A.K.A. En_Tropy - GUI Requests
Daffa the Mage - GUI Requests
DotCa - GUI Requests
DivineLight - GUI Requests

Requirements

Depending on the nature of your request, you may need additional "systems" (triggers written by others) to help with the spell(s).
Any required systems will be included in the demo map and clear instructions will be given on how to import them into your map.

If (and only if) you are wanting your request to be done in vJASS, you will need the latest JASS NewGen Pack (JNGP).
It can be downloaded from here and instructions on how to set it up can be found here. When viewing the second link, skip to the "Configure" section.

Request Format

To request spells, simply write a reply to this thread which explains each spell in detail.
Be sure to stick to the provided template below.
This will ensure that your request is not rejected because of unclear descriptions.
Please copy the text in the following hidden tag, and update it with the information relevant to your spell(s).

Request Name: ? (only if requesting a spell pack)
Damage Detection System: ?
[hidden=Spell 1]Spell Name: ?
Code Type: GUI/vJASS
Spell Type: Hero/Unit/Item
Target Type: Instant/Unit/Point/Passive/Auto-cast
Allowed Targets: Enemies/Allies/Ground etc.
Area of Effect: ?
Number of Levels: ?
Mana Cost: ?
Cooldown: ? seconds
Description: Detail every part of the spell (how it works/AoE/Damage/Range/etc.). Remember; we don't know what you're thinking of![/hidden]

Request Name: Firelord Spell Pack
Damage Detection System: Damage by Jesus4Lyf
Spell Name: Fireblast
Code Type: vJASS
Spell Type: Hero
Target Type: Point
Allowed Targets: Enemies, Ground
Area of Effect: 250
Number of Levels: 3
Mana Cost: 75/100/125
Cooldown: 15/13/11 seconds
Description: The Fire Lord hurls a massive fireball at the targeted location which travels in a straight line. Any enemies that come into contact with the fireball take 100/150/200 damage and get knocked back a distance of 300 over 1.5 seconds.

Spell Name: Cleansing Flame
Code Type: vJASS
Spell Type: Hero
Target Type: Unit
Allowed Targets: Allies, Hero, Self
Area of Effect: N/A
Number of Levels: 3
Mana Cost: 150
Cooldown: 25 seconds
Description: Summons a huge flame from underneath an allied hero, causing it to gain maximum movement speed and to be healed by 250/300/350 HP over 3 seconds. Bonus movement speed lasts for 3 seconds or until the target has full health.

Request Progress

Since there are a few people working on requests, it is easier to update the progress of requests on SourceForge.
You will be able to see the current list of accepted requests, as well as how far each requests is from being completed.
You don't need to create an account on SourceForge to have access to the above-mentioned feature.
So check the SourceForge page (linked above) regularly so you can see when yours is complete!

Quick Links
Requests in progress: GUI - vJASS
Completed requests: GUI - vJASS
Waiting for Responses: GUI and vJASS

Credits

- xBlackRose (a.k.a. Lambdadelta) - helping me with requests when I needed it.
- Radamantus (a.k.a. Almia) - joining to complete GUI requests.
 
Last edited:
Level 12
Joined
Dec 25, 2010
Messages
972
Request Name:Company Champion Spellpack
Damage Detection System: Nestharus's Damage Detection System
Required Models:Teamcolored pulse Aura by Malvodion and Royal Captain by Tranquil
Spell Name: Victory or Death
Code Type: GUI or vJASS
Spell Type: Hero
Target Type: Instant
Allowed Targets: own units, no allies
Area of Effect: 360 degrees, small area
Levels: 3
Mana Cost: 50/75/100
Cooldown: 45 seconds
Description: Every commander has a Way to enhance their troops's morale, the Company Champion is no Exception, except he, instead of enhancing the morale of His troops, He sends them in a murdering Frenzy. Giving them the Assault Frenzy a unique bloodlust type buff for 20/25/30 seconds. only Works on the Company Champion's Units.


Spell Name: HelmBreaker
Code Type: GUI or vJASS
Spell Type: Hero
Target Type: Unit/Autocast
Allowed Targets: Enemies
Area of Effect: one unit
Levels: 3
Mana Cost: 25/50/75
Cooldown: 55 seconds
Description: A powerfull brutal Slash Technique that only these champions of Light knows. Deals 45/50/55 damage to a single unit and causes knockback to the Target and all enemy Units near the Target.


Spell Name: Aura of the Pure
Code Type: GUI or vJASS
Spell Type: Hero
Target Type: Passive
Allowed Targets: Enemies and Allies
Area of Effect: same as other Auras
Levels: 3
Mana Cost: 0
Cooldown: 0
Note: The abilities are added per level: Level 1 - Damage boost, Level 2 - Armor boost, Level 3 - Stagger ability
Description: Inspiring His troops and Giving Awe to his Enemies, This pure aura not only inspire his troops to do the right things, by giving them a damage boost of 10/15/20 points, an armor boost of 4/8 points and stagger ability to all of them, this aura also slows enemies whenether they enter the aura bonus zone. Doesn't affect aerial and mechanical units.


Spell Name: Hero's Guide
Code Type: GUI or vJASS
Spell Type: Hero
Target Type: Instant
Allowed Targets: Ground
Area of Effect: summon
Levels: 1
Mana Cost: 250
Cooldown: 75
Description: Causes the Summon of a indestructible friendly spirit that provides constant buffs to the Company champion. when the Guide's duration expires it debuffs all enemies in a small area, making them lose 15 points of armor. Lasts 45 seconds


Old Conversation about my spellpack:

@foxhoud03
Now, your spell has missing definitions, AoE of 1st and 3rd (small AoE and 360° does not count as an AoE); your ulti; what do you mean by "that provides constant buffs"?? And add the specifications of the summoned unit; life mana damage armor etc.. Specify the duration of the AoE of debuff, for the 3rd spell, what is stager ?!????, 1st spell: do you mean is is a bloodlust ability in an AoE? At both ways, specify the ammount of AS and MS bonus for it

Now I get it
AoE: 1st - near the hero (don't know the total meters), 3rd - Standhard aura size (same as the vanilla (Base game with no modifications to it))
Ultimate: it picks from a random list of variables that has at least 8 buffs and applies on the hero and it keeps recasting it for the duration of the summon, it is small can fly (Like a wisp) it has 1 point of life and 0 points of mana (The Buffer spells are unique to the unit) no armor, no damage and it is indestructible (oh and it Dispells prematurely when the hero dies)
3rd spell: it is simpy the stun buff with short duration
1st spell: affecting every unit and I didn't understood on what is AS and MS

ok, will make the 1st spell with 350 AoE, the standard AoE is 900 which will be the one of the 3rd spell
3rd: wtf, an aura that stuns? what is it like? is it like every 0.5 seconds, the Aura hero will stun enemy units in the AoE for 0.2 seconds for example? and specify the duration of the stun
1st: AS:Attack Speed MS: Movement Speed, is it a bloodlust ability that targets AoE units? yes or no, bloodlust gives bonus AS and MS, plz specify that ammount of bonus
Ulti: what 8 buffs??????!!!!!!!!!! EXPLAIN VERY DEEPLY this Ulti

PS: edit the post of your Spell Pack with the informations i am asking you about like the AoE

AoE: ok
3rd: don't worry is the effect is will have a 5% of chance of happening, 0.2 to 0.5 seconds is more than enough, and is every ally unit that is near the AoE of the aura
1st: Standhard Bloodlust bonus on both, all of the Player's units in the AoE you've Specified for the Spell 350 AoE
Ultimate: yep 8 buffs... What about 9 buffs, Selected randomly through a Set variable list and casted contantly for the duration of the ability and then after recasting it it goes through the list and puck a random buff or even no good buff, everything happens with a percentage of 10% per buff with the last 10% to the no buff

3rd: 5% chance on what?, on attack? or every 0.5 sec (ex) it has a 5% chance to do, and to stun what targets? enemy units in the AoE or single target? if it is on attack, the bonus applies on units then
Ulti: you will need to tell us the 8~9 buffs and how are they based on (how does it targets the hero - byt firebolt - by etc by etc ..)

3rd: it has a 5% of chance of causing the Stagger, Enemies, Single target, thats my boy

8-9 buffs i'll decide latter (put some random ones for now) but the spells will target the hero through an autocast-style firebolt

Just to remind you guys
 
Level 15
Joined
Oct 29, 2012
Messages
1,474
Type : 2D ( I mean Everything has a roll angle 90° (if can be done . Not very needed)
Spell Name: Fire Ball
Code Type: GUI
Spell Type: Hero
Target Type: Instant
Allowed Targets: Enemies Ground
Area of Effect: 20
Number of Levels: 1
Mana Cost: 0
Cooldown: 0.01 seconds
Description: The hero throws a fire ball that falls onto the ground then it jumps again then it falls again and so on . Hitting The first enemy that it touches . Dealing 500 damage . Then it disappears

THANK YOU
 
Level 16
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Jul 31, 2012
Messages
2,217
@BunnyAng
The New spells will be uploaded on sourceforge, for you old requests, they are still attached to the first comment on the old thread, the WIP requests will be uploaded on sourceforge
@Jhonysone
What do you mean by 2D? Ok for the roll angle, but do you mean it like in mario, it jumps forward?
 
Level 8
Joined
Sep 2, 2012
Messages
308
Ok Here is my anoter request :D

The Legendary ElF

Dragon Strike:The ELF extends his lance, dealing physical damage and lowering the Armor of all enemies in its path . Additionally, this will pull ELF to his Demacian Standard, knocking up enemies in his path.
Extends ELF's lance dealing 70/115/160/205/250 and lowering the Armor of all enemies hit by 10/14/18/22/26% for 3 seconds.

If the lance contacts Demacian Standard it will pull The ELF to its location, knocking up enemies in his path. The armor becomes low like this 3/5/7/9


Golden Aegis:The ELF calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
Temporarily gains a shield that absorbs up to 50/90/130/170/210 (+20/30/40/50/60 damage for each nearby enemy champion) damage for 5 seconds, and slows surrounding enemies by 15/20/25/30/35% for 2 seconds.

Cost
45/50/55/60/65 Mana
Range
600


ELF Standard:The ELF carries the pride of Demacia, passively granting him bonus attack speed and armor. Activating Demacian Standard allows The ELF to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
Passive: Gains 10/13/16/19/22% Attack Speed and 10/13/16/19/22 Armor.
Champions : Heros
Active: Throws a Demacian Standard to a nearby area dealing 60/105/150/195/240 magic damage to enemies. The Standard lasts for 8 seconds and grants surrounding allied champions 10/13/16/19/22% Attack Speed.

Cost
55 Mana
Range
800


Cataclysm:The ELF heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them.
Heroically leaps to an enemy Champion dealing 200/325/450 physical damage and creating an arena of impassable terrain around them for 3.5 seconds.

Activate again to collapse the terrain.

Cost
100/125/150 Mana
Range
650


Hint:The ELF Name Is Ashkan Please Put The Name Ashkan

Icon Of Spells :

Level 1 : http://www.hiveworkshop.com/forums/icons-541/btnetflamevibration-233487/

Level 2 : http://www.hiveworkshop.com/forums/icons-541/btngoldenorb-234130/?prev=r=20&page=2

Level 3 : http://www.hiveworkshop.com/forums/icons-541/btnsunblade-235540/?prev=r=20&page=5

Level 4 : http://www.hiveworkshop.com/forums/icons-541/btnhardartilleryattack-229929/?prev=r=20&page=14

Model of hero : http://www.hiveworkshop.com/forums/models-530/bloodelf-paladin-50653/?prev=u=Frankster&r=20&page=8
 
Last edited:
Level 8
Joined
Sep 2, 2012
Messages
308
The Legendary ElF

Dragon Strike:The ELF extends his lance, dealing physical damage and lowering the Armor of all enemies in its path . Additionally, this will pull ELF to his Demacian Standard, knocking up enemies in his path.
Extends ELF's lance dealing 70/115/160/205/250.

If the lance contacts Demacian Standard it will pull The ELF to its location, knocking up enemies in his path. The armor becomes low like this 3/5/7/9 For 5 Second


Golden Aegis:The ELF calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
Temporarily gains a shield that absorbs up to 50/90/130/170/210 (+20/30/40/50/60 damage for each nearby enemy champion) damage for 5 seconds, and slows surrounding enemies by 15/20/25/30/35% for 2 seconds.

Cost
45/50/55/60/65 Mana
Range
600


ELF Standard:The ELF carries the pride of Demacia, passively granting him bonus attack speed and armor. Activating Demacian Standard allows The ELF to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
Passive: Gains 10/13/16/19/22% Attack Speed and 10/13/16/19/22 Armor.

Active: Throws a Demacian Standard to a nearby area dealing 60/105/150/195/240 magic damage to enemies. The Standard lasts for 8 seconds and grants surrounding allied champions 10/13/16/19/22% Attack Speed.

Cost
55 Mana
Range
800



Cataclysm:The ELF heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them.
Heroically leaps to an enemy Champion dealing 200/325/450 physical damage and creating an arena of impassable terrain around them for 3.5 seconds.

Activate again to collapse the terrain.

Cost
100/125/150 Mana
Range
650

Hint:Champinos I Said Mean Heros
Hint:The ELF Name Is Ashkan Please Put The Name Ashkan

Icon Of Spells :

Level 1 : http://www.hiveworkshop.com/forums/icons-541/btnetflamevibration-233487/

Level 2 : http://www.hiveworkshop.com/forums/icons-541/btngoldenorb-234130/?prev=r=20&page=2

Level 3 : http://www.hiveworkshop.com/forums/icons-541/btnsunblade-235540/?prev=r=20&page=5

Level 4 : http://www.hiveworkshop.com/forums/icons-541/btnhardartilleryattack-229929/?prev=r=20&page=14

***Model of hero : http://www.hiveworkshop.com/forums/models-530/bloodelf-paladin-50653/?prev=u=Frankster&r=20&page=8

I Changed The Texts please read level 1 changes and level 3 also changed the hero model. Thanks
 
Last edited:
Level 8
Joined
Nov 30, 2012
Messages
255
Wind Aura:
Gives the Aeromancer and nearby allied heroes a chance on their attack that they will knockback the enemy unit they are attacking

Level 1: 10% chance
Level 2: 15% chance
Level 3: 20% chance
Level 4: 25% chance

Maelstrom:
When the spell is used a tornado will envelope his body that will cause any enemy unit that will go near him will take damage and will be disarmed for 5 seconds. Tornado lasts for 6 seconds

Level 1: 90 damage
Level 2: 140 damage
Level 3: 190 damage

all coded in gui
 
Level 17
Joined
Feb 11, 2011
Messages
1,860
1. The Leap of Faith is supposed to damage enemies in a line.

Did I misunderstand it?

BunnyAng said:
Name: [1] Leap of Faith
Target Type: Point Target
Levels: 4
Spell Type: Hero

Description: A weak hollow projection of Tyrande is fired upon to the target point, slowing all nearby enemy units hit by 35%. The nearest enemy unit is dealt magical damage as well. Casting this ability increases the Solidification of Tyrande by 10. If Tyrande has a Solidification of at least 30, she launches herself instead of a hollowed projection, further increasing the damage by 50% however lowering the slow duration by 50%.

Increases per level: - Cooldown: 10
- Solidification Cost: -
- Slow Duration: 1.5/2/2.5/3
- Magical Damage: 70/140/210/280 damage
- Solidification Gain: 10/15/20/25
- Range: 1200

Extra: - This spell has no manacost.
- The hollow projection rushes to the target but you can set whether she jumps or not.
- The projection travels until the point it was casted on only.
- Anyone going within 300 aoe from the projection or her launch will be affected by the slow.
- BTNThunderPaw could be used for the icon.

vJASS or GUI - True
MUI - True

See the red text. I understood that the first unit hit is damaged; not all of them.

Update:
danacm - Lumber Ability uploaded! [Direct Link]
 
Last edited:
Level 2
Joined
Mar 2, 2013
Messages
12
Hello, its me again :D hope it's clear enough :)
Request Name: Hunters' Game
Damage Detection System: http://www.hiveworkshop.com/forums/spells-569/gui-damage-modification-system-1-01-a-227662/?prev=c%3D114%26t%3D65%26r%3D20%26d%3Dlist%26page%3D2
Spell Name: Great Hunt
Code Type: vJASS
Spell Type: Hero
Target Type: Auto-cast
Allowed Targets: Enemies/Neutral Hostile
Area of Effect: Spirits travel 200
Number of Levels: 3
Mana Cost: 25
Cooldown: 3 seconds
Description: its Range is 100 (like a melee attack) when casting, The hero releases 5 "vulture spirits" each of the spirits cause a damage of 25% of total agility of the hero (Excluding bonuses, damage is the same on the 3 levels, the damage is only on a AoE of 125 of each one , they travel a range of 200 (going straight to each corner of a star) and cannot be targeted by anything and are golden color) the main target of the spell suffers 75/145/210 of damage [Ignoring target's armor and armor type and at the last level the spell damage is increased by 25% of total agility of the hero (Excluding bonuses)]. If the main target still lives the 5 "Vulture spirits" chase him and do 25% of total agility each, if not they just dissapear.

Spell Name: Hunter Strike
Code Type: vJASS
Spell Type: Hero
Target Type: Passive
Allowed Targets: Enemies/neutral hostile
Area of Effect: 300
Number of Levels: 3
Mana Cost: none
Cooldown: no cooldown
Description: This spell has a 25% that when making a melee attack the enemy units on the AoE are slowed by 20%/30%/40% and are unable to cast any type of spells. This part of the spell has a 50% of succed (from the 25%), the enemy units on the AoE also suffers from a buff (Hunter's Mark) dealing 10%/15%/20%/25%/30% of total agility of the hero per stack (excluding bonuses) each stack dures 10 seconds.
 
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