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Mr_Bean's Spell Workshop 2.0

Discussion in 'Requests' started by Mr_Bean, Jul 2, 2013.

  1. Mr_Bean

    Mr_Bean

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    Mr_Bean's
    [​IMG]
    [​IMG]

    After just over a year it's time to open a new thread for the spell workshop.
    The old thread had 1 500 replies and just under 25 000 views!


    SourceForge
    SourceForge Page


    Introduction


    If you are working on a Warcraft III project which requires spells, this is the place for you!
    Simply detail the spell(s) you would like done and we will create them for you, using either GUI or vJASS!
    Please be sure to follow the request format (as shown below) otherwise your request may be rejected!

    The Team


    Mr_Bean - vJASS Requests
    EliTE A.K.A. En_Tropy - GUI Requests
    Daffa the Mage - GUI Requests
    DotCa - GUI Requests
    DivineLight - GUI Requests

    Requirements


    Depending on the nature of your request, you may need additional "systems" (triggers written by others) to help with the spell(s).
    Any required systems will be included in the demo map and clear instructions will be given on how to import them into your map.

    If (and only if) you are wanting your request to be done in vJASS, you will need the latest JASS NewGen Pack (JNGP).
    It can be downloaded from here and instructions on how to set it up can be found here. When viewing the second link, skip to the "Configure" section.

    Request Format


    To request spells, simply write a reply to this thread which explains each spell in detail.
    Be sure to stick to the provided template below.
    This will ensure that your request is not rejected because of unclear descriptions.
    Please copy the text in the following hidden tag, and update it with the information relevant to your spell(s).

    Template
    Request Name: ? (only if requesting a spell pack)
    Damage Detection System: ?
    [hidden=Spell 1]Spell Name: ?
    Code Type: GUI/vJASS
    Spell Type: Hero/Unit/Item
    Target Type: Instant/Unit/Point/Passive/Auto-cast
    Allowed Targets: Enemies/Allies/Ground etc.
    Area of Effect: ?
    Number of Levels: ?
    Mana Cost: ?
    Cooldown: ? seconds
    Description: Detail every part of the spell (how it works/AoE/Damage/Range/etc.). Remember; we don't know what you're thinking of![/hidden]

    Example Request
    Request Name: Firelord Spell Pack
    Damage Detection System: Damage by Jesus4Lyf
    Spell 1
    Spell Name: Fireblast
    Code Type: vJASS
    Spell Type: Hero
    Target Type: Point
    Allowed Targets: Enemies, Ground
    Area of Effect: 250
    Number of Levels: 3
    Mana Cost: 75/100/125
    Cooldown: 15/13/11 seconds
    Description: The Fire Lord hurls a massive fireball at the targeted location which travels in a straight line. Any enemies that come into contact with the fireball take 100/150/200 damage and get knocked back a distance of 300 over 1.5 seconds.

    Spell 2
    Spell Name: Cleansing Flame
    Code Type: vJASS
    Spell Type: Hero
    Target Type: Unit
    Allowed Targets: Allies, Hero, Self
    Area of Effect: N/A
    Number of Levels: 3
    Mana Cost: 150
    Cooldown: 25 seconds
    Description: Summons a huge flame from underneath an allied hero, causing it to gain maximum movement speed and to be healed by 250/300/350 HP over 3 seconds. Bonus movement speed lasts for 3 seconds or until the target has full health.

    Request Progress


    Since there are a few people working on requests, it is easier to update the progress of requests on SourceForge.
    You will be able to see the current list of accepted requests, as well as how far each requests is from being completed.
    You don't need to create an account on SourceForge to have access to the above-mentioned feature.
    So check the SourceForge page (linked above) regularly so you can see when yours is complete!

    Quick Links
    Requests in progress: GUI - vJASS
    Completed requests: GUI - vJASS
    Waiting for Responses: GUI and vJASS


    Credits


    - xBlackRose (a.k.a. Lambdadelta) - helping me with requests when I needed it.
    - Radamantus (a.k.a. Almia) - joining to complete GUI requests.
     
    Last edited: Jul 3, 2013
  2. T. D. W.

    T. D. W.

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    Great to see the New Workshop :D

    PS: my account on sourceforg is: dotca@hotmail.co.uk or the username : dotca
     
  3. Mr_Bean

    Mr_Bean

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    Yup, thanks for the idea!
    Time to update the link in my signature ;)
     
  4. T. D. W.

    T. D. W.

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    i Updated mine ;)
    Btw, maybe a new Picture that has Spell Workshop "2" ;)
     
  5. Mr_Bean

    Mr_Bean

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    Please can we keep this thread for requesting spells :)
    Send me VMs if you want to discuss something.
     
  6. BlackRangerXIII

    BlackRangerXIII

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    Request Name:Company Champion Spellpack
    Damage Detection System: Nestharus's Damage Detection System
    Required Models:Teamcolored pulse Aura by Malvodion and Royal Captain by Tranquil
    Victory or Death
    Spell Name: Victory or Death
    Code Type: GUI or vJASS
    Spell Type: Hero
    Target Type: Instant
    Allowed Targets: own units, no allies
    Area of Effect: 360 degrees, small area
    Levels: 3
    Mana Cost: 50/75/100
    Cooldown: 45 seconds
    Description: Every commander has a Way to enhance their troops's morale, the Company Champion is no Exception, except he, instead of enhancing the morale of His troops, He sends them in a murdering Frenzy. Giving them the Assault Frenzy a unique bloodlust type buff for 20/25/30 seconds. only Works on the Company Champion's Units.


    HelmBreaker
    Spell Name: HelmBreaker
    Code Type: GUI or vJASS
    Spell Type: Hero
    Target Type: Unit/Autocast
    Allowed Targets: Enemies
    Area of Effect: one unit
    Levels: 3
    Mana Cost: 25/50/75
    Cooldown: 55 seconds
    Description: A powerfull brutal Slash Technique that only these champions of Light knows. Deals 45/50/55 damage to a single unit and causes knockback to the Target and all enemy Units near the Target.


    Aura of the Pure
    Spell Name: Aura of the Pure
    Code Type: GUI or vJASS
    Spell Type: Hero
    Target Type: Passive
    Allowed Targets: Enemies and Allies
    Area of Effect: same as other Auras
    Levels: 3
    Mana Cost: 0
    Cooldown: 0
    Note: The abilities are added per level: Level 1 - Damage boost, Level 2 - Armor boost, Level 3 - Stagger ability
    Description: Inspiring His troops and Giving Awe to his Enemies, This pure aura not only inspire his troops to do the right things, by giving them a damage boost of 10/15/20 points, an armor boost of 4/8 points and stagger ability to all of them, this aura also slows enemies whenether they enter the aura bonus zone. Doesn't affect aerial and mechanical units.


    Hero's Guide
    Spell Name: Hero's Guide
    Code Type: GUI or vJASS
    Spell Type: Hero
    Target Type: Instant
    Allowed Targets: Ground
    Area of Effect: summon
    Levels: 1
    Mana Cost: 250
    Cooldown: 75
    Description: Causes the Summon of a indestructible friendly spirit that provides constant buffs to the Company champion. when the Guide's duration expires it debuffs all enemies in a small area, making them lose 15 points of armor. Lasts 45 seconds


    Old Conversation about my spellpack:

    Just to remind you guys
     
  7. Mr_Bean

    Mr_Bean

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    Thanks. Don't worry, I've kept the list from the old thread :D
     
  8. BunnyAng

    BunnyAng

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    Mr Bean, how do i download all of the spells you made in the previous year and this?
     
  9. jonhysone

    jonhysone

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    Type : 2D ( I mean Everything has a roll angle 90° (if can be done . Not very needed)
    Spell 1
    Spell Name: Fire Ball
    Code Type: GUI
    Spell Type: Hero
    Target Type: Instant
    Allowed Targets: Enemies Ground
    Area of Effect: 20
    Number of Levels: 1
    Mana Cost: 0
    Cooldown: 0.01 seconds
    Description: The hero throws a fire ball that falls onto the ground then it jumps again then it falls again and so on . Hitting The first enemy that it touches . Dealing 500 damage . Then it disappears

    THANK YOU
     
  10. DivineLight

    DivineLight

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    from SourceForge
    my account on sourceforg is: DivineLight5
     
    Last edited: Jul 3, 2013
  11. BunnyAng

    BunnyAng

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    Thanks, but there are no files :(
     
  12. T. D. W.

    T. D. W.

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    @BunnyAng
    The New spells will be uploaded on sourceforge, for you old requests, they are still attached to the first comment on the old thread, the WIP requests will be uploaded on sourceforge
    @Jhonysone
    What do you mean by 2D? Ok for the roll angle, but do you mean it like in mario, it jumps forward?
     
  13. ~DARK~

    ~DARK~

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    hmm i should write my request again am i ?
     
  14. T. D. W.

    T. D. W.

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    Last edited: Jul 3, 2013
  15. ~DARK~

    ~DARK~

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    Thanks +Rep
     
  16. DivineLight

    DivineLight

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  17. ~DARK~

    ~DARK~

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    Ok Here is my anoter request :D

    The Legendary ElF

    Dragon Strike:The ELF extends his lance, dealing physical damage and lowering the Armor of all enemies in its path . Additionally, this will pull ELF to his Demacian Standard, knocking up enemies in his path.
    Extends ELF's lance dealing 70/115/160/205/250 and lowering the Armor of all enemies hit by 10/14/18/22/26% for 3 seconds.

    If the lance contacts Demacian Standard it will pull The ELF to its location, knocking up enemies in his path. The armor becomes low like this 3/5/7/9


    Golden Aegis:The ELF calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
    Temporarily gains a shield that absorbs up to 50/90/130/170/210 (+20/30/40/50/60 damage for each nearby enemy champion) damage for 5 seconds, and slows surrounding enemies by 15/20/25/30/35% for 2 seconds.

    Cost
    45/50/55/60/65 Mana
    Range
    600


    ELF Standard:The ELF carries the pride of Demacia, passively granting him bonus attack speed and armor. Activating Demacian Standard allows The ELF to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
    Passive: Gains 10/13/16/19/22% Attack Speed and 10/13/16/19/22 Armor.
    Champions : Heros
    Active: Throws a Demacian Standard to a nearby area dealing 60/105/150/195/240 magic damage to enemies. The Standard lasts for 8 seconds and grants surrounding allied champions 10/13/16/19/22% Attack Speed.

    Cost
    55 Mana
    Range
    800


    Cataclysm:The ELF heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them.
    Heroically leaps to an enemy Champion dealing 200/325/450 physical damage and creating an arena of impassable terrain around them for 3.5 seconds.

    Activate again to collapse the terrain.

    Cost
    100/125/150 Mana
    Range
    650


    Hint:The ELF Name Is Ashkan Please Put The Name Ashkan

    Icon Of Spells :

    Level 1 : http://www.hiveworkshop.com/forums/icons-541/btnetflamevibration-233487/

    Level 2 : http://www.hiveworkshop.com/forums/icons-541/btngoldenorb-234130/?prev=r=20&page=2

    Level 3 : http://www.hiveworkshop.com/forums/icons-541/btnsunblade-235540/?prev=r=20&page=5

    Level 4 : http://www.hiveworkshop.com/forums/icons-541/btnhardartilleryattack-229929/?prev=r=20&page=14

    Model of hero : http://www.hiveworkshop.com/forums/models-530/bloodelf-paladin-50653/?prev=u=Frankster&r=20&page=8
     
    Last edited: Jul 4, 2013
  18. Daffa the Mage

    Daffa the Mage

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    Crap. Another Request :/
    I better get to work quickly tomorrow :/
    Well, with some other jobs of mine, I think I have to make some quick calculation then D:

    Also, seems we're going to rely on the sourceforge.net for the storing of completed request right?
     
  19. T. D. W.

    T. D. W.

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    @daffa
    The maintaining of the requests (GUI) is on me, so don't worry

    @DARK
    Your SP contains ERRORS, a PM will be sent to you shortly to tell you what is wrong, till now, your request is Waiting Response
     
  20. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    Jad, you mind if I make a request here :p
    I am not a great GUIer anyway :p
    So I can use some help sometimes, well, not now actually, maybe later when I need it :)