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Mr_Bean's Spell Workshop

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Level 16
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Jul 31, 2012
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2,217
For Bunnyang, i think he doesn't want the old one, and i think you should check your VMs cuz he said if you could make them in vJASS

Mr Bean, please discard me from the team for inactivity in doing request, I will return in 2 July, don't want to become an "inactive" team member.

Mr_Bean said:
P.S.: Nice signatures :D
Thx :D
 
Level 10
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Jun 9, 2012
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i just have 2 things to say (3 in fact)
delete the second post to not double post
plz divinelight, let me do this, i don't think you can do them all perfectly and MUI, with all my respect

Now, bunnyang; 2 questions: Burning vengeance at level 1, what is the % ?
and for outcast, one problem detected, we can not know when the target will have a positive buff BUT, i think i can do it by looping a trigger that removes positive buffs from the target.

PS: When i meant about the molten impact that ignores armor, is it possible to have it pure and not blocked by ethereal form? Since chaose is pure but gets disrupted from ethereal.

All other things are make-able, they need time thought

Already deleted the double post.

@DotCa: 1. Burning Vengeance starts at 7% and maxed out at 70%. So, the scale should be 7/14/21/28/35/42/49/56/63/70%
2. You can just place remove all buffs if you find it too difficult. Just a question though, is it possible to have the molten impact to deal pure damage and is considered magic at the same time? This is cuz some other heroes have ethereal form and might dodge the spell (which is a bug) since pure damage is from chaos and is blocked by ethereal form.

@Mr Bean: Actually i wanted it. It's just that i might need to re-modify the request on my future request since it seems impossible to detect armor, damage and bounty, although it'd be cool if it's make-able.
 
Level 10
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what request do you want in vJASS>?

@~DARK~
your message will go to Divine Light

@Divine Light If You can use Soul Theft Model, will fit nice, but not sure

It's the Venom Fiend Spellpack i requested long ago. Mr Bean already linked it a few posts ago.

Edit: @Daffa: You could use my request code. It makes the requester spend more time in implementing on the spell, making it easier to understand so less questions will be asked.
 
Level 10
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826
Well here's one. Go ahead and copy-paste this onto the front page.

Name:
Casting Type:
Targets Allowed:

Description:

Execution:

Additional info:

Simple Yes/No Questions:
MUI - Yes/No
GUI - Yes/No
Jass - Yes/No
VJass - Yes/No
Hero Spell - Yes/No
Unit Spell - Yes/No
Item Spell - Yes/No
Priority of needed to be done: 1-10 (ten being ASAP like you needed it a month ago)


Example Spell:

Name: Spear Rope
Casting Type: Target Unit/Target Location
Targets Allowed: Organic, Enemy, Non-structure, ground.

Description:
Target unit casts spear towards a target unit or location, the spear impales the unit dealing X damage on impact. The unit is then dragged towards the caster.

Execution:
>Cast
>Spear Travels to location over X Seconds
>Drags units back over X Seconds
>Impale effect squirts out blood
>If Caster is interupted the spear will stop its current travel.

Addition Info:
>Cast Range X
>Cast Time X
>I want these effects (Blah Blah)

Other:
MUI > Yes
GUI > Yes
Hero Spell > Yes
Priority > 4
 
Level 16
Joined
Jul 31, 2012
Messages
2,217
sorry for the delay divine:
this is the path for the effect: Abilities\Spells\Items\AIso\AIsoTarget.mdl
(item soul theft)
I will provide a format for requesting :p

This is my version of the Format ;)

DDS (Damage Detection System): *****
Spell Name: *****
Spell Type: Hero/Unit/Item
Target Type: Instant/Unit/Point/AoE Point/Passive
Allowed Targets: Enemies/Allies/Ground etc..
Auto-cast: YES/NO
CODE Type: GUI/JASS/vJASS
Levels: ##
Mana Cost: #####
Cooldown: #####
Description: Detail every part of the spell (how it works/AoE/Damage/Range/etc....)

Spell Name: *****
Spell Type: Hero/Unit/Item
Target Type: Instant/Unit/Point/AoE Point/Passive
Allowed Targets: Enemies/Allies/Ground etc..
Auto-cast: YES/NO
CODE Type: GUI/JASS/vJASS
Levels: ##
Mana Cost: #####
Cooldown: #####
Description: Detail every part of the spell (how it works/AoE/Damage/Range/etc....)

Spell Name: *****
Spell Type: Hero/Unit/Item
Target Type: Instant/Unit/Point/AoE Point/Passive
Allowed Targets: Enemies/Allies/Ground etc..
Auto-cast: YES/NO
CODE Type: GUI/JASS/vJASS
Levels: ##
Mana Cost: #####
Cooldown: #####
Description: Detail every part of the spell (how it works/AoE/Damage/Range/etc....)

Spell Name: *****
Spell Type: Hero/Unit/Item
Target Type: Instant/Unit/Point/AoE Point/Passive
Allowed Targets: Enemies/Allies/Ground etc..
Auto-cast: YES/NO
CODE Type: GUI/JASS/vJASS
Levels: ##
Mana Cost: #####
Cooldown: #####
Description: Detail every part of the spell (how it works/AoE/Damage/Range/etc....)
 
I'm offended that you guys don't like my formatting :(
Anyway, I updated the format to DotCa's. Not many people actually use the format, sadly.

Didn't mean to insult :(
Just want to improve it, we can use some renewal after years.
But if you say many people don't use format, then there's no need I guess.
Actually, I love your simple formatting <3
Just want to add some renewal ;)
 
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