- Joined
- May 15, 2013
- Messages
- 3,782
oo lol, what has become here, is everybody already become a Moose.
So let's say, the spell makes a unit be controlled by the controller forever until the controller die or control another unit am I right?1) Mind Control (RA2, YR style, ordinary)
Ordinary Mind Control
DDS: No
Code Type: GUI
Spell Type: Unit
Target Type: Unit below Level 8 (no buildings), Unit which DOESN'T have resistant skin, mind control immune and magic immune.
Non-Target Type (cannot be mind controlled): Heroes, Level 8 unit and above, units which have resistant skin, mind control immune and magic immune, psychic units, ancients and buildings.
Area of Effect: No
Number of Levels: No
Range: 750
Duration: Infinity (until the controller dies or control another unit)
Mana Cost: No
Cooldown: 15
In-game Description: Mind Controls a target unit. Cannot be used with units above Level 7, Commandos, Units which have the Resistant Skin ability, and another Psychic Unit.
How the spell works: Yuri's Revenge style mind control. Cannot be used against heroes, level 8 units and above, unit which have resistant skin, structures, ancients and another psychic unit.
Moveable Stall
DDS: No
Code Type: GUI
Spell Type: instant
Target Type: No target.
Non-Target Type : -
Area of Effect: No
Number of Levels: No
Range: -
Duration: Infinity
Mana Cost: No
Cooldown: 15
In-game Description: Stand a stall to sell your belongings to other players.
How the spell works: Stand a stall so other player can buy your item that you allready choose to sell. When standing a stall seller cannot move or attack as he is invulnerable.
Info : - When a hero standing a stall, all player will be alert.
- Hero only
- Sold item and unit
~ How about this one? I'm gonna use it in my RPG.
~ If this cannot be done just inform me.
~ Thanks to All member
Me too, but my schedule is always fullI just became active cuz its holiday here :3
Skyfury Arrow
DDS: GDD
Code Type: No preference
Spell Type: Hero
Target Type: Target Area
Area of Effect: 350
Number of Levels: 4
Range: 1500
Duration: 0.75 second cast time
Mana Cost: 95 / 105 / 115 / 125
Cooldown: 4
In-game Description: Kathera pauses for a while, readying her bow and fires it into the air. After 0.75 second, it reaches the target area and lands, dealing damage and stunning the area.
How the spell works: The Demon Hunter (ranger model) fires her arrow up after casting for 0.75 second and the arrow reaches the destination in 0.75 second also. Deals damage in the area by 175 / 275 / 375 / 475 and stuns for 1.25 seconds. Plays her stand ready in cast and then stand victory animation after cast.
Focal Flame
DDS: GDD
Code Type: No preference
Spell Type: Hero
Target Type: Instant
Area of Effect: 800
Number of Levels: 4
Range: -
Duration: 8 seconds maximum
Mana Cost: 110 / 130 / 150 / 170
Cooldown: 65 / 60 / 55 / 50
In-game Description: Kael begins channeling and slowing enemies within 800 AoE from him to be slowed by 40 / 55 / 70 / 85 % which lasts for 8 seconds.
How the spell works: Kael begins channeling and slowing enemies within 800 AoE from him to be slowed by 40 / 55 / 70 / 85 % which lasts for 8 seconds.
Okay thanks haha
Here's another one i had trouble with but its optional.
Focal Flame
DDS: GDD
Code Type: No preference
Spell Type: Hero
Target Type: Instant
Area of Effect: 800
Number of Levels: 4
Range: -
Duration: 8 seconds maximum
Mana Cost: 110 / 130 / 150 / 170
Cooldown: 65 / 60 / 55 / 50
In-game Description: Kael begins channeling and slowing enemies within 800 AoE from him to be slowed by 40 / 55 / 70 / 85 % which lasts for 8 seconds.
How the spell works: Kael begins channeling and slowing enemies within 800 AoE from him to be slowed by 40 / 55 / 70 / 85 % which lasts for 8 seconds.
Field of Windrunner
DDS: None( I don't know how to answer )
Code Type: GUI
Spell Type: Hero
Target Type: Area of Effect
Area of Effect: 600
Number of Levels: 1
Range: 1000
Duration: N/A
Mana Cost: 100
Cooldown: 180
In-game Description: Sylvanas runs like circle shape around battle field. While running her foots spawns out winds. Slowing every unit enter her field. Also fires 5x more arrows every unit in field. Last until interuppted.
How the spell works: She runs herself to target AoE and running like O shape. Also creates Tornado wind effect model from origin. While running she attacks to 5 more target and slows all unit in field.
How do you want the players to choose their item?
Yes, you're moose professionalsWe're not professional ^^
Yes, you're moose professionals
kill streak system
DDS: optional
Code type: Gui
target type: hero
Aoe: global
How this thing work?
When he kills a hero the game will display who is the killer and who killed by killer and who assist the killer and play sound.
Can I make they choose first from a stall?
Cold Feet
DDS: IDK
Code Type: GUI
Spell Type: Hero
Target Type: Single Target
Area of Effect: 0
Number of Levels: 4
Range: 600
Duration: Unknown
Mana Cost: 150
Cooldown: 15/13/11/9
In-game Description: Place a frozen hex on an target unit that deals damage overtime, but can be moving away from initial cast point, if the enemy unit doesn't move outside the given range, it will be stunned and frozen in place after 4seconds.
How the spell works: Cold Feet from DotA Ancient Apparition. I don't know to how to explain.
What the heck? 0_ovJaws