- Joined
- Jul 16, 2012
- Messages
- 679
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Welcome to GUI Spell Workshop
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Request Format
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Last edited:
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Welcome to GUI Spell Workshop
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Request Format
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can i make some req?
Here's a request for ya:
Make these abilities according to the description
Whipcrack:
Makes surrounding allied units' attack speed faster and movement speed faster but also damages the allied units' life. Lasts for a certain amount of time. Attack speed and movement speed increases as you upgrade the spell but the damage remains the same. Base ability is Battle Roar.
Quake:
Slams the ground and stuns(but does no damage) close enemy units + summons a unit. Stuns longer and summons more powerful units as you upgrade. Base ability is War Stomp
Eye of Kilrogg:
Creates a mobile eye that can travel instantly anywhere. As it lasts, it also drains the Hero's mana. At first it will drain like 5 mana per second but as you upgrade it, it lessons to 1 mana per second. Base ability is Summon Water Elemental.
Incite Chaos:
Gives you control of an enemy unit under level 5 for 60 seconds. When the 60 seconds are up, the unit is transferred back to it's original player. Base ability is Charm.
Whipcrack, Quake, and Eye of Kilrogg are regular hero abilities. They have levels up to level 3 while Incite Chaos is the final ability only available when the hero reaches level 6.
Wait what really? Are you crazy man? xD That's like a lot of work to be done
You aren't payed for this. D:
You will be overwhelmed!
(+)
AgreeRheiko said:Hope it's not gonna die like the Moose's.
wahahah nccan i make some req?
don't make a hard template for a request (I mean the BB Code)
Spell Name |
Target Type |
Area of Effect (AoE) |
Levels |
Cast Range |
Duration |
Manacost |
Cooldown |
In-game Description |
How the spell works |
[tr]
[r]Overloading[tr]
Spell Name
[tr][r]Passive[tr]
Target Type
[tr][r]-[tr]
Area of Effect (AoE)
[tr][r]5[tr]
Levels
[tr][r]-[tr]
Cast Range
[tr][r]5[tr]
Duration
[tr][r]-[tr]
Manacost
[tr][r]-[tr]
Cooldown
[tr][r]Every time Storm Spirit attacks an enemy units, it will increases the overloading charges by 1/2/3/4/5. Whenever reaches 45 charges, it will increases the attack speed by 300% and movement speed by 80% for 5 seconds.[tr]
In-game Description
[tr]A Hero attack will increases the charge by 1/2/3/4/5. When reaches 45 charges, The Hero grants 300% attack speed and 80% movement speed for 5 seconds and the charges will become 0.[tr]
How the spell works
Hope it's not gonna die like the Moose's.
TRIGGERS
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CREDITS
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Spell Name |
Target Type |
Area of Effect (AoE) |
Levels |
Cast Range |
Duration |
Manacost |
Cooldown |
In-game Description |
How the spell works |
Spell Name |
Target Type |
Area of Effect (AoE) |
Levels |
Cast Range |
Duration |
Manacost |
Cooldown |
In-game Description |
How the spell works |
Spell Name |
Target Type |
Area of Effect (AoE) |
Levels |
Cast Range |
Duration |
Manacost |
Cooldown |
In-game Description |
Spell Name |
Target Type |
Area of Effect (AoE) |
Levels |
Cast Range |
Duration |
Manacost |
Cooldown |
In-game Description |
I'm thinking for 4 more skills for the storm spirit xD, some will be stacks with the Overloading
[tr]
[r]Clarix[tr]
Spell Name
[tr][r]Passive[tr]
Target Type
[tr][r]300[tr]
Area of Effect (AoE)
[tr][r]1[tr]
Levels
[tr][r]-[tr]
Cast Range
[tr][r]2[tr]
Duration
[tr][r]-[tr]
Manacost
[tr][r]-[tr]
Cooldown
[tr][r]Every times Storm Spirit attacks an enemy, gives 15% chance to shock the attacked unit and nearby unit by 35 damage and slows by 15% for 2 seconds. The chances more when Overloading's charges is more[tr]
In-game Description
[tr]Every times Storm Spirit attacks, it gives 15% chance or higher ( Base on Overloading's Charges ) to shock enemy unit and nearby unit by 35 damage and slows by 15% for 2 seconds.[tr]
How the spell works
[tr]
[r]Static Link[tr]
Spell Name
[tr][r]Target Unit[tr]
Target Type
[tr][r]350[tr]
Area of Effect (AoE)
[tr][r]5[tr]
Levels
[tr][r]450[tr]
Cast Range
[tr][r]12 or untill cancel[tr]
Duration
[tr][r]35[tr]
Manacost
[tr][r]12[tr]
Cooldown
[tr][r]Storm Spirit create a static link to his allies ( Creeps or Hero ) and increases their attack speed by 6/10/14/18/22% for 12 seconds or untill cancel. The link will interrupted when range is greater than 1000.[tr]
In-game Description
[tr]Creates a static link to allies creep or heroes, increasing their attack speed by 6/10/14/18/22% for 12 seconds or untill cancel. Link will be interrupted when range greater than 1000.[tr]
How the spell works
[tr]
[r]Static Charges[tr]
Spell Name
[tr][r]Target Unit[tr]
Target Type
[tr][r]300[tr]
Area of Effect (AoE)
[tr][r]5[tr]
Levels
[tr][r]Entire Map[tr]
Cast Range
[tr][r]2[tr]
Duration
[tr][r]100[tr]
Manacost
[tr][r]35[tr]
Cooldown
[tr][r]Storm Spirit charges a enemy unit from his position, Storm Spirit leaving lightning path behind him for 2 seconds, enemy that pass through the path will be knockback and deals 15/30/45/60/75 damage. When Storm Spirit hits the targeted unit, it knockback the enemy 200 unit away and shock nearby units by 60/90/120/150/180 damage.[tr]
In-game Description
[tr]
[r]Forked Lightning[tr]
Spell Name
[tr][r]Instantly[tr]
Target Type
[tr][r]600[tr]
Area of Effect (AoE)
[tr][r]3[tr]
Levels
[tr][r]-[tr]
Cast Range
[tr][r]1[tr]
Duration
[tr][r]85[tr]
Manacost
[tr][r]120/110/100[tr]
Cooldown
[tr][r]Storm Spirit casts for 1 second and releases the forked lightning based on the charges he have inside Overloading, each charges increases the damage by 4/6/8 and will dealt damage to Radius of 600.[tr]
In-game Description
Hope this is not so hard for you... lol
PM me if you cant done that and i will think an easier spells thanks for the overloading xD
Yea of course, i heard b4 you said u September 3 - 11 busy ?? o.0 or what did i see wrong?
Spell Name |
Target Type |
Area of Effect (AoE) |
Levels |
Cast Range |
Duration |
Manacost |
Cooldown |
In-game Description |
How the spell works |
[tr]
[r]Cyclone[tr]
Spell Name
[tr][r]Unit Target[tr]
Target Type
[tr][r]---[tr]
Area of Effect (AoE)
[tr][r]1[tr]
Levels
[tr][r]500[tr]
Cast Range
[tr][r]2.5 seconds[tr]
Duration
[tr][r]---[tr]
Manacost
[tr][r]---[tr]
Cooldown
[tr][r]Tosses a target enemy unit into the air, rendering it unable to move, attack or cast spells.[tr]
In-game Description
[tr]It's basically the same cyclone the druid of the talon has. only that it does not make the target invulnerable...that's all..[tr]
How the spell works
I hope someone will work on this..
Spell Name |
Target Type |
Area of Effect (AoE) |
Levels |
Cast Range |
Duration |
Manacost |
Cooldown |
In-game Description |
How the spell works |
accepted tommorow ill do that its 12:am here[tr]
[r]katon" goukakyuu no jutsu[tr]
spell name
[tr][r]point target[tr]
target type
[tr][r]800[tr]
area of effect (aoe)
[tr][r]4[tr]
levels
[tr][r]800[tr]
cast range
[tr][r]0[tr]
duration
[tr][r]70[tr]
manacost
[tr][r]12 sec[tr]
cooldown
[tr][r]a technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface.[tr]
in-game description
[tr]http://www.youtube.com/watch?v=tlzf7z41f44 on 0:57 to 1:02[tr]
how the spell works
please accept my request !!
[tr]
[r]Katon" Goukakyuu no Jutsu[tr]
Spell Name
[tr][r]Point Target[tr]
Target Type
[tr][r]800[tr]
Area of Effect (AoE)
[tr][r]4[tr]
Levels
[tr][r]800[tr]
Cast Range
[tr][r]0[tr]
Duration
[tr][r]70[tr]
Manacost
[tr][r]12 Sec[tr]
Cooldown
[tr][r]A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface.[tr]
In-game Description
[tr]http://www.youtube.com/watch?v=TLZf7Z41F44 On 0:57 to 1:02[tr]
How the spell works
Please Accept My Request !!
Hey man what about my request? I was one of the first people to do so
ill do that but one question what kind of unit summoned in quake skill?Here's a request for ya:
Make these abilities according to the description
Whipcrack:
Makes surrounding allied units' attack speed faster and movement speed faster but also damages the allied units' life. Lasts for a certain amount of time. Attack speed and movement speed increases as you upgrade the spell but the damage remains the same. Base ability is Battle Roar.
Quake:
Slams the ground and stuns(but does no damage) close enemy units + summons a unit. Stuns longer and summons more powerful units as you upgrade. Base ability is War Stomp
Eye of Kilrogg:
Creates a mobile eye that can travel instantly anywhere. As it lasts, it also drains the Hero's mana. At first it will drain like 5 mana per second but as you upgrade it, it lessons to 1 mana per second. Base ability is Summon Water Elemental.
Incite Chaos:
Gives you control of an enemy unit under level 5 for 60 seconds. When the 60 seconds are up, the unit is transferred back to it's original player. Base ability is Charm.
Whipcrack, Quake, and Eye of Kilrogg are regular hero abilities. They have levels up to level 3 while Incite Chaos is the final ability only available when the hero reaches level 6.