Yeah, I used -1000 value to remove selection circle and life bar completely from certain units, but it increase 20 MBs of memory for computer process wc3 per each unit selected of this type with this value, so when it reach 1.5 GB, game crashes.
You can't get it flowing because you pick wrong keyframes, experiment and try new numbers until you get the satisfying result, that's the only way. Each model has different number and it can be found just by experiment.
I had the same issue some time ago and I managed to fix it. Read this tutorial, I learned for it. You need to read about Animated Texture and Moving Texture. Texture animation needs certain numbers that determine when to restart the animation, this example has 0,8 and -0,8, my model has 0,25, so each has it different. Good luck.
Working every day quite hard, just started a job so its hard at start. Just open MDX texture manager, remove TGA and add your BLP, then set Materials to BLP, there is no such a thing as MDX that supports BLP. It supports anything you put into it.
Why not I did not have seen this name before so I think it is an not so much seen name.
it is an combination of typical English words which is good as it gives the feel it is not an stereotypical dragon it does not follows the insupportable cliché of the dragon who birthed 1241 billions years before anything and who have chosen an antic name your dragon have an name in an recent language who means that he decided to take an new name or that he is not extraordinarily old in the two cases it is better that the typical vision of the dragons where the dragons are all old (like if they stopped having child)
and continue to speak old depreciated languages that no one understand and have names meaning nothing in actual languages