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Stork
Last Activity:
May 29, 2019
Joined:
Jun 28, 2010
Messages:
108
Birthday:
Oct 31, 1996 (Age: 22)
Location:
South Seoul
Occupation:
Accounting

Stork

스카이하이, 22, from South Seoul

Stork was last seen:
May 29, 2019
    1. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    2. SeedinAethyr
      SeedinAethyr
      Happy Birthday! (Happy Birthday!)



      <span style="font-size: 12px">Here is a cake.</span>

      . . . ., ., ., .,. . . . .
      . . .__|__|__|__|__ . . .
      . . .|~~::~~~~::~~| . . .
      . . .|~!!~~~~~~!!~| . . .
      . . .|<(><)><(><)>| . . .
      . . .|}{}{}{}{}{}{| . . .
      _________________________

      <span style="font-size: 12px">Here is your present.</span>

      . . . . . . .\ &&& /. . . . . . .
      . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
      |~~~~~|~~~~|~~~~~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~~~~~|~~~~|~~~~~|
      |~~~~~|~~~~|~~~~~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~~~~~|~~~~|~~~~~|
      <span style="font-size: 9px">©SeedinAethyr 2015</span>
    3. Kaizer
      Kaizer
      Yes i'm busy as of now, it's my prelims. I'll be able to do requests over the weekend
    4. msongyboi
      msongyboi
      Hey sorry again I've been busier than I expected I don't know when I get to it, but I will when I can. Thanks in advance.
    5. msongyboi
      msongyboi
      Hey I've been a little busy with life stuff, I'll get to your map by tomorrow okay? Sorry for the delay. :<
    6. msongyboi
      msongyboi
      Okay, I've reuplaoded another map with the vile spirits ability. i will fix everything you've mentioned in your post a little later, can you give me some feedback on the second request too?
    7. msongyboi
      msongyboi
      Lol sorry you are not making any sense to me, if it's supposed to stop after one bounce - how is it also supposed to infinitely bounce as long as there are valid targets?

      You need to be crystal clear. Your conditions for bouncing infinitely and stopping after one bounce are the same. Also what does it mean to dispel the effect? Is there a supposed spell or item that removes said effect? Also it seems you want separate instances each with its own stack right - I don't recommend this as this will make the spell unnecessarily complicated. Just one instance with unique stack counts per caster.

      By the way, check the pastebin so you know what I have in mind.
    8. msongyboi
      msongyboi
      I'm working on the first spell, but I need some clarification - is the Necrotic Plague supposed to end after one bounce unconditionally? If not, your explanation does not make sense logically.

      The one I have is currently made to bounce infinitely, refresh and increment upon impact until there are no more valid targets.
    9. msongyboi
      msongyboi
      Excellllenttt we think alike lol. GUi or vjass shouldn't matter at all.. although something you should be aware of is that if you have a damage calculation system in your map, You will probably want to have certain sequence for reduction/amplification right?

      If so, I will make an easily accessible code that you can put anywhere in your system that will amplify the damage for you first request.
    10. msongyboi
      msongyboi
      These actually don't seem difficult, but I will be needing a decent DDS, do you care which one I use? I recommend lfh's DDS.
    11. msongyboi
      msongyboi
      Thanks uh you can show me now, i'll be brainstorming and stuff lol.
    12. msongyboi
      msongyboi
      Oh, my bad lol I completely misunderstood your system. Will fix it right away.

      edit: Check pastebin,

      new variables VarianceCount, DamageVariance, DistanceVariance, and AbilLevelVariance.

      If varaincecount is greater than 0
      every unit affected within distancevariance index missile distance traveled will take damagevariance index damage and cast onto it - ability with abillevelVaraince index level
    13. msongyboi
      msongyboi
      Hey sorry I just finished,,.. but I just realized how useless the system is. The collision variance is kinda dumb since all units will be effected with biggest aoe (weakest effects) unless they are in the position in which the missile was initially created... Nonetheless,.. you can still use it if you want. lol

      check the pastebin :>
    14. msongyboi
      msongyboi
      Hey sorry I've been a little busy past couple days, but I can get it done by like the weekends or something.
    15. msongyboi
      msongyboi
      WEll sometimes that happens, old stuff has like old code or whatever and it might cause it not to work or something.
      The kind of thing you want will be a little heavy. It's going to require a lot of dummy abilities if you want something that dynamic.
    16. msongyboi
      msongyboi
      Hey I just finished the collider system, but uhh just realized it doesn't support knockback directly. But you can still do it work around it with a little thinking :3 it doesn't require anything on my part. Check the paste bin.

      The triggers are called ColliderSystem, read all the trigger memo's and check out the examples I created.
    17. msongyboi
      msongyboi
      Seems simple enough given that the applied debuffs are static abilities and not dynamically created. Gimme a bit.
    18. msongyboi
      msongyboi
      Yeah give me a sec I messed some stuf up..

      edit: Okay the movements should be smoother, I added a decelerating movement on the drop and lowered the periodic timer. It's running 50 times a second, pretty costly so I would becareful with that. Also the spell now requires dummy unit and also requires you to import a dummy ability and buff. The map has been updated on paste bin.
    19. msongyboi
      msongyboi
      Hey I finished, when you're importing make sure to check the read me in the config - this one requires a few other vjass libraries.
    20. msongyboi
      msongyboi
      Hey I'm going to make the configurables in GUI, but the code in jass - stuff like this gets really sticky trying to code it in GUI.
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  • About

    Birthday:
    Oct 31, 1996 (Age: 22)
    Location:
    South Seoul
    Occupation:
    Accounting
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Arakkoa
    Favorite Organization/Clan:
    Kirin Tor

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