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===[NEW] Spell Workshop [NEW]===

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Level 33
Joined
Mar 27, 2008
Messages
8,035
S p e l l W o r k s h o p

Spell Workshop

You can request any kinds of Spell / System Request in this thread and we'll make it for you !
The priority of the request to be completed will not be based on "first come first serve" but it will based on the difficulty of the request.


Just copy and paste these codes in the reply field.

[box=Your Spell Name]Description:

Levels:

Additional Information
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-
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[/box]


Your Spell Name
Description:

Levels:

Additional Information
-
-
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The finished result will be attached in the first post for easier downloading and searching.

NOTE: If your spell is cool enough, I might post them in Spells Section, credits to the original idea to you of course.

I, hereby, states that I am not saying that I can complete your requested material and produce the best result BUT I will try my best to make it as nice as possible. I will also take some time to complete the requested spell that is because of a simple logical explanation, I'm not a miracle worker.
 

Attachments

  • Lava Fist (Marc Marmales).w3x
    29.9 KB · Views: 338
  • Parry (ELECTROLYTE).w3x
    21.2 KB · Views: 301
  • Death Gravity (NightElf125).w3x
    16.2 KB · Views: 284
  • mischief Spell Pack.w3x
    18.1 KB · Views: 285
  • luixmana Spell Pack.w3x
    24.1 KB · Views: 290
  • Simple Boss Fight System (yeohxin).w3x
    18.4 KB · Views: 306
  • Stone Gaze JASS (rysnt11).w3x
    19.7 KB · Views: 264
  • Spell Pack - yeohxin's request.w3x
    42.3 KB · Views: 332
  • Simple Change Form System (MapModNewbie).w3x
    20.1 KB · Views: 261
  • Fireball (slash).w3x
    22.8 KB · Views: 316
  • Simple Thief System (tjdrake719).w3x
    14.7 KB · Views: 256
  • Ice Structure (Jay the Editor).w3x
    15.8 KB · Views: 253
  • Forked Chain Lightning (jolelele).w3x
    14.7 KB · Views: 252
  • Lightning Shield (Palooo3).w3x
    16.9 KB · Views: 266
Last edited:
Level 19
Joined
Feb 4, 2009
Messages
1,313
Make a spell that increases hero's vision to max(1800) and attack range by X for temporarily. And GUI please.

I'll give rep if you can do this.

demon hunter metamorphosis?
afaik range can be changed by upgrade only so you can't change it back (might be wrong but long bows and guns for snipers are upgrades and the only ones right now I can think if)

making an alternate form for your hero with 1800 sight range and an attack with different range should solve both problems

for different ranges use different alternate units
 
Level 11
Joined
Jul 7, 2010
Messages
709
Can you makyy me one like this ,
When used makes a ball of lighting that pulls everyone in to it in and 900 AoE +100 AoE per lvl , When someone reaches the middle it explodes and does 300 DMG to the unit , If the unit is still alive it stuns it and slows for 1 min, (Only slows for 1 min) P.S I like to join :D i can make the art work and the triggering GUI :D
 
Level 10
Joined
Apr 22, 2010
Messages
421
Okay, i ned a trigger-based spell that is based on a nuke:

1- an Nuke is dropped on an target AOE(im done with this)
2-Area is ingulfed in dangerously powerful Flames(done)
3- Area becomes blighted(needs to be done)

*basicly, all i need is to do part 3
**Please tell me in post, which variables are what kind(like an integer or region etc)
 
Level 5
Joined
Jul 17, 2010
Messages
140
I Want A System Like The Death Knight Presence in Wow.
Hope there is detajls enought to explain what i want.

( you can find the presence models that you shall use on the following link)
http://www.hiveworkshop.com/forums/packs-542/death-knight-presences-130667/?prev=r=20&page=4

You can make it in Gui, Mui, Jass,Vjass i dont care just do what will work best.

Blood:
Give You 15% more attack power and 4% to heal you self when you deal Damage.
When you turn Blood Presence on the model Blood Presence shall
be over the heroes head for some second´s like the other´s shall to
and when you turn it on you turn off the other presence only
one presence can be activated at the time.

Frost:
Give You 10% more health and 80% more Armor/Defend contribution
And reduce damage taken by 5%
(you can just make that in the Armor/Defend contribution)
and when you turn it on you turn off the other presence
only one presence can be activated at the time.

Unholy:
Give you 15% more Attack speed, add´s 15% movement Speed
Reduce the Armor/Defend contribution by 15%
and Add 4% attack power
and when you turn it on you turn off the other presence
only one presence can be activated at the time.

If Some of it can´t be made just say it..xD
Hope you can help me.. Grettings Dominic 74
there will be Credits of course! +Rep
 
Is it possible to have two upgrades, other increasing the range and other decreasing it?

A trick is to make your hero melee, use Ensnare ability and set the data of the Range to 600 for example and further increasing your hero's acquisition range to the same value. This comes with several flaws too, which are more than the actual benefit: you will need a custom movement system that will totally correspond to the orders given to your unit (easy part) and the effect comes with a buff, the buff of ensnare, which is Purge-able.
So generally, not 100% tested (didn't try the custom movement system yet), but it is the best and worst solution you got, in case you don't want to base the ability off common transformation abilities.
 
Level 11
Joined
Sep 12, 2008
Messages
657
try not to double post and use the edit button,

and btw.. do you take a small math code jass/vjass function?
since i need a way to figure duration using interval/max distance/distance/what ever you need.

since im using a kb system that needs duration instead of max distance..
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
@dominic74
Well, I'm sure will work on your spell right after xGlikE's ;D

@dardas
Uhhh no, as I said, I am just simple GUI user ;D

@xGlikE
Final release of your spell will be posted on the first post, be sure to check it ;D
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
@utha
I'll take the Bite , Freeze Frame , Combo Strike spells
You can check your first post later on

@millzy
You have been accepted to join
For a start, why don't you take Aeroblyctos' request ?
I'm currently busy with Kinetic Ball and utha's spell pack
 
Hello, can you make me a spell that is a bombing run? I need a spell that will spawn let's say 3 flying machines that will fly in an arrow head formation.

They should spawn at the end of the map and fly to the target and drop 4 bombs each while flying over the target and disappearing when they reach the other end of the map.

Thanks!
 
hmm.. TW, mind if i make them vjass?
its gonna be alot easier for me.. if you dont want to download jass new gen pack,
ill use gui.
answers me and ill start working on it.
GUI please and thank you. GUI means like triggers and stuff right? I don't know anything about JASS/vJASS and how it works etc. It would be confusing for me when importing it into my map.
 
Level 11
Joined
Sep 12, 2008
Messages
657
well, gui = regular.
jass = what makes gui in background.
vjass = upgraded jass that requires a program.
so if its gui, i guess i cant do much out of it.. since i really hate gui ;/
but what corner, etc? (ill try)
 
Level 15
Joined
Jul 9, 2008
Messages
1,552
Okay, i ned a trigger-based spell that is based on a nuke:

1- an Nuke is dropped on an target AOE(im done with this)
2-Area is ingulfed in dangerously powerful Flames(done)
3- Area becomes blighted(needs to be done)

*basicly, all i need is to do part 3
**Please tell me in post, which variables are what kind(like an integer or region etc)

well i dunno your other triggers so all i can say is you create a dummy then make the ability Blight placement a unit ability and make the dummy cast it at the location of your spell
 
Level 6
Joined
Sep 27, 2008
Messages
258
i would help make spells most likely in GUI only problem is i would need a little bit of teaching i have been reading the tutorials so i know basics so if you feel like it just tell me.
 
Level 9
Joined
Aug 18, 2008
Messages
345
I would like to request a boss fight, which technically includes a spell being made and some extra stuff.
However I think it would require some work not entirely sure. I am just curious if any of you would be up for it.
I can understand if you reject my request but I thought it was worth a try
(incase you decide you will do it - I would prefer the boss fight in GUI - if I want to change something it's best if I understand it).
But I wouldn't mind a Jass version if you give me some proper documentation.

Now - about my request.
155352-albums3786-picture36817.png

On this ridiculously large picture you see 3 units:
Depth Revenant (The Boss)
Dalaran Reject and a Sludge Flinger.

I have never been good at explaining, but i'll give it a try.
First - the unit enters the Depth Revenants lair
Play sound [NagaMyrmadonPissed1]
Fight for about X seconds
Boss becomes invulnerable (or dissapears) and starts playing [Spell Animation]
Now this is where the actual "Spell Request" lies.

I want Dalaran Rejects and Sludge Flingers to vertically move over the entire room.
Dalaran Rejects should deal x hit point damage upon collision. (+ slow?)
Sludge Flinger should deal x mana point loss upon collision. (+ silence?)
I want only 1 or 2 Sludge Flingers to spawn - rest should be Dalaran Rejects.


Boss becomes vulnerable (or appears) again + gains attackspeed and damage increase (this part is not so important, but would be nice)
Fight for about X seconds
Repeat this process until the boss is dead.

Note: I love creativity - If you find a better way/cooler way to make this boss fight then I say - go for it. Feel free to throw in some things of your own or remove some stuff you feel is to advanced.

Added a map - should simplify the spell/boss making incase it happens.

Best of luck and thanks in advance.
 

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  • SpiderDungeon3(2).w3x
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Level 15
Joined
Jul 9, 2008
Messages
1,552
@Zpider

ill see what i can do but i just need to conferm this first

you want the boss to be invun for x seconds and while his invun these 2 units will move around the room and if one hits a unit they lose hp and if the other hits a unit they lose mana.

are the two units spawned?
and can they be attacked/killed?

how long does it last?

EDIT: also i checked the map and couldent see where the Depth Revenant (The Boss) was
 
Level 11
Joined
Sep 12, 2008
Messages
657
@IAcce
you need 105 spells?!?!
wow..
now i've seen anything ;p
well.. if they are vjass,
i might make you some.

@TW
well, i've failed on damage + move back to the other side.
ill keep trying, but ill work on other requests aswell.
since this 1 is quite harder.
 
Level 3
Joined
Oct 12, 2010
Messages
39
;)
If they are vJass/GUI/MUI or w/e doesn't matter, as long as I can easly implement and do some small changes if needed :)
 
Level 9
Joined
Aug 18, 2008
Messages
345
millzy, no, that is just a map to show the room the boss fight is going to take place in.

This is how I imagine the spell would look like when it's being cast.
vertically.jpg


Yeah the units are spawned/summoned, and they cannot be attacked nor killed. They deal damage upon collision.

The spell lasts for as long as it takes all the sludges to walk across the entire room.

Think of it like a Rexxars "Stamped" spell - exept a bit diffrent.
 
Level 11
Joined
Sep 12, 2008
Messages
657
lets say we do X spells for each person.
we are 3 people.

X = 105 / 3 = 35
35 spells each person
each spell = 1 hour. (so not true..)
35*1 = 35.
that means, 35 hours wasted on 35 spells.
which ussualy takes 0.1 - 4.5 hours per spell.
so lets say its 0.1, which is 10 mins?
35*0.1 = 3.5
3.5 hours. that IS STILL ALOT, and so impossible to make a spell in 10 mins unless its a useless stupid spell.

so i guess we wont be ble to finish them all, unless you got ~35-50 hours.
we might be able to finish some of them,
unlses you just went big with 105.
 
Level 6
Joined
Sep 27, 2008
Messages
258
i can try and help with a some if that is ok.

cuz i really want to get better at makeing spells.
 
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