[trigger=Example]Earthquake2
Events
Unit - A unit Starts the effect of an ability
Conditions
Ability being cast) Equal to EarthquakeDummy
Actions
Set Temp_Point1 = (Target point of ability being cast)
Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Temp_Point1 facing Default building facing degrees
Unit - Add a 60.00 second Generic expiration timer to (Last created unit)
Unit - Hide (Last created unit)
Unit - Add TheRealEarthquake to (Last created unit)
Unit - Order (Last created unit) to Orc Far Seer - Earthquake Temp_Point1
Custom script: call RemoveLocation(udg_Temp_Point1)
[/trigger]
Hmm.. that should work. For EarthquakeDummy any point target spell will do, like carrion swarm. TheRealEarthquake will be the actual earthquake spell; and you can find the order trigger under 'Unit - Issue Order Targeting A Point'.
