makai
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  • Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    How ,,what"?
    You have Fel orc for avatar, I have him for profile picture. i made fel orc map, I made chaos buildings in model section which means that we like them. So I said that they rocks
    Probably because gets a new order / plays a new animation when you use it. -> Walk animation calcels. :S
    Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    You think you'll be passing SPM's with flying colors or what?
    Your English needs some more practice :)
    Well, you better take some jobs now to fill your free times...
    guna duit awal2 je, lepas dah dapat untung trading, duit tak keluar dah, pusing2 duit untung je.
    kena rajin sikit ah.
    mana kau takdak nama kat Friend Request aku pon.
    If ada pon malas add ah, beban doh kau haha.
    nama kau kt steam apa ?
    aku dah lama tak tgk website ni lol...
    lenjan dota2 je..

    ah tgk lah aku nak refresh otak aku balik nanti, lama gak la tinggal triggering ni, tapi system ko mintak tu aku agak paham la, acah2 HoN punya skill
    BTW, you may need to use JNGP so that you can transfer abilities fast. I already have 40+ abilities. If you're not using JNGP, you may have to transfer them one by one. :/
    This is harder than I though. Would you mind if a buff or two appears on every unit by default? And just for clarification, the bonuses can/will be applied on ALL units right?
    Dodge is really hard to replicate man.. I end up giving up but just try again the next day. I'll try again today though, it's the only thing holding me down.
    Yes it is.
    For example "GetTriggerUnit()" is triggering unit, "GetEnumUnit()" is picked unit and so on.
    The custom script would look like this:
    Custom script: call SetUnitAnimationByIndex(GetTriggerUnit(), 1)
    note that the "udg_" prefix is only used when you refer to variable.



    though for efficiency if you use 2 or more actions for one unit, it's better to save the unit into variable and use the variable instead.
    e.g.: Instead of this:
    Actions
    Unit - Change color of (Triggering unit) to Red
    Unit - Set life of (Triggering unit) to 20.00
    Unit - Set mana of (Triggering unit) to 60.00

    It is more efficient to do this:
    Actions
    Set unit_var = (Triggering unit)
    Unit - Change color of unit_var to Red
    Unit - Set life of unit_var to 20.00
    Unit - Set mana of unit_var to 60.00
    Because (Triggering unit) and all similar units ( (Picked unit), (Damage Source) , and practically everything which is inside ( ) brackets is function call).
    Makai, sorry but I think your request will be a bit delayed. Things has been going out of whack lately so I won't be able to make your request in a while. Sumimasen. :/
    Yeap, autocast abilities are considered as spells when they are cast manually but is counted as normal/physical attacks when used as autocast.

    You can detect if an attack has an enhancer from the autocast spell, using a DDS, when a damage is dealt, check if the unit has the autocast buff then do you actions. After that, remove the autocast buff immediately after. :)

    EDIT:
    You could also refer to this thread: http://www.hiveworkshop.com/forums/world-editor-help-zone-98/autocast-attack-enhancer-detect-240119/

    EDIT2:
    And this tutorial for non-arrow autocast spells:
    http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/making-any-spell-autocasting-6255/
    You usually just need variables...
    ...to make spells MUI
    ...for leak removal (leaks can slow down your PC and may cause desyncs); and
    ...for easy reference (you only have to set refer anything to the variable)

    But for leakless and simple things, no you don't need variables. :)
    Go to the sound editor, select the sound you want, Press the "Use as Sound" button (Ctrl + U). Your sound will then appear on the right part of the editor.

    Now go to the trigger editor then use one of these trigger action to play your sound. :)
    Trigger
    Events
    Conditions
    Actions
    Sound - Play No sound
    Sound - Play No sound at 100.00% volume, located at (Center of (Playable map area)) with Z offset 0.00
    Sound - Play No sound at 100.00% volume, attached to No unit
    Sound - Play No sound at 100.00% volume, skipping the first 0.00 seconds
    Sound - Destroy No sound


    I don't know if it's necessary but you should destroy the sound after playing. ^^
    This manner of playing will cause the sound to play all throughout the map unless you're using 3D sounds.

    How to play sounds as 3D sounds? That I do not know. ^^'
    Sure. I'd love to do some collaboration. Just make sure to finish the map and show us progress of it from time to time.
    Reputation (+3):
    (Post) Your rep power is one 1 atm. It will be increased by another 1 every 600 posts or 150 rep your have. ^^
    Hey, I just saw that you are asking how to give 2 rep, am I right?

    Originally, you can just give 1 rep though every 200 rep you have gives you another power to give one more rep. Look at this way:

    0 rep = if you have negative reputation
    1 rep = if you have 0-199 rep
    2 rep = if you have 200-399 rep
    3 rep = if you have 400-599 rep
    4 rep = if you have 600 and above rep

    But to add, if you are a moderator, you can give more than 4 rep and up to 12 rep regardless of how many rep you have. Even if you have only 1 rep, as a moderator you can give 1-12 rep as far as I know.

    When you are an administrator or higher officials (higher than moderators), you can give up to 9999 rep.

    Hope this helps and good luck. Sorry to VM you suddenly though I feel that you need some information so here you go.
    Oh, okay then didn't know about the Ex part. I thought it was something new in JNGP (Oh god, why do I always spell JNGP as JNPG. -,-) since I rarely use it.
    hmm..... milkshape I don't use because it doesn't work very well with my techniques. It's ok to know Blender buy 3ds max would be better since it's made more compatible with wc3. There's the neo dex tools which you won't be having any problems with. I'm still amazed how you make your models, are they done in blender? Good job!
    Haha do not worry now that I got more than 200 rep when I give rep I give two ;)
    Do not worry to rep me many times.
    I caneasily wait :p
    Just keep going in your projects ;)
    You're using JNPG? Hmm...

    Try setting the amount variable first. In a GUI trigger I mean. Amount=Amount x 0.5

    Thanks for the cookie BTW. :3
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