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Impossible Siege v2.09d

Submitted by GodLike
This bundle is marked as approved. It works and satisfies the submission rules.
A hero defense map with the World of Warcraft combat mechanics. Choose from 10 unique heroes divided by four classes: Healer, Tanker, Damage Dealer and Mage. Boost their power through equipping them with proper items and learn talents and abilities appropriate for your party setup. Beat the evil forces in epic battles at one of five difficulty levels, which can drastically change the gameplay.

Invitation to the map community in Battle.net: https://blizzard.com/invite/RbvqV0SEAV

Features
-Custom Combat System, which includes a lot of custom combat parameters like spell power, healing bonus, block amount etc. and various damage types as well as creep aggro system. This allows to introduce WOW-like hero roles: Tanker, Healer, Damage Dealer and Mage. Heroes in-combat have different mana and health regeneration, can use only a certain number of potions and elixirs.
-Simple Item Upgrade System, which at the same time gives variety of leveling. Each item (weapon or armor) has 4 ways (=glyphs) to upgrade, which add unique abilities to them. No recipes, just buy a sword or axe for your damage dealer or staff for a mage or a healer and choose the glyph, which gives an appropriate ability.
-Unique heroes with custom abilities and talents, which make possible different leveling styles and synergy with each other
-Meat, but hardcore gameplay, which dynamically varies from 5 difficulty levels, number of players and party setup.
-Single player regime with single or multi-heroes mode.

Basic Hero Stats:
  • Critical Strike: chance to deal critical damage on hit.
  • Critical Power: how much critical damage will.
  • Block Chance: chance to block a physical attack, reducing incoming damage.
  • Block Amount: how much damage will blocked
  • Spell Power, Spell Crit: improves spell damage or healing and gives it chance to crit respectively.
  • Healing Bonus: additional percent of healing to spells.
  • Haste: chance to deal next attack immediately. Hasted attacks won't be hasted again.

If you have a question, suggestion or found any bug email me at impossiblesiege@gmail.com.

If you liked the map please support its development at
PayPal: Pay Аникушин Михаил using PayPal.Me
Changelog 2.09d

+Fixed a bug when Chapter I final timer expires after "-restart"
+Now Eretic has attack damage type as Mage
+Now Pit Lords (Chapter 3) receive 50% additional damage (as other creeps) at Turbo mode.
+Increased Bone Ritual (Heretic) AOE from 300 to 400
+Increased Haunt (Heretic) base charges from 1 to 5 and level charges from 3 to 5, but DOT damage was reduced by 50% and target affect period from 1 to 1.5 secs

Changelog 2.09c

+Now if a player leaves the game, dd/hd multiboards does not dissapear if they were active for some players
+Fixed a bug when Turbo mode stays activated after "-restart"
+Fixed DD and HD multiboards (again)
+Now "-difficulty j" command correctly changes creeps' attack damage from higher difficulties to lower

Changelog 2.09b

+Fixed a bug with portals in Chapter 3
+Fixed DD and HD multiboards

Changelog 2.09

General:
+New game mode: Turbo. Makes all chapter timers twice as fast , but creeps receive 50% bonus damage from physical and spell sources.
+Some heroes now have alternate skins: type "-skin 2" to see the new skin and "-skin 1" to get back to the original skin.
+Added Damage Done and Healing Done multiboards. To see type "-dd" or "-hd" respectively.
+Ramps in Chapter 3 are changed to a family of magical platforms, which teleport heroes between them (does not work on heroes in combat and has a 10 seconds cooldown). This increased FPS a bit.
+Added added some decorations and a secret on Island (the last location), which opens the big doors.
+Now Druid has ranged attack
Bugs and fixes:
+Fixed a bug when a player gets gold after "-repick"
+Fixed a bug when kills of Stonecore guardians (Chapter II) were not counted
+Fixed "-hero info" for Heretic
+Fixed bugs with hero icons and "-repick"
+Fixed some decorations' pathability
+Now Chapter I starts only if the player hero enters the trigger zone

Old changelogs

Changelog 2.08b

+Fixed a bug with "-repick" after "-restart"
+Added "-difficulty j" command, which changes the difficulty level to j = 1,2,3,4,5 corresponding to Easy, Normal, Extreme and Legend difficulties. This does not fully affect some already created units and bosses. Note: unit damage bonus from higher difficulties cannot be lowered back.
+Added complete attribute description of heroes at the picking phase
+Added a message while the first player is choosing difficulty
+Changed hero name ''Eretic'' to ''Heretic''
+Now Heretic gets +3% DOT Damage and +10 Spell Power per level (was nothing)
+Now Bone Ritual's (Heretic) death animation does not work on bosses and giants
+Now Global Annihilation's (Sorceress) casts of Icy Disaster are affected by Frozen Orb talent, elemental and frost damage bonuses
+Fixed broken lightning effects at the end of Chapter 3
+Increased Horde Champion's starting Crit from 2% to 4%

Changelog 2.08

General:
+New hero: Eretic (Class: Mage)
+Now there is a meeting stone at the start of Chapter II, which allows players to summon and ressurect each other before Chapter II starts
+Changed some decorations in Chapter I
+Added game commands "-fog off/on" or "-weather off/on": turns off/on weather effects in Chapter I
+Added hero responses on pick
+Now healing and mana potions causes Healing and Mana restoration effects respectively and thus theirs effect will be improved by corresponding hero stats.
Bugs:
+Fixed a bug when "-repick" command removes the player hero if it is used after Chapter I stars
+Fixed descriptions and tips displaying
Items:
+Frostbrood Sapphire Ring spellpower was lowered from 75 to 50 per level
Heroes:
+New Lightning effect for Death Grip (Death Knight)
+Death Knight's Runic Power spellpower effect per rune was lowered from 1% to 0.75% and base damage from 2.5 to 2
+Priest's Prayer of Healing will no longer play its visual effect on dead and invulnerable units
Chapters:
+Lowered Salamander (Impossible Wave 2) Fireblow damage from 150 to 50

Changelog 2.07c

+Now "-repick" will not work after Chapter I starts (as it was supposed to be)
+Now if a player leaves the game before Chapter I starts, his hero can be picked by other players
+Fixed Mag'hari Chieftain's Staff spell power proc value
+Fixed a bug with camera rotation when Supremus fight starts
+Fixed a bug with camera bounds for players, which have heroes outside of the corresponding boss battlezone when Magmaw and Supremus get defeated
Death Knight:
+Lowered effects of Death Knight's Runic Power talent: base damage per level (4->2.5) and spell power effect per level (2%->1%).
+Now Runic Power's visual effect does not affect invulnerable units
+Now Runic Power does not work if Death Knight is dead

Changelog 2.07b

Bugs:
+Fixed desyncs after -repick

Changelog 2.07

General:
+Added "-repick" command. Allows the player to repick chosen hero until Chapter 3 is started. In Multiheroes regime repicks the last clicked hero.
+Added "-debug camera" command. Debugs player's camera to solve possible camera bound issues.
+Now players has 250/500/750/1000 more gold on Normal/Extreme/Impossible/Legend difficulties
Bugs:
+Fixed the bug with hero picking in Multiheroes mode
+Fixed a bug when Book of Oblivion did not unlearn talents if it is bought by Shaman in the Ghost Wolf form or by Druid in the Tree of Life form
+Removed old minimap image, now it displays correctly
+Now "-aa on/off" works correctly on healers
Heroes:
Stonebreaker:
+Fixed Earthquake damage description and Flaming Rodeo effect height.
+Increased starting Stamina (15->18) and Spirit (18->22). Fixed stats description on pick phase.
Death Knight:
+New talent: Runic Power. Periodically causes AOE blast dealing frost damage, which increases with the number of Runes.
Tribal Shaman:
+Now the hero is ranged
+New talent: Fury Swipes. Unlock the ability in the ghost wolf form. Deals AOE damage and applies an armor penetraton effect.
+New talent: Adept of the Storm. Basic attacks apply a purge effect to the target, dealing AOE damage and slowing nearby enemies.
Druid of the Grove:
+New talent: Monsoon. Changes Rebirth ability to Monsoon, which deals damage and slows enemies in AOE.

Changelog 2.06b

General:
+Changed "-camera" command to prevent desyncs. Now it is "-cam #", where # is the value between -500 and 1000 (camera's Z-offset).
+Now leaver's gold is no longer shared between remained players (only items of the leaver are dropped).

Changelog 2.06

General:
(+) New item: Clay Figurine (type: Armor)
(+) Added potion models (made by KAIL333XZ)
(+) Camera bound in Multiplayer will no longer change on allied hero click
(+) Now glyphs have a note that items can be glyphed only once
Bugs:
(+) Fixed a bug with pathability near shops in Chapter 2
(+) Now fire spheres are removed correctly when Eredars' battleground resets
(+) Fixed some memory leaks during Eredars boss fight
Chapter 2:
(+) Now Stonecore Guardian, before he consumes enough amount of golems, has increased damage by 60% per difficulty level (was constant 300%)
(+) Now golems, which are affected by Meteorite Rain, get bonus damage at difficulties Extreme or higher
Heroes:
(+) Stonebreaker's Earthquake base damage per level increased from 100 to 250
(+) Horde Champion's Battle Standard AOE increased from 500 to 800
Bosses:
(+) Lowered base damage from Hellfire Mark (Kil'jaden) AOE explosion from 500 to 400 and its АОЕ from 500 to 400
(+) Now Devouring Vortex (Archimonde) has an effect, which indicates abilities' AOE and a more noticeable effect of its debuff
(+) Heroes sucking base AOE of Devouring vortex lowered from 400 to 200 (+100 per difficulty level)
(+) Devouring Vortex base damage per player lowered from 300 to 200 and base damage per difficulty level lowered from 300 to 200
(+) Sargeras Eye (Eredars) base damage lowered from 200 to 150
(+) Null Barrier (Archimonde) base damage lowered from 300 to 200

Changelog 2.05c

(+) Fixed a bug with gold earning after Supremus
(+) Now Chapter II Golems receive Meteor rain buff only on Extreme difficulty and above

Changelog 2.05b

(+) Added -kick command for Red player. Type "-kick playername" (example: -kick Demolishka) or "-kick playercolor" (example: -kick blue) to kick the corresponding player
Bugs:
(+) Fixed a bug when shield buffs do not dissapear if a hero dies with such a debuff
(+) Fixed end game timer dialog window
(+) Fixed animation playing of Eredars after death
Items:
(+) Increased Book of the Binding Will hp threshold from 45% to 75%
Supremus:
(+) Added a TextTag warning visible to all players when Supremus charges a hero on difficulties Easy, Normal and Extreme
Eredars:
(+) Lowered sucking AOE of Devouring Vortex (Archimonde) from 800 to 500, 600, 700, 800, 900 depending on the difficulty level
(+) Lowered blow damage of Devouring Vortex (Archimonde) per player from 400 to 300 and per difficulty level from 400 to 300
(+) Added a screen warning for the player which receives Devouring Vortex (Archimonde) or Hellfire Mark (Kiljaeden) debuff and a warning TextTag visible to other players on difficulties Easy, Normal and Extreme

Changelog 2.05

General:
(+) New hero: Priest (Healer)
(+) New item: Book of Oblivion. Makes the hero to forget learned talents and abilities.
(+) A new absorbing shield system. Now magical shields can absorb different types of damage and can absorb only a part of the incoming damage. A unit may have several shields at the same time. In this case their order for the damage reduce is descending in shield's remained time.
(+) New parameters (applicable to shields as well as to heroes casting them): Shield durability (how much damage the shield can absorb), Shield power (which part of damage can be absorbed at a time), Shield duration (time duration of the shield)
(+) Coldwraith Plate's frost barrier now absorbs any damage (was physical only), but no more than 50% of the incoming damage at a time (i. e. its Shield power is 50%)
(+) Stonecore Guardian, which consumed a mudstone golem, now has an absorbing shield with 50% Shield power, which lasts for for 15 seconds.
(+) Now creep upgrades also increases their attack damage (by 3, 5 and 8 for Chapter I, II and III units respectively)
Chapter III:
(+) Increased Elder Tree HP per player from 500 to 1000
(+) Changed HP of Chapter I units by -2900, -1900, -900, 100, 1100 depending on the difficulty level
(+) Now Cenarius grants you a speed boost for 45 seconds if the next portal appears on the other side than the previous one
(+) Changed visuals of Null Barrier and Devouring Vortex (Archimonde) to make them more noticeable
(+) Now Null Barrier attack proc has 2 seconds cooldown (was 0.75)
Heroes:
(+) Now Healing rain and Regrowth affect magic immune units
(+) Deep Wounds talent (Horde Champion) now grants 25% bleeding DOT (was 20%)
(+) Death Knight now has 100 starting Spell Power (was 25)
(+) Germination (Druid) talent now grants 25% healing bonus (was 30%)
Others:
(+) Added screen warning for all players on Abyss Call ability of Supremus and a sound effect to it
(+) Changed some doodads in Chapter I
(+) Some code was optimized
(+) Fixed some descriptions
(+) Added end game timer dialog
(+) Lowered preloading time from 10 to 5 seconds
Bugs:
(+) Fixed a bug in Chapter III concerning Elder Trees hp changing when a player leaves the game
(+) Healing rain (Shaman) and Regrowth (Druid) no longer trigger their effects (in particular, visuals) on invulnerable allied units (for example, merchants)
(+) Fixed a path, which led to textures, in Chapter I
(+) Fixed Null Barrier (Archimonde) not working properly

Changelog 2.04g

General:
-Added chat command "-aa on/off", which turns on/off the player hero auto-attacks.
-Now Healers will no longer auto-attack by default.
-Added chat command "-hero info", which displays some tips for your hero
-Added and corrected some tips messages
-Now bonus HP of creeps per each damage dealer depends on the number of players (more players, lower bonus) as +40%,35%,30%,25%,20%,15% (was constant 30%)
-Now bonus HP of creeps per each Mage depends on the number of players (more players, lower bonus) as 60%, 50%, 40%, 30%, 20%, 10% (was constant 30%)
-Now bonus attack damage of creeps per each Tanker depends on the number of players (more players, lower bonus) as +18, +15, +12, +9, +6 +3 (was constant +15).
-Lowered bonus attack damage of creeps on Extreme, Impossible, Legend difficulties from 15/30/45 to 10/20/30.
Combat mechanics:
-Taunted targets will get increased threat from the tanker as he is the main target
Bugs:
-Fixed slowed MS of Supremus and Stonecore guardian after freezing effects.
-Fixed animation play of dead Eredars
-Fixed some item tooltips
-Fixed Steel Sword getting other items stats
-Fixed entering Bosses battleground messages appearing after the Boss death
Heroes:
-Now Horde Champion gets 10% Haste at the game start
-Increased Heroic Leap (Horde Champion) AOE from 225 to 275 and base damage from 200 to 250
-Changed Blood Hurricane (Horde Champion) attack power damage from 35% + 10% to 25% + 30% per level
-Now Stonebreaker has +7 armor and additional 350 HP
Chapter I:
-Legion strike (Felguard ability) now deals 200 additional damage (was 100)
-Lowered attraction speed of Vortex ability (Voidwalkers Wave) and increased flying speed of Mana Ejection (Voidwalkers) from 2 to 4 seconds.
Chapter II:
-Now absorbed by the Stonecore Guardian golems, when they chopped off, trigger the corresponding spell with a chance depending on the players count (between 100% for one player and 35% for 6 players)
Chapter III:
-Now Elder Trees gets 2000 HP + 500 HP per player (was constant 3000)
-Reworked waterfall
-Lowered portal effects and fires at the elder trees to increase performance

Changelog 2.04f

Bugs:
-Fixed a bug, when a hero did not lose item stats on selling
-Fixed the animation playing of dead Eredars
-Fixed -pvp on/off command not working properly for all players except Player 1
-Fixed Impossible Wave champion creeps were not redirecting to attack Garrosh location if their previous order were prevented (for example, by Dragon's Roar' disarm)
-Fixed Berserk (Horde Champion's ability) was lasting 10 seconds instead of 15 seconds
Heroes:
==Horde Champion==
-Lowered ragecosts of Horde Champion's abilities
-Lowered cooldown of Heroic Leap from 10 seconds to 8 seconds
-Lowered attack cooldown from 1.6 to 1.4 seconds
==Ranger==
-Lowered Smell of Blood talent's bonus damage from 25% to 20%
==Death Knight==
-Increased Frostwyrm's Fury base damage from 250 to 350
Combat mechanics:
-Now critical physical damage of abilities does not trigger Armor Penetration effects
-Now Taunt and Death Grip abilities add a threat amount of caster on target creeps, which equals to the difference of creep target's threat and caster's threat on the creep.
Chapter I:
-Now Impossible Wave units has 15% crit chance (was 0) and improved hit points and armor,
-Now Impossible Wave champion units are giants
-Now Impossible Wave units has unique abilities and names, which make them more interesting
Chapter III:
-Added a minimap ping when Cenarius charges a moonwell

Changelog 2.04e

General:
-Added command "-kill", which kills the player hero. This is to solve the problems of stucking or camera bound bug.
Bugs:
-Fixed Aggro Multiboard display in Singleplayer Multi Hero Mode
-Fixed a bug when Supremus' is stucking if a fight resets during Abyss Call (heroes attracting ability)
-Revised creep aggro system. Fixed some possible bugs, including taunts mechanics.
-Fixed Garrosh in Stonecore and Cenarius with Merchants in Chapter 3, which dissapear after using -restart
-Now Magmaw's summoned units has aggro tables
-Fixed camera bound on hero picking phase
-Fixed bug with invisible potions if hero drops the corresponding items on the ground
Combat mechanis:
-Removed 1 aggro generation point bonus per level for tanks and base aggro multiplier from 14 to 2
-Aggro percent from the creep's target to redirect is set to 110% from 150%
-Now Life-steal does not work on physical damage from abilities
-Now Taunt and Death Grip make affected units attack hero for 5 seconds, ignoring the aggro values of other heroes in the aggro table.
-Supremus' charge ability now should work correctly. It makes Supremus ignore aggro table (and taunts) for 15 seconds and chase a target on the maximal distance. If the target dies a new target is searched.
-Lowered Supremus' base damage from 300 to 150 and base stats from 50 to 1
Others:
-Now Cenarius has 75% additional HP per each player in the game
-Slightly changed visual effects of Blood Hurricane, Heroic Leap, Berserk (Horde Champion's abilities) and Kill Command (Ranger's ability)
-Lowered Stonecore Guardian's Firenova (fire DOT) duration from 5 seconds to 3 seconds
-Now Pit Lord's and Eredars' periodic damage of voidzones depends on the difficulty level

Changelog 2.04c-d

Version d
Bugs:
-Fixed High Commanders (Chapter III) having 100% spell resistance
-Fixed some camera bound issues
-Fixed Supremus' Charge ability
Combat mechanics:
-Now a hero must generate at least 150% (was 120%) of the maximal threat on the target unit to make it attack him
-Now tankers get an additional point of aggro multiplier per each level
Bosses:
-Changed models for Eredars' void zones (now it is blockhole-like and sun-like models) and reworked their mechanics:
-Now devouring vortex (Archimonde's voidzone) is a blackhole, which no longer growth with time, but it is sucking in nearby heroes. After consuming a sun ( Kil'jaeden's voidzone) an explosion appears, which deals damage to nearby heroes.
-Now Supremus' attack multiplier when he charges a hero depends on the difficulty level (2.5, 3, 3.5, 4, 4.5 on Easy, Normal, Extreme, Impossible and Legend difficulties respectively; was 3.5)
Version c
Bosses:
-Lowered boss additional HP for each DD/Mage in game from 150% to 125%
-Fixed some bugs with Magmaw battleground
-Lowered Magmaw fire voidzone base damage from 250 to 150
Chapter 2:
-Lowered base hit points of small golems from 1000 to 800; of siege golems from 1600 to 1400; of Stonecore Guardian from 6000 to 5000
-Lowered Stonecore Guardian armor from 25 to 20
-Lowered Stonecore Guardian buffs given from absorbed golems:
-PhysAbsorbShield from 11000 to 500
-SpellPower from 100 to 50
-Splash from 15% to 10%
-Crit from 5% to 3%
-Now each new Stonecore Guardian gets 500 hit points for every two players in game, getting the buff of previous (the overall buff changes if the number of players is changed)

Changelog 2.04b

-Fixed a bug with the second respawn in Chapter III if a hero dies during Chapter I
-Now ressurected during Boss battles heroes should return to the Boss battlegroup

Changelog 2.04

-Introduced Chapter 3: Darnassus. Help Cenarius and the Darnassus forces to protect four elder trees from the Legion invasion.
General:
-Removed possibility of playing in SD (i. e. with classical graphycs) to prevent disconnects
-Now unit initialization takes some time to prevent disconnects
-Removed camera rotation possibility
Heroes:
-Now Horde Champion Berserk ability's crit power do not proc from his other ability's damage
-Now Ranger's wolf has only 60% of the hero attack power
-Ranger's wolf will no longer generate threat and bug creeps
Combat mechanics:
-Increased creep's threat reset time from 5 to 10 seconds
-Now a hero must generate at least 120% of the maximal threat on the target unit to make it attack him
-Lowered manaregen in combat given by every Spirit point from 0.5 to 0.4
-Now ranged units are affected only by 50% of the Haste
-Now splash damage generates threat on creeps
-Lowered duration of Armor penetration effects from 5 to 4 seconds
Difficulty levels and boss balance:
-Now each DD/Mage, which is in game, increases boss' HP by 150% (was 75%/100%/100%.../100%)
-Now Supremus gets additional 200 attack power (which he did not get earlier by a mistake) for each tanker
-Now Bosses' additional attack power depends on the healers count if the difficulty is Extreme or higher.
-Now Supremus does not get lowered armor and spell resist if he steps over the mine on Impossible and Legend difficulties
-Increased Magmaw base HP from 35000 to 40000
Chapter I:
-Lowered the appearance time of the first creep wave in Chapter I by 30 seconds.
-Now the next creep wave after the Impossible wave will be delayed in 30 seconds to provide some rest for the players.
Chapter II:
-Fixed King of Stormwing not getting additional hit points depending on the players count.
-Increased hp gain for golems after each meteor rain from 500 to 800
-Now Stonecore Guardian's HP is improved by 150% for each DD/Mage in the game.
-Increased the armor of Stonecore Guardian from 15 to 25
-Lowered level of the Chapter 2 golems (this means they will give less gold and exp)
Items:
-Now each tier is a separate item upgrade with its own cost: Tier 1 - 1000 gold, Tier 2 - 1500 gold, Tier 3 - 2000 gold.

Changelog 2.03c

-Fixed a bug when a selled item gets the stats of the previously pawned one.
-Lowered damage and increased cooldown of Chaos Meteor (Chosen Seer's ability) on Easy and Normal difficulties
-Lowered base hero stat points (from 4 to 3) and additional gold (from 1500 to 1000) on Normal difficulty
-The aggro multiboard (-sa) and delailed stats multiboard (-ssb) will no longer dissapear (if activated) on hero click.

Changelog 2.03b

-Now boss encounters resets correctly. Added messages if a hero enters or starts the boss encounter.
-Fixed Incineratus Low Damage
-Increases Magmaw base HP by 5000
-Fixed a rare camera bound bug
-Added the possibility of playing in SD mode

Changelog 2.03

First Reforged release, which also features huge improvements such as:
-Two new heroes: Death Knight and Ranger; and a huge rework of the old ones: new abilities and introduced talents.
-Two new items and a rework of the old ones.
-Reworked Chapters I and II and improved Boss fights
-Multi hero regime for Singleplayer and 5 difficulty levels
-A lot of code is rewritten and various bug are fixed

Changelog 2.02b-2.02c

-Fixed bug with -restart

Changelog 2.02

Heroes:
-Improved Tanker's aggro generation by 50%
-Now creep won't reset the Hero's aggro if the Hero is its target
-Now Healer enters the combat when heals in-combat unit
-Now each hero restores 5% hp/mp out of combat
-Now Blood Hurricane has limit of 10 units in the air
-Rebalanced Horde Champion's ability costs
-Increased armor of Bloodelf Captain from 10 to 15

Creeps:

-Lowered creeps damage growing after each Impossible Wave in Chapter 1 from 15 to 10
*Chapter 2 rebalanced:
-Added 4 types of mini-golems
-After each Meteorite Rain the unkilled golems gets +20% bonus damage
-After each Meteorite Rain golems grow stronger, getting 500 hp and 15 damage


Cosmetics:

-Added new Hero Stats multiboard. Type "-show stats" or "-ss" to show an old multiboard and "-show stats big" or "-ssb" to show new
-Added new command: "-show aggro" or "-sa". Shows an Aggro Table of All Heroes for selected enemy unit. Click on unit sorts an aggro in

descending order
-Changed names of golems in Chapter 2
-Evasion renamed to dodge
-Changed effect of Icy Disaster(Sorceress) when it reaches the ground
-Changed effect of Rodeo if the Stonebreaker breaks the boulder
-Fixed Horde Campion's tooltips
-Added 13 tips: show every 30 secs during the game, disable by "-tips off"
-Lowered map size

Game:

-Added a Singleplayer mode with bonus 1500 gold and unlimited potions using

Bugs:
-Fixed a bug with Supremus aggro
-Fixed a lot of bugs with Morph abilities (Ghost Wolf,Tree of Life)
-Fixed a bug when Rebirth didn't restore the Druid's mana
-Fixed a bug with creep waves in First Chapter
-Fixed a bug with "-restart"(Only the first player could select the Heroes)
-Fixed a bug when the Hero gives a potion or elixir to other Hero and it falls on the ground



Credits
Beta testers:
IN0K, MS_Lich, MuhaCikotuha, chromjke, BK.Jugg, Fear.ka, olo)LOLO, SanDeR.

Code systems:
Opossum (RegionalFog) and grim001 (ListModule)

Icons, Models, Effects:
Blizzard Entertainment, Directive255, Marcelo Hossomi, Champara Bro, JetFangInferno, JesusHipster, CRAZYRUSSIAN, Mc !, Mythic, TassAvadar, Empyreal, iZucken, WILL THE ALMIGHTY, Buster, Lord_T, xYours Trulyx, KAIL333XZ, Spellbound and chopinski.

Resources Databases:
xgm.guru, hiveworkshop.com and wowhead.com

Gameplay videos
3 Heroes Solo Normal difficulty, v. 2.04e

4 Heroes Multiplayer Easy difficulty, v. 2.04e


Keywords:
Impossible Siege, Hero Defense, Hero Siege, Hero Survival, Siege, Defense, Survival
Contents

Impossible Siege v2.09d (Map)

Reviews
Moderator
14:36, 23rd Jul 2011 ap0calypse: Rejected
deepstrasz
Let's not get rough here. I was simply expressing my first impression. Updating is always welcome when the map has reached towards 80% completion, at least. Nevertheless, set to Pending. Indeed the reviewer should compare your previous work for...
Shar Dundred
Map appears to be functional & doesn't break any rules. However, it is still missing a credit list. Please include this. Set to Awaiting Update.
  1. 14:36, 23rd Jul 2011
    ap0calypse: Rejected
     
  2. GodLike

    GodLike

    Joined:
    Jun 11, 2009
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    Resources:
    4
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    1
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    I have purchased all addons of World of Warcraft.
    [​IMG]
     
  3. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
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    Icons:
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    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    I cleaned thread a little.

    As soon as I find some more time to test this in multiplayer, I will moderate map once again.
     
    Last edited: Jul 23, 2011
  4. GodLike

    GodLike

    Joined:
    Jun 11, 2009
    Messages:
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    updated
    this version is more comfortable for playing
     
  5. ap0calypse

    ap0calypse

    Joined:
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    You actually use WoW imports? Because that's forbidden. Doesn't matter whether you've got WoW or not, I don't know who wrote the original rules, but that's obvious rubbish.
    I pointed it out a very long time ago, it came to the admins, then Dr Super Good re-posted what I said (in the hope someone would rewrite it).
    And it has been rewritten, the last sentence has been removed (finally, even though I pointed this out... a year ago? If not longer).

    I'll make it very clear for you: any use of models/skins/icons/music/... that does not belong to Warcraft III, or is not open-source, is forbidden. You must credit all imports that are not part of the original Warcraft III.
    WoW-resources are NOT open-source. Any resource from another game is forbidden.


    So Kobas, I hereby say that it is forbidden. Now you know it too ;)

    (Just as a little additional note: what would make you think that buying the game gives you the right to use its resources wherever you want? How does that make any sense?)
     
  6. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    WoW basic is free now (you can play the orignal WoW for free but with a progress cap). Blizzard already gave permission to use a lot of their WoW icons in WC3 (why a lot of WoW icons are approved in the icon section). Blizzard has also supported WC3 maps which used WoW ports in the past so I doubt they have any problem with this.

    WoW and WC3 are both owned by blizzard. The legal reprocusions for them of using one resource in a different game are non existant (as they would hardly prosicute themselves). It seems they have adopted the approach of "do not care" when it comes to WoW resources in both WC3 and SC2. Although technically not perfectly legal, it still is permited as they have nothing to lose enforcing such regulations.

    As far as enforcing a no WoW port rule goes, it would be impossible at this stage to completly impliment as so many resources on this site use them. From various models having them as a base to hosted projects using dozens of them.

    Ofcourse if you ported something like a model from a Warhammer series game into WC3 or SC2 that is cmpletly different. In that case Blizzard would be legally liable for copyright infringment (especially in SC2) so the resource would have to be removed here.
     
  7. GodLike

    GodLike

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    I don't use it for commercial purposes. Anyway it is just a map, a less than 8mb file. Or there were cases when Blizzard brought an action on someone who uses their resources?
    This rule kills a lot of good maps.
     
  8. ap0calypse

    ap0calypse

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    I've heard different stories. Blizzard has always been pretty tight when it comes down to their games. Third-party tools are mostly forbidden because of that, and I know for sure that models (and other resources) were not allowed to be publicly used.
    Last time we talked about that rule, all mods agreed on that (thus the rule got changed).
    Blizzard used to be very strict about these kind of rules some time ago (some private servers had to be removed due to legal issues concerning Blizz property), though it is true that I haven't seen such activity recently.

    WoW is free up to level 20, that's correct. I thought it was more a way to lure players, not an attitude of 'we don't care anymore'. Being free doesn't mean you can freely use their resources.
    Until I actually have proof that Blizzard changed their attitude towards this, then I will interpret the Terms of Use of WoW to state that their resources belong to them and may not be used by others

    No, it would be an impossible job for Blizzard to check all wc3 maps for ripped models.
    I sincerely hope you're joking. Importing resources doesn't do anything. In fact: I support maps that don't use an excessive amount of imports.
    It doesn't kill ANY good map! None at all!
    It's vital that you understand that. Otherwise you become resource-based, instead of quality-based - huge difference ("look! I can import cool models! pls like my map!" versus "I actually know how to make a good map").
    Yes: imported resources are meant to
     
  9. GodLike

    GodLike

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    Not some, only one - WoW Scape - the biggest WoW private server. Because of using World of Warcraft in commercial purposes. Even GMs on WoW Scape received money for working. It stole too much money from Blizzard. This is only one reason why Blizzard brought an action on this server. Blizzard have received ~$30 millions after court.

    If you didn't use Blizzard resources in commercial purposes, they won't pay attention on you. It is waste of time for them, because only one that they can reach is closing your project, NOT MONEY.
     
  10. GodLike

    GodLike

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    It never will be without WoW import. Better delete the resource.
    Goodbye.
     
  11. ap0calypse

    ap0calypse

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    Tsh, that's very weak of you. And stupid as well. I hope that some day you realize you were an idiot and edit it.
    WoW imports don't do a thing to your map, they're just imports. Well, it IS your decision to be the lame-ass you are now, so I'll just agree with it.

    Permanently rejected it is.
     
  12. YetAnotherYoutuber

    YetAnotherYoutuber

    Video Producer

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    but of course a reply to a conversation made 6 years ago, yet i'm triggered and dont want to resist the urge to write a post (although im not a sjw)

    I see logic on side of creator of this project:
    To insult him is below level of eye-to-eye conversation, as he did not insult you-did he?. In my eyes (which of course has no worth to you), you are permanently rejected as conversation opponent.
    Sure, projects that are good because of mechanics, story, and ideas exist, but in the end, majority of projects that are rated 4 stars+ all use custom resources as in models, terrain textures etcetra.
    BESIDES! starcraft editor creators use WoW textures and models everywhere where warcraft is included, including a project that was hosted on hive some time ago, warcraft reborn, and do you see internet news's
    articles about starcraft editor creators getting sued or sent to jail every month? @ap0calypse
     
  13. GodLike

    GodLike

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    I've started working on a major update for Impossible Siege 2 due to Reforged release. See map's youtube-channel for news.
     
  14. GodLike

    GodLike

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    Two video-walkthroughs containing two new heroes: Death Knight and Ranger. Big update will be released soon.

     
  15. GodLike

    GodLike

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    The major update is out. Hope the moderators will approve it soon (and there will not be any confusions like in the past).
     
  16. deepstrasz

    deepstrasz

    Map Reviewer

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    Looking at the minimap, it seems pretty much work in progress.
    Map Development
     
  17. GodLike

    GodLike

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    You should try it in game (we can play together if you want). In the past the Hive had a map moderator that was reviewing maps without playing them. From the conversation above you can see how unprofessional he was and to what this led:
    • My map Impossible Siege 2 was rejected just because of one Magmaw model from WOW as a model for Boss. The whole Boss encounter was based on this model and its animations (you can see the ecounter at the uploaded videos), creating therefore a new experience. At that time there was a lot of maps using WOW import which were approved at the Hive. Of course that moderator never played the map as he told "WoW imports don't do a thing to your map".
    • He rejected Impossible Siege I Impossible Siege v0.55 that was a different map because he thought that Impossible Siege 2 is a new version and I multi-uploaded it. This again proves he never played both of them.
    On the other hand you can see other well-known Hive members that played my maps and were highly supporting me in the dispute.

    Then we should clarify that is the overall work should be. At this time Impossible Siege 2 is an almost an hour experience with a huge replayability, depending on the choice of party setup, difficulty levels and hero levelings. The core mechanics are all done. What if I say that this is all that was planned and decrease the size of minimap to not confuse someone? Then there is no work in progress. What will be with your arguments in this case? And what if I say that there are planned one, two, three (up to infinity) more chapters, heroes, items? Does that mean that the map should be in developing state for years?
     
  18. deepstrasz

    deepstrasz

    Map Reviewer

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    Let's not get rough here.
    I was simply expressing my first impression.
    Updating is always welcome when the map has reached towards 80% completion, at least.

    Nevertheless, set to Pending.

    Indeed the reviewer should compare your previous work for similarities
    Impossible Siege v0.55

    There's also a difference between your account name and the map author.

    Also...
    A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
    This helps you with the models, skins and icons from Hiveworkshop: Resources in Use by Impossible Siege v2.03 | HIVE



    If you want more reviews, you should participate in the The Grand Review Exchange!

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    ADDITIONAL NECESSARY INFORMATION
    • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
    • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
    • Map thread tags are important. Please use those that fit and not more or none.

    If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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    Last edited: Feb 23, 2020
  19. GodLike

    GodLike

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    I wanted to look like a bore, not rude:smile:

    As you can see the nickname in the past was GodLike! or Helpmeplz (a nickname I use in XGM). Now I decided to use Demolishka in all my projects (not only the ones from WC3)

    I think that there are shown not only the resources used in Impossible Siege II, but also used in the maps with similar names (in particular, Impossible Siege 0.55 and previous verions of Impossible Siege II). A lot of these models are not included in Impossible Siege II, you can check it by yourself, the map is not protected. As to used-in-fact models (they are effects in most) I've tried to give a credit directly in the ability description, where the effect is used:
    example

    [​IMG]

    In my opinion this gives a more favor to the effect creator. Anyway I'll give them credits also in the quest info along with the code systems (there are only two Regional Fog and ListModule, others are written by me) in the next little update. The custom icons (beside maybe two) are all taken from wowhead and the only custom unit model is Magmaw - all of these belong to Blizzard.
     

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