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Tinker Paintball v2.16

Submitted by Hawk07
This bundle is marked as approved. It works and satisfies the submission rules.
The Original Paintball, modified once again! This time you will use Tinkers to destroy your opponents.If you encounter any bugs, inform me!
Latest Version: 2.16

Version 1.14:
-Minor Bug Fixes
-Items added (invisibility, invulnerability, illusion potions)
Version 1.14b:
-A major bug fix concerning the Paintball Potion
-New projectiles art
Version 2.0:
-Weapon attachements to Tinkers
-Weather commands (-weather rain, -weather snow, -weather wind, -weather sun)
-Special Mode: Sheep Mode (-sheep) --> The sheep mode is a special mode, where players meet sheep and a special Black Sheep. If you kill the Black Sheep, you'll get its artifact that has the Blink ability.
Version 2.01:
-Major bug fixes
-Smoother AI Gameplay
-Sheep Mode Bug Fixed
-Black Sheep Artifact Bug Fixed
Version 2.02:
-New Mode: Pumpkin Mode (Spawns 20 Pumpkins and makes them drop gold. 6gold = 1x Pumpkin Helmet, that boosts movement speed for 10 seconds!)
-Minor Bug Fixes
-Smoother AI Gameplay
Version 2.03:
-New weather effects -> blizzard, thunderstorm.
-New modes: -onlyday, -onlynight (stack with special modes -sheep and -pumpkin)
Version 2.04:
-New mode: -vampire (vampires with special drops appear) ->does not stack with any other mode (weather, day-night, special modes)
-Dodge added: Possibility to dodge an attack is 28%. Dodging an attack will not guarantee you staying alive, but you will have some extra seconds to use an item or even attack and kill your opponent!
-Minor Bug Fixes
-Smoother AI Gameplay concerning all the special modes
Version 2.05:
-Major bug fixes
-Bounty-like system added to Tinkers
-Vampire Mode weather fix -> Blizzard was not the normal weather. It now is Rays of Moonlight!
Version 2.06:
-Smoother AI Gameplay
-Paintball's Wandering Goblin Merchant: A Zeppelin has been added. It moves round the map and stops near special locations. It sells Grenades (x5).
-New Item: Grenades -> Grenades have area damage effect and they cost 4 gold. You can buy them from the Wandering Merchant in packages of 5. Be careful and target right on sight, when using them (remember to remain a little further from the area where you fire them).
-Vampire flying height lowered to be easier for players to spot.
-Minor Bug Fixes
Version 2.07:
-Major Bug Fixes
-Grenade Bug Fixed!!!
-Dodge rate increased so that you may dodge almost 1/3 of the attacks
-Smoother AI Gameplay (Probably it won't need any more changes and rebalancements i hope!)
Version 2.08:
-2 New Items added ->1. Cluster Grenade (blows over your head and damages the nearby players -8 damage) 2. Red Rocket (Special Rocket that stuns another tinker for 4 seconds -2 damage)
-Tinker Life extended to 10HP!!!
Version 2.09:
-Changed item models
-Minor Bug Fixes
Version 2.10:
-Game Interface changed a little (many changes in player panel)
-Minor Bug Fixes
-Paintball Trader bug fixed
Version 2.11:
-Game interface changes
-New item -> poison missile (damages an enemy over time)
Version 2.12:
-Minor Bug Fixes
-Weapon System (3 weapons added)
Version 2.13:
-Weapon System Update (7 weapons in total with different damage and attack speed)
-Merchant pathing changed (now moves round the center of the map)
Version 2.14:
-Weapon System icons added
-Game interface improvement
-Minor bug fixes
-Weapon system update -> weapons work more "efficiently" than before
Version 2.14b:
-Weapon Bug Fixes
-Projectile Bug Fixes
-Other minor bug fixes
Version 2.15:
-Earthquake effect added (-earthquakeon\-earthquakeoff)
-HP Amount changes
Version 2.15b:
-Earthquake bugs fixed
-Headshot Chance added (24% to get a headshot which means 20-30 damage)
Version 2.15c:
-Dodge chance lowered - now 21%
-Headshot Chance lowered - now 20%
Version 2.15c (2nd edition):
-A little attachment fix - weapon attachements are more stable now!
Version 2.16:
-New weapon -> Pistol
-New mode -> Armaggedon (-armaggedon): meteors falling from the sky all the time and Tinkers that use fire to fight each other
-New items: Shields-> 3 different shields, 1 with 4 extra life and 2 defense, 1 with 1 defense and 18% extra move speed and 1 with 1 extra defense and 16% extra shoot speed
-New trader in the middle of the map (he doesn't move) -> he is the shields trader
-Minor Bug Fixes, concerning mode bugs

I want your ideas and all the help you can offer to create the most complete Paintball experience ever!
...Enjoy!!!
Contents

Tinker Paintball v2.16 (Map)

Reviews
Moderator
Craka_J: Well made map. I found this map to be fun :D Approved.
  1. Craka_J: Well made map. I found this map to be fun :D
    Approved.
     
  2. Amish_KOTP

    Amish_KOTP

    Joined:
    Feb 19, 2004
    Messages:
    148
    Resources:
    5
    Maps:
    5
    Resources:
    5
    It doesnt take much to modify a map but it takes a lot to make one up. 5/10 because its still good but its not original
     
  3. Hawk07

    Hawk07

    Joined:
    May 31, 2007
    Messages:
    658
    Resources:
    5
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    5
    Resources:
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    Thank you Amish_KOTP, but it's still very different from the first version. I made this because I had some free time and I love Paintball, so I modified Paintball again and came up with this. I think it's a lot different from the original one, so I believe that one day it'll be a lot better than any other Paintball map...
     
  4. UndeadElf

    UndeadElf

    Joined:
    Aug 4, 2007
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Well, I have played Paintball before, but this one is something different. It's between Counter-Strike and Paintball and I believe the modes are perfect. I love this map and I hope it will become the best Paintball map ever. Btw, why dont u make a new mode, like parasite? When someone dies a monster will come out and it will attack everyone. (Make it one per player so that it is better and easier). And a Death Match Mode? Why not? Meteor shower and a little of Armaggedon as well! My ideas are these. Do as you please!
    10/10
     
  5. Hawk07

    Hawk07

    Joined:
    May 31, 2007
    Messages:
    658
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Thx UndeadElf for the comment and the ideas. But it'll take me time to do what you said, so expect the new version after 2-3 days with one mode probably (more modes = more versions for this map). That's because of school!:)