- Joined
- Apr 24, 2012
- Messages
- 9,802
They don't fit in any race.Any Draenei and most Naga
The others are good though.
They don't fit in any race.Any Draenei and most Naga
They don't fit in any race.
The others are good though.
If someone is very lorewise enough, they can think of what race.
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May I join?
My hero
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Reef elemental looks more georgous than the water one. And I think it fits the best to be in Night Elf race.
Hero |
Pirate Captain (not finalized) [c] ![]() | ||
General | As the humans are missing an agility hero, this one serves as a supplement in that respect. The stats are close to those of the Blademaster and the Demon Hunter. He is an assassin hero, however, the flexible ultimate can also be used for siege. The pirate theme is realized in many chance based abilities which make him fun but kind of risky to play. Also some abilities involve resources tying in with the treasure seeker/freebooter theme. He has a parrot! Stats:
| Cunning Hero, adept at frustrating enemies and adventurous treasure seeker. Can learn Walk the Plank!, Parley!, Summon Parrot, and Summon Ghost Ship. Attacks land units. | ![]() |
Ability 1 | Walk the Plank! Forces a land unit to pay money or be pushed by a powerful strike. Units below the hero's level are more likely to pay; higher units are more likely to take damage. Unit level determines gold amount. If the owner has not enough gold, the unit will take damage. Units under any effect of Parley! will always take damage from Walk the Plank! Units pushed into water are silenced by drowning and attacked by piranhas. Level 1 - 110 damage or a small amount of gold Level 2 - 220 damage or a medium amount of gold Level 3 - 330 damage or a high amount of gold | ![]() | |
Ability 2 | Parley! Intimidates a unit by cursing it with piratish insults. Has a chance to narrow the enemy's concentration reducing armor and decreasing attack speed; but also involves a chance of enraging the enemy increasing attack and movement speed. Units under any effect of Parley! will always take damage from Walk the Plank! Navigator Beaks can parrot the insult for an additional silence effect. Lasts 45 (15) seconds. Level 1 - 50% chance to reduce armor by 3, reduce attack speed by 30% Level 2 - 70% chance to reduce armor by 4, reduce attack speed by 40% Level 3 - 90% chance to reduce armor by 5, reduce attack speed by 50% | ![]() | |
Ability 3 | Summon Parrot Summons Navigator Beaks, an agile and difficult-to-handle parrot companion that fights enemies and supports the Pirate Captain with its tricks. Has the ability Free Spirit. Lasts until the parrot dies or is summoned again. Level 1 - 300 hit points, 10 - 13 damage. Level 2 - 625 hit points, 15 - 17 damage, Talking Bird. Level 3 - 875 hit points, 20 - 23 damage, Talking Bird and Steal Object. | ![]() | |
Ultimate | Summon Ghost Ship Summons a cursed ethereal Ghost Ship that transports units and items. The Curse of Turtle Rock aura enables nearby friendly units to steal gold when attacking buildings; but also involves the chance of turning attacking ground units into cursed skeletons for 60 seconds. In its corporal form, the Ghost Ship serves as a drop site for gold and lumber and is able to attack at a long distance. Lasts 180 seconds. | ![]() |
Did you just post this on the Techtree contest? xD
Welp, we'll be using the same model. Mine is more of an Admiral though.
Nope.
Anyways, mine will be more water-oriented (no ships. xD) and will have a Blademaster-like playstyle too.
Keep it and no one will ever use your Hero more than once. ^)^Kaboom!
Keep it and no one will ever use your Hero more than once. ^)^
@DED1
History suggests that pirates never made or had people walked the plank.
Yeah, if people want that...Kyrbi0 will you add to the table if people are finished yet?
I really like that name "Felsworn". Nice. Demons totally fit the Undead, and I rather like the simplicity of your abilities... Though perhaps a few are just a tad too simple. "Chaotic Energy", for example... Is that a self-buff, or a targetted buff, or an AoE spell? Also, "Haunt" sounds like a modified Faerie Fire... Aside from the "buff-stacking" issue, it just sounds a bit lackluster. If it dealt damage or was an AoE version of FF or something, maybe.Working on the Eredar Warlock , going to remake the normal creep to befit a Burning Legion Hero. I'm not sure though in which category it falls, but I'd say Undead.
Name:- Eredar Felsworn
Race :- Eredar (Demon/Undead)
Ability set:-
1.Fel-flame --Active- Ranged Bolt with damage over time and stun.
2.Haunt --Debuff- Reduce enemy armor and gives vision
3.Chaotic Energy --Buff- Mana Regeneration
4.Storm of Chaos --Ultimate-- Meteor falls and damages enemies in an area.
Not per say. There's certainly no Criteria you are missing by doing so, and heck, there aren't nearly enough "hidden" icons for everyone to use for all their abilities.A question; are points deducted when we use default Heroes' ability icons?
Ehhhhh... Yeah, glad you switched.Missed a couple, I think. And although originally I was thinking of using a siege tank with some attachments and a Blood Elf Engineer or Proudmoore portrait, I'm not liking it and may change my mind as a result.![]()
NO.Aren't there already enough Night Elf submissions?
Veeeeery interesting. I'm quite pleased to see a Jaina-user (though I'm sure it wasn't a coincidence... Sounds too familiarI've decided on a Human Hero, myself; I call her an Artificer, and she shall use Jaina's model.
Numbers are, of course, subject to revision through testing once I've got the actual code written out (it's all in my head at present). I also may revise the Hero's ultimate and possibly other abilities if they end up not feeling as much like melee spells as I want them to. The ultimate is not entirely without precedent (I feel Volcano and Earthquake are used somewhat similarly) but the magnetism effect is odd and may not be as easy to do as I think. (It's been a few years, okay?)
A[color="#ffaaaa00"]r[/color]tificer: Cunning Hero, adept at controlling combat from a distance and deterring attackers. Can learn Charged Bolt, Force Field, Static Shield, and Magnetic Spire. [color="#ffaaaa00"]Attacks land and air units.[/color]
[color="#ffaaaa00"]C[/color]harged Bolt - Hurls a bolt of damaging lightning at a target enemy that then splits to hit 2/4/6 more enemies at the same time. Primary bolt deals 95/125/190 damage, while secondary bolts do 85% of that damage.
[color="#ffaaaa00"]F[/color]orce Field - Conjures a sphere of force in a targeted 250/350/450 radius that causes all ranged attacks from outside the sphere to miss targets inside the sphere for 6/7/8 seconds. (Has a 1.33 second initial cast time, but is not channeling.)
S[color="#ffaaaa00"]t[/color]atic Shield - Creates a shield that retaliates against attackers with bolts of lightning. Each bolt deals 15/30/50 damage but costs 10/15/20 mana.
Ma[color="#ffaaaa00"]g[/color]netic Spire - Constructs a spire that slows other nearby units and slowly draws them toward itself over 30 seconds (channeling).
Yeah, totally... Though "with the helps of my friends" means you still did all the actual work, right? Would hate to see people disqualified. :<I had, Furbolg fits NE, huh?
I finished 4 spells with helps of my friends. Just need to post WIPs and map
Quite impressive! I'm grateful to hear about someone using the excellent Proudmoore model; I was looking forward to some solid "pirate captain" heroes, personally. Sounds nice overall, though I'm worried about how many effects his spells (especially his Ultimate) have on the game... The "WtP/Parley" combo could be better as a synergy, but meh, comboes still work (e.g. Brewmaster).My second WIP. Not finalized yet.
Hero Pirate Captain
(not finalized) [c]![]()
GeneralAs the humans are missing an agility hero, this one serves as a
supplement in that respect. The stats are close to those of the
Blademaster and the Demon Hunter. He is an assassin hero, however, the
flexible ultimate can also be used for siege. The pirate theme is realized in
many chance based abilities which make him fun but kind of risky to play.
Also some abilities involve resources tying in with the treasure
seeker/freebooter theme. He has a parrot!
Stats:
Description
- Strength: 20 (+2.45) = 42 (@Lvl10)
- Agility: 21 (+1.45) = 34 (@Lvl10)
- Intellect: 15 (+1.95) = 32 (@Lvl10)[c]
[r]![]()
Cunning Hero, adept at frustrating enemies and adventurous
treasure seeker. Can learn Walk the Plank!, Parley!, Summon Parrot, and
Summon Ghost Ship. Attacks land units.(+)
Ability 1Walk the Plank!
Forces a land unit to pay money or be pushed by a powerful
strike. Units below the hero's level are more likely to pay; higher units are
more likely to take damage. Unit level determines gold amount. If the owner
has not enough gold, the unit will take damage.
Units under any effect of Parley! will always take damage from Walk the
Plank!
Units pushed into water are silenced by drowning and attacked by piranhas.
Level 1 - 110 damage or a small amount of gold
Level 2 - 220 damage or a medium amount of gold
Level 3 - 330 damage or a high amount of gold
![]()
Ability 2Parley!
Intimidates a unit by cursing it with piratish insults. Has a chance to narrow
the enemy's concentration reducing armor and decreasing attack speed;
but also involves a chance of enraging the enemy increasing attack and
movement speed.
Units under any effect of Parley! will always take damage from Walk the
Plank!
Navigator Beaks can parrot the insult for an additional silence effect.
Lasts 45 (15) seconds.
Level 1 - 50% chance to reduce armor by 3, reduce attack speed by 30%
Level 2 - 70% chance to reduce armor by 4, reduce attack speed by 40%
Level 3 - 90% chance to reduce armor by 5, reduce attack speed by 50%![]()
Ability 3Summon Parrot
Summons Navigator Beaks, an agile and difficult-to-handle parrot
companion that fights enemies and supports the Pirate Captain with its
tricks. Has the ability Free Spirit.
Lasts until the parrot dies or is summoned again.
Level 1 - 300 hit points, 10 - 13 damage.
Level 2 - 625 hit points, 15 - 17 damage, Talking Bird.
Level 3 - 875 hit points, 20 - 23 damage, Talking Bird and Steal Object.![]()
UltimateSummon Ghost Ship
Summons a cursed ethereal Ghost Ship that
transports units and items. The Curse of Turtle Rock aura enables nearby
friendly units to steal gold when attacking buildings; but also involves the
chance of turning attacking ground units into cursed skeletons for 60
seconds. In its corporal form, the Ghost Ship serves as a drop site for gold
and lumber and is able to attack at a long distance.
Lasts 180 seconds.![]()
Umm... While I'm glad to see a Goblin in the runnings, I can't help but say that a "suicide" ability, no matter how well thought-out, will have a really hard time being 'balance-able'. Heroes are so important to Wc3 overall (their level & potency being a direct antecedent to either victory or defeat), that taking your hero 'out of the game' (i.e. by death) in such a way just screams for help. Trying to increase the damage/effects of the spell to compensate would necessarily result in a game-ending spell.I changed my hero after a long break to: Goblin Sapper (name may be temporary)
![]()
Model: Goblin Sapper
Race: Orc
Main Stats: Agility, Int
Notable Roles: Harassment, Support.
Goblin Sapper does not have any attack, thus he must use his skills to defeat his opponents.
Abilities: Goblin Land Mine, Primed and Ready!, Unknown (Yet), Kaboom!.
*Names may change.
Goblin Land Mine - Places a land mine on the ground. Levels: 3
Primed and Ready! - Usable only for the neutral Goblin buildings, Goblin Merchant, Goblin Laboratory and Goblin Shipyard. When targeted on a given goblin building it gives the player a random goblin unit (Lab), item (Merchant) or a ship (Shipyard). The level of the item, unit-type and gold cost of the unit varies depending on the level of the ability. It basically gives a discount on those given shops and it's related units/items at the cost of mana and gold. Levels: 3
Kaboom! - Goblin Sapper self-explodes massively damaging nearby buildings and units. Levels: 1
This ability does not require mana at the cost of suicide.
I know. But I don't care.![]()
Ehhhhh... Yeah, glad you switched.
(how do you use a custom/different portrait?)
Veeeeery interesting. I'm quite pleased to see a Jaina-user (though I'm sure it wasn't a coincidence... Sounds too familiar). While I'd personally do all that in a sort of "diablo 3 wizard" flavor, that would probably be too similar to Direfury's "High Elf Arcanist", so it's for the better.
Not usually massive fan of sci-fi in my fantasy, but "artificer" (and the way her spells are pseudo-mystical) gets the job done. Good luck doing it. >![]()
I dunno about the rest of you, but I'd rather let others see what I've been doing.
Check out my Elven Arcanist.
Weird, I woulda sworn...Actually, M:tG hasn't been on my mind much at all for a very long time, so it kind of is a coincidence. But, hey, it works.
Sounds pretty reasonable, and still on Theme/Role. I've always wondered, though, how useful "super MS in/de-creasers" are, given the cap on both ends of movespeed (can't reduce to 0 and can't go higher than 522 (which wouldn't be such a big issue, except everything in the game is already so darn fast; lvl2 Wind Walk takes the BM handily above that. :<...)). I've had a "Forbidding" spell idea floating around for a while (massively lowering enemy MS in an area), but never actually tried it.cosmicat said:So, now I am thinking of replacing Force Field with a Distortion Field (or something along those lines) that sharply increases the movement speed of everyone inside it. And instead of slowing and pulling units, her ultimate can just do lots of damage via Lightning Shield.
I couldn't figure out the last skill of my druid so i am bailing out in favor of the Techtree contest
At least got ideas about that one.
I couldn't figure out the last skill of my druid so i am bailing out in favor of the Techtree contest
At least got ideas about that one.
Guys, don't you think it's quite awkward? How about removing it so that we have round total score of 50 points?Design Criteria
Theme: How well the skills, aesthetics & design fit together in a thematic manner such that they feel like they belong on the given hero (i.e. frost mage with frost spells, warrior with martial abilities, etc). Well-fitting & polished aesthetics which complement a cohesive Theme will be graded well; poorly-considered or lacking Thematic elements will result in a poor score. 10
Role:How well the skills of the hero work together to achieve the tactical synergy & gameplay style the hero has (i.e. ranged assault, tank, support caster, etc). Comprehensive, well-though-out Roles which complement a cohesive Faction will be graded well; ill-considered, insufficient or over-compensating Roles will lose points. 10
Balance:Includes how well the hero's Theme, & Role fit into the melee environment in terms of balance, theme, style, complicatedness, and so forth. Overpowered or Underpowered Heroes will result in a poor score; properly balanced elements will mean a good score. 10
Creativity:How original the design of the hero is in terms of creative ideas, clever implementations, or new concepts. Innovation and creativity will be rewarded; re-use of existing elements & poor originality will result in a poor score. 10
Coding:How well-made the Coding is for your Hero. Regardless of type (GUI, (v)JASS, etc) or amount (minimum 2-triggered spells, or all 4), Code must be good; MUI, MPI, etc are all important considerations. Clean, Efficient, Robust & Reusable code will result in a good score; Leaky, Haphazard, Inefficient code will result in a poor score. 10
Awesomeness:The most subjective of all grading criteria. This attempts to quantify exactly how awesome a Hero's overall design feels. This is the "subjective elbow room" for people to talk about how "cool" or "nifty" or "rad" the Hero is. 5
Total points:55
Probably, extend all of the scores range to 20 is also better. So we have round max score of 100 and judges can give more precise scoring on each category.I agree, imo it is already covered with Theme, Role and Creativity.
I have decided to make my character a Crypt Fiend with darkish color.
So that I won't use nerubians because they said that it wasn't an Undead member.
Probably, extend all of the scores range to 20 is also better. So we have round max score of 100 and judges can give more precise scoring on each category.
Nerubians with a dark tint could look like stylish undead creatures.So that I won't use nerubians because they said that it wasn't an Undead member.
How exactly should those triggers look like and what should their function be? Like creating the custom hero on lvl 10 via text message?Triggers which should be provided to allow a single player to test the hero individually with ease and without having to build an altar and gain experience.
Well, I think 10 is enough; decimals are usable anyways.Probably, extend all of the scores range to 20 is also better. So we have round max score of 100 and judges can give more precise scoring on each category.
How exactly? xDcooldown reset runes.
How exactly? xD
My WiP.
I just realized this contest ends in 4 days. I'm going to do my best to finish it tonight, and submit asap, because I won't have time during the week.
Wish me luck!