- Joined
- Nov 6, 2008
- Messages
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Transformation will be really common, so, as long as the transformed figure has a set of 4 skills (the fourth being the transformation back to the original form), it is fine.
I kinda misunderstood you, i thought the spells would be based on elves or faeries.I didnt say that they are animals, that's why I asked...
"is it OK if the hero is NOT an animal but the spells are based on animals?..."
By the way, InfinateAnswers, it's highly risky to use five abilities. Some people have been banned in the past from the contest.
yep but its a spell that transform?
lupiz the plague bunnywhen the easter island has been invaded by more ferocious creature, the evil easter bunny send their most powerful battle mage, lupiz, with his ancient power of the easter island, he creates disease among his enemies, making them suffer a great amount of hp loss, while the disease spreading, he can easily move in the disease, and kill the most powerless enemy. The disease it self is a body part of him, he can manipulate it to healing him faster than other fountain can do, he even maximize his battle power to creates crater that can make any enemies that affected by plague to commanded by him
model bought to you by blizzard |
The Beast Kin Berserker |
Using the Diablo 3 Barbarian model by Kuhneghetz, skin by Mr. Goblin |
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Lore |
Once savage and untamed, bridling with uncontrollable fury, the Beast Kin Berserker was a danger to everyone and everything around him. Outcast from the Human society, he found refuge among the Orc Hordes. Seeing a strong warrior, Thrall had his shamans train the Beast Kin Berserker. He found solace in the world of animals, and by mimicking the techniques of the animals he observed, he found both a way to tear enemies apart on the battlefield and control his anger. He spends his spare time sitting calmly sitting in the shade of tall trees, observing the natural world around him to learn more battle skills. His only true goal is to bring glory to the Horde, but he still harbors a deep hatred for the Humans. In battle, the Beast Kin Berserker is a force to be feared. He mirrors the raw and savage power of animals to crush his enemies. The blood of the weak isn't enough to satiate his hunger for battle, he specializes in hunting down enemy heroes and generals. |
Skill 1: Feral Strike | Skill 2: Tauren Smash | Skill 3: Panther Instincts | Skill 4: Undecided |
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The Beast Kin Berserker mimicks the movement of a wolf and dashes behind an enemy at speeds too fast for the human eye to catch, and tears out the hamstring of his victim. Deals 25/50/75 bonus damage and slows for 15%/25%/35% for 4/6/8 seconds. (Active) | The Beast Kin Berserker uses the technique taught to him by the tauren, and slams the ground, creating a tremor in the earth and an explosion of dirt. Units within 300 area of effect are hurt, knocked back, and dazed. Units that are dazed have 60% reduced movement speed, and become un-dazed upon taking damage equal to 10% of their total life. Deals 75/135/165 damage and dazes for 3/5/7 seconds. 0.8 second casting time. (Active) | The Beast Kin Berserker trains all day in mirroring the abilities of animals. His observation of the panther has made him able to gain strength from the hunt. The Beast Kin Berserker will gain back 5%/10%/15% of an enemy units max hp whenever he kills a unit. If the killed unit is a hero, he will permanently gain 1 strength. (Passive) | (Ultimate, Active) |
Authors NotesI didn't want to create just another hero about morphing into an animal (kindof the reason I stopped reading those stupid animorph books in 1st grade), or another hero that is an animal (the contest is about animalistic nature, I wanted to that from the Human side), instead, I wanted to make a human who has an actual connection to animals. I thought about all the people I know who love animals, and the first that came to mind was Liam. Liam is an autistic boy who has anger management issues. The only thing that calms him down is animals, he loves them. I do like Liam as a person, he's smart and funny, and I admire him for being able to overcome his autism and anger problem. He tries hard and really is an inspiration for me. This hero idea is dedicated to him, and his love for the natural world.
This is still a work in progress. Any models, icons, or abilities are subject to change.
Any suggestions for how to improve my hero are welcome. I welcome feedback of any kind.
Demo and triggers are coming soon. Stay tuned to this post.
Credits:
Kuhneghetz and Mr. Goblin for the amazing D3 Barbarian Model
Lelyarna for the Aggressive Icon
Kimberely for the Worgen Claw Icon
Crazy_Russian for the Tauren Stomp Icon
Oh, so you're joining, Berb; I would vm/pm you to join as a judge, but the option is yours :]
InfinateAnswers, it's not your problem, but you can try finding another model for the sake of consistency. That eagle hero is in-theme though, so, I wouldn't worry about it :]
Work in progress by Chizume | Hero Contest #4 | Model created by Callahan | Icons created by Blizzard Entertainment & CRAZYRUSSIAN | Special thanks to Beef_Is_Back The Bloodchanter Shi'jin
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I like it Chizume, balanced on your first shot or just place holders?
I try to balance it as much as possible in the draft process but the exact numbers will most likely change. See any major imbalances? My goal with this Hero is to put importance to synergy and player skill. Also I want more frequent use of abilities and this means lower damage and duration values as well as lower cooldowns of course. Shi'jin (named after some Chinese white tiger God) will be a great chaser and hero-killer with strong single target damage output, but he is also vulnerable to over-use of his own abilities as well as enemy crowd-control (especially stuns/slows/blinds) abilities; as he must keep lifestealing targets to make up for his low defense and health.
With ravage, if the unit has chant, it deals over 105 damage. 105 damage is how much life is lost. Because the ultimate resets the cooldowns one everything if it has surge (given by ravage), including itself, you could continually spam ravage and the ultimate, continually gaining life and dealing about 125-ish damage. Furthermore, if the hero just took the passive, it would lose less and less health, meaning you could be gaining upwards of 50 health every time you spam those two.
This needs to be balanced to the melee game. A hero that can drop other heroes very quickly is ridiculously imbalanced. Agility and Intelligence heroes have ridiculously low hp, and your guys high movement speed, coupled with the ability to slow enemy units by a lot (over 30% if chant is active, which it almost always will be), will absolutely destroy any hero.
EDIT: Is the character description supposed to be in another language? I think it's Latin.
It is latin. "Lorem ipsum" is commonly used by designers as a filler so that the mind will not focus on what the text says but how the design looks.
I will look into what you have mentioned, nerf some data and probably switch some of the "enhancements" around. I am not a big melee player but I will try the Hero in melee games for balance.
Imho nothing feels very animalistic in raw data form. I will however look over this as well.
Thank you for your feedback![]()
I dont really understand.. you have to make your own spells and not use the ones from the spell resources?
The spells can be made using GUI, JASS, vJASS, Zinc, cJass or just significant object editor work.