- Joined
- Nov 20, 2011
- Messages
- 12
bad rules... And what now? I must show WIP?
And then copy my previos post ?
with love from UkraineThis is my hero !
Techno dwarf[TD][/TD]
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[TD][/TD]
Gloin, Techno dwarf
Agility: 11 (+1.60 per lvl) Strength: 24 (+2.80 per lvl) Intelligence: 15 (+1.50 per lvl) Attack Range: 128 Affiliation: Alliance
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Electric charge An electric bolt that deals damage any unit it encounters. The damage is reduced 10% with each affected unit. ![]()
Force field Techno-dwarf creates force field around himself. All covered allied units get less damage from range and magic attacks. And every 3 seconds it purges all positive buffs from enemies, pause them for 1 second and deals damage to summoned units. ![]()
Overload Dwarf's suit stores energy charges after 6/5/4 his attacks or after using "Electric charge" or "Mechanical dispersal", that dealing damage to every ground unit and slow them, on small area with his next attack. ![]()
Mechanical dispersal Dwarf overheats his suit and chases enemy target, ignoring any obstacles on his way. When dwarf reaches his target, he uses energy from overheating, to gain ultra fast attack speed for next 5 hits. Buff dispel if hero change target.
The little dwarf chained in a very stable and reliable metal suit that makes him unbeatable in single combat. Can learn the ability "Electric charge", ''Force field'', ''Overload'' and ''Mechanical dispersal''.
Rules are rules. They are meant to be followed - not disobeyed.
Anyway Arti3DPlayer, you need to put more time on your work. Get a better indexing system as yours doesnt allow more than 12 instances. Also get a Damage detection system. There are 2 of them in the spells section, you might check them out.
nerovesper, that's a cool idea with the ultimate! The switch ability though should have a longer trail, a bit short now - more eyecandy!
12 instances aren't MUI, 2^13 are (obviously 4k as well lol).MUI is meant that several units of the same player can use the spells over and over again. And applies to all players. Of course he's approved. But as said, improvements can be made.
Ok, here is a short preview of my hero:
(Nameless) Combat engineer
Story: Will be added when i'm finished D:
Role: This hero is a supporter for mechanical units and is perfectly made to distrub the enemy troops completely and forcing him to destroy his own mechanical units. His counter is simple: He has a melle casting range, so keep him far away from your machines, or use no mechanical units.
Abilitys:
Take-Over (Active):
The engineer goes into the targeted mechanical unit, controling it while being able to enchance the targed while occupied.
Stage 1 - Grants control of the target, add the "deboard"-ability.
Stage 2 - Add aditional a health regeneration of 2 per second to the target.
Stage 3 - Enables "nanite field", when learned.
Range: 200
Duration: Infinitive or until "unboard" is cast or the target dies
Cooldown: 80 seconds
Targets mechanical non-hero ground units only
The main ability of this hero, making him flexible by taking over enemy units while protecting himself. Synergies with almost any other ability of him when used right. (Balancing will follow later)
Repair drones (Active):
Releases drones upon a target mechanical unit, healing it until the drones are destroyed, the spell is recasted on the same target or their lifespawn of 20 seconds ends. Each drone heals 2 health per second and possesses 75 health.
Stage 1 - Releases 4 drones.
Stage 2 - Releases 5 drones.
Stage 3 - Releases 6 drones.
Range: 700
Cooldown: 10 seconds
Targets mechanical units only
Regeneration spell for 160/200/240 health, a worthly support skill, which can be countered by destroying the drones.
Nanite field (Passive):
Spreads nanites all around the engineer, fortifiing the machines around him, increasing the maximal health.
Stage 1 - Increases health by 25.
Stage 2 - Increases health by 50.
Stage 3 - Increased health by 75.
Range: 500
Affects mechanical units only
A simple max-hp-aura. Synergies perfectly with the drones which are affected also. It is already completed and customizeable
Engine Bomb (Active) (Ultimate):
Changes the engine of a mechanical unit turning it into a bomb, increasing its movementspeed by 50%.
After 20 seconds, or when the unit is destroyed, the bomb explodes, killing the unit and dealing 300 damage in an area of 300.
Range: 100
Cooldown: 30 seconds
Turning an enemy or ally mechanical unit into a running bomb, will be nice
Edit: I will change this ability the way that the bomb will be dropped and is ticking further, but can be destroyed then without exploding.
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By the way: Is this taken as a WIP or should i post a preview-map?
Edit:
Credits go to:
Modelcreator:
Kwaliti for the "T-51b Power Armor Unit (Non-TC)" model (Cobat Engineer)
M0rbid for the "Alien Drone" Model (Repair Drone)
Icons:
Kwaliti for the "Power Helmet" Icon (Combat Engineer)
Kola for the "Drone Armor" Icon (Repair drones)
Matarael for the "mine" Icon (Engine bomb)
InfinityNexus for the "AutoRepairBots" Icon (Nanite-field)
Crowolf for the "Power Grip2" Icon (Take-over)
@nerovesper,
I would cry if there were two more abilities, and if I was forced to read them. Please, but please, write something... normal. You just spam information without any chances for lore.Your tooltip:
Channels a very powerful force field around it. Normally, enemy units that are inside the force field will take damage and those who enter or exit the field will take damage to their mana then slowed, and silenced for a short period. But if Polarity Switch is turned on it burns their mana when inside the field instead and whenever they enter or exit they take damage and have their positive buffs removed then slowed for a short time.
Example of proper tooltip:
Subtracts the electricity charges upon the Millennium Force, resulting in creation of a Static Field around him. Enemies inside the Static Field will take continuous damage, and upon leaving or entering it, they will suffer mana loss, become slowed and silenced for a short duration.
If Polarity Switch is turned on, the field will burn mana instead of health, and leaving or entering the field will result in health loss, slow and destruction of any positive buffs.
Balance - 10 pts.I don't care about lore or grammar, just code, hero synergy and concept.
Now that i'm a judge everyone will perish!
Srly, if your spells aren't MUI don't even bother
I will also downgrade people who use AIDS since it's not eve a system here at the hive, same goes with all the other libraries written by J4L
I recommend you all to use the projectile systems available here, such as Berb's or mine (Missile), specially mine since it's extremely fast and the API is very friendly (PM me if you have any doubt or ask someone in the thread)
For sorting values you might want to use Nestharu's Binary Heap or my Merge Sort algorithm (depending on your needs)
This is very important to me: If the spell can't be cast by the same unit twice then it's not entirely MUI, this would happen if you use the unit's index as the spell instance. Sometimes this is the only way to do it, but try to avoid it whenever you can.
I don't care about lore or grammar, just code, hero synergy and concept.
why indexing system is bad, test my hero, and if you find bug tell me. I tested 8 heros and there is no any bugs
Indexing system has his own limits, and if you compare it with hashtables or locals, it's bad.
indexing is not bad if used properly, in fact it's faster than hashtables...vJassers use structs (a form of indexing)...
the bad thing is 'his' indexing method, he casts 8 times that's why it's fine but cast it 13 or more in a looping trigger, it will surely bug...
@Vladadamm
Bribe's indexing system is very good/easy to use but it is not good if you want to use(change) the custom value of units for other purposes...
You forgot about hanky's system, which is awesome as well, the downside of it is it's hard to implement...
Sorry Pharaoh_ for the offtopic...
@Vladadamm
Bribe's indexing system is very good/easy to use but it is not good if you want to use(change) the custom value of units for other purposes...
You forgot about hanky's system, which is awesome as well, the downside of it is it's hard to implement...
Sorry Pharaoh_ for the offtopic...
Dirac, I am keeping an eye on you. I don't know why, but something tells me that you're going to spam negative score if I don't use certain scripts, or make spells MUI/MPI, which is not a good thing at all.
You should give people freedom to do what they want. After all, this is an Idea Contest, meaning that you can score on originality. And originality is not achieved if you follow the one's said rules.
...if I don't use certain scripts, or make spells MUI/MPI, which is not a good thing at all.
Everything's fine then. Thanks for informing me he will be okay. And sorry for (possible) insults.I'm putting faith in him, but trust me, if it looks too strict or intentional low scoring, I'll use another judge. I wouldn't want a single judge to make this contest less popular.
I made many heroes so far
But dunno which to choose 4 contest
Wish can submit more heroes...
XVII-7 | " " granade | Stealth Suit | Energy explosion |
Kes'tar use a special sniperrifle with prototype bullets. The bullets deal less damage to near targets. | Kes'tar uses his grenadelauncher to shoot a granade. |
The part about the terrain was irony, and I know the blademaster doens't fit as a jedi, that's why I added the "._." after that sentence ^^Terrain is really not so important in this contest, but the Heroe's look, blademaster doesnt fit to be a jedi, lol!...
I just remade it from scratch and used the textures that the wall uses :>@The_Reborn_Devil
That's a cool looking effect. I too wanted to bend that wall somehow, but i don't knw how. xD
What is GMT? said:GMT is an absolute time reference & doesn't change with the seasons. GMT is +0h.