how to join to that contest
just say that you want to join... simple...
how to join to that contest
//Parent struct
struct foo
boolean wantDestroy
//This is the stub method where the wtf-BOOM happens.
//Note that nothing happens in this struct, but the struct that inherits this method.
stub method derp takes nothing returns boolean
return false //The return is irrelephant
endmethod
//This method is run by a timer. Every 0.04 second.
static method run takes nothing returns nothing
local thistype t
//I do some shit. "t" is not null btw.
.
.
.
if t.derp() then //Here I'm calling the stub method
//This is irrelephant
.
.
.
endif
//At this point t.wantDestroy is false
if t.wantDestroy then
//Doesn't run D:
endif
endmethod
endstruct
//Child struct
struct bar extends foo
//Here I override the default derp
method derp takes nothing returns boolean
set this.wantDestroy = true //As you can see, the wantDestroy member is set to TRUE
//I do more shit that is TOTALLY unrelated to this struct, the parent struct or any of their members
.
.
.
//this.wantDestroy is still true at this point
return false //The return is irrelephant
endmethod
endstruct
Sometimes I want to kick Vex in the face.
can i use a custom model for the Hero contest from the hive as long as i give the maker of the model credit?
From the rules said:you're able to use any resources publicly available in THW database, except for spells.
Everyone oversaw my question: is balance compared to other ladder heroes?
And this will never change, idea is to create hero that can anytime replace blizzard created one.Still the initial values should be balanced compared to standard heroes. No question about it, always been like that.
It only matters if the spell is modifiable so the user can adapt it to it's own requirements.
Should it be really like that? I thought this was a hero contest, an individual interpretation of a hero. "Your" interpretation of what a unique balanced hero is and not someone else who can modify it.
The only thing that should matter in spell judging in a hero contest is that the spell code is working based on Hive's standards, spell's synergy with your hero, appearance, and balance... I guess.
saying that the spell is working, that is in the level of hive's minimum standards. ^_^
Tim "Grenade Man" Danfolks the Elite Marauder
this hero is based on this model by amazing Fingolfin
Order | skill 1 | skill 2 | skill 3 | ultimate |
Name | Adrenal Inject | TE-AS-0098 | Terrazine Armor | Grenade man |
Description | Extent the power of the marauders, Tim inject the adrenaline to his vein, making him more vulnerable, but swifter than anyone | TE-AS-0098 stands for "Terran Engineered-assassination squad-project number 0098" artificially target an enemy unit, trap it, and call (Unit level*3) Goblin like Robot to deal 10-10/20-20/30-30 Chaos Damage, these tiny robot last for 5 s, it has 1.25 s attack speed | The armor of marauders are made from unknown material named "Terrazine", this rare ore constantly changes due to heat, cold, even damage, this armor grant marauder +2/3/4 armor, when damaged the marauders may convert half of the damage to redamage the enemies at 20/25/30% chance | The title not just only a title, Tim is really a grenade man, when learned gives additional 3 skill to tim |
Cost | Health: 25% from max HP | mana:100 | no mana | no mana |
Cooldown | 25s | 50s | 0 | 0 |
Last | 15s | 5s | 0 | 0 |
Effect | Add +15/20/25% Increased Attack Speed, and 20/25/30% Increased Movement speed, but take 30% more damage | In the Description | Return Half of the damage taken to the attacker at 20/25/30% Chance, and also add additional 2/3/4 armor | Add 3 additional skill |
He's a human after allAdrenaline works on robotic beings made of pure metal? You also need to balance a lot, and implement something unique.
Lol'dAbout those "Why are you helping your current enemy" questions: Just because I can and want.
Apheraz's Entry[TD][/TD]
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[TD][/TD]
Elainiel, the Moon Rose
Agility: 15 (+1,2 per lvl) Strength: 16 (+1,7 per lvl) Intelligence: 21 (+3,1 per lvl) Attack Range: 128 (melee) Affiliation: Night Elf Hero Role: Offensive Caster
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Shooting Stars Calls down a wave of stars to crush enemies in the desired area. Damage is increased by 20% during night. ![]()
Lunation Blade Summons a spectral blade to cut a deep wound upon each enemy it passes through, until it reaches targeted unit. Each unit suffers armor loss and takes damage. Casting range is increased by 30% during night. ![]()
Phase Cycle Allows caster to shift out of existence, moving at maximum movement speed and with complete transparency, for a short duration. Enemy units that attack caster will suffer reduced magical resistance. Allows casting upon allies during night. ![]()
Moon Finale Unleashes full potency of lunar powers upon a single target, dealing massive damage. Penetrates magical immunity during night.
Hero compiles with whole Night Elven population, excelling at battles during Nighttime. Drawbacks are very low attack range, unlike other Night Elves, low armor and slightly lesser movement. Blah blah blah. Just like that.
@nerovesper: no, it give you 3 ability, instead of 1
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In my opinion, it would be good to appoint judges before a contest is launched.
?????
As far...
I could only see TDR's and mine entry...
Sorry if i mis read the other entry..
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Anyway any hero updates? i've only seen Rysnt11's and some guys picking their models
The due date is still too far, I guess.
How about you?
I think you was meant closestWell, why don't you come out of the closet and try to get above the others?![]()