- Joined
- Mar 6, 2006
- Messages
- 9,243
@spencenator, udg_Temp_Lightning_1
Ok then.you should comment variables + code blocks (not every call) -> what the code blocks do etc.
you should comment variables + code blocks (not every call) -> what the code blocks do etc.
Here are 2 pic's of 2 different skills in action.
I really didn't have an inspiration in this contest so my submission won't be really innovative.
Also rethinking the 2 other abilities for some synergy :3
EDIT:
For judges.
Rethought my 1st skill, i need judge's opinion about the validity of this skill:
Passive: Causes Witch Hunter's attack to deal 50% increased damage on units which armor drops below 0.
Active: Shoots the target inflicting magical damage. There is a chance that the bullet will splinter inflicting increased damage to the target and causing shrapnel.
Level 1 - 100 Magic damage, 40% chance to splinter, 5% chance degradation per armor point.
Level 2 - 150 Magic damage, 60% chance to splinter, 5% chance degradation per armor point.
Level 3 - 200 Magic damage, 80% chance to splinter, 5% chance degradation per armor point.
I must know is the passive aspect of this skill okay or not.
Well dudes I will not make the hero for this contest, but for a new spellpack.
The rules are to stupid so I can't make a useful and proper coded hero.
I wish all others good luck & a very nice voting.
Sorry guys, but this time you set up stupid rules.
May I only hope that the next contest is better.
?xD.Schurke said:most of the code
Another one has stepped into the lightThis contest will only produce horrible redundant code.