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Fighting for Azeroth 3D

Submitted by biridius
This bundle is marked as approved. It works and satisfies the submission rules.
Fighting for Azeroth: 3D
  • Players: 1-6, with AI support
  • Genre: minigame/other
  • Game version: 1.24 or later
  • Map version: 1.02; unprotected
This is a 3D fighting game, somewhat similar to Tekken, but with Warcraft 3 theme.
Characters fight one on one, each fight lasts until either player wins 3 rounds,
and each round lasts up to 1 minute.

The game is played without using the mouse, only arrow keys and WASD.
It starts at the character selection screen, where you can select any of the 16 characters available,
or just pick random. Use arrow keys to navigate and WASD to confirm.

Then, pick an opponent, and you can pick the AI's character. The battle begins.
In multiplayer, the opponent will get a dialog asking to agree for a duel.



During battle
  • Escape: pauses the game and shows movelist, with commands for all the different attacks your character can perform.
  • Escape 3 times - quit the fight, returning to selection screen
  • WASD - basic attacks, look up the combinations in movelist during the game
Arrow keys - movement:
  • Tap any arrow key to make a step in that direction
  • hold Left to block
  • hold Right to run
  • hold Up to jump
  • hold Down to crouch
  • Mana for special moves, like fireballs, is accumulated over time when not performing any moves
  • Crouching counters non-Mid attacks. The type of a move is shown each time it hits.
  • Blocking stops non-Low attacks
  • Mix up your throws, lows and mids to make it harder to defend against
  • Use fast moves to interrupt slow, powerful moves: most moves are interrupted when you get hit by opponent
  • You can block, duck or sidestep fireballs
  • Blocking won't work if the opponent flanks you, you have to move to face the opponent
  • While knocked down, hit W to get up, or any arrow to roll
  • When hit with a grab, quickly hit W to break free
  • After the opponent misses his attack or if it gets blocked, you have an advantage in time - use it to punish him!
  • Crouch is particularly effective against High attacks, however straightening up takes time - use strong crouching attacks after a successful duck
  • Use tracking moves like spin-kick against sidesteps. Use fast dashing moves against opponents backing off.

(which is to be found at FIGHTING for Azeroth v2.8 [ENG])
  • Sidesteps and other 3D mechanics
  • Damage and attack type indication
  • Slow motion when attacking each other simultaneously on low hp
  • Simplified mana regeneration, split the mana bar in 3 parts, and made full bars glow
  • Blocking no longer requires hitting W
  • Movelist has actual arrow icons instead of numbers, and you no longer have to scroll to find your character
  • Removed unnecessary options from the main menu, leaving just the character selection screen
  • Removed button buffering that led to characters still attacking after you stopped mashing
  • up to 6 players per host, not 2
  • camera is turned around for the player on the right side to remove back/forward key confusion and just make it left/right
  • some characters and moves from the 2D version are not implemented
  • breaking Throws is easier (note that Dreadlord's lifesteal is not a throw)
  • all characters now have intro & victory speeches, no exceptions

* Blizzard Entertainment
* Jass New Gen Pack, SharpCraft, MdlVis, War3 Model Editor, Blp Lab, Universal KLoader teams
* thanks to whoever made button.mdx, team color glow, and loading screen models
* everyone who wrote helpful comments on Hive and Xgm
* Archimond7450, TheBaBo & roehDU for reporting Desyncs
* WTii for streaming the 2D version, letting me see it's flaws but also how fun it can be for other people
* my family for not kicking me out yet xd
Previews
Contents

Fighting for Azeroth: 3D, v1.04 (Map)

Reviews
deepstrasz
You don't need to write the number of players in brackets; the game and site knows it. It's an OKish map. Sometimes, the controls are unresponsive especially when more than 1 keys are pressed. Sounds could be better for abilities, hits, falls,...
  1. deepstrasz

    deepstrasz

    Map Reviewer

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    So you haven't used any of those resources, not even modified them?
     
  2. deepstrasz

    deepstrasz

    Map Reviewer

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    The View in Use Resources function is buggy at times. I can't see the thread because you've probably made it in Staff Contact.
     
  3. deepstrasz

    deepstrasz

    Map Reviewer

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    You don't need to write the number of players in brackets; the game and site knows it.

    1. It's an OKish map. Sometimes, the controls are unresponsive especially when more than 1 keys are pressed.
    2. Sounds could be better for abilities, hits, falls, jumps-landings, etc.
    3. I could not jump and attack at the same time.
    4. I'm not sure why there are more than 2 players since the game can only be played by two; I guess for tournaments?
    5. Maybe an option to select more arenas.
    There has been some extensive work on the animations and such. It's to be appreciated. However, it's far from being a smooth game.

    Approved.



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  4. biridius

    biridius

    Joined:
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    Fixed a few bugs with multiplayer and physics, added some moves - every character now has at least 16 moves in the movelist, including at least one throw, air attack, and a rage art

    Rage art (A+W) is a special move that is available once the character is down to 20% hp, the less hp the more damage it does. During the rage art, the character takes less damage, and it can't be interrupted even by throws, but can be blocked. It can only be used once per round.

    Also made the AI a bit stronger.
     
    Last edited: Oct 26, 2018
  5. biridius

    biridius

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    Added survival mode (after placing cursor on character, press Esc, then choose Survival) - playing with random AIs until you lose a round, showing how many rounds you lasted.

    fixed a few bugs like
    * permanent freeze if hit by a frostbolt in air
    * could press esc and choose modes during intro animations

    added menu and hint sounds, and some other minor changes
     
    Last edited: Dec 3, 2018