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Fighting for Azeroth 3D

Submitted by biridius
This bundle is marked as approved. It works and satisfies the submission rules.
Fighting for Azeroth: 3D
  • Players: 1-6, with AI support
  • Genre: minigame/other
  • Game version: 1.24 or later
  • Map version: 1.05b
This is a 3D fighting game, somewhat similar to Tekken, but with Warcraft 3 theme.
Players fight one on one, a fight lasts until either player wins 3 rounds,
up to 1 minute each.

Main features:
- 3D fighting: jumping, side stepping, punching the opponent up in the air
- Lots of moves: every one of the 18 wc3 characters has at least 15 different attacks with new animations, including kicks, throws, fireballs, and combos.
- Move list: you can look up all the commands during the game.
- Slow motion: time slows down when both players attack simultaneously and are under half health.


The game is played with arrow keys and WASD.
It starts at the character selection screen, use arrow keys to pick a character, and any WASD key to confirm.
Then, pick a player to fight against; if it's an AI player, you can also choose the character you will fight. A human player will get a dialog asking to agree for a duel.

During battle
  • Escape: pauses the game and shows movelist, with commands for all the different attacks your character can perform.
  • Escape 3 times - quit the fight, returning to selection screen
  • WASD - basic attacks, look up the combinations in movelist during the game
Arrow keys - movement:
  • Tap any arrow key to make a step in that direction
  • hold Left to block
  • hold Right to run
  • hold Up to jump
  • hold Down to crouch
  • Mana is gained when you are not attacking.
  • Crouching (arrow down) allows to avoid most attacks, except Mid. When an attack lands, you can see what type it is.
  • Blocking (arrow left) stops non-Low attacks.
  • Mix up your throws, lows and mids to make it harder to defend against.
  • Use fast moves to interrupt slow, powerful moves.
  • You can block, duck or sidestep fireballs
  • Blocking won't work if the opponent flanks you, you have to move to face the opponent
  • While knocked down, hit W to get up, or any arrow to roll
  • When hit with a grab, quickly hit W to break free
  • After the opponent misses his attack or if it gets blocked, you have an advantage in time - use it to punish him.

(which can be found at FIGHTING for Azeroth v2.8 [ENG])
  • Sidesteps and other 3D mechanics
  • Damage and attack type indication
  • Slow motion when attacking each other simultaneously on low hp
  • Simplified mana regeneration, split the mana bar in 3 parts, and made full bars glow
  • Blocking no longer requires hitting W
  • Movelist has actual arrow icons instead of numbers, and you no longer have to scroll to find your character
  • Removed unnecessary options from the main menu, leaving just the character selection screen
  • Removed button buffering that led to characters still attacking after you stopped mashing
  • up to 6 players per host, not 2
  • camera is turned around for the player on the right side to remove back/forward key confusion and just make it left/right
  • some characters and moves from the 2D version are not implemented
  • breaking Throws is easier (note that Dreadlord's lifesteal is not a throw)
  • all characters now have intro & victory speeches, no exceptions

* Blizzard Entertainment
* Jass New Gen Pack, SharpCraft, MdlVis, War3 Model Editor, Blp Lab, Universal KLoader teams
* thanks to whoever made button.mdx, team color glow, and loading screen models
* everyone who wrote helpful comments on Hive and Xgm
* Archimond7450, TheBaBo & roehDU for reporting Desyncs
* WTii for streaming the 2D version, letting me see it's flaws but also how fun it can be for other people
* my family for not kicking me out yet xd
Previews
Contents

Fighting for Azeroth: 3D, v1.05b (Map)

Reviews
deepstrasz
You don't need to write the number of players in brackets; the game and site knows it. It's an OKish map. Sometimes, the controls are unresponsive especially when more than 1 keys are pressed. Sounds could be better for abilities, hits, falls,...
  1. deepstrasz

    deepstrasz

    Map Reviewer

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    So you haven't used any of those resources, not even modified them?
     
  2. deepstrasz

    deepstrasz

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    The View in Use Resources function is buggy at times. I can't see the thread because you've probably made it in Staff Contact.
     
  3. deepstrasz

    deepstrasz

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    You don't need to write the number of players in brackets; the game and site knows it.

    1. It's an OKish map. Sometimes, the controls are unresponsive especially when more than 1 keys are pressed.
    2. Sounds could be better for abilities, hits, falls, jumps-landings, etc.
    3. I could not jump and attack at the same time.
    4. I'm not sure why there are more than 2 players since the game can only be played by two; I guess for tournaments?
    5. Maybe an option to select more arenas.
    There has been some extensive work on the animations and such. It's to be appreciated. However, it's far from being a smooth game.

    Approved.



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  4. biridius

    biridius

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    Fixed a few bugs with multiplayer and physics, added some moves - every character now has at least 16 moves in the movelist, including at least one throw, air attack, and a rage art

    Rage art (A+W) is a special move that is available once the character is down to 20% hp, the less hp the more damage it does. During the rage art, the character takes less damage, and it can't be interrupted even by throws, but can be blocked. It can only be used once per round.

    Also made the AI a bit stronger.
     
    Last edited: Oct 26, 2018
  5. biridius

    biridius

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    Added survival mode (after placing cursor on character, press Esc, then choose Survival) - playing with random AIs until you lose a round, showing how many rounds you lasted.

    fixed a few bugs like
    * permanent freeze if hit by a frostbolt in air
    * could press esc and choose modes during intro animations

    added menu and hint sounds, and some other minor changes
     
    Last edited: Dec 3, 2018
  6. biridius

    biridius

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    Known issues in 1.04:
    - please don't press Ctrl-Shift-C, or game camera will not work properly
    - the lava arena has low camera height when near the lava
    - sidesteps/backdash are doubled
    - to play against AI (including practice mode) in multiplayer, you need a spare AI opponent not in combat with another player
     
    Last edited: Dec 27, 2018
  7. Pinzu

    Pinzu

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    • After about 15 - 20 minutes the frame rate increased like hell and the game became unplayable - not sure why this happend though. We were 3 players initially and 3 AI:s.
    • The controls were really hard, though that might be me being bad at Tekken. ^^
    • Can multiple players play simultaniously, or is it 1 arena at a time? Because one guy left instantly so I'm wondering if he had an AI to play against.
    • Perhaps import custom sound from Doom: "3, 2, 1, Fight", "Humiliated" (the one you hear in dota) and some custom song.

    I'd rate it 3/5, very cool concept but could need some further polishing.
     
    Last edited: Dec 30, 2018
  8. biridius

    biridius

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    Thank you for the feedback. I messed up in the last update while trying to improve the controls. Pressing W creates a unit which isn't removed.
    Will try to fix this as soon as I can (probably never).
    There can be multiple combats simultaneously, may be the third player didn't understand how to choose opponents in the menu.
     
    Last edited: Jan 1, 2019
  9. biridius

    biridius

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    Made some quick changes in 1.04d to hopefully improve performance
    * Sidesteps backdashes no longer doubled
    * W no longer spawns lag units in the background
    * Sweeps and spinkicks now launch
    * Jaina got a new move, right+S kick launches on crouch or counterhit
    * fixed camera being too low on lava arena

    The laptops right arrow jammed so that's all I managed to do.
    Edit: also fixed survival mode incorrect AI moves after first round - the move set remained from the first opponent
    [Survival and Training modes are accessed by pressing Escape instead of WASD when picking a hero]

    Edit2: sorry if there are many notifications about updates, for some reason hive doubled the map file
     
    Last edited: Apr 5, 2019
  10. biridius

    biridius

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    Update 1.05
    - 2 more heroes: Demoness & Troll priest
    - screen fades out when the battle is finished
    - you can now pick your favourite arena in the Escape menu
    - holding arrow keys on the character selection screen now scrolls it
    - small bugs fixed. there are probably more bugs now lol.

    Edit: yes there were. 1.05b Fixed the lightnings behaving all weird.
     
    Last edited: Apr 12, 2019