- Joined
- Aug 12, 2019
- Messages
- 80
A modified melee map with crafting and RPG elements; units retrain and upgrade with items, mounts must be trained and mounted.
Each race gets a new tier 0.5 unit as well as other new units from the campaign. There are now over 12 natural resources to build and craft with. Combine raw materials in forges to create metals and cloth/fabrics at weavers. Gain knowledge to upgrade at the town center.
In the center of the map is a large world boss that drops artifacts. Monsters and beasts roam the wilderness, but also can be hunted for food and skins.
Aspects of the environment are random/procedurally generated so each game is unique. Early stage sill, probably bugs in the unit/upgrade tooltips and costs. Let me know what you think.
Each race gets a new tier 0.5 unit as well as other new units from the campaign. There are now over 12 natural resources to build and craft with. Combine raw materials in forges to create metals and cloth/fabrics at weavers. Gain knowledge to upgrade at the town center.
In the center of the map is a large world boss that drops artifacts. Monsters and beasts roam the wilderness, but also can be hunted for food and skins.
Aspects of the environment are random/procedurally generated so each game is unique. Early stage sill, probably bugs in the unit/upgrade tooltips and costs. Let me know what you think.