- Joined
- May 21, 2013
- Messages
- 1,646
"my first map after 10 years break."
you should read melee tutorials and guides, read map reviews, look others maps to learn.
Trees dont grow on concrete but crates are made out of wood, too.
description should be improved (neutrals, creep list, screens, size map info, game play info),
1) some ramps are too small for armies, I sugest that path should be 8 editor pixel wide.
2) few base wood, NE advantage over other races.
3) small space in base. base should be like a U region in 1v1.
4) marketplace creep will attack wile passing,
5) there should not be creeps near taverns.
6) expanding base shape should be like a U region, imposible to defend the peons with that shape.
7) good quality maps are made it such form that you cant see the camara limits with land units with
8) the trees with model crates, in melee such change in neutral buildings like goldmines or trees is not allowed unless is an altered melee map like starcraft maps, where trees are changed with minerals and goldmines with vespine.
9) creeps are unbalanced:
-1st expanding, 1 permanent level 4 and 1 charged level 3 , is a lot, instead 1 permanent level 4 and a power up item.
- green camp, L8 the kobolds, 1 permanent level 1 and 1 power up level 1, is to much, with 1 of those is enough, better the permanent,
- permanent level 2 for a level 7 creep is a bit much, perma level 2 is for orange level 10-13.
- permanent level 4 in a orange level 15 is a bit much, perma level 3 is better. in the goblin lab creep.
- permanent level 2 and charged level 2 is a bit much, permanent level 2 is better, the charged level is complicated is better to have it faw a way and in level 14 creeps. in merc camp.
- charged level 4 in a level 11 creep is to much, also a level 8 unit in a level 11 creep is to much,
- the far away expanding goldmine creep is loot is very ok but is better to have a charged level 3 in a 15 creep than in a 13.
- the level 21 creep loot with the mage, bandit lord and water elemental, loot is ok.
- rock golems , perma level 5 should be a red also, is better to avoid such strong orange level 19, the user may say is an orange, but is really hard, better to warn the user is a level 9 golem so red creep.
10)- bridges are hard to balance in melee, is very common to avoid them due to small pathing.
11) all creeps should be in camp mode (200 range) , exept the goldmine ones.
12) the layout you are using is hard to master players same side at corners, goblin labs are too near each.
13) critters are needed for Rod of necromancy undead creeping.
Overall
is nice to see you try a melee map, I sugest you to improve your knoledge by:
- reading melee tutorials.
- reading reviews of others melee maps, see others melee maps, specially see melee Ladder maps.
- see competitive melee plays in youtube,
- learn how to play competitive games, to beta test games, beta test helps a lot.
dont feel discouraged, I did like 23 maps, but only 3 are good , the rest are unbalanced, gain knoledge first map later, or you will end like me having like 20 unbalanced maps.
edit:
-is true that some paths are much better, some critters added.
- the goblin lab creeps will aggro.
this place is a good spot for the market places or goblin labs.
- since this is a new creep
facing positions should always go to the way they will be attack.
like you did with others creeps
you should read melee tutorials and guides, read map reviews, look others maps to learn.
Trees dont grow on concrete but crates are made out of wood, too.
description should be improved (neutrals, creep list, screens, size map info, game play info),
1) some ramps are too small for armies, I sugest that path should be 8 editor pixel wide.
2) few base wood, NE advantage over other races.
3) small space in base. base should be like a U region in 1v1.
4) marketplace creep will attack wile passing,
5) there should not be creeps near taverns.
6) expanding base shape should be like a U region, imposible to defend the peons with that shape.
7) good quality maps are made it such form that you cant see the camara limits with land units with
8) the trees with model crates, in melee such change in neutral buildings like goldmines or trees is not allowed unless is an altered melee map like starcraft maps, where trees are changed with minerals and goldmines with vespine.
9) creeps are unbalanced:
-1st expanding, 1 permanent level 4 and 1 charged level 3 , is a lot, instead 1 permanent level 4 and a power up item.
- green camp, L8 the kobolds, 1 permanent level 1 and 1 power up level 1, is to much, with 1 of those is enough, better the permanent,
- permanent level 2 for a level 7 creep is a bit much, perma level 2 is for orange level 10-13.
- permanent level 4 in a orange level 15 is a bit much, perma level 3 is better. in the goblin lab creep.
- permanent level 2 and charged level 2 is a bit much, permanent level 2 is better, the charged level is complicated is better to have it faw a way and in level 14 creeps. in merc camp.
- charged level 4 in a level 11 creep is to much, also a level 8 unit in a level 11 creep is to much,
- the far away expanding goldmine creep is loot is very ok but is better to have a charged level 3 in a 15 creep than in a 13.
- the level 21 creep loot with the mage, bandit lord and water elemental, loot is ok.
- rock golems , perma level 5 should be a red also, is better to avoid such strong orange level 19, the user may say is an orange, but is really hard, better to warn the user is a level 9 golem so red creep.
10)- bridges are hard to balance in melee, is very common to avoid them due to small pathing.
11) all creeps should be in camp mode (200 range) , exept the goldmine ones.
12) the layout you are using is hard to master players same side at corners, goblin labs are too near each.
13) critters are needed for Rod of necromancy undead creeping.
Overall
is nice to see you try a melee map, I sugest you to improve your knoledge by:
- reading melee tutorials.
- reading reviews of others melee maps, see others melee maps, specially see melee Ladder maps.
- see competitive melee plays in youtube,
- learn how to play competitive games, to beta test games, beta test helps a lot.
dont feel discouraged, I did like 23 maps, but only 3 are good , the rest are unbalanced, gain knoledge first map later, or you will end like me having like 20 unbalanced maps.
edit:
-is true that some paths are much better, some critters added.
- the goblin lab creeps will aggro.
this place is a good spot for the market places or goblin labs.
- since this is a new creep
facing positions should always go to the way they will be attack.
like you did with others creeps
Attachments
Last edited by a moderator: