- Joined
- Aug 16, 2007
- Messages
- 884
~Reserved for future updates.
Optimized a few things in the map that fixed a couple of issues and possibly increased performance as well.
Damage Engine by Bribe@hiveworkshop updated from v5.1.3.1 to v5.4.2.3.
Updated the shadow map.
If the player is unable to save or load the Champions Highscore, a warning text is now displayed during the entire Game Mode selection; instead of only a few seconds at the start.
Map is now optimized using the W3Protect tool made by Frotty; if you find any issues in-game, please report, thanks!
Hopefully no more issues!
The name of a player is no longer relevant when saving or loading the Champions Highscore.
The Champions Highscore (the save files) is now shareable between players.
You're now able to use multiple accounts/player profiles with the Champions Highscore (but only the highest score between the accounts is saved).
As always, good luck and have fun!
Working on version 3.9a and I'll include the bug fixes in this version. Will probably be sometime this week.
The lesser bugs and issues I'll fix over time; but my priority was to release this major balance version and make it playable with the latest Warcraft 3 patch.
Please report any issues if you find any!
Goodluck!
Map is now compatible with the latest Warcraft 3 patch (1.31.1).
Codeless Save and Load (Multiplayer) by TriggerHappy@hiveworkshop updated to v3.0.0.
Damage Engine by Bribe@hiveworkshop updated to v5.1.3.1.
Improved and optimized the Champions Highscore and synchronization-time reduced.
Enrage adjusted. When creeps or guardians enrage they'll now gain +30% damage every 2 seconds, instead of +100% damage every 15 seconds.
The warning text and sound will also only play once at the enrage start.
Ultimate Abilities redesigned:
Added credits for imported models introduced in this version.
- The enemy health bonus changed from +30% to +20%.
Cooldown of all Ultimate Abilities changed to 900 seconds (cooldown is reset after each wave; this is to prevent multiple uses).
Avatar
- Damage bonus changed to 10/18/35/64/120.
- Armor bonus changed to 2/3.5/6.5/12.5/25.
- Maximum Health bonus changed to 150/275/510/950/1750.
- Duration changed from 12 seconds to 10 seconds.
- Manacost changed from 110/130/150/150/150 to 70/95/125/175/235.
Phoenix
- Phoenix base damage changed from 60 to 35.
- Phoenix maximum health changed from 1250 to 680.
- The summoned Phoenix now scales with the level of the Ultimate Ability (+~65% stats per level, before other upgrades).
- Level 3 no longer summons 2 Phoenixes.
- Manacost changed from 130/165/200/200/200 to 120/160/215/295/400.
Big Bad Voodoo
- Area of effect changed from 1200 to 600/800/1000/1200/1400.
- Duration changed from 6/12/20/20/20 to 3/5/10/20/35 seconds.
- Manacost changed from 110/150/190/190/190 to 90/120/165/220/300.
Reincarnation
- Ability reworked: Once per wave you'll heal for 30/40/55/75/100% of your maximum health when taking damage that would kill you, but you'll deal 30% less damage for 15 seconds after you've been saved.
Animate Dead
- Number of Corpses Raised changed from 2/3/5/5/5 to 3/3/3/4/5.
- Duration changed from 30 seconds to 4/6/8/10/10 seconds.
- Manacost changed from 150/190/250/250/250 to 120/160/215/295/400.
Death And Decay
- Maxmimum health damaged per seconds changed from 5/7/9/9/9% to 1/1/2/2/3%.
- Duration changed from 5 seconds to 3/4/4/5/5 seconds.
- Total damage over full duration is now 3%/4%/8%/10%/15% maxmimum health.
- Area of effect changed from 250/320/400/400/400 to 280/300/325/350/400.
- Manacost changed from 160/220/280/280/280 to 135/180/245/330/450.
Inferno
- Impact damage changed from 90/150/300/300/300 to 60/90/135/205/300.
- Stun duration changed from 2 seconds to 1 second.
- Infernal duration changed from 60 seconds to 15 seconds.
- Infernal maximum health changed from 1500 to 900.
- Infernal damage changed from 48 to 29.
- Infernal armor changed from 6 to 2.
- The summoned Infernal now scales with the level of the Ultimate Ability (+~65% stats per level, before other upgrades).
- Area of effect changed from 250/300/400/400/400 to 300.
- Manacost changed from 175/225/275/275/275 to 120/160/215/295/400.
Starfall
- Damage changed from 90/130/200/200/200 to 65/120/225/410/750.
- Manacost changed from 110/150/200/200/200 to 95/125/175/230/315.
Tranquility
- Healing values changed from 10-20/20-40/30-60/30-60/30-60 to 10-20/20-35/40-60/80-100/150-200.
- Manacost changed from 170/235/300/300/300 to 110/150/200/270/365.
Vengeance
- Level 3 no longer summons 2 Avatar of Vengeance.
- Avatar of Vengeance maximum health changed from 1200 to 300.
- Avatar of Vengeance health regeneration changed from 1.6 to 5.
- Avatar of Vengeance armor changed from 2 to 1.
- Avatar of Vengeance damage changed from 24 to 13.
- The summoned Vengeance now scales with the level of the Ultimate Ability (+~65% stats per level, before other upgrades).
- The Avatar of Vengeance ability "Spirit of Vengeance" adjusted:
- Maximum Spirits summoned changed from 6 to 3.
- The summoned Spirit of Vengeance damage changed from 13 to 35.
- The summoned Spirit of Vengeance attack cooldown changed from 1.35 to 1.1.
- The summoned Spirit of Vengeance now scales with the level of the Ultimate Ability (+~65% stats per level, before other upgrades).
- Manacost changed from 130/165/200/200/200 to 120/160/215/295/400.
Finger of Death
- Damage changed from 410/770/1330/1330/1330 to 290/530/990/1830/3400.
- Manacost changed from 110/170/250/250/250 to 140/190/255/345/465.
Stampede
- Beasts per second changed from 7 to 5.
- Damage per beast changed from 70/110/150/150/150 to 85/120/175/250/355.
- Duration changed from 12 to 7 seconds.
- Cast range changed from 300 to 600.
- Manacost changed from 120/150/180/200/200 to 100/135/180/245/330.
Volcano
- Damage changed from 140/215/350/350/350 to 70/130/240/440/820.
- Stun duration changed from 2 seconds to 0.5 seconds.
- Manacost changed from 140/170/220/220/220 to 110/150/200/270/365.
Blizzard
- Damage changed from 25/40/55/75/100 to 30/50/75/110/150.
- Manacost changed from 80/110/140/190/250 to 90/120/150/200/250.
Brilliance Aura
- Mana regeneration bonus changed from 1/1.75/2.5/3.5/5 to 1/2/4/7.5/12.
Devotion Aura
- Armor bonus changed from 2/5/8/11/15 to 1.5/3/5/10/15.
Divine Shield
- Duration changed from 5/7/10/12.5/12.5 to 3/5/7.5/10/10.
- Manacost changed from 25 to 50/50/50/25/0.
- Cooldown changed from 40/40/40/40/30 to 45/45/45/40/35.
Holy Light
- Heal amount changed from 215/430/645/790/1000 to 295/590/880/1050/1400.
- Cooldown changed from 5 to 8 seconds.
- Manacost changed from 90/105/120/150/190 to 90/120/150/190/250.
Heal
- Heal amount changed from 30/50/80/125/190 to 60/100/200/320/450.
- Cooldown changed from 1 second to 3 seconds.
- Manacost changed from 20/35/50/70/110 to 30/40/50/85/120.
Mirror Image
- Illusion damage changed from 20/25/30/45/60% to 33/33/33/50/75%.
- Manacost changed from 95/110/125/150/180 to 70/90/110/140/170.
Impale
- Damage changed from 50/80/110/150/210 to 70/120/190/310/440.
- The time impaled units are airborn changed from 1 seconds to 0.66 seconds.
- Stun duration changed from 2/3/4/4/4 seconds to 1/1.5/2/2.5/3 seconds.
- Manacost changed from 70/90/110/135/160 to 90/110/130/175/225.
Immolation
- Damage per second changed from 10/25/40/70/100 to 20/35/50/85/120.
- Mana drained per second changed from 7/10/13/15/20 to 5/10/15/22.5/30.
Searing Arrows
- Bonus damage changed from 10/20/30/45/70 to 15/30/50/90/150.
- Manacost changed from 7/9/11/13/15 to 5/10/15/25/35.
Battle Roar
- Damage increase changed from 10/22/40/62/90 to 15/25/40/75/110.
- Area of effect changed from 650 to 800.
- Cooldown changed from 45 seconds to 30 seconds.
- Duration changed from 7 seconds to 10 seconds.
- Manacost changed from 50 to 30/40/50/75/100.
Black Arrow
- Bonus damage changed from 2/5/10/20/40 to 5/10/20/40/90.
- Manacost changed from 5/10/15/15/15 to 10/10/15/20/25.
Cold Arrows
- Bonus damage changed from 2/5/10/17/25 to 2/5/10/20/35.
- Attack speed and movement speed reduction changed from 20/30/40/55/70% to 10/20/30/45/65%.
Forked Lightning
- Level 5 now hits 6 targets, up from 5.
- Manacost at level 5 changed from 275 to 280.
Frost Arrows
- Bonus damage changed from 8/16/32/45/60 to 10/25/40/75/100.
- Attack speed and movement speed reduction changed from 5/10/15/20/25% to 5/10/15/20/20%.
- Manacost changed from 5/10/15/20/25 to 5/10/15/25/30.
Incinerate
- Damage multiplier changed from 2/4/6/8/10 to 2/5/8/15/25.
Moonsoon
- Damage changed from 20/32/45/60/90 to 25/40/60/100/170.
Poison Arrows
- Manacost changed from 8/12/17/20/25 to 5/10/15/20/25.
Aerial Shackles
- Damage per second changed from 15/38/60/87/111 to 20/45/90/180/300.
- Cooldown changed from 20 seconds to 15 seconds.
- Duration changed from 7 seconds to 5 seconds.
- Manacost changed from 60/75/90/90/90 to 40/70/100/150/200.
Anti-Magic Shell
- Cast range increased from 500 to 600.
- Slow duration changed from 0.5 to 0.75 seconds.
Inner Fire
- Cast range increased from 500 to 600.
Polymorph
- Polymorph duration changed from 4/6/8/10/12 to 3/4/5/7.5/10.
- Cast range increased from 500 to 600.
- Manacost changed from 110 to 70/90/110/150/200.
- Hotkey changed from "O" to "L".
Slow
- Attack speed slow changed from 10/15/20/30/40 to 5/10/15/25/35%.
- Movement speed slow changed from 30/50/70/85/95% to 20/35/50/70/90%.
- Duration changed from 10 to 30 seconds on creeps, but remains at 5 seconds against Guardians.
- Manacost changed from 40/60/80/110/150 to 35/70/105/140/190.
Berserk
- Damage taken increase changed from 50/40/30/15/0% to 30/25/20/10/0%.
- Attack speed increase changed from 40/50/60/70/80% to 30/40/50/65/80%.
- No longer provides a bonus to movement speed.
- Cooldown changed from 20 to 12 seconds.
- Duration changed from 12 to 5 seconds.
- Manacost changed from 20/30/40/70/100 to 35/50/75/90/110.
Bloodlust
- Manacost changed from 30/45/60/75/100 to 45/60/75/90/120.
Pulverize
- Pulverize stomp chance increased from 25% to 30%.
- Now also hits airborn enemies.
Rejuvenation
- Cast range increased from 400 to 600.
Slow Poison
- Damage per second changed from 5/10/20/32/48 to 5/15/25/40/70.
- Attack speed reduction changed from 10/16/22/30/40% to 10/15/20/25/30%.
- Movement speed reduction changed from 30% to 35%.
Envenomed Spears
- Damage per second changed from 5/12/20/45/80 to 10/20/35/60/90.
- Duration changed from 3/6/9/15/25 to 3/4/5/7/10 seconds.
Berserking Roar
- Damage bonus increase changed from 12/16/25/32/40% to 20/30/40/60/75%.
- Area of effect changed from 500 to 800.
Spirit Link
- Distributed damage factor changed from 40/50/60/70/80% to 35/50/65/80/95%.
- Linked number of targets changed from 2/3/4/5/6 to 3/4/5/6/8.
- Duration changed from 20 to 30 seconds.
- Cooldown changed from 40 to 30 seconds.
- Manacost changed from 75 to 50/75/100/150/200.
Carrion Beetles
- The base damage of progenerated Beetles changed from 7/14/21/28/35 to 9/18/32/51/80.
- Manacost changed from 30 to 20/35/50/80/110.
Summon Water Elemental
- The base damage of summoned Water Elemental changed from 19/29/39/49/59 to 24/39/54/77/108.
Feral Spirit
- The base damage of summoned Feral Spirits changed from 10/15/20/25/30 to 10/18/30/44/68.
Force of Nature
- Treants now always regenerate hitpoints, not only during the night.
- Treants hitpoints regeneration changed from 0.5 to 2.0.
- Overcharged Force of Nature (level 4 and 5) now creates Fortified Treants instead of Treants.
Fortified Treants have greater health, armor, health regeneration and slightly more damage.
- Summoned Treants count changed from 2/3/4/5/6 to 2/3/4/4/5.
Pocket Factory
- Spawn Interval of Clockwerk Goblins changed from 6/6/6/5/4 to 6/5/4/3.2/2.56.
- Manacost changed from 120/150/190/240/300 to 110/135/160/200/250.
Spirit Beast
- The base damage of summoned Spirit Beasts changed from 10/15/20/25/32 to 10/16/28/40/62.
Summon Bear
- The base damage of summoned Bear changed from 18/27/37/37/37 to 21/32/44/58/72.
- The maximum health of the summoned Bear at level 4 and 5 increased from 1200 to 1500/1820.
- The armor of the summoned Bear at level 4 and 5 increased from 2 to 3/4.
- Cooldown changed from 40/40/40/35/35 to 40 seconds.
- Duration changed from 50/50/50/60/70 to 60 seconds.
- Manacost changed from 100/125/150/150/150 to 100/125/150/200/200.
Summon Quilbeast
- The base damage of summoned Quilbeast changed from 12/24/36/36/36 to 18/35/55/55/55.
Wolf Guardian
- Now have the "Cleaving Attack (Neutral Hostile)"-ability.
- Gold cost changed from 300 to 150 and removed the Ability Point cost.
Gauntlets of Ogre Strength
- Increased the damage dealt of the "Ogre Throw"-effect from 100% of current strength to 160%.
Drums of Suffering
- Damage bonus from the "Drum"-effect changed from 77 to 135.
- Armor bonus from the "Drum"-effect changed from 12 to 10.
Everlasting Medallion of Origination
- The "Safeguarding"-effect now triggers when the hero drops below 15% health, instead of 10%.
- Changed the cooldown of the "Safeguarding"-effect from 180 seconds to 90 seconds.
Shadowstep Ring
- Increased the damage dealt of the "Shadowstep"-effect from 70% of current agility to 200%.
Amulet of Techniques (Amulet of Agility)
- Name changed from "Amulet of Agility" to "Amulet of Techniques".
- The "On Attack"-effect "Perfect Attack" name changed to "Combat Techniques".
- The "Combat Techniques"-effect now increases damage by 10 each step and the cap is increased from 3 attacks to 4 attacks (total of 40 damage).
- Internal cooldown changed from 0.5 to 0.25 seconds.
Soulshatter Dagger
- The "Soulstab"-effect %-chance to deal a critical strike changed from 15% to 30%.
Moonstaff of Timeless Sands
- The cooldown of the "Timeless Attack"-effect changed from 3.6 seconds to 4.1 seconds.
Ring of Regeneration
- Gold cost increased from 25 to 100.
- Now also increases armor by 1.
- New "On Use"-effect: "Regeneration". Increases all healing recieved by 10% and heals for 10 health every second for 5 seconds.
Spiked Shield (Shield of Protection)
- Name changed from "Shield of Protection" to "Spiked Shield".
- Icon changed.
- New "When Attacked"-effect: "Counterattack". When attacked by a melee enemy, has a chance to do a counterattack with the shield, dealing 11 physical damage to the attacker.
- Gold cost increased from 50 to 100.
Provoking Skull
- Armor bonus changed from 1 to 2.
- Health Regeneration bonus changed from 2 to 1.
- Gold cost changed from 150 to 100.
Runic Shield
- Armor bonus changed from 5 to 4.
- Magic Resistance bonus changed from 20% to 15%.
- New "On Use"-effect: "Runic Barrier". Reduce incoming spell damage by 40%, but also recieve 80% less healing from healing effects for 4 seconds.
Shield of the Damned
- Armor bonus changed from 9 to 7.
- No longer decreases Mana Regeneration by -42%.
- New "Passive"-effect: "Undying Thirst". Drains 3.7% mana of maximum mana every second; if no mana can be drained, health will be drained instead.
- New "When Attacked"-effect: "Mind Sear". Non-guardian enemies who attack you have a 10% chance to be be cursed for 4 seconds; increasing the time between their attacks by 20%.
Brawlers Mask
- Overhealing to damage from the "Adrenaline"-effect changed from 10% to 20% and the duration increased from 3 to 4 seconds.
Titan Shield
- The increased healing recieved from the "Titan Boost"-effect changed from 15% to 20%.
Siege Armor
- Changed the name of the "Fortification"-effect to "Defensive Overdrive".
- The additional health gained from the "Defensive Overdrive"-effect when attacked changed from 80 to 64.
- The maximum health gained from the "Defensive Overdrive"-effect lowered with the above change, from 1200 to 960. Still 15 hits before reset.
Glyph of Fortification
- Maximum Health bonus changed from 340 to 290.
- No longer gives a bonus to Health Regeneration bonus.
- New "Passive"-effect: "Fortified Regeneration". Every 3rd second, heal for 440% of current Armor amount.
Claws of Attack
- Gold cost changed from 25 to 50.
- Damage bonus changed from 6 to 12.
- New "On Attack"-effect: "Desperate Swipe". Physical damage is increased when attacking a target with a higher percentage health than yourself.
Feasting Claws
- Internal cooldown changed from 0.5 to 0.25 seconds.
Claws of Searing Power
- Damage bonus changed from 24 to 27.
Firehand Claws
- Damage bonus changed from 15 to 18.
- The increased damage from the "Molten Swipe"-effect increased from 5 to 6 with each attack.
Whirlwind Glaive
- Damage bonus changed from 38 to 40.
- The damage dealt from the "Whirlwind"-effect changed from 400% to 500% of base damage.
- The damage dealt from the "Whirlwind"-effect is now regarded as "physical splash" (some item/ability effects will not trigger from this damage).
- The healing recieved from the "Whirlwind"-effect reduced by 50%.
- Fixed an issue that could cause the healing recieved from the "Whirlwind"-effect to be lower than intended.
- The radius of the "Whirlwind"-effect changed from 400 to 256.
Truestrike Hammers
- Damage bonus changed from 41 to 55.
- The physical damage bonus dealt from the "Truestrike"-effect changed from 20% to 30%.
- Corrected the Hotkey from "X" to "D" in the shop.
Wraith Axe
- Damage bonus changed from 65 to 78.
- New "On Attack"-effect: "Soulshatter". 50% of all physical damage dealt will be converted and dealt as spell damage instead.
Dagger of Disintegration
- Damage bonus changed from 77 to 101.
- Changed the cooldown of the "Disintegrate Armor"-effect from 60 to 35 seconds.
Inferno Axe
- Damage bonus changed from 98 to 124.
Obliteration Blade
- Damage bonus changed from 144 to 170.
- The damage bonus increase from the "Obliteration"-effect changed from 150% to 130%.
Sobi Mask
- New "On Use"-effect: "Focus". Become stunned for 3 seconds and restore mana equal to current Intelligence.
- Gold cost changed from 25 to 100.
Wand of Distortion (Wand of Focus)
- Name changed from "Wand of Focus" to "Wand of Distortion".
- No longer provides a +35% Mana Regeneration bonus.
- New "On Spell Damage"-effect: "Spell Fever". Has a 15% chance to distort the attacks of a spell damaged non-guardian enemy for 5 seconds; increasing the time between their attacks by 10%.
Circlet of Circlet of Incantations (Circlet of Mana)
- Name changed from "Circlet of Mana" to "Circlet of Circlet of Incantations".
- New "Passive"-effect: "Magic Formula". Increases Spell Critical Damage by a random amount based on the total mana of the caster.
- Changed Maximum Mana bonus from 130 to 65.
- Now also increases Spell Critical Rating by 5.
- Gold cost changed from 150 to 200.
Crystal Core
- Mana refunded from the "Crystalize"-effect changed from 40% to 30%.
- Cooldown of the "Crystalize"-effect changed from 25 to 20 seconds.
- The "Crystalize"-effect will no longer trigger from abilities that cost no mana.
- Replaced +5 Spell Critical Rating with +10% Magic Resistance.
Ring of the Archmagi
- Spell Critical Rating bonus from the "Magical Execution"-effect changed from 15 to 25.
Fractured Moonstone & Moonstone
- The radius of the "Manawave" and "Greater Manawave" effects changed from 800 to 640.
- Improved logic and optimized the effect of these items.
Volatile Spell Sphere
- Spell Critical Rating changed from 12 to 14.
Shadowland Wand (Cursed Shadowland Wand)
- Name changed from "Cursed Shadowland Wand" to "Shadowland Wand".
- The "Weaken Soul"-effect removed.
- New "On Spellcast"-effect: "Shadowland Ritual". Spellcasts spawns a shadow rift beneath the caster that increases spell damage and any spell damage dealt will stun enemies while the caster stands inside the shadow rift.
- Replaced +10% Magic Resistance with +10 Spell Critical Rating.
Relocation Gem
- Changed the trigger time of the "Unstable Warping"-effect from every 7th second to every 6th second.
- The attack speed bonus from the "Unstable Warping"-effect changed from +35% to +50%.
- The armor bonus from the "Unstable Warping"-effect changed from +5 to +8.
- The damage bonus from the "Unstable Warping"-effect changed from +55 to +96.
- The duration of all "Unstable Warping"-effect bonuses changed from 7 to 6 seconds.
Cursed Treasure of Yer'ahim
- The bounty increase from the "Greed"-effect changed from 50% to 65%.
Pendant of Elements
- The duration of the summoned elemental changed from 40 seconds to 20 seconds.
- The elemental damage to heal percent changed from 70% to 150%.
- Cooldown changed from 60 seconds to 30 seconds.
- Manacost changed from 70 to 50.
- Item gold cost changed from 200 to 225.
Urn of the Inevitable End
- Vroo'kel, the Seer of Dark Fates base damage increased from 47 to 71.
- Manacost changed from 100 to 80.
Demonic Portal Key
- Demonic Beast base damage increased from 17 to 28.
- Demonic Guard base damage increased from 11 to 21.
- Demonic Torturer base damage increased from 22 to 35.
- The demons summoned from the portal now lasts for 15 seconds instead of 12.
- Cooldown reduced from 70 seconds to 65 seconds.
- Manacost reduced from 140 to 110.
Forgotten Eye of the Raven
- Fixed a bug that could cause unintended abilities to get a lower cooldown.
Token of Nature
- The heal from the "Call for the Nature"-effect changed from 55 to 85.
Spiritual Water Relic
- The total heal amount of the "Cleansing"-effect changed from 190 to 220.
- Now resets the cooldown of a basic ability after every 4th blocked damage source, instead of every 5th.
The History of the Mist Serpent
- When taking damage, the augmentation effect is now paused for 2 seconds, instead of 4 seconds.
Vessel of Elune
- The effects of this legendary artifact now also works when cast on self, but the healing amount is reduced by 50% when cast on self.
- The total amount of healing is now capped at 30% of your maximum health, down from 60%.
- The augmentation effect now increases the healing done by 8 for each cast, instead of 3.
Thundering Heart of Lei Shen
- Cooldown changed from 20 seconds to 15 seconds.
The base damage of all guardians increased by ~20% for all waves in all game modes.
The time to prepare before a Guardian spawns changed from 50 to 40 seconds (Fast Mode is still 25 seconds).
The enrage timer for a Guardian changed from 125 seconds to 90 seconds.
Voltronax, the Arcane Monstrosity
- Arcane Orb now have a more intense pulsing effect and should be much easier to notice.
Molganath, Lord of Fire
- Molten Minions will now also enrage if the wave isn't cleared fast enough.
- The Fire Bomb left behind a killed enemy creep got a small color change and now have a new effect when it explodes, a fiery burst.
Cryllise, the Frostbitten Bonedragon
- The spawn rate of Frost Traps adjusted; they no longer spawn on a set interval and are instead random based of: base time + random value between 0 and 2 seconds.
They will spawn less frequent, but are not as predictable as before.
- The damage of Blizzard increased by 50%.
- The duration of Blizzard changed from 12 to 7 seconds.
A'er, Guardian of Winds
- Wind Bomb no longer hit the shop.
Yor'shajjza, Tempest of the Shath'Yar
- Yor'shajjza got a new projectile effect for attacks.
Z'or, the Manifestation of Void
- Z'or got a new projectile effect for attacks.
- Reduced model size slightly of Z'or.
- Void Burst now have a new effect.
- Void Burst damage increased by ~11%.
The base damage of all creeps increased by ~22% for all waves in all game modes.
Creeps now gain +15% more incremental damage after each wave between waves 10 and 15.
Creeps now gain +11% more incremental damage after each wave between waves 15 and 20.
Creeps now gain +10% more incremental damage after each wave between waves 20 and 25.
Creeps now gain +18% more incremental damage after each wave between waves 25 and 30.
Creeps now gain +9% more incremental damage after each wave between waves 30 and 35.
Creeps now gain +14% more incremental damage after each wave between waves 35 and 40.
Creeps now gain +12% more incremental damage after each wave between waves 40 and 45.
Creeps now gain +4% more incremental damage after each wave between waves 45 and 50.
Creeps now gain +6% more incremental damage after each wave between waves 50 and 55.
The enrage timer for a creep wave changed from 90 seconds to 75 seconds.
Ultimate Abilities redesigned:
It's still a WIP and some things may still change!
Also...
With patch 1.31 released I asume this map is broken as I've read about a couple of changes that I know would affect this map. I can't test it myself and unfortunately I'm unable fix the issues as for now; I'll wait until Blizzard patches most of the newly introduced issues with the patch until I update my Warcaft 3.
I'll continue to work on version 3.8a in the 1.30.4 client, so no progress is lost really.
Forgot to exclude some last minute debug texts before I released the 3.7d version, sorry about that. 3.7d is still 100% playable, but if the random texts that may appear bothers, play this, 3.7e version instead.
Debug text will no longer appear during normal gameplay.
Improved and optimized a few things in the map; improved stability, etc.
- Fixed a bug that allowed players to buy the same ability again. This couldn't be abused as the previous instance of the ability was simply replaced and the player wasted ability points, gold and lost one ability slot.
Wicked Fragment of Y'Shaarj
- Corrected the tooltip of the augmentation effect. It increases damage by 0.2% and not 0.02% as described before.
- Fixed an issue that could cause Arcane Strike not to be cast on a random player hero.
Yor'shajjza, Tempest of the Shath'Yar
- Fixed an issue that could cause Tempest Storm to deal 0 damage against his summoned illusions.
Improved and optimized a few things in the map, file size reduced by 2 kB!
Improved and optimized the synchronization of the Champions Highscore; it's a few seconds faster now (depending on players playing).
The "Help (F9)"-information is now generated at start instead of after a 10 seconds delay.
- You're no longer restricted to only buy 1 ability for a selected ability slot. If you purchase another ability in an ability slot that already has an ability, you'll now purchase the ability for the first available and empty ability slot. In short: Purchasing works the same as upgrading an ability now. It all feels much more fluid.
- Added more helpful text when attempting to purchase or upgrade an ability with insufficient Ability Tokens.
- Changed the special effect of the fire to be smaller and less distracting.
- If the target of the fire dies, the fire now searches for a new target every 0.33 seconds instead of every frame.
Frozen Orb
- Fixed an issue that caused the damage from multiple Frozen Orb items not to stack properly.
Balance vs 3.7a will be slightly adjusted, but I'd rather keep the current Champions Highscore intact instead of releasing 3.8a and let players restart their progress already.
Fixed an issue that could prevent the "Beginner Tips (Page 1/4)"-ability to be given to heroes in the "All Pick" game mode.
The "Beginner Tips (Page 1/4)"-ability now have an updated description for the "All Pick" game mode.
Removed the text about the "Posion Cave" in the "Beginner Tips (Page 4/4)"-ability as it was moved in 3.7a.
New Basic Ability: Feedback
New Basic Ability: Burning Oil
New Basic Ability: Healing Wards
New Basic Ability: Lightning Shield (no longer deals friendly fire and damage is now scaled correctly)
New Basic Ability: Firebolt
New Basic Ability: Frostbolt
New Basic Ability: Summon Hawk
These abilities are added to all game modes.
Grua, the Ravager
- Deep Wounds now have a new special effect on affected units, a red "!" overhead.
- Changed the icon of the "Deep Wounds" status effect (debuff).
I hope you'll enjoy the new "All Pick" game mode; it's a very different way to play!
The planned "Champions Mode" didn't make it with this release as I'd rather get this version out asap to fix some bugs and include the new game mode.
Please report any issues and suggestions are welcome as always!
I'm almost done with the new Game Mode: "All Pick" and the Game Mode selection system is done!
Version 3.7a is not yet ready, but hopefully I'll be able to share it soon, stay tuned!
It won't be as major as the most recent versions, as there's a lot of work behind the few features I'm adding:
- Allow the selection of a Game Mode at any time.
- Add 2 new Game Modes ("All Pick" and "Champions Mode") (might add more)
- Some minor and a few critical balancing changes.
I'd recommend that you play this version instead of 3.6a; the Champions Highscore is not reset and is compatible between both versions.
Updated the "Contact"-information at "Help (F9)" to represent the latest changes.
Fixed an issue where the "Wave X - Creep Name" text that appears when a new wave spawns could display the wrong information.
Fixed an issue that could cause some text to go out of bounds in the Multiboard.
- It's no longer possible to get the same Ultimate ability twice in a row after unlearning your Ultimate ability via "Book of Ultimate Unlearning".
- Fixed an issue that caused the cooldown of a random selected basic ability not to be reset properly.
- Should no longer recieve abilities that are for Ranged Heroes.
- Fixed an issue where Ravaging Swipe would continue after Grua, the Ravager was killed or reset.
I'm glad to bring you another major update!
I hope you'll enjoy the update and please report any bugs and any feedback or suggestions are always greatly appreciated!
Here's a work in progress of the new Game Results feature:
I've fixed a couple of issues found in the 3.5b version. I'd recommend that you play this version instead of 3.5a/3.5b; the Champions Highscore is not reset and is compatible between all 3.5 versions!
- Fixed a typo in the ability description.
- Fixed a typo in the item description.
Doomsayer's Cloak of Destruction
- Fixed an issue where the stacking damage effect from the "Mark of Destruction"-effect could affect yourself and your allies.
- Fixed an issue that could cause the lightning effect of Hell Chains to not be removed properly.
I've fixed a couple of issues found in the 3.5a version. I'd recommend that you play this version instead of 3.5a; the Champions Highscore is not reset and is compatible between both versions!
- Fixed an issue where you wouldn't be refunded all Ability Points from your Overcharged Ability if you used "Remove Overcharge Effect".
- Heroic Essence now have a maximum cap of 5 (this change doesn't matter as 5 Heroic Essence is what you could spend at most anyway).
- Some commands are now disabled while a brawl is active.
- Fixed a rare issue where the brawl could get stuck when a player won.
- Removed a debug text that wasn't actually behaving as a debug text.
Tome of Strength, Tome of Agility, Tome of Intelligence and Tome of Knowledge
- Removed the 600 seconds delay until these items could be purchased at start.
I'm happy to release version 3.5a! Major improvements and balancing fixes has been made and a couple of new fun stuff added as well! I hope you'll enjoy it and please report any bugs or issues you may find!
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A LOT of improvements and balancing have been made and a couple of new additions; like a PvP Brawl mode (experimental and just for fun)!
I'm looking forward to release it!
I've fixed a couple of found issues in this version, so I'd recommend you play this version instead of 3.4.0a. The Champions Highscore is not reset and is compatible between both versions!
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Version 3.4.0a released!
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Ability Overcharge
This will let you overcharge one of your Basic Abilities up to two (2) times, improving its power even further. You're able to select the Basic Ability you want to overcharge, this is not random, but the Basic Ability must be upgraded to level 3 first.
It costs 150 gold and 2 talent points per overcharge-level and you may reset the overcharge for free at any time.
Values might change under development.
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Previous versions of Champions Trial can be found below in this post.
Thank you for playing!
Update (2019-10-06)
No major update, but a couple of fixes and improvements; enjoy!General
The Champions Highscore is compatible with version 3.9a.Optimized a few things in the map that fixed a couple of issues and possibly increased performance as well.
Damage Engine by Bribe@hiveworkshop updated from v5.1.3.1 to v5.4.2.3.
Updated the shadow map.
If the player is unable to save or load the Champions Highscore, a warning text is now displayed during the entire Game Mode selection; instead of only a few seconds at the start.
Update (2019-06-29)
Version 3.9a released. It's a very small update, but counted as a major release because changes made to the Champions Highscore system. I've also added a new item.Hopefully no more issues!
General
The Champions Highscore is reset this version due to changes made with the Champions Highscore system. Your old Highscores will still load and save if you play the older versions, so no data is lost.The name of a player is no longer relevant when saving or loading the Champions Highscore.
The Champions Highscore (the save files) is now shareable between players.
You're now able to use multiple accounts/player profiles with the Champions Highscore (but only the highest score between the accounts is saved).
Items
New Item: Ultimate Arcane ScrollWhen purchased, the minimum level of the purchasing players ultimate ability is set to level 3.
As always, good luck and have fun!
Update (2019-06-26)
Short update; it appears the Champions Highscore might have a few issues with the latest version.Working on version 3.9a and I'll include the bug fixes in this version. Will probably be sometime this week.
Update (2019-06-17)
It's here, version 3.8a! It should be fully playable with no major issues with the 1.31.1 patch. I've not found any major issues so far.The lesser bugs and issues I'll fix over time; but my priority was to release this major balance version and make it playable with the latest Warcraft 3 patch.
Please report any issues if you find any!
Goodluck!
General
The Champions Highscore is reset this version due to several balance changes and new additions. Your old Highscores will still load and save if you play the older versions, so no data is lost.Map is now compatible with the latest Warcraft 3 patch (1.31.1).
Codeless Save and Load (Multiplayer) by TriggerHappy@hiveworkshop updated to v3.0.0.
Damage Engine by Bribe@hiveworkshop updated to v5.1.3.1.
Improved and optimized the Champions Highscore and synchronization-time reduced.
Enrage adjusted. When creeps or guardians enrage they'll now gain +30% damage every 2 seconds, instead of +100% damage every 15 seconds.
The warning text and sound will also only play once at the enrage start.
Ultimate Abilities redesigned:
You're no longer able to upgrade an Ultimate Ability; instead the level is increased by 1 after each completed wave, up to level 5.
The power of an Ultimate Ability starts low and gets exceptionally stronger after each level.
When you use the Ultimate Ability it loses power and the level is decreased by 2 after the wave is completed, instead of gaining a level.
An Ultimate Ability can be used once per wave and the cooldown is reset after each completed wave.
The cost of an Ultimate Ability in the "Random Trial" game mode changed from 100 Gold and 3 Ability Points to 300 Gold and 3 Ability Points.
The cost of an Ultimate Ability in the "All Pick" game mode changed from 3 Ability Tokens to 5 Ability Tokens.
The power of an Ultimate Ability starts low and gets exceptionally stronger after each level.
When you use the Ultimate Ability it loses power and the level is decreased by 2 after the wave is completed, instead of gaining a level.
An Ultimate Ability can be used once per wave and the cooldown is reset after each completed wave.
The cost of an Ultimate Ability in the "Random Trial" game mode changed from 100 Gold and 3 Ability Points to 300 Gold and 3 Ability Points.
The cost of an Ultimate Ability in the "All Pick" game mode changed from 3 Ability Tokens to 5 Ability Tokens.
Unlearning an Ultimate Ability now only refunds the base cost (level 1) Ability Points.
Added credits for imported models introduced in this version.
At first I didn't plan to import any models, but changed my mind. Mythic@hiveworkshop made some awesome special effects and I couldn't resist adding some of them.
When Warcraft 3: Reforged is released I'll replace the models that doesn't fit with the new visuals.
When Warcraft 3: Reforged is released I'll replace the models that doesn't fit with the new visuals.
Game Modes
All Pick- The enemy health bonus changed from +30% to +20%.
UI
Two new buttons added!SHOP - If you press this button (hotkey: O) you'll automatically select the shop.
READY - If you press this button you'll be marked as "ready". When all players are ready the next wave will begin after 3 seconds.
READY - If you press this button you'll be marked as "ready". When all players are ready the next wave will begin after 3 seconds.
Commands
The Quick Start command (-qs) removed and replaced with new the new Ready-button mentioned above.Abilities
All Ultimate Abilities now have 5 ability levels, up from 3, but can no longer be manually upgraded (see General changes above).Cooldown of all Ultimate Abilities changed to 900 seconds (cooldown is reset after each wave; this is to prevent multiple uses).
Avatar
- Damage bonus changed to 10/18/35/64/120.
- Armor bonus changed to 2/3.5/6.5/12.5/25.
- Maximum Health bonus changed to 150/275/510/950/1750.
- Duration changed from 12 seconds to 10 seconds.
- Manacost changed from 110/130/150/150/150 to 70/95/125/175/235.
Phoenix
- Phoenix base damage changed from 60 to 35.
- Phoenix maximum health changed from 1250 to 680.
- The summoned Phoenix now scales with the level of the Ultimate Ability (+~65% stats per level, before other upgrades).
- Level 3 no longer summons 2 Phoenixes.
- Manacost changed from 130/165/200/200/200 to 120/160/215/295/400.
Big Bad Voodoo
- Area of effect changed from 1200 to 600/800/1000/1200/1400.
- Duration changed from 6/12/20/20/20 to 3/5/10/20/35 seconds.
- Manacost changed from 110/150/190/190/190 to 90/120/165/220/300.
Reincarnation
- Ability reworked: Once per wave you'll heal for 30/40/55/75/100% of your maximum health when taking damage that would kill you, but you'll deal 30% less damage for 15 seconds after you've been saved.
Animate Dead
- Number of Corpses Raised changed from 2/3/5/5/5 to 3/3/3/4/5.
- Duration changed from 30 seconds to 4/6/8/10/10 seconds.
- Manacost changed from 150/190/250/250/250 to 120/160/215/295/400.
Death And Decay
- Maxmimum health damaged per seconds changed from 5/7/9/9/9% to 1/1/2/2/3%.
- Duration changed from 5 seconds to 3/4/4/5/5 seconds.
- Total damage over full duration is now 3%/4%/8%/10%/15% maxmimum health.
- Area of effect changed from 250/320/400/400/400 to 280/300/325/350/400.
- Manacost changed from 160/220/280/280/280 to 135/180/245/330/450.
Inferno
- Impact damage changed from 90/150/300/300/300 to 60/90/135/205/300.
- Stun duration changed from 2 seconds to 1 second.
- Infernal duration changed from 60 seconds to 15 seconds.
- Infernal maximum health changed from 1500 to 900.
- Infernal damage changed from 48 to 29.
- Infernal armor changed from 6 to 2.
- The summoned Infernal now scales with the level of the Ultimate Ability (+~65% stats per level, before other upgrades).
- Area of effect changed from 250/300/400/400/400 to 300.
- Manacost changed from 175/225/275/275/275 to 120/160/215/295/400.
Starfall
- Damage changed from 90/130/200/200/200 to 65/120/225/410/750.
- Manacost changed from 110/150/200/200/200 to 95/125/175/230/315.
Tranquility
- Healing values changed from 10-20/20-40/30-60/30-60/30-60 to 10-20/20-35/40-60/80-100/150-200.
- Manacost changed from 170/235/300/300/300 to 110/150/200/270/365.
Vengeance
- Level 3 no longer summons 2 Avatar of Vengeance.
- Avatar of Vengeance maximum health changed from 1200 to 300.
- Avatar of Vengeance health regeneration changed from 1.6 to 5.
- Avatar of Vengeance armor changed from 2 to 1.
- Avatar of Vengeance damage changed from 24 to 13.
- The summoned Vengeance now scales with the level of the Ultimate Ability (+~65% stats per level, before other upgrades).
- The Avatar of Vengeance ability "Spirit of Vengeance" adjusted:
- Maximum Spirits summoned changed from 6 to 3.
- The summoned Spirit of Vengeance damage changed from 13 to 35.
- The summoned Spirit of Vengeance attack cooldown changed from 1.35 to 1.1.
- The summoned Spirit of Vengeance now scales with the level of the Ultimate Ability (+~65% stats per level, before other upgrades).
- Manacost changed from 130/165/200/200/200 to 120/160/215/295/400.
Finger of Death
- Damage changed from 410/770/1330/1330/1330 to 290/530/990/1830/3400.
- Manacost changed from 110/170/250/250/250 to 140/190/255/345/465.
Stampede
- Beasts per second changed from 7 to 5.
- Damage per beast changed from 70/110/150/150/150 to 85/120/175/250/355.
- Duration changed from 12 to 7 seconds.
- Cast range changed from 300 to 600.
- Manacost changed from 120/150/180/200/200 to 100/135/180/245/330.
Volcano
- Damage changed from 140/215/350/350/350 to 70/130/240/440/820.
- Stun duration changed from 2 seconds to 0.5 seconds.
- Manacost changed from 140/170/220/220/220 to 110/150/200/270/365.
Blizzard
- Damage changed from 25/40/55/75/100 to 30/50/75/110/150.
- Manacost changed from 80/110/140/190/250 to 90/120/150/200/250.
Brilliance Aura
- Mana regeneration bonus changed from 1/1.75/2.5/3.5/5 to 1/2/4/7.5/12.
Devotion Aura
- Armor bonus changed from 2/5/8/11/15 to 1.5/3/5/10/15.
Divine Shield
- Duration changed from 5/7/10/12.5/12.5 to 3/5/7.5/10/10.
- Manacost changed from 25 to 50/50/50/25/0.
- Cooldown changed from 40/40/40/40/30 to 45/45/45/40/35.
Holy Light
- Heal amount changed from 215/430/645/790/1000 to 295/590/880/1050/1400.
- Cooldown changed from 5 to 8 seconds.
- Manacost changed from 90/105/120/150/190 to 90/120/150/190/250.
Heal
- Heal amount changed from 30/50/80/125/190 to 60/100/200/320/450.
- Cooldown changed from 1 second to 3 seconds.
- Manacost changed from 20/35/50/70/110 to 30/40/50/85/120.
Mirror Image
- Illusion damage changed from 20/25/30/45/60% to 33/33/33/50/75%.
- Manacost changed from 95/110/125/150/180 to 70/90/110/140/170.
Impale
- Damage changed from 50/80/110/150/210 to 70/120/190/310/440.
- The time impaled units are airborn changed from 1 seconds to 0.66 seconds.
- Stun duration changed from 2/3/4/4/4 seconds to 1/1.5/2/2.5/3 seconds.
- Manacost changed from 70/90/110/135/160 to 90/110/130/175/225.
Immolation
- Damage per second changed from 10/25/40/70/100 to 20/35/50/85/120.
- Mana drained per second changed from 7/10/13/15/20 to 5/10/15/22.5/30.
Searing Arrows
- Bonus damage changed from 10/20/30/45/70 to 15/30/50/90/150.
- Manacost changed from 7/9/11/13/15 to 5/10/15/25/35.
Battle Roar
- Damage increase changed from 10/22/40/62/90 to 15/25/40/75/110.
- Area of effect changed from 650 to 800.
- Cooldown changed from 45 seconds to 30 seconds.
- Duration changed from 7 seconds to 10 seconds.
- Manacost changed from 50 to 30/40/50/75/100.
Black Arrow
- Bonus damage changed from 2/5/10/20/40 to 5/10/20/40/90.
- Manacost changed from 5/10/15/15/15 to 10/10/15/20/25.
Cold Arrows
- Bonus damage changed from 2/5/10/17/25 to 2/5/10/20/35.
- Attack speed and movement speed reduction changed from 20/30/40/55/70% to 10/20/30/45/65%.
Forked Lightning
- Level 5 now hits 6 targets, up from 5.
- Manacost at level 5 changed from 275 to 280.
Frost Arrows
- Bonus damage changed from 8/16/32/45/60 to 10/25/40/75/100.
- Attack speed and movement speed reduction changed from 5/10/15/20/25% to 5/10/15/20/20%.
- Manacost changed from 5/10/15/20/25 to 5/10/15/25/30.
Incinerate
- Damage multiplier changed from 2/4/6/8/10 to 2/5/8/15/25.
Moonsoon
- Damage changed from 20/32/45/60/90 to 25/40/60/100/170.
Poison Arrows
- Manacost changed from 8/12/17/20/25 to 5/10/15/20/25.
Aerial Shackles
- Damage per second changed from 15/38/60/87/111 to 20/45/90/180/300.
- Cooldown changed from 20 seconds to 15 seconds.
- Duration changed from 7 seconds to 5 seconds.
- Manacost changed from 60/75/90/90/90 to 40/70/100/150/200.
Anti-Magic Shell
- Cast range increased from 500 to 600.
- Slow duration changed from 0.5 to 0.75 seconds.
Inner Fire
- Cast range increased from 500 to 600.
Polymorph
- Polymorph duration changed from 4/6/8/10/12 to 3/4/5/7.5/10.
- Cast range increased from 500 to 600.
- Manacost changed from 110 to 70/90/110/150/200.
- Hotkey changed from "O" to "L".
Slow
- Attack speed slow changed from 10/15/20/30/40 to 5/10/15/25/35%.
- Movement speed slow changed from 30/50/70/85/95% to 20/35/50/70/90%.
- Duration changed from 10 to 30 seconds on creeps, but remains at 5 seconds against Guardians.
- Manacost changed from 40/60/80/110/150 to 35/70/105/140/190.
Berserk
- Damage taken increase changed from 50/40/30/15/0% to 30/25/20/10/0%.
- Attack speed increase changed from 40/50/60/70/80% to 30/40/50/65/80%.
- No longer provides a bonus to movement speed.
- Cooldown changed from 20 to 12 seconds.
- Duration changed from 12 to 5 seconds.
- Manacost changed from 20/30/40/70/100 to 35/50/75/90/110.
Bloodlust
- Manacost changed from 30/45/60/75/100 to 45/60/75/90/120.
Pulverize
- Pulverize stomp chance increased from 25% to 30%.
- Now also hits airborn enemies.
Rejuvenation
- Cast range increased from 400 to 600.
Slow Poison
- Damage per second changed from 5/10/20/32/48 to 5/15/25/40/70.
- Attack speed reduction changed from 10/16/22/30/40% to 10/15/20/25/30%.
- Movement speed reduction changed from 30% to 35%.
Envenomed Spears
- Damage per second changed from 5/12/20/45/80 to 10/20/35/60/90.
- Duration changed from 3/6/9/15/25 to 3/4/5/7/10 seconds.
Berserking Roar
- Damage bonus increase changed from 12/16/25/32/40% to 20/30/40/60/75%.
- Area of effect changed from 500 to 800.
Spirit Link
- Distributed damage factor changed from 40/50/60/70/80% to 35/50/65/80/95%.
- Linked number of targets changed from 2/3/4/5/6 to 3/4/5/6/8.
- Duration changed from 20 to 30 seconds.
- Cooldown changed from 40 to 30 seconds.
- Manacost changed from 75 to 50/75/100/150/200.
Carrion Beetles
- The base damage of progenerated Beetles changed from 7/14/21/28/35 to 9/18/32/51/80.
- Manacost changed from 30 to 20/35/50/80/110.
Summon Water Elemental
- The base damage of summoned Water Elemental changed from 19/29/39/49/59 to 24/39/54/77/108.
Feral Spirit
- The base damage of summoned Feral Spirits changed from 10/15/20/25/30 to 10/18/30/44/68.
Force of Nature
- Treants now always regenerate hitpoints, not only during the night.
- Treants hitpoints regeneration changed from 0.5 to 2.0.
- Overcharged Force of Nature (level 4 and 5) now creates Fortified Treants instead of Treants.
Fortified Treants have greater health, armor, health regeneration and slightly more damage.
- Summoned Treants count changed from 2/3/4/5/6 to 2/3/4/4/5.
Pocket Factory
- Spawn Interval of Clockwerk Goblins changed from 6/6/6/5/4 to 6/5/4/3.2/2.56.
- Manacost changed from 120/150/190/240/300 to 110/135/160/200/250.
Spirit Beast
- The base damage of summoned Spirit Beasts changed from 10/15/20/25/32 to 10/16/28/40/62.
Summon Bear
- The base damage of summoned Bear changed from 18/27/37/37/37 to 21/32/44/58/72.
- The maximum health of the summoned Bear at level 4 and 5 increased from 1200 to 1500/1820.
- The armor of the summoned Bear at level 4 and 5 increased from 2 to 3/4.
- Cooldown changed from 40/40/40/35/35 to 40 seconds.
- Duration changed from 50/50/50/60/70 to 60 seconds.
- Manacost changed from 100/125/150/150/150 to 100/125/150/200/200.
Summon Quilbeast
- The base damage of summoned Quilbeast changed from 12/24/36/36/36 to 18/35/55/55/55.
Wolf Guardian
- Now have the "Cleaving Attack (Neutral Hostile)"-ability.
Items
Overloaded Ability Orb- Gold cost changed from 300 to 150 and removed the Ability Point cost.
Gauntlets of Ogre Strength
- Increased the damage dealt of the "Ogre Throw"-effect from 100% of current strength to 160%.
Drums of Suffering
- Damage bonus from the "Drum"-effect changed from 77 to 135.
- Armor bonus from the "Drum"-effect changed from 12 to 10.
Everlasting Medallion of Origination
- The "Safeguarding"-effect now triggers when the hero drops below 15% health, instead of 10%.
- Changed the cooldown of the "Safeguarding"-effect from 180 seconds to 90 seconds.
Shadowstep Ring
- Increased the damage dealt of the "Shadowstep"-effect from 70% of current agility to 200%.
Amulet of Techniques (Amulet of Agility)
- Name changed from "Amulet of Agility" to "Amulet of Techniques".
- The "On Attack"-effect "Perfect Attack" name changed to "Combat Techniques".
- The "Combat Techniques"-effect now increases damage by 10 each step and the cap is increased from 3 attacks to 4 attacks (total of 40 damage).
- Internal cooldown changed from 0.5 to 0.25 seconds.
Soulshatter Dagger
- The "Soulstab"-effect %-chance to deal a critical strike changed from 15% to 30%.
Moonstaff of Timeless Sands
- The cooldown of the "Timeless Attack"-effect changed from 3.6 seconds to 4.1 seconds.
Ring of Regeneration
- Gold cost increased from 25 to 100.
- Now also increases armor by 1.
- New "On Use"-effect: "Regeneration". Increases all healing recieved by 10% and heals for 10 health every second for 5 seconds.
Spiked Shield (Shield of Protection)
- Name changed from "Shield of Protection" to "Spiked Shield".
- Icon changed.
- New "When Attacked"-effect: "Counterattack". When attacked by a melee enemy, has a chance to do a counterattack with the shield, dealing 11 physical damage to the attacker.
- Gold cost increased from 50 to 100.
Provoking Skull
- Armor bonus changed from 1 to 2.
- Health Regeneration bonus changed from 2 to 1.
- Gold cost changed from 150 to 100.
Runic Shield
- Armor bonus changed from 5 to 4.
- Magic Resistance bonus changed from 20% to 15%.
- New "On Use"-effect: "Runic Barrier". Reduce incoming spell damage by 40%, but also recieve 80% less healing from healing effects for 4 seconds.
Shield of the Damned
- Armor bonus changed from 9 to 7.
- No longer decreases Mana Regeneration by -42%.
- New "Passive"-effect: "Undying Thirst". Drains 3.7% mana of maximum mana every second; if no mana can be drained, health will be drained instead.
- New "When Attacked"-effect: "Mind Sear". Non-guardian enemies who attack you have a 10% chance to be be cursed for 4 seconds; increasing the time between their attacks by 20%.
Brawlers Mask
- Overhealing to damage from the "Adrenaline"-effect changed from 10% to 20% and the duration increased from 3 to 4 seconds.
Titan Shield
- The increased healing recieved from the "Titan Boost"-effect changed from 15% to 20%.
Siege Armor
- Changed the name of the "Fortification"-effect to "Defensive Overdrive".
- The additional health gained from the "Defensive Overdrive"-effect when attacked changed from 80 to 64.
- The maximum health gained from the "Defensive Overdrive"-effect lowered with the above change, from 1200 to 960. Still 15 hits before reset.
Glyph of Fortification
- Maximum Health bonus changed from 340 to 290.
- No longer gives a bonus to Health Regeneration bonus.
- New "Passive"-effect: "Fortified Regeneration". Every 3rd second, heal for 440% of current Armor amount.
Claws of Attack
- Gold cost changed from 25 to 50.
- Damage bonus changed from 6 to 12.
- New "On Attack"-effect: "Desperate Swipe". Physical damage is increased when attacking a target with a higher percentage health than yourself.
Feasting Claws
- Internal cooldown changed from 0.5 to 0.25 seconds.
Claws of Searing Power
- Damage bonus changed from 24 to 27.
Firehand Claws
- Damage bonus changed from 15 to 18.
- The increased damage from the "Molten Swipe"-effect increased from 5 to 6 with each attack.
Whirlwind Glaive
- Damage bonus changed from 38 to 40.
- The damage dealt from the "Whirlwind"-effect changed from 400% to 500% of base damage.
- The damage dealt from the "Whirlwind"-effect is now regarded as "physical splash" (some item/ability effects will not trigger from this damage).
- The healing recieved from the "Whirlwind"-effect reduced by 50%.
- Fixed an issue that could cause the healing recieved from the "Whirlwind"-effect to be lower than intended.
- The radius of the "Whirlwind"-effect changed from 400 to 256.
Truestrike Hammers
- Damage bonus changed from 41 to 55.
- The physical damage bonus dealt from the "Truestrike"-effect changed from 20% to 30%.
- Corrected the Hotkey from "X" to "D" in the shop.
Wraith Axe
- Damage bonus changed from 65 to 78.
- New "On Attack"-effect: "Soulshatter". 50% of all physical damage dealt will be converted and dealt as spell damage instead.
Dagger of Disintegration
- Damage bonus changed from 77 to 101.
- Changed the cooldown of the "Disintegrate Armor"-effect from 60 to 35 seconds.
Inferno Axe
- Damage bonus changed from 98 to 124.
Obliteration Blade
- Damage bonus changed from 144 to 170.
- The damage bonus increase from the "Obliteration"-effect changed from 150% to 130%.
Sobi Mask
- New "On Use"-effect: "Focus". Become stunned for 3 seconds and restore mana equal to current Intelligence.
- Gold cost changed from 25 to 100.
Wand of Distortion (Wand of Focus)
- Name changed from "Wand of Focus" to "Wand of Distortion".
- No longer provides a +35% Mana Regeneration bonus.
- New "On Spell Damage"-effect: "Spell Fever". Has a 15% chance to distort the attacks of a spell damaged non-guardian enemy for 5 seconds; increasing the time between their attacks by 10%.
Circlet of Circlet of Incantations (Circlet of Mana)
- Name changed from "Circlet of Mana" to "Circlet of Circlet of Incantations".
- New "Passive"-effect: "Magic Formula". Increases Spell Critical Damage by a random amount based on the total mana of the caster.
- Changed Maximum Mana bonus from 130 to 65.
- Now also increases Spell Critical Rating by 5.
- Gold cost changed from 150 to 200.
Crystal Core
- Mana refunded from the "Crystalize"-effect changed from 40% to 30%.
- Cooldown of the "Crystalize"-effect changed from 25 to 20 seconds.
- The "Crystalize"-effect will no longer trigger from abilities that cost no mana.
- Replaced +5 Spell Critical Rating with +10% Magic Resistance.
Ring of the Archmagi
- Spell Critical Rating bonus from the "Magical Execution"-effect changed from 15 to 25.
Fractured Moonstone & Moonstone
- The radius of the "Manawave" and "Greater Manawave" effects changed from 800 to 640.
- Improved logic and optimized the effect of these items.
Volatile Spell Sphere
- Spell Critical Rating changed from 12 to 14.
Shadowland Wand (Cursed Shadowland Wand)
- Name changed from "Cursed Shadowland Wand" to "Shadowland Wand".
- The "Weaken Soul"-effect removed.
- New "On Spellcast"-effect: "Shadowland Ritual". Spellcasts spawns a shadow rift beneath the caster that increases spell damage and any spell damage dealt will stun enemies while the caster stands inside the shadow rift.
- Replaced +10% Magic Resistance with +10 Spell Critical Rating.
Relocation Gem
- Changed the trigger time of the "Unstable Warping"-effect from every 7th second to every 6th second.
- The attack speed bonus from the "Unstable Warping"-effect changed from +35% to +50%.
- The armor bonus from the "Unstable Warping"-effect changed from +5 to +8.
- The damage bonus from the "Unstable Warping"-effect changed from +55 to +96.
- The duration of all "Unstable Warping"-effect bonuses changed from 7 to 6 seconds.
Cursed Treasure of Yer'ahim
- The bounty increase from the "Greed"-effect changed from 50% to 65%.
Pendant of Elements
- The duration of the summoned elemental changed from 40 seconds to 20 seconds.
- The elemental damage to heal percent changed from 70% to 150%.
- Cooldown changed from 60 seconds to 30 seconds.
- Manacost changed from 70 to 50.
- Item gold cost changed from 200 to 225.
Urn of the Inevitable End
- Vroo'kel, the Seer of Dark Fates base damage increased from 47 to 71.
- Manacost changed from 100 to 80.
Demonic Portal Key
- Demonic Beast base damage increased from 17 to 28.
- Demonic Guard base damage increased from 11 to 21.
- Demonic Torturer base damage increased from 22 to 35.
- The demons summoned from the portal now lasts for 15 seconds instead of 12.
- Cooldown reduced from 70 seconds to 65 seconds.
- Manacost reduced from 140 to 110.
Forgotten Eye of the Raven
- Fixed a bug that could cause unintended abilities to get a lower cooldown.
Token of Nature
- The heal from the "Call for the Nature"-effect changed from 55 to 85.
Spiritual Water Relic
- The total heal amount of the "Cleansing"-effect changed from 190 to 220.
Legendary Artifacts
Bwonsamdis' Key to the Shadowlands- Now resets the cooldown of a basic ability after every 4th blocked damage source, instead of every 5th.
The History of the Mist Serpent
- When taking damage, the augmentation effect is now paused for 2 seconds, instead of 4 seconds.
Vessel of Elune
- The effects of this legendary artifact now also works when cast on self, but the healing amount is reduced by 50% when cast on self.
- The total amount of healing is now capped at 30% of your maximum health, down from 60%.
- The augmentation effect now increases the healing done by 8 for each cast, instead of 3.
Thundering Heart of Lei Shen
- Cooldown changed from 20 seconds to 15 seconds.
Guardians
The maximum health of all guardians reduced by ~5% for all waves in all game modes.The base damage of all guardians increased by ~20% for all waves in all game modes.
The time to prepare before a Guardian spawns changed from 50 to 40 seconds (Fast Mode is still 25 seconds).
The enrage timer for a Guardian changed from 125 seconds to 90 seconds.
Voltronax, the Arcane Monstrosity
- Arcane Orb now have a more intense pulsing effect and should be much easier to notice.
Molganath, Lord of Fire
- Molten Minions will now also enrage if the wave isn't cleared fast enough.
- The Fire Bomb left behind a killed enemy creep got a small color change and now have a new effect when it explodes, a fiery burst.
Cryllise, the Frostbitten Bonedragon
- The spawn rate of Frost Traps adjusted; they no longer spawn on a set interval and are instead random based of: base time + random value between 0 and 2 seconds.
They will spawn less frequent, but are not as predictable as before.
- The damage of Blizzard increased by 50%.
- The duration of Blizzard changed from 12 to 7 seconds.
A'er, Guardian of Winds
- Wind Bomb no longer hit the shop.
Yor'shajjza, Tempest of the Shath'Yar
- Yor'shajjza got a new projectile effect for attacks.
Z'or, the Manifestation of Void
- Z'or got a new projectile effect for attacks.
- Reduced model size slightly of Z'or.
- Void Burst now have a new effect.
- Void Burst damage increased by ~11%.
Creeps
The maximum health of all creeps reduced by ~12% for all waves in all game modes.The base damage of all creeps increased by ~22% for all waves in all game modes.
Creeps now gain +15% more incremental damage after each wave between waves 10 and 15.
Creeps now gain +11% more incremental damage after each wave between waves 15 and 20.
Creeps now gain +10% more incremental damage after each wave between waves 20 and 25.
Creeps now gain +18% more incremental damage after each wave between waves 25 and 30.
Creeps now gain +9% more incremental damage after each wave between waves 30 and 35.
Creeps now gain +14% more incremental damage after each wave between waves 35 and 40.
Creeps now gain +12% more incremental damage after each wave between waves 40 and 45.
Creeps now gain +4% more incremental damage after each wave between waves 45 and 50.
Creeps now gain +6% more incremental damage after each wave between waves 50 and 55.
The enrage timer for a creep wave changed from 90 seconds to 75 seconds.
Update (2019-06-16)
I believe I've fixed most bugs and issues introduced with the 1.31.x patches. I might have version 3.8a ready sooner than expected!Update (2019-06-14)
Currently working with the latest patch (1.31.1) and adding new features and most importantly fixing all major bugs introduced with the 1.30 patch. I've got no information when 3.8a is ready, I'll update this post whenever the version is about to be ready.Update (2019-05-30)
The progress on version 3.8a is going slow and steady forward! I've redesigned the Ultimate Abilities to feel more unique and interesting:Ultimate Abilities redesigned:
You're no longer able to upgrade an Ultimate Ability; instead the level is increased by 1 after each completed wave, up to level 5.
The power of an Ultimate Ability starts low and gets exceptionally stronger after each level.
When you use the Ultimate Ability it loses power and the level is decreased by 2 after the wave is completed, instead of gaining a level.
An Ultimate Ability can be used once per wave and the cooldown is reset after each completed wave.
The cost of an Ultimate Ability in the "Random Trial" game mode changed from 100 Gold and 3 Ability Points to 300 Gold and 3 Ability Points.
The cost of an Ultimate Ability in the "All Pick" game mode changed from 3 Ability Tokens to 5 Ability Tokens.
Unlearning an Ultimate Ability now only refunds the base cost (level 1) Ability Points.
The power of an Ultimate Ability starts low and gets exceptionally stronger after each level.
When you use the Ultimate Ability it loses power and the level is decreased by 2 after the wave is completed, instead of gaining a level.
An Ultimate Ability can be used once per wave and the cooldown is reset after each completed wave.
The cost of an Ultimate Ability in the "Random Trial" game mode changed from 100 Gold and 3 Ability Points to 300 Gold and 3 Ability Points.
The cost of an Ultimate Ability in the "All Pick" game mode changed from 3 Ability Tokens to 5 Ability Tokens.
Unlearning an Ultimate Ability now only refunds the base cost (level 1) Ability Points.
It's still a WIP and some things may still change!
Also...
With patch 1.31 released I asume this map is broken as I've read about a couple of changes that I know would affect this map. I can't test it myself and unfortunately I'm unable fix the issues as for now; I'll wait until Blizzard patches most of the newly introduced issues with the patch until I update my Warcaft 3.
I'll continue to work on version 3.8a in the 1.30.4 client, so no progress is lost really.
Update (2019-05-18)
Forgot to exclude some last minute debug texts before I released the 3.7d version, sorry about that. 3.7d is still 100% playable, but if the random texts that may appear bothers, play this, 3.7e version instead.
General
The Champions Highscore is compatible with version 3.7a, 3.7b, 3.7c and 3.7d.Debug text will no longer appear during normal gameplay.
Update (2019-05-17)
Another small update, fixes a couple of bugs and improves stability and performance!General
The Champions Highscore is compatible with version 3.7a, 3.7b and 3.7c.Improved and optimized a few things in the map; improved stability, etc.
Game Modes
All Pick- Fixed a bug that allowed players to buy the same ability again. This couldn't be abused as the previous instance of the ability was simply replaced and the player wasted ability points, gold and lost one ability slot.
Abilities
New Basic Ability: Mana Shield!Legendary Artifacts
You're now able to see the Legendary Artifact a player has purchased when looking at the multiboard via an icon next to the player name.Wicked Fragment of Y'Shaarj
- Corrected the tooltip of the augmentation effect. It increases damage by 0.2% and not 0.02% as described before.
Guardians
Voltronax, the Arcane Monstrosity- Fixed an issue that could cause Arcane Strike not to be cast on a random player hero.
Yor'shajjza, Tempest of the Shath'Yar
- Fixed an issue that could cause Tempest Storm to deal 0 damage against his summoned illusions.
Update (2019-05-05)
Another small quality of life update, enjoy!General
The Champions Highscore is compatible with version 3.7a and 3.7b.Improved and optimized a few things in the map, file size reduced by 2 kB!
Improved and optimized the synchronization of the Champions Highscore; it's a few seconds faster now (depending on players playing).
The "Help (F9)"-information is now generated at start instead of after a 10 seconds delay.
Game Modes
All Pick- You're no longer restricted to only buy 1 ability for a selected ability slot. If you purchase another ability in an ability slot that already has an ability, you'll now purchase the ability for the first available and empty ability slot. In short: Purchasing works the same as upgrading an ability now. It all feels much more fluid.
- Added more helpful text when attempting to purchase or upgrade an ability with insufficient Ability Tokens.
Items
Inferno Axe- Changed the special effect of the fire to be smaller and less distracting.
- If the target of the fire dies, the fire now searches for a new target every 0.33 seconds instead of every frame.
Frozen Orb
- Fixed an issue that caused the damage from multiple Frozen Orb items not to stack properly.
Update (2019-04-26)
A short update with a couple of new abilities to spice up the gameplay!Balance vs 3.7a will be slightly adjusted, but I'd rather keep the current Champions Highscore intact instead of releasing 3.8a and let players restart their progress already.
General
The Champions Highscore is compatible with version 3.7a.Fixed an issue that could prevent the "Beginner Tips (Page 1/4)"-ability to be given to heroes in the "All Pick" game mode.
The "Beginner Tips (Page 1/4)"-ability now have an updated description for the "All Pick" game mode.
Removed the text about the "Posion Cave" in the "Beginner Tips (Page 4/4)"-ability as it was moved in 3.7a.
Abilities
New Basic Ability: CloudNew Basic Ability: Feedback
New Basic Ability: Burning Oil
New Basic Ability: Healing Wards
New Basic Ability: Lightning Shield (no longer deals friendly fire and damage is now scaled correctly)
New Basic Ability: Firebolt
New Basic Ability: Frostbolt
New Basic Ability: Summon Hawk
These abilities are added to all game modes.
Heroes
Added tooltip-information to all Heroes when selecting a Hero in "All Pick" game mode, such as attributes, etc.Guardians
All Guardians now regenerate 1000 mana per second (this doesn't affect their behaviour or difficulty).Grua, the Ravager
- Deep Wounds now have a new special effect on affected units, a red "!" overhead.
- Changed the icon of the "Deep Wounds" status effect (debuff).
Update (2019-04-16)
Version 3.7a released!I hope you'll enjoy the new "All Pick" game mode; it's a very different way to play!
The planned "Champions Mode" didn't make it with this release as I'd rather get this version out asap to fix some bugs and include the new game mode.
Please report any issues and suggestions are welcome as always!
This version brings "All Pick" as a Game Mode and a couple of balancing improvements and bug fixes!
The Game Results will no longer show if players are defeated at Wave 0 (before the game has started).
The Game Results screen should no longer fail to gather data from a player.
"Damage Taken" is now reset and displayed properly in the Game Results screen.
Fixed an issue that could cause the synchronization text to flicker at random times.
Fixed an issue where Heroic Essence wouldn't reset properly if you unlearned an overcharged ability via "Tome of Unlearning".
Fixed an issue where Heroic Essence wouldn't reset properly if you unlearned an overcharged ability via "Obliterate Soul".
Fixed an issue where Ability Points wouldn't reset properly if you unlearned an overcharged ability via "Obliterate Soul".
Fixed an issue that could cause an Overcharged ability to refund more Ability Points than intended when unlearned.
You're now able to see the Hero portraits of your allies on the left side of your screen.
A new feature added: Game Mode Selection
Crypt Lord
- Base Hitpoints increased from 25 to 100 (now the same as all other heroes).
New Basic Ability: Unholy Frenzy
Carrion Beetles
- Beetles are no longer removed between waves, due to the requirements of their summon.
Drunken Brawler
- The Chance to Evade changed from 7/14/21/28/30% to 4/7/10/15/20%.
Berserking Roar (Roar)
- Renamed from "Roar" to "Berserking Roar" to differentiate more from "Battle Roar".
- Changed the ability icon.
Command Aura
- Corrected the ability tooltip to display the correct damage bonus values (10/15/20/30/40%).
Acid Bomb
- Armor reduction changed from 2/5/8/11/15 to 1/2/3/5/8.
Faerie Fire
- Armor reduction changed from 2/6/10/15/20 to 2/4/6/9/12.
- Mana cost at level 5 changed from 150 to 120.
Drunken Haze
- Chance to Miss changed from 15/22/29/35/40% to 10/15/20/25/30%.
Feasting Claws, Helm of the Dark Realm, Inferno Axe, Amulet of Agility, Overcharged Hammer and Spellbound Scepter.
The following items now have a 0.25 second internal cooldown (invisible cooldown) for their "On Attack"-effects:
Claws of Searing Power
This change was made as it was to easy to abuse these effects with abilities such as "Cleave", etc. It also fixes a rare bug that could crash the game if players managed to spam all these effects hundreds of times within a short period of time.
Ironwood Branch
- Fixed an issue where the "Ironskin"-effect reduced more damage than intended.
Dragon Heart
- Reworked the "Blood of a Dragon"-effect. It now stores 15% of all physical damage taken over 10 seconds and then heals it back as a Spell Heal.
Champions Battlehelm
- Changed the "Last Stand"-effect from "When Attacked" to "Passive".
- The Health Regeneration bonus from the "Last Stand"-effect is now part of Healing 2.0 and instead classified as a Spell Heal.
- Changed the healing amount from 30 to 24.
- The "Last Stand"-effect now stacks.
Shield of Might
- Fixed an issue with illusions causing the "Titan Secrets"-effect to bug out.
Moonstaff of Timeless Sands
- The minimum attack interval of the "Timeless Attack"-effect changed from 0.4 to 0.5 (you'll not attack as fast as before).
- The cooldown of the "Timeless Attack"-effect changed from 3 seconds to 3.6 seconds.
Soul Harvester
- The "Soul Harvest"-effect renamed to "Consume Souls".
- The "Consume Soul"-effect now restores 3% of maximum health, instead of 4%.
- The "Consume Soul"-effect no longer restores maximum mana.
- New "On Use"-effect: "Soul Harvest". Harvest the souls of enemies within a 1200 radius. For each enemy hit your Spell Damage is increased by 3% for 8 seconds, but you'll also take 3% of your maximum health as damage, up to 30%. You can not die from this effect.
Moonlight Spear
- New "On Attack"-effect: "Pierce Armor". Chance on hit to reduce the armor of the attacked target.
Novice Healing Staff
- Healing amount of the "Lesser Heal"-effect increased from 70 to 95.
Staff of Divine Light
- Healing amount of the "Healing Ray"-effect increased from 200 to 215.
Trinket of Longevity
- Fixed an issue that could cause some healing effects not to function with the "Into the Bones"-effect.
Luminous Shimmerweed
- The Spell Heal Bonus from the "Eat Shimmerweed"-effect changed from 150% to 100%.
Holy Scarlet Armor
- "Divine Light"-effect, changed 20% to 15% of all self-healing to amplify the healing of other healing effects.
Cursed Treasure of Yer'ahim
- The bonus bounty from the "Greed"-effect changed from 30% to 50%.
- Fixed an issue that prevented the "Greed"-effect from stacking properly.
- Base duration increased from 3 to 5 seconds.
- Base damage increased from 2.6% to 4.1% maximum health as damage.
Wicked Fragment of Y'Shaarj
- The "Augmentation"-effect now have a 0.25 second internal cooldown (invisible cooldown).
- The damage increase amount from the "Augmentation"-effect changed from 0.05% to 0.02%.
Maximum health of all Guardians reduced by 6% in 1-Player mode.
Demo'vilesh, the Hellish Torturer
- Fixed an issue that could cause Hell Burn not to get removed when Demo'vilesh was killed or reset.
- Hell Burn no longer affect non-hero units (such as player summons, etc).
- Units affected by Hell Burn now have a status effect (debuff).
A'er, Guardian of Winds
- The damage of a missed Wind Bomb increased by 70%.
- The damage of a soaked Wind Bomb increased by 12%.
Rotch, Embodiment of Gore
- Allied heroes of a hero chased by a Gore Maggot may now move on the Gore Maggot to instantly kill it.
- Rotch will now cast Gore Maggot slightly more often.
Grua, the Ravager
- The damage cap of the Bleed effect changed from 15% maximum health to 7% maximum health per second of the bleeding target.
- The Bleed effect now starts below 80% maximum health, instead of 90% and is removed above 80% maximum health.
Yor'shajjza, Tempest of the Shath'Yar
- If Twisted Soul fails to hit any player, Yor'shajjza will no longer wait for the next cast, but instead try to find a new target as soon as possible.
- The damage of Tempest Storm increased by ~67%.
- Yor'shajjza will now activate Tempest Storm below 30% maximum health, instead of 20%.
- Tempest Storm will now strike targets slightly more often.
Z'or, the Manifestation of Void
- Increased the amount of Void Burst damage stored between encounters.
- Increased the base damage of Void Burst by 24%.
- Void Burst no longer attempt to hit Magic Immune units.
- Fixed an issue where Phase Shift didn't prevent the damage of Void Burst.
Dalaran Mutant, Deceiver, Fallen Priest and Flesh Golem
- Now classified as an Undead.
It's now only part of the terrain and does nothing; future version may reintroduce this environment.
General
The Champions Highscore is reset this version due to several balance changes and new additions. Your old Highscores will still load and save if you play the older versions, so no data is lost.The Game Results will no longer show if players are defeated at Wave 0 (before the game has started).
The Game Results screen should no longer fail to gather data from a player.
"Damage Taken" is now reset and displayed properly in the Game Results screen.
Fixed an issue that could cause the synchronization text to flicker at random times.
Fixed an issue where Heroic Essence wouldn't reset properly if you unlearned an overcharged ability via "Tome of Unlearning".
Fixed an issue where Heroic Essence wouldn't reset properly if you unlearned an overcharged ability via "Obliterate Soul".
Fixed an issue where Ability Points wouldn't reset properly if you unlearned an overcharged ability via "Obliterate Soul".
Fixed an issue that could cause an Overcharged ability to refund more Ability Points than intended when unlearned.
You're now able to see the Hero portraits of your allies on the left side of your screen.
A new feature added: Game Mode Selection
The first player available in player order (Red -> Blue -> Teal -> Purple) may now select the Game Mode at the beginning of the game. Please note that you're not able to change the Game Mode after you've selected the Game Mode.
The Champions Highscore is seperated between the different Game Modes.
The Champions Highscore is seperated between the different Game Modes.
Game Modes
New Game Mode: All PickIn this game mode all players can select the hero they want to play as at the start of each round.
Players may also select their abilities and upgrades.
A new currency introduced with this game mode: Ability Token.
+30% maximum health
+15% maximum damage
Players may also select their abilities and upgrades.
A new currency introduced with this game mode: Ability Token.
An Ability Token is required to purchase or upgrade an ability in the "All Pick" game mode.
Costs 25 gold and 1 Ability Point.
Creeps and Guardians are stronger in this game mode:Costs 25 gold and 1 Ability Point.
+30% maximum health
+15% maximum damage
Commands
New command added: "-ab"This command let a player enable or disable the functionality to automatically purchase Ability Tokens for the "All Pick" game mode when purchasing or upgrading an ability.
Heroes
Heroes now respawn near the middle of the map, instead of nearby the Vault of Treasures.Crypt Lord
- Base Hitpoints increased from 25 to 100 (now the same as all other heroes).
Abilities
New Basic Ability: HexNew Basic Ability: Unholy Frenzy
Carrion Beetles
- Beetles are no longer removed between waves, due to the requirements of their summon.
Drunken Brawler
- The Chance to Evade changed from 7/14/21/28/30% to 4/7/10/15/20%.
Berserking Roar (Roar)
- Renamed from "Roar" to "Berserking Roar" to differentiate more from "Battle Roar".
- Changed the ability icon.
Command Aura
- Corrected the ability tooltip to display the correct damage bonus values (10/15/20/30/40%).
Acid Bomb
- Armor reduction changed from 2/5/8/11/15 to 1/2/3/5/8.
Faerie Fire
- Armor reduction changed from 2/6/10/15/20 to 2/4/6/9/12.
- Mana cost at level 5 changed from 150 to 120.
Drunken Haze
- Chance to Miss changed from 15/22/29/35/40% to 10/15/20/25/30%.
Items
The following items now have a 0.50 second internal cooldown (invisible cooldown) for their "On Attack"-effects:Feasting Claws, Helm of the Dark Realm, Inferno Axe, Amulet of Agility, Overcharged Hammer and Spellbound Scepter.
The following items now have a 0.25 second internal cooldown (invisible cooldown) for their "On Attack"-effects:
Claws of Searing Power
This change was made as it was to easy to abuse these effects with abilities such as "Cleave", etc. It also fixes a rare bug that could crash the game if players managed to spam all these effects hundreds of times within a short period of time.
Ironwood Branch
- Fixed an issue where the "Ironskin"-effect reduced more damage than intended.
Dragon Heart
- Reworked the "Blood of a Dragon"-effect. It now stores 15% of all physical damage taken over 10 seconds and then heals it back as a Spell Heal.
Champions Battlehelm
- Changed the "Last Stand"-effect from "When Attacked" to "Passive".
- The Health Regeneration bonus from the "Last Stand"-effect is now part of Healing 2.0 and instead classified as a Spell Heal.
- Changed the healing amount from 30 to 24.
- The "Last Stand"-effect now stacks.
Shield of Might
- Fixed an issue with illusions causing the "Titan Secrets"-effect to bug out.
Moonstaff of Timeless Sands
- The minimum attack interval of the "Timeless Attack"-effect changed from 0.4 to 0.5 (you'll not attack as fast as before).
- The cooldown of the "Timeless Attack"-effect changed from 3 seconds to 3.6 seconds.
Soul Harvester
- The "Soul Harvest"-effect renamed to "Consume Souls".
- The "Consume Soul"-effect now restores 3% of maximum health, instead of 4%.
- The "Consume Soul"-effect no longer restores maximum mana.
- New "On Use"-effect: "Soul Harvest". Harvest the souls of enemies within a 1200 radius. For each enemy hit your Spell Damage is increased by 3% for 8 seconds, but you'll also take 3% of your maximum health as damage, up to 30%. You can not die from this effect.
Moonlight Spear
- New "On Attack"-effect: "Pierce Armor". Chance on hit to reduce the armor of the attacked target.
Novice Healing Staff
- Healing amount of the "Lesser Heal"-effect increased from 70 to 95.
Staff of Divine Light
- Healing amount of the "Healing Ray"-effect increased from 200 to 215.
Trinket of Longevity
- Fixed an issue that could cause some healing effects not to function with the "Into the Bones"-effect.
Luminous Shimmerweed
- The Spell Heal Bonus from the "Eat Shimmerweed"-effect changed from 150% to 100%.
Holy Scarlet Armor
- "Divine Light"-effect, changed 20% to 15% of all self-healing to amplify the healing of other healing effects.
Cursed Treasure of Yer'ahim
- The bonus bounty from the "Greed"-effect changed from 30% to 50%.
- Fixed an issue that prevented the "Greed"-effect from stacking properly.
Legendary Artifacts
Thundering Heart of Lei Shen- Base duration increased from 3 to 5 seconds.
- Base damage increased from 2.6% to 4.1% maximum health as damage.
Wicked Fragment of Y'Shaarj
- The "Augmentation"-effect now have a 0.25 second internal cooldown (invisible cooldown).
- The damage increase amount from the "Augmentation"-effect changed from 0.05% to 0.02%.
Guardians
Moved the spawn location of Guardians slightly more south.Maximum health of all Guardians reduced by 6% in 1-Player mode.
Demo'vilesh, the Hellish Torturer
- Fixed an issue that could cause Hell Burn not to get removed when Demo'vilesh was killed or reset.
- Hell Burn no longer affect non-hero units (such as player summons, etc).
- Units affected by Hell Burn now have a status effect (debuff).
A'er, Guardian of Winds
- The damage of a missed Wind Bomb increased by 70%.
- The damage of a soaked Wind Bomb increased by 12%.
Rotch, Embodiment of Gore
- Allied heroes of a hero chased by a Gore Maggot may now move on the Gore Maggot to instantly kill it.
- Rotch will now cast Gore Maggot slightly more often.
Grua, the Ravager
- The damage cap of the Bleed effect changed from 15% maximum health to 7% maximum health per second of the bleeding target.
- The Bleed effect now starts below 80% maximum health, instead of 90% and is removed above 80% maximum health.
Yor'shajjza, Tempest of the Shath'Yar
- If Twisted Soul fails to hit any player, Yor'shajjza will no longer wait for the next cast, but instead try to find a new target as soon as possible.
- The damage of Tempest Storm increased by ~67%.
- Yor'shajjza will now activate Tempest Storm below 30% maximum health, instead of 20%.
- Tempest Storm will now strike targets slightly more often.
Z'or, the Manifestation of Void
- Increased the amount of Void Burst damage stored between encounters.
- Increased the base damage of Void Burst by 24%.
- Void Burst no longer attempt to hit Magic Immune units.
- Fixed an issue where Phase Shift didn't prevent the damage of Void Burst.
Creeps
The Unit-Level of all Creeps set to 1. This doesn't affect their stats, but it makes sure all status effects lasts for the entire duration.Dalaran Mutant, Deceiver, Fallen Priest and Flesh Golem
- Now classified as an Undead.
Environment
Moved the "Poison Cave" environment that previously was an hazard at the middle of the arena to the bottom of the arena.It's now only part of the terrain and does nothing; future version may reintroduce this environment.
Update (2019-04-13)
Hello,I'm almost done with the new Game Mode: "All Pick" and the Game Mode selection system is done!
Version 3.7a is not yet ready, but hopefully I'll be able to share it soon, stay tuned!
Update (2019-04-02)
Short update on version 3.7a! I'd like to share what my plans are for the next version.It won't be as major as the most recent versions, as there's a lot of work behind the few features I'm adding:
- Allow the selection of a Game Mode at any time.
- Add 2 new Game Modes ("All Pick" and "Champions Mode") (might add more)
"All Pick" - Pick your Hero and purchase/upgrade/unlearn any ability you want, at any time.
"Champions Mode" - Build your Hero at the start. Select your abilities and these will be what you play with until you're defeated.
- Redesign the "Poison Cave" in the middle of the map."Champions Mode" - Build your Hero at the start. Select your abilities and these will be what you play with until you're defeated.
- Some minor and a few critical balancing changes.
Update (2019-03-29)
I've released Version 3.6b that fixes a couple of issues found in the most recent versions!I'd recommend that you play this version instead of 3.6a; the Champions Highscore is not reset and is compatible between both versions.
General
The Champions Highscore is compatible with version 3.6a.Updated the "Contact"-information at "Help (F9)" to represent the latest changes.
Fixed an issue where the "Wave X - Creep Name" text that appears when a new wave spawns could display the wrong information.
Fixed an issue that could cause some text to go out of bounds in the Multiboard.
Items
Ultimate Ability Orb- It's no longer possible to get the same Ultimate ability twice in a row after unlearning your Ultimate ability via "Book of Ultimate Unlearning".
Legendary Artifacts
Bwonsamdis' Key to the Shadowlands- Fixed an issue that caused the cooldown of a random selected basic ability not to be reset properly.
Heroes
Alchemist- Should no longer recieve abilities that are for Ranged Heroes.
Guardians
Grua, the Ravager- Fixed an issue where Ravaging Swipe would continue after Grua, the Ravager was killed or reset.
Update (2019-03-24)
Version 3.6a is finally released!I'm glad to bring you another major update!
This version brings a new Game Results screen, a new Healing (2.0) mechanic, a new item stat, 18 new items, 2 new Guardians and plenty of balancing and other improvements!
Improved the text and fixed a couple of grammar errors and typos.
Improved the logic behind most items; this fixed a few rare bugs and improved the stability of the game.
A new feature added: Game Results
Reworked how healing works: Healing 2.0
Multiboard
- Slightly increased the size of the multiboard.
- The character limit of the ability names in the multiboard increased from 10 to 12.
- If a player leaves, the multiboard data of this player will now persist until a round restart.
Night Elf Heroes now regenerate health during all hours of the day.
- Removed; it did friendly fire and didn't scale properly with Hero stats. Will be re-added in the future when reworked.
Holy Light
- This ability is now part of the reworked Healing 2.0.
Heal
- This ability is now part of the reworked Healing 2.0.
Healing Wave
- This ability is now part of the reworked Healing 2.0.
Death Coil
- This ability is now part of the reworked Healing 2.0.
- The projectile speed increased and the effect is now instant as Holy Light counterpart.
Healing Spray
- This ability is now part of the reworked Healing 2.0.
- Cooldown changed from 3 to 7 seconds.
Rejuvenation
- This ability is now part of the reworked Healing 2.0.
- Can now be used on targets with full health at ability levels 2, 3, 4 and 5.
Unholy Aura
- Life Regeneration changed from 3/5/8/12.5/20 to 2/4/6/10/15.
- The percentage healing for the source now heals for 5% maximum health every 5th second instead of 2% every second.
- The percentage healing for the source is now part of the reworked Healing 2.0.
Evasion
- Chance to evade changed from 15/20/25/35/50% to 10/15/20/27/35%.
Hardened Skin
- The damage reduction changed from 15/20/25/35/50% to 10/15/20/27/35%.
Siphon Mana
- Can now properly transfer mana from the caster to an allied target.
Hydra Strike
- Number of additional targets changed from 3/4/5/7/9 to 2/3/4/5/7.
Serpent Ward
- Reduced the collision size of Serpent Wards by 50%.
Cold Arrows
- Updated the tooltip to show the amount of damage increase.
Poison Arrows
- Updated the tooltip to show how much damage and slow the poison effect do.
- The movement speed and attack speed slow from the poison changed from 0/0/0/0/0% to 7/11/15/20/25%.
Black Arrow
- Updated the tooltip to show the summoned unit information.
Envenomed Spears
- Duration changed from 70/70/70/70/70 to 3/6/9/15/25 seconds.
Incinerate
- Bonus damage multiplier changed from 1/2/3/5/7.5 to 2/4/6/8/10.
- The explosion damage on enemy death changed from 30/45/60/85/110 to 50/80/120/180/250.
Tranquility
- The amount of healing changed from 15/30/45 to 10 - 20/20 - 40/30 - 60.
- This ability is now part of the reworked Healing 2.0.
- Area of effect changed from 900 to 1200.
- Mana cost changed from 200/240/280 to 170/235/300.
- Cooldown changed from 70/70/70 to 60/60/60.
Death And Decay
- Cooldown changed from 150/150/150 seconds to 120/120/120 seconds.
- Mana cost changed from 120/160/200 to 160/220/280.
- Max life damage changed from 6/8/10% to 5/7/9%.
Avatar
- The damage bonus changed from 20/30/50 to 20/50/100.
- The armor bonus changed from 5/8/12 to 5/10/15.
- The hitpoint bonus changed from 500/750/1000 to 400/950/1500.
- Duration changed from 15 seconds to 12 seconds.
Phoenix
- Cooldown changed from 110/110/110 to 120/105/90.
- Manacost changed from 160/190/220 to 130/165/200.
Reincarnation
- Cooldown changed from 150/135/120 seconds to 120/105/90 seconds.
- The Reincarnation Delay changed from 7/5/3 seconds to 3 seconds.
- Now have a mana cost of 100.
Locust Swarm
- Removed; It didn't function properly with some mechanics. Will be re-added in the future when reworked.
Starfall
- Increased the damage from 80/115/150 to 90/130/200.
- The duration changed from 15 seconds to 12 seconds.
- Cooldown changed from 110 seconds to 90 seconds.
- Mana cost changed from 200/200/200 to 120/150/180.
Vengeance
- Changed the number of summoned Avatars of Vengeance from 1/1/1 to 1/1/2.
- Mana cost changed from 150/150/150 to 130/165/200.
Inferno
- Impact damage changed from 100/170/240 to 90/150/320.
- Duration of the summoned Infernal changed from 30 to 60 seconds.
- Cooldown changed from 120/120/120 to 120/105/90 seconds.
Finger of Death
- Damage changed from 300/560/910 to 410/770/1330.
- Manacost changed from 100/175/250 to 110/170/250.
Stampede
- The damage changed from 75/110/150 to 70/110/150.
- Duration changed from 11 seconds to 12 seconds.
- Mana cost changed from 160/160/160 to 120/150/180.
Volcano
- Now bursts with Molten Rocks every 3rd second, instead of every 5th.
- The damage changed from 200/310/400 to 140/215/350.
- Number of Molten Rock waves changed from 5/7/10 to 7/7/7.
- Mana cost changed from 200/200/200 to 120/150/180.
- Cooldown changed from 180/180/180 to 120/105/90 seconds.
- Added the missed cooldown description to the ability tooltip.
A new shop-menu has been added: Support Items
Moved shop-menu "Miscellaneous Items" next to "Consumable Items" and placed "Support Items" at "Miscellaneous Items" previous position.
New Item: Heroic Crown of the Commander
- In "Defensive Items"-menu.
New Item: Inferno Axe
- In "Offensive Items"-menu.
New Item: Frozen Orb
- In "Spellcaster Items"-menu.
New Item: Relocation Gem
- In "Miscellaneous Items"-menu.
New Item: Cursed Treasure of Yer'ahim
- In "Miscellaneous Items"-menu.
New Item: Scroll of Spell Power
- In "Scrolls and Tomes"-menu.
New Item: Scroll of Healing Power
- In "Scrolls and Tomes"-menu.
Ironwood Branch
- Updated the old Blizzard icon to use the correct icon borders.
- Gold cost changed from 15 to 100.
- Strength bonus changed from 1 to 5.
- New "On Use"-effect: "Ironskin". Reduces all damage taken by 10% for a short duration.
Gauntlets of Ogre Strength
- Gold cost changed from 50 to 100.
- Strength bonus changed from 3 to 5.
- New "On Use"-effect: "Ogre Throw". Throw a target enemy ground unit a short distance and deals damage.
Infused Titan Belt (Belt of Giant Strength)
- Name changed from "Belt of Giant Strength" to "Infused Titan Belt".
- Strength bonus changed from 6 to 5.
- New "On Attack"-effect: "Infused Strike". Chance on physical attack to deal additional damage based of Hero Strength.
Everlasting Medallion of Origination
- The healing of the "Safeguarding"-effect is now part of the reworked Healing 2.0.
- The damage of the "Analyse Target"-effect increased from 11% to 15%.
Shadowstep Ring (Bracer of Agility)
- Name changed from "Bracer of Agility" to "Shadowstep Ring".
- Changed position in shop with "Slippers of Agility".
- Gold cost changed from 15 to 100.
- Agility bonus changed from 1 to 5.
- New "On Use"-effect: "Shadowstep". Teleport behind a target enemy unit and deal damage.
Slippers of Agility
- Changed position in shop with "Shadowstep Ring (Bracer of Agility)".
- Gold cost changed from 50 to 100.
- Agility bonus changed from 3 to 5.
- New "Passive"-effect: "Agile Movement". Take reduced damage while moving based of Hero Agility.
Radiant Boots of Focus (Boots of Quel'Thalas)
- Name changed from "Boots of Quel'Thalas" to "Radiant Boots of Focus".
- Agility bonus changed from 6 to 5.
- New "Passive"-effect: "Focus". Standing still for 3 seconds triggers "Radiant".
- New "On Trigger"-effect: "Radiant". Increases physical damage dealt based of Hero agility while standing still.
Helm of the Dark Realm
- The "Shadow Image"-effect is now paused while the Hero carrying the item is invulnerable as illusions can't be created from an Invulnerable Hero.
Moonstaff of Timeless Sands
- The minimum attack interval of the "Timeless Attack"-effect changed from 0.33 to 0.4 (you'll not attack as fast as before).
- The duration of the "Timeless Attack"-effect changed from 0.7 seconds to 0.6 seconds.
- Spell Damage no longer trigger the "Sand Attack"-effect.
Divine Armor of War
- The maximum barrier health from the "Barrier"-effect changed from 10x Agility to 7.5x Agility.
Voodoo Doll
- Gold cost changed from 15 to 100.
- Intelligence bonus changed from 1 to 5.
- New "On Spell Damage"-effect: "Voodoo". Restores health back based of spell damage dealt.
Fading Mantle of Wisdom (Mantle of Intelligence)
- Name changed from "Mantle of Intelligence" to "Fading Mantle of Wisdom".
- Gold cost changed from 50 to 100.
- Intelligence bonus changed from 3 to 5.
- New "On Use"-effect: "Fade Away". Fade away after 0.6 seconds; becoming invisible for a short duration.
Robe of the Magi
- Intelligence bonus changed from 6 to 5.
- New "Passive"-effect: "Mana Power". Spells will deal additional damage based of current mana.
Titan Boost
- New additional effect "Titan Boost". Increases the total healing recieved by 15%.
Tower Shield of the Guardian
- The bonus armor from the "Defensive Stance"-effect changed from 25 to 20.
- The bonus magic resistance from the "Defensive Stance"-effect changed from 50% to 35%.
- Fixed an issue that caused only 1 Tower Shield of the Guardian to become droppable/undroppable after use if the Hero carried more than 1.
- The "Defensive Stance"-effect is now reset back to the "No Stance"-effect after each round.
- Fixed a potentional issue that caused the "Defensive Stance/No Stance"-effect to malfunction.
Feasting Claws
- The healing from the "Feast"-effect is now part of the reworked Healing 2.0.
Whirlwind Glaive
- The healing from the "Whirlwind"-effect is now part of the reworked Healing 2.0.
Obliteration Blade
- Gold cost changed from 1100 to 1500.
- The damage bonus changed from 98 to 144.
- The "Obliteration"-effect no longer works with any damage dealt and is now only "On Physical Damage Dealt".
- The increased damage bonus from the "Obliteration"-effect increased from 100% to 150%.
Sobi Mask
- Gold cost changed from 50 to 25.
Ring of the Archmagi
- Mana Regeneration bonus changed from 75% to 60%.
- New "On Use"-effect: "Magical Execution". Increases Spell Critical Rating and Spell Damage for 7 seconds, but also increases the damage you take by 100%.
Fractured Moonstone and Moonstone
- The "Manawave"-effect and the "Greater Manawave"-effect no longer hit enemies that are dead.
- The range of the "Manawave"-effect and the "Greater Manawave"-effect changed from 1800 to 800.
Volatile Spell Sphere
- The healing from the "Super Critical"-effect is now part of the reworked Healing 2.0.
Necklace of the Tireless
- Removed and replaced with Relocation Gem.
Pendant of Elements
- The healing of damage dealt from elementals are now part of the reworked Healing 2.0.
Hood of the Wanderer
- The "Scouting"-effect now stacks.
- The movement speed bonus from the "Scouting"-effect changed from 300 to 260.
Summoners Glove
- The "Enhanced Regeneration"-effect now stacks.
Golem Armor of the Summoner
- The "Harden Skin"-effect now stacks.
Battle-Horn of the Legion
- The "Ready for War"-effect now stacks.
- The bonus damage from the "Ready for War"-effect changed from +24 to +36.
Forgotten Eye of the Raven
- The cooldown reduction of the "Master of Summoning"-effect changed from 50% to 35%.
Ancient Tribe Scroll of Creation
- The "The Key of Creation"-effect now stacks.
- The maximum health bonus from the "The Key of Creation"-effect changed from +60% to +55%.
Ultimate Ability Orb
- Gold cost changed from 50 to 100.
Book of Ultimate Unlearning
- Gold cost changed from 200 to 100.
Tome of Strength
- Gold cost changed from 0 to 200.
Tome of Agility
- Gold cost changed from 0 to 200.
Tome of Intelligence
- Gold cost changed from 0 to 200.
Tome of Knowledge
- Gold cost changed from 1000 to 800.
Vessel of Elune
- Now increases the total healing by 3 every helpful cast, down from 5.
- The healing done is now part of the reworked Healing 2.0.
- The enrage damage increased from +50% to +100%.
New Guardian: Grua, the Ravager
- (X) Deep Wounds; 10% of any physical damage dealt will be applied as a Deep Wound if the damaged target has less than 90% health. The Deep Wound deals damage every second until the unit reaches above 90% health again to remove the effect.
- Unleashes a massive roar that impales all enemies of Grua, dealing physical damage and stuns them for 1.4 seconds.
- Grua pauses for a brief moment and then do a massive frontal swipe. Any enemy of Grua hit will take high physical damage and be knocked back a great distance.
New Guardian: Yor'shajjza, Tempest of the Shath'Yar
- (X) Gift of Yor'shajjza; targets a random creep and infuse it with powers of the Old Gods. The creep will get +25% increased damage and regenerate 3% maximum health every 3rd second.
- Calls forth an illusion of a random player from another twisted realm. The Illusion takes 200% increased damage and deals 25% damage. It takes 5 seconds before the illusion is activated.
When activated, Yor'shajjza will cast "Gift of Yor'shajjza" on the illusion. When the illusion is killed it will leave behind a Lost Soul that will force its way to Yor'shajjza. If the
Lost Soul reaches Yor'shajjza it will heal Yor'shajjza for 5% of its maximum health.
- When Yor'shajjza, Tempest of the Shath'Yar reaches 20% health it will Unleash its Tempest Storm. This storm deals constant area damage to all friendly and enemy units in the arena, except himself and Lost Souls.
The tempest also slows and reduces healing recieved.
Voltronax, the Arcane Monstrosity
- The total mana drained with Mana Drain changed from 6% to 5% every second.
- Mana Drain now drains mana every 0.5 second instead of every 1 second.
- Fixed an issue where Mana Drain lightning could be invisible.
- Fixed an issue where Mana Drain could target dead Heroes.
- Fixed an issue where Mana Drain refused to target Heroes from players that left the game.
- Slightly increased the size of the Arcane Orb.
Molganath, Lord of Fire
- Improved the visuals of Sea of Flame.
Demo'vilesh, the Hellish Torturer
- Fixed an issue that could cause Hell Chains to become invisible, but they still can. The possible cause for this might be if the game runs for too long or several defeat related in-game restarts.
- Hell Chains now deals damage every 0.5 seconds, instead of every 0.33 seconds.
- Hell Chains damage reduced by 15%.
- Hell Burn will now properly target all Heroes.
- Demo'vilesh will no longer cast Hell Burn on a dead Hero.
- Torturing Pulse damage reduced by 33%.
Rotch, Embodiment of Gore
- Model size of Rotch increased by ~30%.
- Model size of Gore Maggot increased by ~8%.
- Fixed an issue with Gore Maggot where the source of the damage wasn't from the caster.
- The damage taken when entering a Blood Gate increased by 10%.
- Fixed an issue where the lightning effect between Blood Gates could become invisible.
- The enrage damage increased from +50% to +100%.
- Creeps now gain +3.6% more incremental damage after each wave between waves 15 and 20.
- Creeps now gain +0.5% more incremental health after each wave between waves 20 and 24.
- Creeps now gain +1.0% more incremental health after each wave between waves 25 and 29.
- Creeps now gain +1.5% more incremental health after each wave between waves 30 and 34.
- Creeps now gain +2.0% more incremental health after each wave between waves 35 and 39.
- Creeps now gain +2.0% more incremental health after each wave between waves 40 and 49.
- Creeps now gain +2.5% more incremental health after each wave between waves 50 and 54.
- Creeps now gain +5.0% more incremental health after each wave between waves 55+.
Divine Shield (Creep Ability)
- The duration changed from 10 seconds to 4 seconds.
- The cooldown changed from 60 seconds to 30 seconds.
- Fixed an issue that could cause the poison in the cave to hit dead units.
General
The Champions Highscore is reset this version due to several balance changes and new additions. Your old Highscores will still load and save if you play the older versions, so no data is lost.Improved the text and fixed a couple of grammar errors and typos.
Improved the logic behind most items; this fixed a few rare bugs and improved the stability of the game.
A new feature added: Game Results
This is a multiboard that will appear when the players are defeated.
The multiboard will display a lot of different stats and statistics tracked during the gameplay.
The perfect opportunity to take a Print Screen if you'd like to share your result!
The multiboard will display a lot of different stats and statistics tracked during the gameplay.
The perfect opportunity to take a Print Screen if you'd like to share your result!
Reworked how healing works: Healing 2.0
Most healing abilities and effects now scale with the Intelligence attribute (as Spell Healing). +0.4% increased healing per Intelligence point.
Spell Critical Rating functions with all Spell Healing exactly the same as with Spell Damage.
Abilities and Items that doesn't function with Healing 2.0:
- Death Pact
- Vampiric Aura
- Soul Harvester
- Cloak of the Blood Prince
- Trinket of the Consumer
- Potion of Healing
- Potion of Greater Healing
- Health Stone
- Potion of Rejuvenation
- Vampiric Potion
- Potion of Endless Hunger
Added "Help (F9)"-information that explains Healing 2.0.
A new item stat added to represent the new Healing mechanic: Spell Heal BonusSpell Critical Rating functions with all Spell Healing exactly the same as with Spell Damage.
Abilities and Items that doesn't function with Healing 2.0:
- Death Pact
- Vampiric Aura
- Soul Harvester
- Cloak of the Blood Prince
- Trinket of the Consumer
- Potion of Healing
- Potion of Greater Healing
- Health Stone
- Potion of Rejuvenation
- Vampiric Potion
- Potion of Endless Hunger
Added "Help (F9)"-information that explains Healing 2.0.
This new stat increases your Spell Healing done by a percentage.
Multiboard
- Slightly increased the size of the multiboard.
- The character limit of the ability names in the multiboard increased from 10 to 12.
- If a player leaves, the multiboard data of this player will now persist until a round restart.
Commands
New command added: "-ready"Used when the new Game Results mulitboard is active to let the game now you're ready for the next round.
When all players have typed this command the game will restart before the countdown timer runs out.
When all players have typed this command the game will restart before the countdown timer runs out.
Heroes
Removed the Hero Death message.Night Elf Heroes now regenerate health during all hours of the day.
Abilities
Lightning Shield- Removed; it did friendly fire and didn't scale properly with Hero stats. Will be re-added in the future when reworked.
Holy Light
- This ability is now part of the reworked Healing 2.0.
Heal
- This ability is now part of the reworked Healing 2.0.
Healing Wave
- This ability is now part of the reworked Healing 2.0.
Death Coil
- This ability is now part of the reworked Healing 2.0.
- The projectile speed increased and the effect is now instant as Holy Light counterpart.
Healing Spray
- This ability is now part of the reworked Healing 2.0.
- Cooldown changed from 3 to 7 seconds.
Rejuvenation
- This ability is now part of the reworked Healing 2.0.
- Can now be used on targets with full health at ability levels 2, 3, 4 and 5.
Unholy Aura
- Life Regeneration changed from 3/5/8/12.5/20 to 2/4/6/10/15.
- The percentage healing for the source now heals for 5% maximum health every 5th second instead of 2% every second.
- The percentage healing for the source is now part of the reworked Healing 2.0.
Evasion
- Chance to evade changed from 15/20/25/35/50% to 10/15/20/27/35%.
Hardened Skin
- The damage reduction changed from 15/20/25/35/50% to 10/15/20/27/35%.
Siphon Mana
- Can now properly transfer mana from the caster to an allied target.
Hydra Strike
- Number of additional targets changed from 3/4/5/7/9 to 2/3/4/5/7.
Serpent Ward
- Reduced the collision size of Serpent Wards by 50%.
Cold Arrows
- Updated the tooltip to show the amount of damage increase.
Poison Arrows
- Updated the tooltip to show how much damage and slow the poison effect do.
- The movement speed and attack speed slow from the poison changed from 0/0/0/0/0% to 7/11/15/20/25%.
Black Arrow
- Updated the tooltip to show the summoned unit information.
Envenomed Spears
- Duration changed from 70/70/70/70/70 to 3/6/9/15/25 seconds.
Incinerate
- Bonus damage multiplier changed from 1/2/3/5/7.5 to 2/4/6/8/10.
- The explosion damage on enemy death changed from 30/45/60/85/110 to 50/80/120/180/250.
Tranquility
- The amount of healing changed from 15/30/45 to 10 - 20/20 - 40/30 - 60.
- This ability is now part of the reworked Healing 2.0.
- Area of effect changed from 900 to 1200.
- Mana cost changed from 200/240/280 to 170/235/300.
- Cooldown changed from 70/70/70 to 60/60/60.
Death And Decay
- Cooldown changed from 150/150/150 seconds to 120/120/120 seconds.
- Mana cost changed from 120/160/200 to 160/220/280.
- Max life damage changed from 6/8/10% to 5/7/9%.
Avatar
- The damage bonus changed from 20/30/50 to 20/50/100.
- The armor bonus changed from 5/8/12 to 5/10/15.
- The hitpoint bonus changed from 500/750/1000 to 400/950/1500.
- Duration changed from 15 seconds to 12 seconds.
Phoenix
- Cooldown changed from 110/110/110 to 120/105/90.
- Manacost changed from 160/190/220 to 130/165/200.
Reincarnation
- Cooldown changed from 150/135/120 seconds to 120/105/90 seconds.
- The Reincarnation Delay changed from 7/5/3 seconds to 3 seconds.
- Now have a mana cost of 100.
Locust Swarm
- Removed; It didn't function properly with some mechanics. Will be re-added in the future when reworked.
Starfall
- Increased the damage from 80/115/150 to 90/130/200.
- The duration changed from 15 seconds to 12 seconds.
- Cooldown changed from 110 seconds to 90 seconds.
- Mana cost changed from 200/200/200 to 120/150/180.
Vengeance
- Changed the number of summoned Avatars of Vengeance from 1/1/1 to 1/1/2.
- Mana cost changed from 150/150/150 to 130/165/200.
Inferno
- Impact damage changed from 100/170/240 to 90/150/320.
- Duration of the summoned Infernal changed from 30 to 60 seconds.
- Cooldown changed from 120/120/120 to 120/105/90 seconds.
Finger of Death
- Damage changed from 300/560/910 to 410/770/1330.
- Manacost changed from 100/175/250 to 110/170/250.
Stampede
- The damage changed from 75/110/150 to 70/110/150.
- Duration changed from 11 seconds to 12 seconds.
- Mana cost changed from 160/160/160 to 120/150/180.
Volcano
- Now bursts with Molten Rocks every 3rd second, instead of every 5th.
- The damage changed from 200/310/400 to 140/215/350.
- Number of Molten Rock waves changed from 5/7/10 to 7/7/7.
- Mana cost changed from 200/200/200 to 120/150/180.
- Cooldown changed from 180/180/180 to 120/105/90 seconds.
- Added the missed cooldown description to the ability tooltip.
Items
Reworked shop-menu: Scrolls and Tomes (Dusty Tomes and Various Trinkets)Name changed from "Dusty Tomes and Various Trinkets" to "Scrolls and Tomes" and changed the Icon.
This sub-menu has been moved into the "Ability Orbs and Empowering Items"-menu.
Will no longer be used to hold experimental items for testing.
This sub-menu has been moved into the "Ability Orbs and Empowering Items"-menu.
Will no longer be used to hold experimental items for testing.
A new shop-menu has been added: Support Items
Items that aid allies in your Trial; they may boost healing or have various beneficial effects.
The Support Items are the only items with the new item stat: Spell Heal Bonus.
11 new "Support"-items:
- Novice Healing Staff
- Life Charm
- Token of Nature
- Rod of Astral Stars
- Staff of Divine Light
- Trinket of Longevity
- Mist Flute of the Siren
- Spiritual Water Relic
- Branch of Teldrassil
- Luminous Shimmerweed
- Holy Scarlet Armor
The Support Items are the only items with the new item stat: Spell Heal Bonus.
11 new "Support"-items:
- Novice Healing Staff
- Life Charm
- Token of Nature
- Rod of Astral Stars
- Staff of Divine Light
- Trinket of Longevity
- Mist Flute of the Siren
- Spiritual Water Relic
- Branch of Teldrassil
- Luminous Shimmerweed
- Holy Scarlet Armor
Moved shop-menu "Miscellaneous Items" next to "Consumable Items" and placed "Support Items" at "Miscellaneous Items" previous position.
New Item: Heroic Crown of the Commander
- In "Defensive Items"-menu.
New Item: Inferno Axe
- In "Offensive Items"-menu.
New Item: Frozen Orb
- In "Spellcaster Items"-menu.
New Item: Relocation Gem
- In "Miscellaneous Items"-menu.
New Item: Cursed Treasure of Yer'ahim
- In "Miscellaneous Items"-menu.
New Item: Scroll of Spell Power
- In "Scrolls and Tomes"-menu.
New Item: Scroll of Healing Power
- In "Scrolls and Tomes"-menu.
Ironwood Branch
- Updated the old Blizzard icon to use the correct icon borders.
- Gold cost changed from 15 to 100.
- Strength bonus changed from 1 to 5.
- New "On Use"-effect: "Ironskin". Reduces all damage taken by 10% for a short duration.
Gauntlets of Ogre Strength
- Gold cost changed from 50 to 100.
- Strength bonus changed from 3 to 5.
- New "On Use"-effect: "Ogre Throw". Throw a target enemy ground unit a short distance and deals damage.
Infused Titan Belt (Belt of Giant Strength)
- Name changed from "Belt of Giant Strength" to "Infused Titan Belt".
- Strength bonus changed from 6 to 5.
- New "On Attack"-effect: "Infused Strike". Chance on physical attack to deal additional damage based of Hero Strength.
Everlasting Medallion of Origination
- The healing of the "Safeguarding"-effect is now part of the reworked Healing 2.0.
- The damage of the "Analyse Target"-effect increased from 11% to 15%.
Shadowstep Ring (Bracer of Agility)
- Name changed from "Bracer of Agility" to "Shadowstep Ring".
- Changed position in shop with "Slippers of Agility".
- Gold cost changed from 15 to 100.
- Agility bonus changed from 1 to 5.
- New "On Use"-effect: "Shadowstep". Teleport behind a target enemy unit and deal damage.
Slippers of Agility
- Changed position in shop with "Shadowstep Ring (Bracer of Agility)".
- Gold cost changed from 50 to 100.
- Agility bonus changed from 3 to 5.
- New "Passive"-effect: "Agile Movement". Take reduced damage while moving based of Hero Agility.
Radiant Boots of Focus (Boots of Quel'Thalas)
- Name changed from "Boots of Quel'Thalas" to "Radiant Boots of Focus".
- Agility bonus changed from 6 to 5.
- New "Passive"-effect: "Focus". Standing still for 3 seconds triggers "Radiant".
- New "On Trigger"-effect: "Radiant". Increases physical damage dealt based of Hero agility while standing still.
Helm of the Dark Realm
- The "Shadow Image"-effect is now paused while the Hero carrying the item is invulnerable as illusions can't be created from an Invulnerable Hero.
Moonstaff of Timeless Sands
- The minimum attack interval of the "Timeless Attack"-effect changed from 0.33 to 0.4 (you'll not attack as fast as before).
- The duration of the "Timeless Attack"-effect changed from 0.7 seconds to 0.6 seconds.
- Spell Damage no longer trigger the "Sand Attack"-effect.
Divine Armor of War
- The maximum barrier health from the "Barrier"-effect changed from 10x Agility to 7.5x Agility.
Voodoo Doll
- Gold cost changed from 15 to 100.
- Intelligence bonus changed from 1 to 5.
- New "On Spell Damage"-effect: "Voodoo". Restores health back based of spell damage dealt.
Fading Mantle of Wisdom (Mantle of Intelligence)
- Name changed from "Mantle of Intelligence" to "Fading Mantle of Wisdom".
- Gold cost changed from 50 to 100.
- Intelligence bonus changed from 3 to 5.
- New "On Use"-effect: "Fade Away". Fade away after 0.6 seconds; becoming invisible for a short duration.
Robe of the Magi
- Intelligence bonus changed from 6 to 5.
- New "Passive"-effect: "Mana Power". Spells will deal additional damage based of current mana.
Titan Boost
- New additional effect "Titan Boost". Increases the total healing recieved by 15%.
Tower Shield of the Guardian
- The bonus armor from the "Defensive Stance"-effect changed from 25 to 20.
- The bonus magic resistance from the "Defensive Stance"-effect changed from 50% to 35%.
- Fixed an issue that caused only 1 Tower Shield of the Guardian to become droppable/undroppable after use if the Hero carried more than 1.
- The "Defensive Stance"-effect is now reset back to the "No Stance"-effect after each round.
- Fixed a potentional issue that caused the "Defensive Stance/No Stance"-effect to malfunction.
Feasting Claws
- The healing from the "Feast"-effect is now part of the reworked Healing 2.0.
Whirlwind Glaive
- The healing from the "Whirlwind"-effect is now part of the reworked Healing 2.0.
Obliteration Blade
- Gold cost changed from 1100 to 1500.
- The damage bonus changed from 98 to 144.
- The "Obliteration"-effect no longer works with any damage dealt and is now only "On Physical Damage Dealt".
- The increased damage bonus from the "Obliteration"-effect increased from 100% to 150%.
Sobi Mask
- Gold cost changed from 50 to 25.
Ring of the Archmagi
- Mana Regeneration bonus changed from 75% to 60%.
- New "On Use"-effect: "Magical Execution". Increases Spell Critical Rating and Spell Damage for 7 seconds, but also increases the damage you take by 100%.
Fractured Moonstone and Moonstone
- The "Manawave"-effect and the "Greater Manawave"-effect no longer hit enemies that are dead.
- The range of the "Manawave"-effect and the "Greater Manawave"-effect changed from 1800 to 800.
Volatile Spell Sphere
- The healing from the "Super Critical"-effect is now part of the reworked Healing 2.0.
Necklace of the Tireless
- Removed and replaced with Relocation Gem.
Pendant of Elements
- The healing of damage dealt from elementals are now part of the reworked Healing 2.0.
Hood of the Wanderer
- The "Scouting"-effect now stacks.
- The movement speed bonus from the "Scouting"-effect changed from 300 to 260.
Summoners Glove
- The "Enhanced Regeneration"-effect now stacks.
Golem Armor of the Summoner
- The "Harden Skin"-effect now stacks.
Battle-Horn of the Legion
- The "Ready for War"-effect now stacks.
- The bonus damage from the "Ready for War"-effect changed from +24 to +36.
Forgotten Eye of the Raven
- The cooldown reduction of the "Master of Summoning"-effect changed from 50% to 35%.
Ancient Tribe Scroll of Creation
- The "The Key of Creation"-effect now stacks.
- The maximum health bonus from the "The Key of Creation"-effect changed from +60% to +55%.
Ultimate Ability Orb
- Gold cost changed from 50 to 100.
Book of Ultimate Unlearning
- Gold cost changed from 200 to 100.
Tome of Strength
- Gold cost changed from 0 to 200.
Tome of Agility
- Gold cost changed from 0 to 200.
Tome of Intelligence
- Gold cost changed from 0 to 200.
Tome of Knowledge
- Gold cost changed from 1000 to 800.
Legendary Artifacts
The shop sub-menu now clarify that a Legendary Artifact is added as an ability.Vessel of Elune
- Now increases the total healing by 3 every helpful cast, down from 5.
- The healing done is now part of the reworked Healing 2.0.
Guardians
- The enrage timer for a Guardian changed from 185 seconds to 125 seconds.- The enrage damage increased from +50% to +100%.
New Guardian: Grua, the Ravager
- (X) Deep Wounds; 10% of any physical damage dealt will be applied as a Deep Wound if the damaged target has less than 90% health. The Deep Wound deals damage every second until the unit reaches above 90% health again to remove the effect.
- Unleashes a massive roar that impales all enemies of Grua, dealing physical damage and stuns them for 1.4 seconds.
- Grua pauses for a brief moment and then do a massive frontal swipe. Any enemy of Grua hit will take high physical damage and be knocked back a great distance.
New Guardian: Yor'shajjza, Tempest of the Shath'Yar
- (X) Gift of Yor'shajjza; targets a random creep and infuse it with powers of the Old Gods. The creep will get +25% increased damage and regenerate 3% maximum health every 3rd second.
- Calls forth an illusion of a random player from another twisted realm. The Illusion takes 200% increased damage and deals 25% damage. It takes 5 seconds before the illusion is activated.
When activated, Yor'shajjza will cast "Gift of Yor'shajjza" on the illusion. When the illusion is killed it will leave behind a Lost Soul that will force its way to Yor'shajjza. If the
Lost Soul reaches Yor'shajjza it will heal Yor'shajjza for 5% of its maximum health.
- When Yor'shajjza, Tempest of the Shath'Yar reaches 20% health it will Unleash its Tempest Storm. This storm deals constant area damage to all friendly and enemy units in the arena, except himself and Lost Souls.
The tempest also slows and reduces healing recieved.
Voltronax, the Arcane Monstrosity
- The total mana drained with Mana Drain changed from 6% to 5% every second.
- Mana Drain now drains mana every 0.5 second instead of every 1 second.
- Fixed an issue where Mana Drain lightning could be invisible.
- Fixed an issue where Mana Drain could target dead Heroes.
- Fixed an issue where Mana Drain refused to target Heroes from players that left the game.
- Slightly increased the size of the Arcane Orb.
Molganath, Lord of Fire
- Improved the visuals of Sea of Flame.
Demo'vilesh, the Hellish Torturer
- Fixed an issue that could cause Hell Chains to become invisible, but they still can. The possible cause for this might be if the game runs for too long or several defeat related in-game restarts.
- Hell Chains now deals damage every 0.5 seconds, instead of every 0.33 seconds.
- Hell Chains damage reduced by 15%.
- Hell Burn will now properly target all Heroes.
- Demo'vilesh will no longer cast Hell Burn on a dead Hero.
- Torturing Pulse damage reduced by 33%.
Rotch, Embodiment of Gore
- Model size of Rotch increased by ~30%.
- Model size of Gore Maggot increased by ~8%.
- Fixed an issue with Gore Maggot where the source of the damage wasn't from the caster.
- The damage taken when entering a Blood Gate increased by 10%.
- Fixed an issue where the lightning effect between Blood Gates could become invisible.
Creeps
- The enrage timer for a creep wave changed from 120 seconds to 90 seconds.- The enrage damage increased from +50% to +100%.
- Creeps now gain +3.6% more incremental damage after each wave between waves 15 and 20.
- Creeps now gain +0.5% more incremental health after each wave between waves 20 and 24.
- Creeps now gain +1.0% more incremental health after each wave between waves 25 and 29.
- Creeps now gain +1.5% more incremental health after each wave between waves 30 and 34.
- Creeps now gain +2.0% more incremental health after each wave between waves 35 and 39.
- Creeps now gain +2.0% more incremental health after each wave between waves 40 and 49.
- Creeps now gain +2.5% more incremental health after each wave between waves 50 and 54.
- Creeps now gain +5.0% more incremental health after each wave between waves 55+.
Divine Shield (Creep Ability)
- The duration changed from 10 seconds to 4 seconds.
- The cooldown changed from 60 seconds to 30 seconds.
Environment
- The poison in the cave no longer affect Magic Immune units.- Fixed an issue that could cause the poison in the cave to hit dead units.
I hope you'll enjoy the update and please report any bugs and any feedback or suggestions are always greatly appreciated!
Update (2019-03-16)
The development of version 3.6a is moving fast forward!Here's a work in progress of the new Game Results feature:
Update (2019-03-09)
Version 3.5c released!I've fixed a couple of issues found in the 3.5b version. I'd recommend that you play this version instead of 3.5a/3.5b; the Champions Highscore is not reset and is compatible between all 3.5 versions!
General
- The Champions Highscore is compatible with version 3.5a and version 3.5b.Abilities
Mirror Image- Fixed a typo in the ability description.
Items
Helm of the Dark Realm- Fixed a typo in the item description.
Doomsayer's Cloak of Destruction
- Fixed an issue where the stacking damage effect from the "Mark of Destruction"-effect could affect yourself and your allies.
Guardians
Demo'vilesh, the Hellish Torturer- Fixed an issue that could cause the lightning effect of Hell Chains to not be removed properly.
Update (2019-03-08)
Version 3.5b released!I've fixed a couple of issues found in the 3.5a version. I'd recommend that you play this version instead of 3.5a; the Champions Highscore is not reset and is compatible between both versions!
General
- The Champions Highscore is compatible with version 3.5a.- Fixed an issue where you wouldn't be refunded all Ability Points from your Overcharged Ability if you used "Remove Overcharge Effect".
- Heroic Essence now have a maximum cap of 5 (this change doesn't matter as 5 Heroic Essence is what you could spend at most anyway).
Game Mode: Brawl
- A sound is now played when the "-brawl"-mode is activated.- Some commands are now disabled while a brawl is active.
- Fixed a rare issue where the brawl could get stuck when a player won.
Items
Arcane Gem- Removed a debug text that wasn't actually behaving as a debug text.
Tome of Strength, Tome of Agility, Tome of Intelligence and Tome of Knowledge
- Removed the 600 seconds delay until these items could be purchased at start.
Update (2019-03-06)
Version 3.5a released!I'm happy to release version 3.5a! Major improvements and balancing fixes has been made and a couple of new fun stuff added as well! I hope you'll enjoy it and please report any bugs or issues you may find!
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Update (2019-03-03)
I was aiming for a 3.5a release today, but unfortunately it isn't ready yet; it's close though!A LOT of improvements and balancing have been made and a couple of new additions; like a PvP Brawl mode (experimental and just for fun)!
I'm looking forward to release it!
Update (2019-02-20)
Version 3.4b released!I've fixed a couple of found issues in this version, so I'd recommend you play this version instead of 3.4.0a. The Champions Highscore is not reset and is compatible between both versions!
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Update (2019-02-17)
Version 3.4.0a released!
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Update (2019-02-09)
Version 3.4.0a is currently under development and in this version I've implemented a new mechanic that will change the way to play: Ability OverchargeAbility Overcharge
This will let you overcharge one of your Basic Abilities up to two (2) times, improving its power even further. You're able to select the Basic Ability you want to overcharge, this is not random, but the Basic Ability must be upgraded to level 3 first.
It costs 150 gold and 2 talent points per overcharge-level and you may reset the overcharge for free at any time.
Values might change under development.
Update (2019-02-02)
Version 3.3.0a released!---
Previous versions of Champions Trial can be found below in this post.
Thank you for playing!
Attachments
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ChampionsTrial3.2.0aP.w3x9.4 MB · Views: 336
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ChampionsTrial3.3.0aP.w3x10.3 MB · Views: 368
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ChampionsTrial3.4bP.w3x11 MB · Views: 352
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ChampionsTrial3.5cP.w3x11.1 MB · Views: 414
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ChampionsTrial3.6bP.w3x12.4 MB · Views: 336
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